Security Officer: Difference between revisions

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4,137 bytes removed ,  09:27, 22 October 2013
Removed the gear and put a link to Security items instead. Added a small guide to gearing up. Fixed typoes. Removed the antag-part coz security can no longer become antag at roundstart.
imported>Kingofkosmos
(PICTURE NEEDED: SECURITY'S MEDICAL ARMBAND)
imported>Kingofkosmos
(Removed the gear and put a link to Security items instead. Added a small guide to gearing up. Fixed typoes. Removed the antag-part coz security can no longer become antag at roundstart.)
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==Know Your Place==
==Know Your Place==
Well, this page is designed to turn you from angry, bitter [[shitcurity|waste of supplies]] into a useful and productive member of the station community. A few things to immediately note:
Well, this page is designed to turn you from angry, bitter [[shitcurity|waste of supplies]] into a useful and productive member of the station community. A few things to immediately note:


*This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. This is a military chain of command.
*This ship is not a democracy. You take orders from the [[Head of Security]], who takes his orders from the [[Captain]], who takes his orders from [[Backstory#Nanotrasen|Central Command]]. This is a military [[Chain of Command]].
*The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
*The [[Warden]] has authority over the [[Brig]] and [[Prison Wing]]. You are required to follow his orders while you are there.
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found in the [[library]]. [[Space Law]] is harsh. Obey the hierarchy and watch everyone with utter suspicion.  
*You are effectively the police. The corporations have agreed upon a set of laws that they are all beholden to. An example of these laws can be found in the [[library]]. [[Space Law]] is harsh. Obey the hierarchy and watch everyone with utter suspicion.
*Your essential job function is to prevent the station from going to shit. ''You will inevitably fail at this task''. Like a breeding Salmon, keep swimming against the rapids, bears be damned.
*Your essential job function is to prevent the station from going to shit. ''You will inevitably fail at this task''. Like a breeding salmon, keep swimming against the rapids, bears be damned.
*Even though the station is doomed, do your best to keep peace on station and you're the best officer there can be.


==Keeping the Peace==
==The Peacekeeper==
[[File:Thebrig.png|865px|thumb|alt=Brig|The [[Brig]]]]<br>
[[File:Thebrig.png|865px|thumb|alt=Brig|The [[Brig]]]]
You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards. There is a protocol to be followed.
You are the sole guardian between the ideals of justice and the wild psychotics that your company has chosen to advance its interests in space. Just because everyone else is insane, however, does not mean you are permitted to go hog-wild and beat them all unconscious to strap them to beds. Professionals have standards. There is a protocol to be followed.


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Each officer is given an assignment when they join the game. Most will be assigned to guard a department. Department guards are given a small security office along with limited access, and are able to use that department's radio channel. Department guards are also marked with colour-coded armbands. While they are not required to remain at their post, it is their responsibility to protect it.  
Each officer is given an assignment when they join the game. Most will be assigned to guard a department. Department guards are given a small security office along with limited access, and are able to use that department's radio channel. Department guards are also marked with colour-coded armbands. While they are not required to remain at their post, it is their responsibility to protect it.  


Like general security officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.
Like general Security Officers, department guards report directly to the [[Head of Security]]. However, they should generally follow the wishes of the head of the department they are guarding. Guards may be dismissed from their post by the department head.


===[[File:Armband_med.png]] Medbay===
===[[File:Armband_med.png]] Medbay===
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[[File:SecHq.png|thumb|300px|The main security office]]
[[File:SecHq.png|thumb|300px|The main security office]]
You can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!''' If people ask nicely for your equipment just tell them to ask a head of staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.
You can arrest people with Beepsky (or any [[Roboticist|securitron]]) here, but '''do not delete security records!''' If people ask nicely for your equipment just tell them to ask a head of staff instead. Passing out gear to civilians leads to dangerous situations at worst, arrests and misunderstandings at best.
 
The first step after you arrive is to find an unused security [[locker]] either in the main office or any of the security checkpoints around the station. If it has all been claimed, ask the [[Warden]] for additional resources.
The first step after you arrive is to find an unused security [[locker]] either in the main office or any of the security checkpoints around the station. If it has all been claimed, ask the [[Warden]] for additional resources.


===Equipment===
===[[Security items|Equipment]]===
Being well geared up can easily save the victim's and your own life. This is the way Nanotrasen guides their Security to gear up. You can however wear your gear as you like, just make sure you know the [[Guide_to_Defense|risks you are taking]] by not wearing the helmet or other armor.
* Go to your respective locker, if you are signed to Engineering, your locker is inside the [[Security Posts|Engineering Security Post]]. If you are the last Security Officer to arrive and you're signed to none, your locker is located in the Security Office.
* Open the locker and put on your [[Security HUD|Security HUD-glasses]].
* Take your ID and insert it into your PDA and put the PDA in your ID-slot. Now you have a free belt-slot.
* Take the [[Stun Baton]] and place it on your belt.
* Take the [[Taser]], [[Pepperspray]] and a [[Flashbang]] and put them in your backpack/satchel.


First, you are already equipped with [[armor]], a [[helmet]], a backpack with two [[handcuffs]] and your macintosh-apple red jumpsuit (Oh what a pretty pretty tyrant). Keep these in the locker for when you are ambushed, stripped, and left to die.
First, you are already equipped with [[armor]], a [[helmet]], one pair of [[handcuffs]] in your backpack and one in your exo-slot, and your macintosh-apple red jumpsuit (oh what a pretty pretty tyrant).
[[File:Taser.png]][[Taser]]s- Place the taser in  your backpack. Replace your Baton with this in case of [[Syndicate]] agents when you need the extra range and the [[AI]]/[[Captain]]/[[Head of Security]] refuse to open the armory for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement.


[[File:StunBaton.gif]][[Stun baton|Stun Batons]]- Your weapon of choice. Put it on your belt or armor slot. Did you hear me? Put it on your goddamn belt or armor! Because you will slip on a wet floor, the [[Clown]] will trip you with bananas, and some fucker will [[robust]] you and knock your ass to the ground. If you are carrying your baton, it will fall to the ground next to you. You will be stunned by your assailant and you will be [[toolbox]]ed. The belt and armor slots give you precious seconds of safety and gives you a sliver of chance. Also remember that disarm intent is best intent (that means you shouldn't use the [[shitcurity|harm intent)]] (Fun note. If you want to take a bit of extra juice per beating out of your baton, switch it on and wash it in a sink... this will supercharge it. Be careful, this makes it a lot more powerful and while power is good... You'll use up the battery faster).


[[File:Flash.gif]][[Flashes]]- A good backup if your stun baton runs out of charge or you need to keep a criminal scum subdued. Robotics wants these. It's usually a courtesy to give them your burnt out flashes, it has the added benefit of preventing the new borgs from flashing people. Throw it in a pocket or hide it in your [[backpack]]'s [[box]]. Has the added benefit of stunning out of control cyborgs.
'''IMPORTANT: When you are done with your [[locker|security locker]], close it and lock it. Otherwise, expect a clown to be walking around with stolen gear.'''


[[File:Flashbang.gif]][[Security_items#Flashbang|Flashbang]] - Sometimes preferred by [[shitcurity|some officers]] instead of flashes. These will blind and deafen targets within a reasonable radius when thrown. To throw, simply move the flashbang to your hand and click a tile on the ship. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as they will deafen and blind you if you are not wearing sunglasses. They are also useful to help you escape a small group of revs or cultist keep this in your pocket and detonate in hand, this causes everyone who is looking at you without sunglasses to be affected by the blast, though it may deafen you.
[[File:SecHud.png]][[Security_items#Security_HUD|Security HUD]]- You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing (and sometimes deadly) result of succumbing to a flash meant only for an unruly prisoner. It also provides nifty [[HUD|icons]] over the heads of everyone you can see. It displays their rank, arrest status, if the have a tracking implant (flashing red dot) or a loyalty implant (green square). Also allows for on-the-fly security records management by simply examining your target. Make sure you understand what each [[HUD|icon]] means.


[[File:Handcuffs.png]][[Handcuffs]]- Throw these in your pockets as well. You will use these. A lot. If you're clever, you can use [[Guide to robotics#Securitron|beepsky]] to farm handcuffs from criminal scum (How and why beepsky can spawn these from thin air is a question best left unanswered. He is the law, questioning his nature is to question the law itself)
=== [[File:Donut.png]]Donuts ===
 
[[File:Egun.png]][[Energy gun]] - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on [[Shitcurity|kill]] at crewmembers will often result in demotion or a potential job ban.
 
[[File:RiotS.png]]Riot Shield - Another uncommon weapon for security personnel. Protects from most attacks by blocking them entirely. Also prevents you from being shoved if you have anything but Help Intent on. (Fun note, if you have equipped a Stun Baton and Riot shield equipped; click the riot shield with the stun baton, you'll make a bashing noise... good for scaring people and feeling awesome.)
 
[[File:Laser_gun.png]][[Laser gun]] - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an [[Energy gun]], it makes a slightly less effective melee weapon.
'''Important: When you are done with your [[locker]], close it and lock it. Otherwise, expect a clown to be walking around with stolen gear.'''


=== [[File:Donut.png]]Donuts ===
Any good Security Officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.


Any good Security officer always has some of these around at all times. They are delightful little munchables that can be obtained in a few ways. You can find an immediate supply in the donut boxes around the station, and you can use your [[Hacking]] skills to extract them from the security vending machines. If there is a severe shortage of donuts, you can always get the [[Chef]] to make you more. There are four types of donuts.
'''Plain Donut:''' Heals you, gives some nutrition.


Plain Donut- Heals you, gives some nutrition.
'''Frosted Donut:''' Like the plain donut, but heals more health.  


Frosted Donut- Like the plain donut, but heals more health.  
'''Jelly Donut:''' Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE? Only obtainable through the chef. Heals more than the Frosted Donut, gives more nutrition.  


Jelly Donut- Holy Jesus! What is that? What the fuck is that? WHAT IS THAT, PRIVATE PYLE?
'''Chaos Donut:''' Only obtainable through the chef. Kills you, due to a great deal of entropy caused by eating it.
Only obtainable through the chef. Heals more than the Frosted Donut, gives more nutrition.  


Chaos Donut- Only obtainable through the chef. Kills you, due to a great deal of entropy caused by eating it.
=== [[File:Recharger.gif]]Remember to Recharge! ===


=== [[File:Recharger.gif]]Recharge ===
Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.
Always have your tools recharged after an arrest. If your [[flashes|flash]] is burnt out, get a new one from the lockers or security vending machine and hand your old one to a [[roboticist]]. Then take your baton or taser, pop them in the charger station in your security office or the [[Head of Personnel]]'s desk, and wait for the light to change. Having a charged stun baton is sometimes the difference between life and death.


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When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Your stun baton will be useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard.
When the [[Backstory#Space_Wizard_Federation|Wizard Federation]] has sent a representative, it is not in peace. You are facing no mere mortal. A [[wizard]] is a highly trained killing machine of unknown potential. Your stun baton will be useless. [[Tazer|Find]] [[energy gun|a]] [[laser gun|gun]]. You must keep your wits about you and your bravery steadfast! Stun the wizard, beat him unconscious, remove the clothing that gives him power, and don't stop hitting until his [[brain]] has exited his skull. The only good wizard is a dead wizard.


== Being the Enemy ==
 
Traitor security is a mixed bag. <strike> What you could do is plant evidence on your target, make sure you don't lay finger prints on it though (put the item in their hand first, and then remove it while you wear gloves, then stick it in their backpack). Theft shouldn't be too hard, and if you plant evidence on other people to make you seem like the "good cop" you will be fine! </strike>Your funeral. Remember, your (and your coworkers) job is to keep the station safe, and by extension catch and persecute enemy agents. Do not let your job and your status as an enemy agent mix, as it will almost assuredly backfire handily in your face.
{{Jobs}}
{{Jobs}}
[[Category: Jobs]]
[[Category: Jobs]]
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