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All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br>
All of your unarmed attacks deal stamina damage instead of your normal physical damage type<br><br>
<b>Disarm Intent</b> Has a chance to disarm the opponent's main hand, and immediately pick up the item if successful<br>
<b>Ctrl + Click</b> Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs<br>
<b>Grab Intent</b> Will stun opponents for a short second, allowing you to quickly increase the strength of your grabs<br>
<b>Combat mode toggled on</b> Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up<br><br>
<b>Harm Intent</b> Will deal a competitive amount of stamina damage, and hitting a standing opponent while you are prone will both knock them down and stand you up<br><br>
<b>Slam:</b> Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br>
<b>Slam:</b> Grab Harm. Slam opponent into the ground, knocking them down and dealing decent stamina damage.<br>
<b>CQC Kick:</b> Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.<br>
<b>CQC Kick:</b> Disarm Harm. Knocks opponent away and slows them. Deals heavy stamina damage to prone opponents, as well as muting them for a short time.<br>
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All attacks apply stagger. Stagger knocks people prone and applies a brief slow.<br><br>
All attacks apply stagger. Stagger knocks people prone and applies a brief slow.<br><br>
'''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br>
'''Plates:''' You will progressively grow plates. Each plate provides damage reduction but also slows you down. The damage reduction caps but the slowdown can continue scaling. While at maximum damage reduction you are considered "heavy" and most of your attacks will be slower, but do more damage in a larger area.<br>
'''Rip Plate:''' Help intent yourself to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br>
'''Rip Plate:''' Click yourself with combat mode toggled off to rip off a plate. The plate can be thrown at people to stagger them and knock them back. The plate is heavy enough that others will find it difficult to throw.<br>
'''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. The cooldown is longer if heavy and only starts when you land.<br>
'''Leap:''' Your disarm is instead a leap that deals damage, staggers, and knocks everything back within a radius. Landing on someone will do twice as much damage and deal additional stamina damage. The cooldown is longer if heavy and only starts when you land.<br>
'''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br>
'''Clasp:''' Your grab is far stronger. Instead of grabbing someone, you will pick them up and be able to throw them.<br>
'''Pummel:''' Your harm intent pummels a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The targets in the middle take notably more damage.<br>
'''Pummel:''' When combat mode is toggled on, pummel a small area dealing brute and stamina damage. Everything within a certain range is damaged, knocked back, and staggered. The targets in the middle take notably more damage.<br>
'''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br>
'''Worldstomp:''' After a delay, create a giant shockwave that deals damage to all mobs within a radius. The shockwave will knock back and stagger all mobs in a larger radius. Objects and structures within the extended radius will be thrown or damaged respectively. The radius, knockback, and damage all scale with number of plates.<br>
'''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying.
'''Landslide:''' If hit by a melee attack while in throw mode, you will expel one of your loose plates to block it and send the attacker flying.
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<i>If you have throw mode enabled you have a 75% block chance (35% if strangling someone) and can counter-attack, dealing 10 damage and embedding a splinter into the attacker.</i><br><br>
<i>If you have throw mode enabled you have a 75% block chance (35% if strangling someone) and can counter-attack, dealing 10 damage and embedding a splinter into the attacker.</i><br><br>
<b>Disarm intent: </b>Your disarms mark the victim with a vine mark, allowing you to drag them or an item in their active hand by using "Vine Snatch" ability.
<b>Right click with combat mode on: </b>Your disarms mark the victim with a vine mark, allowing you to drag them or an item in their active hand by using "Vine Snatch" ability.
The mark lasts only 5 seconds.<br>
The mark lasts only 5 seconds.<br>
<b>Strangle: </b>Grab Grab Grab. The second grab will deal 10 oxygen damage to the target, and finishing the combo will upgrade your grab,  
<b>Strangle: </b>Grab Grab Grab. The second grab will deal 10 oxygen damage to the target, and finishing the combo will upgrade your grab,  
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You cannot grab either, JUST KILL THEM!<br>
You cannot grab either, JUST KILL THEM!<br>
Getting covered in blood will heal you.<br><br>
Getting covered in blood will heal you.<br><br>
<b>Disarm Intent:</b> Dash in a direction granting brief invulnerability.<br>
<b>Right click with combat mode on:</b> Dash in a direction granting brief invulnerability.<br>
<b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br>
<b>Pocket Revolver:</b> Grab Grab. Puts a loaded revolver in your hand for three shots. Target must be living, but can be yourself.<br>
<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
<b>Gun Hand:</b> Harm Grab. Shoots the target with the shotgun in your hand.<br>
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