Medical Doctor: Difference between revisions
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JESUS FUCK SO MUCH OLDCHEM SHIT TO CHANGE but I think I got it all
imported>Cheimon (→Tips: deleted a bunch of irrelevant tips, as we no longer have trekchem) |
imported>Bandit (JESUS FUCK SO MUCH OLDCHEM SHIT TO CHANGE but I think I got it all) |
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===Fisticuffs, Knives, and everything in between=== | ===Fisticuffs, Knives, and everything in between=== | ||
Whether it's from fists, bullets or a kitchen knife, it's classified as Brute Damage. Brute Damage is inevitably the most common form of damage | Whether it's from fists, bullets or a kitchen knife, it's classified as Brute Damage. Brute Damage is inevitably the most common form of damage. | ||
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply Bruise Packs in those areas (usually head and chest) or, in cases of a helpful [[Chemist]] and extreme damage, more advanced chemical patches. | Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply Bruise Packs in those areas (usually head and chest) or, in cases of a helpful [[Chemist]] and extreme damage, more advanced chemical patches. | ||
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===Fire is hot!=== | ===Fire is hot!=== | ||
The second type of damage is Burn Damage. This is caused by fire and blisteringly high (or low) temperatures. If it's minor burns, apply A LITTLE ointment or force feed them a | The second type of damage is Burn Damage. This is caused by fire and blisteringly high (or low) temperatures. If it's minor burns, apply A LITTLE ointment or force feed them a salicyclic acid pill, found in burn first-aid kits. | ||
Burn Damage appears as grey streaks on a person's body, so apply the ointment in those locations (usually the chest area). | Burn Damage appears as grey streaks on a person's body, so apply the ointment in those locations (usually the chest area). | ||
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Toxin Damage is the third kind of damage, and is often caused by rogue doctors. Plasma and radiation are other common soruces. | Toxin Damage is the third kind of damage, and is often caused by rogue doctors. Plasma and radiation are other common soruces. | ||
Be it from | Be it from poison, radiation, or simply too much dank, Toxin Damage has no visible form, so can only be recognised via analyzing. Inject with charcoal, or feed them anti-toxin pills, both found in toxin first-aid kits. Either way, they'll be right as meteor rain. | ||
===Suffocation, Asphyxiation, and general lack of air=== | ===Suffocation, Asphyxiation, and general lack of air=== | ||
The last kind of Damage often occurs when a patient is in critical health, and is usually accompanied by a another type of damage. Suffocation can be cured using | The last kind of Damage often occurs when a patient is in critical health, and is usually accompanied by a another type of damage. Suffocation can be cured using salbutamol, a sleeper, CPR or plain fresh air. If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. | ||
Salbutamol and epinephrine, both found in oxygen first-aid kids, can slow suffocation damage when in Critical, but the patient can still die from progressing beatings, burns or toxins, and there is a risk of overdose. | |||
==Medical Storage== | ==Medical Storage== | ||
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===The Mad Rush=== | ===The Mad Rush=== | ||
If the Patient is in critical condition, especially when the health is negative, you have to work fast. Administer | If the Patient is in critical condition, especially when the health is negative, you have to work fast. Administer CPR mercilessly, whilst you attempt to drag them around. If Cryo isn't set up, throw them in a sleeper, fill them with rejuvenators, and set up Cryo. If Cryo is set up, strip the patient inside the Cryo room (to prevent people from nabbing their stuff), and stuff them in a tube. Wait a while. Click on the tube to analyze their health, and if they are still in critical condition, leave them to cool off a bit longer. If not, heal them normally, accept their kudos (or sarcastically do so if they offer none) and then send them on their way.' | ||
===Clear!=== | ===Clear!=== | ||
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If all these factors are met, then the patient will come back to life! However, this doesn't mean they can just get right back up. Instead, they'll still be deep in critical condition, as a successful revival only removes 5 of each damage type. They must quickly receive medical attention if you want to keep them alive. | If all these factors are met, then the patient will come back to life! However, this doesn't mean they can just get right back up. Instead, they'll still be deep in critical condition, as a successful revival only removes 5 of each damage type. They must quickly receive medical attention if you want to keep them alive. Make sure to use a health analyzer or your PDA to check how they died; if they have toxins in their body, they most likely still do (chemicals remain in bodies after death, but do not metabolize). | ||
Alternatively, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, but harm intent will instantly stun the victim for the duration of a stun baton as well as doing a large amount of stamina damage. | Alternatively, you can disable the safeties on defibrillators in two ways: emagging it or having it be hit by any form of EMP (you can re-enable safety by doing the same thing again). The emag does it silently, but the EMP makes the defibrillator emit a warning sound. When the safeties are off, help intent functions normally, but harm intent will instantly stun the victim for the duration of a stun baton as well as doing a large amount of stamina damage. | ||
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Medibots are the bane of any Doctor - their very existence is to replace you! | Medibots are the bane of any Doctor - their very existence is to replace you! | ||
Not to worry! You can simply do your job by managing the Medibot. Using your ID, you can alter his settings, and fill him with a beaker of delicious | Not to worry! You can simply do your job by managing the Medibot. Using your ID, you can alter his settings, and fill him with a beaker of delicious Omnizine or Mannitol, and let him inject away! | ||
Concurrently, you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals - like Beepsky without the I AM THE LAW. | Concurrently, you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals - like Beepsky without the I AM THE LAW. | ||
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* Cryo won't work on you if you have cold resistance. This is something EVERYONE should know: | * Cryo won't work on you if you have cold resistance. This is something EVERYONE should know: | ||
** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely. | ** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely. | ||
** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum. | ** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum. | ||
** That is, of course, if there's only cryoxadone | ** That is, of course, if there's only cryoxadone in the tubes, since those need cold body temperatures to work. | ||
* Wearing | * Wearing earmuffs will heal ear damage. | ||
* Wearing a | * Wearing a blindfold will heal eye damage. | ||
* You can clone people that have been turned into an alien, by extracting the alien's brain and shoving it into a human body. | * You can clone people that have been turned into an alien, by extracting the alien's brain and shoving it into a human body. | ||
* | * Attach a stethoscope to your uniform and it'll make you look like you know what you're doing. | ||
* You can drag&drop people onto the cryo tubes or the sleepers. This will also close the tube/sleeper right away. | * You can drag&drop people onto the cryo tubes or the sleepers. This will also close the tube/sleeper right away. | ||
** No competent chemist (i.e. no anti-rad medicine)? At least make him swallow an AT pill and then try cryo. | ** No competent chemist (i.e. no anti-rad medicine)? At least make him swallow an AT pill and then try cryo. | ||
* R&D almost always has some downtime between finishing mech research and getting Mining delivery. Bitch at them to upgrade the cloner, clone scanner and sleepers. | * R&D almost always has some downtime between finishing mech research and getting Mining delivery. Bitch at them to upgrade the cloner, clone scanner and sleepers. | ||
* A fully upgraded cloner negates clone damage and retardation. It can also clone suicides and husks. | * A fully upgraded cloner negates clone damage and retardation. It can also clone suicides and husks. | ||
* The sleepers in medbay will show any reagent in the patient’s body, not just the chemicals you can inject them with. | * The sleepers in medbay will show any reagent in the patient’s body, not just the chemicals you can inject them with. | ||
* | * Charcoal will not only heal poison damage, it will also actively remove certain reagents like Sleep Toxin or Plasma from the body. | ||
* Showers ( | * Showers (wrenched to be cold) work just as well as cryo, as long as you have the drugs in your system. | ||
===Tips for Traitoring=== | ===Tips for Traitoring=== | ||
* The stethoscope can be used to break into the safe. There's not much of value there, though. | * The stethoscope can be used to break into the safe. There's not much of value there, though. | ||
* You can replace the cryos with acid, so instead of healing people will melt to death. | * You can replace the cryos with acid, so instead of healing people will melt to death. | ||
* Syringe guns are one of the most underrated and lethal weapons on the station. A simple 15 unit | * Syringe guns are one of the most underrated and lethal weapons on the station. A simple 15 unit lexorin or plasma syringe will kill unless the victim receives medical care. If you have more time, you can also create interesting poison mixes that crit in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes though. | ||
* You know those useless linen boxes in medbay and elsewhere? You can hide items in there. | * You know those useless linen boxes in medbay and elsewhere? You can hide items in there. | ||
==Hello, I'm Dr. Death== | ==Hello, I'm Dr. Death== | ||
So, you are a traitor? DON'T HIT SUICIDE JUST YET! There is so many wondrous, terrible things you can do. When people are injured, they are taken to medbay to be "doctored" by you and other people. You can then shoot them up with | So, you are a traitor? DON'T HIT SUICIDE JUST YET! There is so many wondrous, terrible things you can do. When people are injured, they are taken to medbay to be "doctored" by you and other people. You can then shoot them up with poisons, take them some place private in medbay and take what you want, or go for malpractice to end them. This is very good if you happen to be in a crowded area and stab the HoP and drag them back to Medical when people are in a panic. You can hide victims by putting little notes by morgue trays saying "This man has been borged" or "This man has been cloned" and no one will bat an eye at why they are naked, and why they are there (and often the [[chaplain]] will cremate them, or the [[chef]] will take some meat). | ||
==To Conclude== | ==To Conclude== |