Warden: Difference between revisions
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[[File:Thebrig.png|300px|thumb|alt=Brig|Your Domains: The [[Brig]] + [[Security Office]] + [[Prison Wing]] + [[Warden's Office|Your Office]]]]<br> | [[File:Thebrig.png|300px|thumb|alt=Brig|Your Domains: The [[Brig]] + [[Security Office]] + [[Prison Wing]] + [[Warden's Office|Your Office]]]]<br> | ||
=Watch Hound= | |||
Half of your job is to look after the prisoners, make sure they don't die or get [[Shitcurity|unfair]] [[Space Law|sentences]], and make sure they don't escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and do not have to go outside of the brig (and really should not go out of the brig). '''Stay in the brig.''' | Half of your job is to look after the prisoners, make sure they don't die or get [[Shitcurity|unfair]] [[Space Law|sentences]], and make sure they don't escape. The other half of your job is to arm security with weapons in times of war. You are not a [[Security Officer]] and do not have to go outside of the brig (and really should not go out of the brig). '''Stay in the brig.''' | ||
Once more: '''''STAY IN THE GODDAMN BRIG''''' | Once more: '''''STAY IN THE GODDAMN BRIG''''' | ||
==Mister Dispatcher== | |||
If you have no prisoners to watch out for, you should be coordinating the security officers over the security radio channel. People often make accusations of crime on the radio that you can follow up on. You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don't wonder why a particular person is wanted. You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly). Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. | If you have no prisoners to watch out for, you should be coordinating the security officers over the security radio channel. People often make accusations of crime on the radio that you can follow up on. You can ensure all arrest records are filled in with this and with information from the security radio channel to make sure officers don't wonder why a particular person is wanted. You can also check on the [[Computers#Security_Cameras|cameras]] for reported disturbances and update the records of anyone involved (which should be done regularly). Your fellow officers will appreciate your help in sending them where they can make a difference. You really have the opportunity to make Security run like a well-oiled machine. | ||
=Second in Command= | |||
As the Warden, you have authority over the brig and any security officers inside the brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff. | As the Warden, you have authority over the brig and any security officers inside the brig. Should anything happen to the Head of Security, you are expected to take up his position and command the security staff. | ||
==The [[Detective]]== | |||
Just give the detective space, he's a loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they'll need help with the brig timers and securing evidence. Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory. | Just give the detective space, he's a loose cannon that runs around and scans for prints. In the rare cases where they do drag someone in, they'll need help with the brig timers and securing evidence. Since almost anyone (even lawyers) with brig access has access to evidence storage, the more dangerous evidence should go in the appropriate locker in the armory. | ||
===Equipment | ==[[Security officer|Security Officers]]== | ||
Nominally, officers aren't under your command and are not required to follow your orders. That being said, if they're in the brig and mucking around, you are well within your duties to order them to leave. Otherwise, try to be the benevolent eye in the sky and keep tabs on the whereabouts of your team. | |||
==[[Lawyer|Lawyers]]== | |||
When used correctly, the station's legal counselors can provide an extra layer of security by keeping an eye on things or by policing the various debris and detritus that crops up over the course of a shift. Pass out some spare sunglasses or a SecHUD (if you're feeling particularly generous) and don't refuse their clients' right to counsel. If you wind with a ''[[traitor|criminal]] attorney'' on your hands, don't hesitate to bring the hammer down. | |||
==Equipment== | |||
[[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br> | [[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br> | ||
Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a spare taser, a box of flashbangs and some extra zip ties. Stuff some of that in your bag. Also consider grabbing a laser weapon: being next to the armoury is no use if somebody has blown up the APC and you can't get through the now de-powered windoors to stop them cleaning the place out. | Given the ever-present threat of prison breaks and riots, a skilled Warden is a well-equipped warden. Your locker contains a spare taser, a box of flashbangs and some extra zip ties. Stuff some of that in your bag. Also consider grabbing a laser weapon: being next to the armoury is no use if somebody has blown up the APC and you can't get through the now de-powered windoors to stop them cleaning the place out. | ||
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Don't forget your small supply of firing pins, which are the only way to make a usable gun from Research and Development. Don't be too stingy: if you help the [[Research Director]], they might give you some nice toys later on. | Don't forget your small supply of firing pins, which are the only way to make a usable gun from Research and Development. Don't be too stingy: if you help the [[Research Director]], they might give you some nice toys later on. | ||
===Implants=== | |||
The [[Armory]] contains different sets of implants which you may want to make use of for prisoner control. | The [[Armory]] contains different sets of implants which you may want to make use of for prisoner control. | ||
====Chemical Implants==== | |||
These will allow you to inject up to 50 units of toxins into the subject at any time from the Prisoner Management Console in your office. May be loaded with sedatives instead. For larger doses, subject may be implanted multiple times. | These will allow you to inject up to 50 units of toxins into the subject at any time from the Prisoner Management Console in your office. May be loaded with sedatives instead. For larger doses, subject may be implanted multiple times. | ||
====Tracking Implants===== | |||
These will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]] | These will allow you to detect if the subject is nearby using the locator device provided. Also leaves a blinking red dot if the subject is observed with a [[Hud#Security_HUD_Icons|Security HUD]] | ||
====Loyalty Implants==== | |||
Prevent the subject from being brainwashed by [[Revolution|commies]], [[Cult|zealots]], and [[Gang War|mobsters]]. They also revert the effects of [[Revolution|some]] [[Gang War|conversions]]. If someone resists them, they're either a ringleader or [[Shadowling|something much worse]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]]. | Prevent the subject from being brainwashed by [[Revolution|commies]], [[Cult|zealots]], and [[Gang War|mobsters]]. They also revert the effects of [[Revolution|some]] [[Gang War|conversions]]. If someone resists them, they're either a ringleader or [[Shadowling|something much worse]]. More can be ordered in the [[Cargo Bay]], albeit at an extremely high cost. Ensure all security personnel are loyalty implanted by checking your [[Hud#Security_HUD_Icons|Security HUD]]. | ||
==Don't Sit Around== | |||
Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option. | Sitting at your desk is alright, but you should make sure to scan the cell blocks every once in a while to make sure no one is hurt in the cells, or that no one has broken in. Your job is to protect all of security from people busting in, or out. A quick sweep every few minutes should be fine, being a warden is a mostly relaxing job, just make sure to stun anyone who looks suspicious in the brig (or security office area) and hold them till the head of security comes. Remember, DISARM FIRST, kill if that's your only option. | ||
If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio. | If you are going to sit around, the least you can do is update the security records for your prisoners and anyone mentioned on the radio. | ||
==Clearance Level Check== | |||
Referring back to the [[Chain of command]], remember that the [[Head of Personnel]] is not your superior, nor are they a member of the security team. Their attempting to access the armory or another secure area without prior authorization constitutes [[Space Law|Major Trespass]]. | |||
This goes double for anyone promoted to security. If the [[clown]] or [[mime]] shows up requesting gear, check with the Head of Security first. ''The Head of Security is the first and only authority on who may or may not be promoted to security.'' | |||
==Lockdown== | |||
Sometimes, things get so bad you need to close everything off. One button will activate bomb-proof shutters underneath each grille to stop breakouts (or breakins), and another will seal off the perma wing if the prisoners are rioting. | Sometimes, things get so bad you need to close everything off. One button will activate bomb-proof shutters underneath each grille to stop breakouts (or breakins), and another will seal off the perma wing if the prisoners are rioting. | ||
==Prison Wing== | |||
[[File:Prison-wing.png|thumb|300px|[[Prison Wing]]]] | [[File:Prison-wing.png|thumb|300px|[[Prison Wing]]]] | ||
Space Station 13's secure [[Prison Wing]]. Once you check in, you don't check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes. | Space Station 13's secure [[Prison Wing]]. Once you check in, you don't check out. There are no times here - this is a place for hardened criminals. Expect to use this rarely, as many traitors get [[Cyborg|melon bowled]] before this becomes an option. Only you, the [[Head of Security]], or the [[Captain]] should ever be taking people to it and only for the most heinous crimes. | ||
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Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Drag the canister into the brig, don your internals and let 'er rip. Be sure to alert your comrades in arms about the change of atmosphere though. | Should the situation inside the prison get too messy, you always have the option to release N2O gas into the holding area. There are two canisters of the stuff near the gulag shuttle. Drag the canister into the brig, don your internals and let 'er rip. Be sure to alert your comrades in arms about the change of atmosphere though. | ||
= Auschwitz = | |||
'''NOTE: By default the Warden cannot be an antagonist.''' | '''NOTE: By default the Warden cannot be an antagonist.''' | ||