Security Officer: Difference between revisions
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Small tweaks here and there, added How to Do Your Job -simple steps. Moved equipment stuff to Guide to Security and linked to it.
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imported>Kosmos m (Small tweaks here and there, added How to Do Your Job -simple steps. Moved equipment stuff to Guide to Security and linked to it.) |
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'''DO NOT play Security if you are new to Space Station 13. You will become a liability, making your coworker's jobs harder.''' | '''DO NOT play Security if you are new to Space Station 13. You will become a liability, making your coworker's jobs harder.''' | ||
==How to Do Your Job== | |||
# Learn your surroundings. | |||
# Equip yourself appropriately. | |||
# Learn what to do when an emergency is called out and you're needed. | |||
# Go patrolling and keep your eyes and ears open. | |||
==Know Your Place== | ==Know Your Place== | ||
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==The Peacekeeper== | ==The Peacekeeper== | ||
[[File:Thebrig.png| | [[File:Thebrig.png|300px|thumb|alt=Brig|The [[Brig]]]] | ||
You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards. There is a protocol to be followed. | You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards. There is a protocol to be followed. | ||
Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your [[headset]] using the private channel that you are on your way. (If you are not nearby, head to the security office and change the records to set the suspects to arrest. | Oftentimes, you will be informed over your radio that there is a problem in a certain area. If you are nearby, inform the rest of security over your [[headset]] using the private channel that you are on your way. (If you are not nearby, head to the security office and change the records to set the suspects to arrest. [[Officer Beepsky]] might detain the suspects but someone will still have to fetch them. Return to your patrol. | ||
If you notice a crime obviously taking place when you arrive on the scene, stun the suspects, handcuff them, and pull them so they can't escape. If the area is now safe, begin questioning them. If the area is not safe, question them in the brig. If there is blood or fingerprint evidence, call the [[Detective]] to the scene. Once the truth comes out, charge the perpetrators, thank the witnesses, and inform security over your private channel of the situation and charges. If you do not do so, other officers will release your prisoners thinking they've been unlawfully detained. | |||
This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming [[shitcurity]] and encouraging the station denizens to attack all security they meet! | This is an ideal situation, however. Usually you'll just happen across crime. Follow the procedure as best as you can from there. Restrain and detain only as needed. Becoming stun happy is the first step to becoming [[shitcurity]] and encouraging the station denizens to attack all security they meet! | ||
If things become violent or you are outmatched, immediately call for backup as efficiently as possible. "<Such and such> the <job title> is <crime committed> at <the location>" is hard to spit out while under attack. Try a shorter format, such as "CUBAN PETE MAINT SOUTH OF TOXINS HELP". There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed. | Communicate with your team. If things become violent or you are outmatched, immediately call for backup as efficiently as possible. ''"<Such and such> the <job title> is <crime committed> at <the location>"'' is hard to spit out while under attack. Try a shorter format, such as ''"CUBAN PETE MAINT SOUTH OF TOXINS HELP"''. There will be time for clarification when you are out of harm's way. The key to good security work is keeping the other security forces informed. | ||
Still don't like your odds | Still don't like your odds or no one is answering? Open up your PDA beforehand, check out the Securitron list, and summon one. While you wait, put the suspect on arrest with your HUDGlasses. Your new metal backup officer will rush haphazardly in, stun, and cuff the target. Hopefully. | ||
==Assignments== | ==Assignments== | ||
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'''Radio Key:''' :u | '''Radio Key:''' :u | ||
== [[Security Offices]] == | ==[[Security Offices]]== | ||
[[File:SecHq.png|thumb|300px|The main security office]] | [[File:SecHq.png|thumb|300px|The main security office]] | ||
You can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!''' If people ask nicely for your equipment just tell them to ask a head of staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best. | You can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!''' If people ask nicely for your equipment just tell them to ask a head of staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best. | ||
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The first step after you arrive is to find an unused security [[locker]] either in the main office or any of the security checkpoints around the station. If it has all been claimed, ask the [[Warden]] for additional resources. | The first step after you arrive is to find an unused security [[locker]] either in the main office or any of the security checkpoints around the station. If it has all been claimed, ask the [[Warden]] for additional resources. | ||
=== | ===Security Equipment=== | ||
[[Guide_to_security#Security_Equipment|See here how to equip yourself so you'll be ready for everything the station may throw at you.]] | |||
All security equipment has advantages and disadvantages, you will need to learn your equipment's usefulness and how to apply it properly in the field. As such here is a quick and dirty overview of your basic tool you will be using in the field, read [[Security items|this page]] for more in-depth information. | All security equipment has advantages and disadvantages, you will need to learn your equipment's usefulness and how to apply it properly in the field. As such here is a quick and dirty overview of your basic tool you will be using in the field, read [[Security items|this page]] for more in-depth information. | ||
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'''IMPORTANT: When you are done with your [[locker|security locker]], close it and lock it. Otherwise, expect a [[Clown]] to be walking around with stolen gear.''' | '''IMPORTANT: When you are done with your [[locker|security locker]], close it and lock it. Otherwise, expect a [[Clown]] to be walking around with stolen gear.''' | ||
==[[File:Donut.png]] Donuts== | |||
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts. | Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts. | ||
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[[File:Donut1.gif]] '''Chaos Donut:''' Only obtainable through the chef. Kills you, due to a great deal of entropy caused by eating it. | [[File:Donut1.gif]] '''Chaos Donut:''' Only obtainable through the chef. Kills you, due to a great deal of entropy caused by eating it. | ||
==[[File:Recharger.gif]] Remember to Recharge!== | |||
Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death. | Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death. | ||
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You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass. | You are most essential when chaos has broken out. When Joe Schmoe has decided to take the law into his own hands, it's usually with murderous and arbitrary intent. This cannot be allowed. If you are doing your job, it should never come to pass. | ||
===[[Game Modes#Revolution|Red Uniforms Does Not Mean Communism]]=== | ===[[Game Modes#Revolution|Revolution: Red Uniforms Does Not Mean Communism]]=== | ||
Sometimes [[traitor|syndicate]] forces will encourage the station [[crew]] to rebel against the heads of staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this. | Sometimes [[traitor|syndicate]] forces will encourage the station [[crew]] to rebel against the heads of staff. This will not be a simple protest. It will be a riot culminating in multiple murders and a mutiny. Needless to say, you will be a target if you move to prevent this -- and you must move to prevent this. | ||
When there has been proof established that a person has been brainwashed, detain them as normal and ask the heads of staff what you should do. Usually they'll want you to attempt to deprogram them. First, try using a flash. If they do not seem to visibly change their mindset and attitude, remembering their allegiance as it were, request a loyalty implant from the Warden or Head of Security. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, bring the body to the [[roboticist]]s. Do not do so alone and without your [[sunglasses]], as they too may already be turned! Keep security informed of any dangerous happenings. | When there has been proof established that a person has been brainwashed, detain them as normal and ask the heads of staff what you should do. Usually they'll want you to attempt to deprogram them. First, try using a flash. If they do not seem to visibly change their mindset and attitude, remembering their allegiance as it were, request a loyalty implant from the Warden or Head of Security. Barring that, apply your deactivated stun baton repeatedly to their forehead in a forceful manner. If death should occur without change, bring the body to the [[roboticist]]s. Do not do so alone and without your [[sunglasses]], as they too may already be turned! Keep security informed of any dangerous happenings. | ||
===[[Game_Modes#Nuclear|Invaders, Possibly From Space]]=== | ===[[Game_Modes#Nuclear|Nuclear Operatives: Invaders, Possibly From Space]]=== | ||
There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Detain them when able, confiscate everything, and eliminate when all other options are exhausted. Communication is most important right now. Ensure that the captain, or whoever bears the disc, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disc onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse. | There may be days when syndicate forces invade the station directly with the intent to use a nuclear device to destroy it entirely. Anyone who isn't crew is to be violently and sufficiently repelled. Detain them when able, confiscate everything, and eliminate when all other options are exhausted. Communication is most important right now. Ensure that the captain, or whoever bears the disc, is guarded at all times. If things go completely out of control, do what you must to get the shuttle called and the disc onto it. Trust no one if you can't see their face. It is not unreasonable to ask them to remove any masks and stun them to remove it yourself if they refuse. | ||
===[[Game_Modes#Wizard|Of Bed-knobs And Broomsticks]]=== | ===[[Game_Modes#Wizard|Wizard: Of Bed-knobs And Broomsticks]]=== | ||
When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Your stun baton will be useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard. | When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Your stun baton will be useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard. |