Chief Medical Officer: Difference between revisions

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(Reverted edits by Pierocks166 (talk) to last revision by Bgobandit)
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Oh boy, aren't you in for a ride. You're a teacher of a class of retarded babies with knowledge in medicine (hopefully). Imagine taking retards to a zoo. That's pretty much what you have to do - make sure people are resurrected or robotized, make sure the virologist doesn't cause an outbreak and make sure no one mixes up the brain freezer with the department fridge.
Oh boy, aren't you in for a ride. You're a teacher of a class of retarded babies with knowledge in medicine. Imagine taking retards to a zoo. That's pretty much what you have to do - make sure people are resurrected or robotized, make sure the virologist doesn't cause an outbreak and make sure no one mixes up the brain freezer with the department fridge.


[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay|You run this shit]]]]<br>
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay|You run this shit]]]]<br>
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Your first goal is to establish yourself. People forget about you really easily, so if you don't want to get kicked off the bridge as a break-in, make a quick announcement for everyone to turn on their [[Suit sensors]] (this will save your EMTs some trouble) and lay down a few rules about how to handle bodies and dangerous chemicals over your medical radio channel. Having full access to genetics and chemistry doesn't hurt either, so try to take it on yourself to produce some clonexadone for cryogenics and some chloral hydrate for those rainy days, and don't be afraid to take over for cloning and medical chemistry if you're understaffed.
Your first goal is to establish yourself. People forget about you really easily, so if you don't want to get kicked off the bridge as a break-in, make a quick announcement for everyone to turn on their [[Suit sensors]] (this will save your EMTs some trouble) and lay down a few rules about how to handle bodies and dangerous chemicals over your medical radio channel. Having full access to genetics and chemistry doesn't hurt either, so try to take it on yourself to produce some clonexadone for cryogenics and some chloral hydrate for those rainy days, and don't be afraid to take over for cloning and medical chemistry if you're understaffed.


You're most likely going to have the [[Virologist]] ask you for a Virus Crate, since you're the only one who can unlock it. Before you do, make sure the Virologist is competent by finding a vaccine for the Flu and Cold first. On rare occasions, the Virologist might create a beneficial virus that he wants to release. Make sure you tell him to run this by you, and double-check his work before giving him the green light.
You're most likely going to have the [[Virologist]] ask you for a Virus Crate, since you're the only one who can unlock it. Before you do, make sure the Virologist is competent by finding a vaccine for the Flu and Cold first. On rare occasions the Virologist might create a beneficial virus that he wants to release. Make sure he runs this by you and double-check his work before giving him the green light.


Overall, not a lot of eyes will be on you, so feel free to wander off and abuse your access to the bridge now and then. Just make sure to pop back in your office to check on the vital sign reports, also a good thing to do at the start of the round, is to head down to genetics and get scanned at the DNA scanner so if you die you can get cloned without needing the body.
Overall, not a lot of eyes will be on you, so feel free to wander off and abuse your access to the bridge now and then. Just make sure to pop back in your office to check on the vital sign reports, also a good thing to do at the start of the round, is to head down to genetics and get scanned at the DNA scanner so if you die you can get cloned without needing the body


=== Crew Monitoring ===
=== Crew Monitoring ===


In your office (and the bridge) is an extremely handy tool - the crew monitoring console. It allows you to check everyone's vital signs (with Vital Trackers on), where they are (with Tracking Beacons on), or if they're dead. Periodically check this monitor for people to heal or clone and send one of your [[Medical Doctor|doctors]] to them. You may even catch a murder in progress with this!  If you really trust your fellow medical staff, moving the monitoring computer out of your office can help find bodies faster.
In your office (and the bridge) is an extremely handy tool - the crew monitoring console. It allows you to check everyone's vital signs (with Vital Trackers on), where they are (with Tracking Beacons on), or if they're dead. Periodically check this monitor for people to heal or clone and send one of your [[Medical Doctor|doctors]] to them. You may even catch a murder in progress with this!  If you really trust your fellow medical staff sometimes moving the monitoring computer out of your office can help find bodies faster.


If someone shows up as deceased but you don't know where they are, you can ask the AI to locate them for you.
If someone shows up as deceased but you don't know where they are, you can ask the AI to locate them for you.
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== COMMUNISM TIME ==
== COMMUNISM TIME ==


[[Medbay]] is about the worst place to be in a mutiny, so chances are your head will be the first to be in disposal. If people are acting strange or starting to get rowdy, arm yourself with ''anything'' as soon as possible, and be prepared to flee from medbay at ''any time''. Your hypospray is a good choice: remember, twenty units of chloral will knock someone unconscious for a long time. Other possible weapons are a fire <strike>extinguisher</strike> axe from the bridge if you're utilitarian, a spray bottle with space lube to buy yourself some time, or a syringe gun if you only need some range.
[[Medbay]] is about the worst place to be in a mutiny, so chances are your head will be the first to be removed. If people are acting strange or starting to get rowdy, arm yourself with anything as soon as possible, and be prepared to flee from medbay at any time. Your hypospray is a good choice: remember twenty units of chloral will knock someone unconscious for a long time. Other possible weapons are a fire <strike>extinguisher</strike> axe from the bridge if you're utilitarian, a spray bottle with space lube to buy yourself some time, or a syringe gun if you only need some range.


People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work.
People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work.
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