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While Trader Vox have oaths of pacification and wish to flee rather than fight, Crew Vox are quick to find that in certain situations these will no longer be viable options and as such they must adapt. Breaking the Inviolate is often no issue for crew Vox, many of which are not expecting to meet up with a larger group anyway. Overall, crew Vox react to combat and the Inviolate as they need to be for their chosen profession. | While Trader Vox have oaths of pacification and wish to flee rather than fight, Crew Vox are quick to find that in certain situations these will no longer be viable options and as such they must adapt. Breaking the Inviolate is often no issue for crew Vox, many of which are not expecting to meet up with a larger group anyway. Overall, crew Vox react to combat and the Inviolate as they need to be for their chosen profession. | ||
==Naming Conventions== | ==Naming Conventions== | ||
Vox generally use indigenous names which often prove hard to write. These names are often enunciated as a series of screeching sounds which are then transcribed into the phonetic equivalents in the Galactic Common alphabet, for example “Kikiriachiki”. These same names are usually employed by organizations such as NT, however some Vox choose to go by aliases when interacting with other civilizations. | Vox generally use indigenous names which often prove hard to write. These names are often enunciated as a series of screeching sounds which are then transcribed into the phonetic equivalents in the Galactic Common alphabet, for example <b>“Kikiriachiki”, "Hayahakaiti", "Yaitakikat"</b>. These same names are usually employed by organizations such as NT, however some Vox choose to go by aliases when interacting with other civilizations. | ||
By and large Vox prefer to keep these phonetic equivalents rather than adopting the naming conventions of other species, a choice most likely due to prevalence of traditional Vox culture being a pinnacle of Vox social life. | By and large Vox prefer to keep these phonetic equivalents rather than adopting the naming conventions of other species, a choice most likely due to prevalence of traditional Vox culture being a pinnacle of Vox social life. | ||
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==Present Day== | ==Present Day== | ||
While the Vox enjoy a wide variety of amenities aboard Nanotrasen vessels and have typically peaceful relations with most species, it's unlikely the full extent of Vox history and their original cultural heritage will ever be known. Despite this, the current generation of spacefaring Vox - along with their peculiar practices - have left a substantial mark on modern history that is unlikely to be forgotten. | While the Vox enjoy a wide variety of amenities aboard Nanotrasen vessels and have typically peaceful relations with most species, it's unlikely the full extent of Vox history and their original cultural heritage will ever be known. Despite this, the current generation of spacefaring Vox - along with their peculiar practices - have left a substantial mark on modern history that is unlikely to be forgotten. | ||
==Roleplay Traits== | |||
* Relatively similar to humans in speech and mannerisms, including body language | |||
* Tend to place greater importance on the body and maintaining good health | |||
* Some are too keenly aware of the horrors their species has suffered, others are oblivious, ignorant, or otherwise uneducated | |||
* Develops at about the same rate as humans, though when mature, they live significantly longer, to about 150 years | |||
* More likely to be communal, as well as more capable of forming bonds of trust with colleagues or friends, which makes them ideal for teams that benefit from camaraderie | |||
* Various reactions to discrimination- it can be violence, ignorance, or friendliness, among some examples | |||
* Higher metabolisms and deeper sleeping cycles than humans; they possess less endurance, but greater strength and speed | |||
{{Jobs}} | {{Jobs}} | ||
[[Category:Lore]] | [[Category:Lore]] |
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