Chief Engineer: Difference between revisions
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|superior = [[Captain]] | |superior = [[Captain]] | ||
|duties = Coordinate engineering, ensure equipment doesn't get stolen, make sure the singularity doesn't escape, maintain [[Telecoms]]. | |duties = Coordinate engineering, ensure equipment doesn't get stolen, make sure the singularity doesn't escape, maintain [[Telecoms]]. | ||
|guides = [[Chain of Command]], [[ | |guides = [[Chain of Command]], [[Hacking]], [[Guide to construction]], [[Guide to advanced construction]], [[Singularity Engine]], [[Solars]], [[Guide to Telecommunications]] | ||
}} | }} | ||
Know that guy who builds all the things? Well, he has a boss, and you are that man's boss! | Know that guy who builds all the things? Well, he has a boss, and you are that man's boss! | ||
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You are the head of the Engineering department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss [[Engineering]] and [[Atmospherics]] around and make sure the engine and solars are [[Starting the Engine|set up]] so that the power is flowing. Other than directing the workflow of the department, you're also expected to carry out general [[Station Engineer|engineer]] duties and maintain Telecomms. To be a good CE it is imperative that you have a good working knowledge of how APCs, SMES cells and power in general works, how to decipher atmospherics, how to efficiently set up the singularity and solars and how to get your charges' sorry asses moving. | You are the head of the Engineering department, which includes not only [[Station Engineer]]s, but [[Atmospheric Technician]]s as well. Essentially, your job is to boss [[Engineering]] and [[Atmospherics]] around and make sure the engine and solars are [[Starting the Engine|set up]] so that the power is flowing. Other than directing the workflow of the department, you're also expected to carry out general [[Station Engineer|engineer]] duties and maintain Telecomms. To be a good CE it is imperative that you have a good working knowledge of how APCs, SMES cells and power in general works, how to decipher atmospherics, how to efficiently set up the singularity and solars and how to get your charges' sorry asses moving. | ||
[[File:Engineering.png|300px|thumb|alt=Engineering|[[Engineering|Your department]]]]<br> | [[File:Engineering.png|300px|thumb|alt=Engineering|[[Engineering|Your department]]]]<br> | ||
== Duties == | == Duties == | ||
It's no secret that engineers are more often than not the laziest of the station's crew, and that there is no job that surpasses the capacity for an atmospherics technician to be completely clueless about his own department. This is where you come in! As stated above, your duties consist pretty much entirely on telling the engineers and atmos techs to work or just doing their jobs yourself. Listed below are those jobs. | |||
=== At the Start of the Round === | === At the Start of the Round === | ||
Greet your team over the radio and establish your authority. Find out who you will be working with and how many of them, and make sure that everyone has a job to do. Designate someone to do solars (unless someone else volunteers first) and get everyone else working on the singularity. If you take charge these first minutes of the round, most of Engineering will follow the rest of your orders until the round ends. If you stay silent then when you suddenly need something done halfway through the round, you can guarantee that nobody will listen to you. If nothing else, speaking over the channel will at least tell you who on your team you can rely on. | |||
=== Singularities and the Setting Up Thereof === | === Singularities and the Setting Up Thereof === | ||
[[File:Singularity_engine.png|300px|thumb|alt=Singularity Chamber|[[Singularity Engine|Your responsibility]]]]<br> | [[File:Singularity_engine.png|300px|thumb|alt=Singularity Chamber|[[Singularity Engine|Your responsibility]]]]<br> | ||
Obviously this will be your first priority. Sometimes your team will be fairly competent and you'll only need to supervise, but a lot of the time you will be required to step in. [[Singularity Engine|Read the guide]], and make sure you know it. If someone's clearly new, help them out a bit and show them the ropes. If someone's clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind the singularity should successfully come online and start generating power. It's always a good idea to announce this to the crew when it happens. | Obviously this will be your first priority. Sometimes your team will be fairly competent and you'll only need to supervise, but a lot of the time you will be required to step in. [[Singularity Engine|Read the guide]], and make sure you know it. If someone's clearly new, help them out a bit and show them the ropes. If someone's clearly being a twat then shout at them and forcibly demote if they continue. With these points in mind the singularity should successfully come online and start generating power. It's always a good idea to announce this to the crew when it happens. | ||
=== The Forgotten Power Source === | === The Forgotten Power Source === | ||
Whilst the singularity outputs a metric shit-ton of power, a hardened engineer like yourself knows that it's incredibly unreliable at the best of times. This is where [[Solars]] come in. [[Solars]] output a decent amount of energy and can keep the station running at bare minimum whilst you inevitably sort out an issue with the singularity, but they need setting up first! Luckily this is even easier than setting up singulos and you can just designate one of your minions to go out and complete the task, better yet if they volunteer. Remember though, engineering only has two hardsuits. No yellowsuit chump's getting his hands on YOUR pristine white hardsuit. So get the AI's attention and tell it that the man is allowed in EVA to pick up some equipment. Or just do solars yourself, you lazy fuck. | |||
=== Atmosia, the Great City-State of Pipes === | === Atmosia, the Great City-State of Pipes === | ||
The singularity is running, the solars are wired and the engineering team are at your beck and call. The station is getting a steady supply of power and you're confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven't you forgotten [[Atmospherics]]? | The singularity is running, the solars are wired and the engineering team are at your beck and call. The station is getting a steady supply of power and you're confident your team can maintain this and repair any damage to the hull. Your job is done, right? NOT SO FAST, my friend! Haven't you forgotten [[Atmospherics]]? | ||
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All you really have to do with atmos is get acquainted with its staff (You can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimise it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|ass]][[Clown|hole]] hasn't tampered with it, slightly more if the atmos team is the usual band of drooling lunatics. | All you really have to do with atmos is get acquainted with its staff (You can do this at round start along with your [[Station Engineer|direct minions]], as they share the engineering channel), make sure they know how to optimise it (if not, do it yourself - better yet teach them), and then check back in periodically to ensure [[Traitor|some]] [[AI|ass]][[Clown|hole]] hasn't tampered with it, slightly more if the atmos team is the usual band of drooling lunatics. | ||
=== All that is done... now what? === | === All that is done... now what? === | ||
Now that the station's systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing: | Now that the station's systems are running at maximum capacity or are in the process of being made so, you can relax a little. Here is what you should be doing: | ||
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* Supervise the singularity and take action when it looks like it's going to escape or fail. | * Supervise the singularity and take action when it looks like it's going to escape or fail. | ||
* Talk to your team. Make sure solars are wired or in the process of being done, and ensure there's always at least one engineer in Engineering to monitor power levels. | * Talk to your team. Make sure solars are wired or in the process of being done, and ensure there's always at least one engineer in Engineering to monitor power levels. | ||
== Tips == | == Tips == | ||
You start with a [[flashes|flash]]. Make sure you are active over the Engineering channel (accessed by typing ":e" before whatever you're saying). When the round starts, greet your department and make sure somebody (if not you) is setting up the solars. If some chucklefuck ran off with the [[space suit]], choose someone who's actually reliable and tell the AI they are allowed access to EVA (Or set them up yourself you lazy fuck). Direct the setup of the engine, tell people when things are being turned on, and tell everyone when the singularity is finally active. | You start with a [[flashes|flash]]. Make sure you are active over the Engineering channel (accessed by typing ":e" before whatever you're saying). When the round starts, greet your department and make sure somebody (if not you) is setting up the solars. If some chucklefuck ran off with the [[space suit]], choose someone who's actually reliable and tell the AI they are allowed access to EVA (Or set them up yourself you lazy fuck). Direct the setup of the engine, tell people when things are being turned on, and tell everyone when the singularity is finally active. | ||
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To show true heroism, turn on the field generators yourself. Only cowards and thieves ask the AI to do it for them. Just make sure nobody else is in the engine (unless there's lag or you're not confident you can run away in time, in which case you might want someone on the sidelines to recover you in case you are horribly injured/die). | To show true heroism, turn on the field generators yourself. Only cowards and thieves ask the AI to do it for them. Just make sure nobody else is in the engine (unless there's lag or you're not confident you can run away in time, in which case you might want someone on the sidelines to recover you in case you are horribly injured/die). | ||
== [[Game Mode#Revolution|Viva La Working Class!]] == | == [[Game Mode#Revolution|Viva La Working Class!]] == | ||
As a Head of Staff, you are a prime target for the [[traitor|Revolutionaries]], and will most likely be attacked in some way. While setting up the spare emitters, stealing the [[Rapid Construction Device|RCD]] and holing up in Engineering is a tempting possibility, it is in extremely bad form and will be met by negative karma and general hatred towards you. In short, '''do not barricade yourself in Engineering during a Revolutionary round'''. It makes rounds take way the hell too long, and may prompt non-revolutionary engineers to invade, especially if you start dicking around with the power supply. | As a Head of Staff, you are a prime target for the [[traitor|Revolutionaries]], and will most likely be attacked in some way. While setting up the spare emitters, stealing the [[Rapid Construction Device|RCD]] and holing up in Engineering is a tempting possibility, it is in extremely bad form and will be met by negative karma and general hatred towards you. In short, '''do not barricade yourself in Engineering during a Revolutionary round'''. It makes rounds take way the hell too long, and may prompt non-revolutionary engineers to invade, especially if you start dicking around with the power supply. | ||
== Law Abiding Engineer == | == Law Abiding Engineer == | ||
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You have easy access to anything of any real importance on the station, with the added bonus of being regarded only slightly more important than the RD (in that at least your own department listens to you, most of the time). You have the ability to completely ruin the station by fucking with telecoms, subverting the AI with the circuit board in tech storage, sabotaging atmospherics and the engine, and hide away safely in space with EVA gear. Remember that an extra-capacity oxygen tank filled to 1013kPa lasts a very, very, very long time. Have fun! | You have easy access to anything of any real importance on the station, with the added bonus of being regarded only slightly more important than the RD (in that at least your own department listens to you, most of the time). You have the ability to completely ruin the station by fucking with telecoms, subverting the AI with the circuit board in tech storage, sabotaging atmospherics and the engine, and hide away safely in space with EVA gear. Remember that an extra-capacity oxygen tank filled to 1013kPa lasts a very, very, very long time. Have fun! | ||
{{Jobs}} | {{Jobs}} | ||
[[Category: Jobs]] | [[Category: Jobs]] |