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→ROGUE AI – Why The RD Suddenly Matters
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In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted (only if you want a new AI, else you'll get an empty core you can transfer existing AIs into). Keep the existence of the human component hush-hush! It's a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed [[AI]] comes with the default Asimov laws, unless you put a law circuit with a different lawset in during construction. | In addition, it is possible to build a new AI from the circuit also found in your office. Using plasteel and glass, it is constructed just like any other computer up until the human brain is inserted (only if you want a new AI, else you'll get an empty core you can transfer existing AIs into). Keep the existence of the human component hush-hush! It's a [[Backstory#Nanotrasen|trade secret]]! Please be aware that a freshly constructed [[AI]] comes with the default Asimov laws, unless you put a law circuit with a different lawset in during construction. | ||
=== ROGUE AI – | === ROGUE AI – When the Spotlight Shines Your Way === | ||
The Robotics Control in your office will be your | The Robotics Control in your office will be your primary weapon against the deadly worldwide gangster communist frankenstein computer god! Using it, you can lock and detonate cyborgs, as well as view their relevant stats: This includes charge, selected module, operational status, and arguably most importantly, their status as slaved or otherwise to the AI(s). An unslaved Cyborg almost always warrants investigation if you have not received a notice from Robotics about unslaving a borg! | ||
If you have reason to believe a cyborg is rogue, lock it down so you can find the cyborg and check its wiring. Only detonate the borg as a last resort. Under no circumstances are you to waste valuable equipment to paranoia or rumors. | If you have reason to believe a cyborg is rogue, lock it down so you can find the cyborg and check its wiring. You can also deconstruct the borg frame in entirety to retrive and question the MMI, although whether or not it cooperates varies heavily. Only detonate the borg as a last resort - And even when you are considering doing so, remember that the detonation is a rather powerful explosion can severely injure nearby humans. Under no circumstances are you to waste valuable equipment to paranoia or rumors. | ||
====KNOW YOUR SILICON==== | |||
There are three types of rogue silicons that you should be familiar with. Each has a slew of different options regarding how you can deal with it. | |||
* Subverted: A traitor (Or unscrupulous Captain) has used either a Freeform module of a Hacked Law Module to upload a law (or several) that is dangerous to the crew | |||
** Subverted AIs can be fixed very easily via using a Purge and Default board on an Upload Console. | |||
** Subverted AIs cannot hack their cyborgs | |||
** Subverted AIs can be downloaded to an Intellicard | |||
* Traitor: The AI was supplied with a Zeroth law to acomplish it's objectives. This law cannot be removed. | |||
** Traitor AIs cannot be turned into normal AIs. Capture/destruction is the only option. | |||
** Traitor AIs can hack their cyborgs. | |||
** Traitor AIs can be downloaded onto an Intellicard. | |||
*Malfunctioning: The AI has an irremovable hacked law and the ability to hack APCs. It can access several special powers by spending it's CPU. | |||
** Malfunctioning AIs cannot be fixed. They must be destroyed. They can and will shunt into a hacked APC before dying, requiring you to deconstruct the APC (ENTIRELY) to finish it off. | |||
** Malfunctioning AIs can hack their cyborgs. | |||
** Malfunctioning AIs have grown too strong and cannot be downloaded onto an Intellicard. | |||
=== How To Tell A Traitor From A Disillusioned Doctor === | === How To Tell A Traitor From A Disillusioned Doctor === |