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| |{{anchor|Intent}}'''3 [[File:Hud-intent.gif]] Intent Switch''' - This is your intent. This determines how you will interact with another person when you click on them. | | |{{anchor|Intent}}'''3 [[File:Hud-intent.gif]] Combat Mode''' - Enable with '''4''', disable with '''1''' or toggle with '''F''' by default. Left-clicking people with an empty hand will harm/attack them if on, or help/hug them if off. Prevents you from switching places or being pushed when colliding with people. |
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| | [[File:Intent_Help.png]] '''Help''' - Help helps people. This can mean you're trying to wake someone up, help them stand (both of which require an empty hand), give them [[CPR]] (to keep them alive if their status is critical) or give them medication, if you're compassionately inclined. As stated earlier, trying to help someone with an item equipped in your hand will usually just make you beat them gently with the object, and then you will possibly be beaten less gently by security in return. In short '''mind your hands, and the contents of them.'''
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| Clicking yourself with the Help Intent also gives you a brief self-diagnosis, allowing you to take a general measure of your health even without precision health measuring equipment on hand.
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| Help intent also allows you to walk through other people instead of blocking them.
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| | [[File:Intent_Disarm.png]] '''Disarm''' - Disarm shoves your target away from you and applies a short slowdown, if the shoved target is slowed down, shoving them again will disarm any gun they are holding. Take note that this won't take affect on targets wearing a riot suit.
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| Shoving a player onto another player causes both to be knocked down. Shoving your target into a solid object will disarm them. Disarm tends to be the most useful for ensuring that you survive and come out in top in a duel, and it has plenty of offensive use in larger brawls and is used most often.
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| | [[File:Intent_Grab.png]] '''Grab''' - Grabbing someone will place a hold on them. Grabbing them again will cause to put them in progressively more advanced holds: passive, aggressive, hands, and neck.
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| Passive is used to make people follow you, but it can be freely broken out of. Aggressive is essentially the same thing, but the targeted person must [[resist]] to weaken your hold to a less advanced stage (provided they're not disabled in some manner) and escape.
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| Hands is similar to aggressive, but you can throw them onto tables or across the room. Neck will move them onto the same tile as you, knock them to the ground and cause you to move much slower. While you've placed a hold on someone's neck, they will slowly lose oxygen, but you can press "kill" to speed up the process. You must have an empty hand slot to try and grab someone.
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| | [[File:Intent_Harm.png]] '''Harm''' - Harm does the most damage and will [[Terminology#Crit|critically wound]] more quickly than disarm. It is most useful for when your victim is already disabled somehow.
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