Medical Doctor: Difference between revisions
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If your invader doesn't listen, remember that you are a holy warrior in one of the most unholy places on the station. While sleep toxin doesn't do jack (and if you're running around with a syringe gun, it's better in the hands of chemists) you still have a [[strait jacket]], some handy-dandy soporifics that act like horse-tranquilizers in the [[sleeper]]s, and I hear the [[surgery]] room goes woefully unused nowadays... | If your invader doesn't listen, remember that you are a holy warrior in one of the most unholy places on the station. While sleep toxin doesn't do jack (and if you're running around with a syringe gun, it's better in the hands of chemists) you still have a [[strait jacket]], some handy-dandy soporifics that act like horse-tranquilizers in the [[sleeper]]s, and I hear the [[surgery]] room goes woefully unused nowadays... | ||
==Tips== | |||
* If you implant a guy with a flashlight, he can still use it as a flashlight, and even toggle it. | |||
* Bruise packs and ointments are not 5-use items, but 5-item stacks of 1-use items. Never give science a full stack of packs again. | |||
* Raw carrots heal eye damage. | |||
*Heres a little something to stop you being a wasteful mofo with medicine. Per 5 units: | |||
**Bicard heals 26 brute | |||
**Dylovene heals 26 toxic | |||
**Keloton heals 26 burn | |||
**Dermaline heals 39 burn | |||
**Tricordrazine heals 23 all | |||
**Doctor's Delight heals 46 all | |||
* You can use a health analyzer on a body to see the time of death. | |||
* Starkist is just cola with orange juice. Thus will metabolize a bit faster and can be used as a very poor man's dexalin to speed up CPR. | |||
* Cryo won't work on you if you have cold resistance. This is something EVERYONE should know: | |||
** Insulating items like hardsuits, ins. gloves, gasmask, firesuits - they all slow down cryo or even stop it from working entirely. | |||
** You do not have to strip people to the bone, but please, for the love of god(s), dont throw engineers in a spacesuit into cryo for 10 minutes before you realize that SUITS DESIGNED TO PROTECT ONE FROM THE COLD OF SPACE actually, really, protect from the cold. | |||
** If the patient in question has cold resistance, you may want to try go old-school and actually apply some medicine yourself, lazy bum. | |||
** That is, of course, if there's only cryoxadone or clonexadone in the tubes, since those need cold body temperatures to work. | |||
** Also: just don't fill cryo with ONLY clonex. A mixture of cryox and clonex works faster because a) clonex requires an even lower temperature than cryox before it starts to work and b) given it's cold enough, they both work at the same time. | |||
* If you're a field doctor and chemistry are too busy making space lube to fuck each other up the arse you can ghetto make tricord using the medivend: A bottle each of inapprov and antitox will give you a full syringe and beaker. | |||
* Wearing ear muffs will heal ear damage. | |||
* Wearing a blind fold will heal eye damage. | |||
* You can clone people that have been turned into an alien, by extracting the alien's brain and shoving it into a human body. | |||
* You can attach a stethoscope to your uniform and it'll make you look like you know what you're doing. | |||
* You can drag&drop people onto the cryo tubes or the sleepers. This will also close the tube/sleeper right away. | |||
** Sleepers can now dispense medicine other than inapprov for patients in critical condition. | |||
** They still don't give anti-toxins though... yet mutagen/plasma poisoning is the most severe emergency, since the toxin damage will keep rising if the poison is still in the body. | |||
** If somebody has been injected with a lethal dose of mutagen, the best to way to heal is hyronalin or even better arithrazine: mutagen does not cause toxin damage, mutagen causes radiation and being irradiated causes toxin damage. Arithrazine kills any bit of radiation in a few seconds, stopping almost all toxin damage. Mutagen poisoning is easy to spot: the patient will 'collapse' rapidly.... don't be an idiot and dump him into cryo; he will not survive if he's still poisoned. | |||
** No competent chemist (i.e. no anti-rad medicine)? At least make him swallow an AT pill and then try cryo. | |||
* Upgraded sleepers can dispense anti toxins and tricord. | |||
* R&D almost always has some downtime between finishing mech research and getting Mining delivery. Bitch at them to upgrade the cloner, clone scanner and sleepers. | |||
* A fully upgraded cloner negates clone damage and retardation. It can also clone suicides and husks. | |||
* The sleepers in medbay will show any reagent in the patient’s body, not just the chemicals you can inject them with. | |||
* Anti-toxin will not only heal poison damage, it will also actively remove certain reagents like Sleep Toxin or Plasma from the body. | |||
* Showers (on cold) work just as well as cryo, as long as you have the drugs in your system. | |||
===Tips for Traitoring=== | |||
* The stethoscope can be used to break into the safe. There's not much of value there, though. | |||
* You can replace the cryos with acid, so instead of healing people will melt to death. | |||
* Syringe guns are one of the most underrated and lethal weapons on the station. A simple 15 unit lexorine or plasma syringe will kill unless the victim receives medical care. If you have more time, you can also create interesting poison mixes that crit in less than 10 seconds, or add something that stuns to the mix. Anyone with a thick suit will block syringes though. | |||
* You know those useless linen boxes in medbay and elsewhere? You can hide items in there. | |||
==Hello, I'm Dr. Death== | ==Hello, I'm Dr. Death== |