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→Equipment: better equipment suggestions, note about firing pins, note about barricades
imported>Cheimon m (→The Detective: note about securing evidence properly) |
imported>Cheimon (→Equipment: better equipment suggestions, note about firing pins, note about barricades) |
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===Equipment=== | ===Equipment=== | ||
[[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br> | [[File:Armory.png|300px|thumb|alt=Armory|The [[Armory]]]]<br> | ||
To help your wardening ways, | To help your wardening ways, you ought to be at least as well equipped as any officer. Your locker is well stocked, so it's worth taking the spare taser, a couple of flashbangs, and more than one pair of handcuffs. You'll need them if somebody tries to break out of the brig. Also consider grabbing a laser weapon: being next to the armoury is no use if somebody has blown up the relevant APC and you can't get through the now de-powered windoors to stop them cleaning the place out. | ||
There are also some pieces of kit to help you out. Barricades are excellent if someone has broken the brig doors with a cryptographic sequencer, and portable flashers, although they have limited charge, are very useful at stopping poorly equipped attackers or budding escapees. You also have a toolbox to help you install the flashers and make other basic adjustments. Make sure no one gets your ID, and you know who the [[Head of Security]] is (make sure they don't start a woman, scream bloody murder on the radio and come back as a pink haired man), as you need to defend your equipment from would-be thieves. | |||
Also of note is your small supply of firing pins, which allow you to make any gun printed by science usable. Don't be too stingy: if you help the Research Director, he might give you some nice toys later on. | |||
====Implants==== | ====Implants==== |