User:AMyriad: Difference between revisions

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bullet points done; human and lizard lore revised
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(bullet points done; human and lizard lore revised)
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*AI Protection under the Asimov lawset.
*AI Protection under the Asimov lawset.
*Able to work as any [[Command_Staff|Command Job]].
*The only race able to serve as [[Captain]].
*The only race able to serve as [[Captain]].
*No money diverted from paychecks.
*No money diverted from paychecks.
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![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
![[File:lizardpeople.png|166px|link=Lizardperson]]<br>{{anchor|Lizardperson}}[[Lizardperson|Lizardperson/Vuulek]]
|Vuulen are an alien race of lizard people originating from their homeworld of Sangris, now commonly found all throughout space. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. They're the most similar to humans in terms of mechanics and Command privilege, being able to serve as any Head of Staff, but still suffer a healthy amount of racism.
|Originating from the planet Sangris, Vuulen are an alien race of reptilian humanoids descending from tribes of raptor-like predators. Their many notable features set them apart from any other species: Fangs, claws, frills, a tail, and digitigrade legs give vuulen a distinct look. In terms of gameplay, they're by far the most similar to humans, yet still set themselves apart with their looks, mechanics, and alien origin.  
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*'''Likes:''' Meat of any kind, seafood, and fruit
*'''Likes:''' Meat, seafood, and fruit
*'''Dislikes:''' Sugar and vegetables
*'''Dislikes:''' Sugar and vegetables
*'''Toxic:''' None
*'''Toxic:''' None
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|Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations.
|Humanoids created through the exposure of blood to a unique plant known as lazarupela vitalis, also known as podseeds. These plantpersons obtain precious nutrients from all forms of light, while darkness starves and eventually kills them. Due to their isolationist nature, very few are seen on Nanotrasen stations.
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*'''Likes:''' Light and sugar
*'''Likes:''' Light
*'''Dislikes:''' All other food
*'''Dislikes:''' All other food
*'''Toxic:''' Alcohol
*'''Toxic:''' Alcohol
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*Gradually heal and gain nutrition in well lit areas.
*Gradually heal and gain nutrition in well lit areas.
*Benefits from certain chemicals used on plants.
*Benefits from certain chemicals used on plants.
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*Unable to bleed since they have no blood to lose.
*Unable to bleed since they have no blood to lose.
*No money diverted from paychecks due to human origins.
*No money diverted from paychecks due to human origins.
*Inherently able to speak Bonespeak.
* Inherently able to speak Bonespeak.
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*Oxygen is toxic to them.
*Oxygen is toxic to them.
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*Reliant on a constant source of plasma gas.
*Reliant on a constant source of plasma gas.
*Unique anatomy, and lacking a heart making traditional revival difficult.
*Unique anatomy, and lacking a heart making traditional revival difficult.
*Unable to wear most headgear.
*No DNA structure to benefit from genetic mutations.
*Completely dependent on environmentally sealed clothing such as envirosuits and envirohelms.
* Completely dependent on environmentally sealed clothing such as envirosuits and envirohelms.
*Vulnerable to brute damage and heat.
*Vulnerable to brute damage and high temperatures.
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*[[Head of Personnel]]
*[[Head of Personnel]]
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*Able to eat cloth for nourishment.
*Able to eat cloth for nourishment.
*Inherently able to speak Mothian.
*Inherently able to speak Mothian.
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*Eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes.
*Eyes are very sensitive to light. Welding needs both goggles and a mask, and sunglasses won't protect from bright flashes.
*Vulnerable to burns.
*Vulnerable to burns.
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*'''Likes:''' Lightbulbs, Cyborg Rechargers, High Energy Bars
*'''Likes:''' Lightbulbs, Cyborg Rechargers, High Energy Bars
*'''Dislikes:''' Normal foods
*'''Dislikes:''' Normal food
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*Emit a constant light, with brightness depending on charge.
*Emit a constant light, with brightness depending on charge.
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*Take toxin damage when starving.
*Take toxin damage when starving.
*Only able to receive blood from other ethereals.
*Only able to receive blood from other ethereals.
*Vulnerable to low temperatures.
*Vulnerable to low temperatures and brute damage.
*Slightly susceptible to brute damage.
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*[[Chief Engineer]]
*[[Chief Engineer]]
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|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
|The spawn of an old empire, Preterni are hybrid organic synthetics that were designed for working in hazardous, industrial environments. With immunity to radiation and a set of organs superior to the normal human, a preternis can often be found in an engineering or scientific setting.
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*'''Likes:''' Power, fried and junk food, minerals, and sugar
*'''Likes:''' Power(gaming), fried food, junk food, minerals, and sugar
*'''Dislikes:''' Vegetables
*'''Dislikes:''' Vegetables
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*They use tools and objects faster.
*Perform actions faster, such as using tools or conducting surgery.
*Able to be healed with welding and cable coil.
*Repaired with welding and cable coil.
*Punches have a greater chance to knock people over.
*Punches have a greater chance to knock people over.
*Innate maglock ability built into their legs.
* Innate maglock ability built into their legs.
*Enhanced lungs and eyes let them see in the dark and breathe more efficiently.
*Advanced lungs and night-vision capable eyes.
*Able to eat rocks and stones.
*Able to eat rocks and stones.
*Unable to be husked.
* Unable to be husked.
*Immune to radiation.
*Immune to radiation.
*Any chemical within their system is purged after a short while.
*Purge 4% of all chemicals every few seconds.
*Capable of self-surgery.
* Capable of self-surgery.
*Healed when processing oil and welding fuel.
*Healed while processing oil or welding fuel.
*Their blood type is universal.
*Special synthetic blood which is universally compatible with all races.
*Inherently able to speak Binary.
*Inherently able to speak Binary.
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*Attacks are slower.
*Perform attacks slightly slower.
*Will die instantly upon running out of power.
*Damaged by heavy EMPs, albeit unaffected by light ones.
*Damaged by heavy EMPs, albeit unaffected by light ones.
*Water will short their circuits, damaging them heavily.
*Deathly vulnerable to water, which fries their circuitry.
*Damaged, and eventually blinded when [[Emag|emagged]].
*Damaged, and eventually blinded when [[Emag|emagged]].
*Stunned for longer, and regenerate stamina slower.
*Stunned for longer, and regenerate stamina slower.
*Slightly susceptible to burns.
*Vulnerable to burns, electric shock, and extreme temperatures.
*Surgery may need both mechanical and surgical tools.
*Surgery may need both mechanical and surgical tools.
*Incredibly susceptible to electric shock and extreme temperatures.
*Unable to benefit from most chemicals.
*Unable to process most chemicals.
*Unable to wear most footwear on account of digitigrade legs.
*Unable to wear most footwear on account of digitigrade legs.
*Running out of power will kill them.
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*[[Head of Security]]
*[[Head of Security]]
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![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
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*'''Likes:''' Meat, and gross food
*'''Likes:''' Meat and gross foods
*'''Dislikes:''' Grain, dairy, vegetables, and fruits
*'''Dislikes:''' Grain, dairy, vegetables, and fruits
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*Acidic blood grants them resistance to acid.
*Acidic blood, as well as higher acid resistance.
*Slightly resistant to brute.
* Resistant to brute damage and low temperatures.
*More resistant to lower temperatures.
*Possess a degree of night-vision.
*Able to see better in the dark.
* Able to breathe both oxygen and plasma.
*Able to breathe both oxygen and plasma.
* Slightly faster than most races.
*Unable to suffer bone-related wounds.
*Unable to suffer bone-related wounds.
*Robust alien liver which filters toxins much more efficiently.
*A robust alien liver which filters toxins very efficiently.
*Inherently able to speak Xenocommon.
*Inherently able to speak Xenocommon.
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*Perform actions slightly slower.
*Perform actions slower.
*More vulnerable to high temperatures.
*Vulnerable to burns and high temperatures.
*Their blood consists of pure sulphuric acid, and may complicate surgery.
*Blood consists of pure sulphuric acid, which may complicate surgery.
*Unable to wear most footwear on account of digitigrade legs.
*Unable to wear most footwear on account of digitigrade legs.
*More damage taken from burns.
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*[[Head of Security]]
*[[Head of Security]]
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*'''Dislikes:''' Normal food
*'''Dislikes:''' Normal food
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*Completely inorganic; immune to toxins, radiation, cellular damage, oxygen loss, and disease.
*Completely inorganic; completely immune to toxins, radiation, cellular damage, oxygen loss, and disease.
*No need to breathe.
*Possesses no need to breathe.
*Brain located in the chest, letting them survive decapitation.
*Brain located in the chest, allowing them to survive decapitation.
*Slightly resistant to stamina drain.
*Slightly resistant to stamina drain.
*Resilient to heat and pressure damage.
* Resistant to heat and pressure damage.
*Immune to the cold.
*Limbs (including the head) can be reattached directly, and without surgery.
*Limbs (including the head) can be reattached directly, and without surgery.
*Capable of self-surgery.
*Capable of self-surgery.
*Can be healed with welding and cable coil.
*Repaired with welding and cable coil.
*Perform actions slightly faster.
* Inherently able to speak Binary.
*Inherently able to speak Binary.
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*Greatly affected by EMPs.
*Affected by EMPs.
*Susceptible to burns.
*Vulnerable to acid and burns.
*Unable to be cloned.
*Unable to be cloned.
*Overheat easily.
*Recent memory is lost upon death.
* No DNA structure to benefit from genetic mutations.
*Organs cannot heal, and must be replaced if broken.
*Limbs fall off easily when damaged.
*Limbs fall off easily when damaged.
*Unable to process most chemicals.
*Unable to process most chemicals.
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*[[Chief Medical Officer]]
*[[Chief Medical Officer]]
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|}
==Donator Races==
==Donator Races ==
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
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To be revised soon!
To be revised soon!
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*'''Likes:''' Anything that's cooked, grilled food, seafood, dairy, mice
*'''Likes:''' Seafood, dairy, and mice
*'''Dislikes:''' Raw food, chocolate
*'''Dislikes:''' Raw food and gross foods
*'''Toxic:''' None
*'''Toxic:''' Chocolate
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*AI Protection under the Asimov lawset.
* AI Protection under the Asimov lawset.
*Allowed to work as [[Command_Staff|Command Jobs]].
* Also able to serve as [[Captain]], as they're still quite similar to humans.
* No money diverted from paychecks.
* Inherently able to speak Felinid.
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*More sensitive to loud noises (flashbangs).
* Very sensitive ears which are more easily damaged.
*Easily distracted by laser pointers.
* Easily distracted by laser pointers.
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*[[Captain]]
*[[Captain]]
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*[[Chief Medical Officer]]
*[[Chief Medical Officer]]
|}
|}
==Halloween Races ==
During the [[Holiday_events#Halloween_.282_SPOOKY.21.29|Halloween event]], these are additions to the races allowed to be chosen at round start.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
|-
![[File:Dullahan.png|164px|link=Dullahan]]<br>{{anchor|Dullahan}}Dullahan
|A headless human, rarely seen outside Halloween. One of the weakest Halloween races, as you rely on your vulnerable head for sight and life.
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*Does not need to eat.
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*No hunger.
*No need to breathe.
*Head is separated from the body and can be carried as an item.
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*Unrevivable if the head is destroyed or cut open.
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![[File:Skeletons.png|128px|link=Skeleton]]<br>{{anchor|Skeleton}}Lesser Skeleton
| A weaker form of the spooky scary skeleton. Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
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*Does not need to eat.
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*Don't need to breathe.
*Can survive in extreme temperatures.
*Have no blood to lose.
*Immune to the effects of radiation, viruses, embedding and chemical injections.
*Does not need to eat.
*Can attach limbs from the ground without surgery.
*Always appears dead on mediHUDs.
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*Loses limbs easily.
*Immune to medical injections.
*Always appears dead on mediHUDs.
|-
![[File:Golem_Cloth.png|64px|link=Golem]]<br>{{anchor|Cloth Golem}}[[Golem|Cloth Golem]]
|Cloth golems closely resemble a mummy, and are faster than other golems.
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* Does not need to eat.
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* Able to reform themselves after death, provided their remains aren't burned or destroyed.
*Magic resistant.
*Faster than other golems.
*No blood.
* Does not breath.
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*Very flammable.
*Weaker than other golems.
*Less resilient than other golems.
*Cannot use guns.
|}
=Human Mutants=
Over the course of a shift, you or someone you know may lose their humanity. These races are not born, but made. These players are less likely to be the targets of racism, as many may simply acknowledge their former humanity, but are none-the-less NOT human anymore.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
|-
![[File:Slimepeople.png|128px|link=Slimepeople]]<br>{{anchor|Slimepeople}}Slimepeople
|Former humans who were converted to jelly by mutation toxin thus, becoming slime/jellypeople. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass-produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
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*Anything that would deal toxin damage will heal toxin damage instead.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Can grow limbs back using their slime-like blood.
*Can split themselves to create spare bodies.
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*Lose limbs when blood volume is low.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
|-
![[File:Luminescents.png|128px|link=Luminescents]]<br>{{anchor|Luminescents}}Luminescents
|One of the variants of the Jelly people, they are known for infusing their bodies with slime cores.
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*Anything that would deal toxin damage will heal toxin damage instead.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
* Can grow limbs back using their slimelike blood.
* Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]].
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*Lose limbs when blood volume is low.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
|-
![[File:jellypeople.png|128px|link=Stargazer]]<br>{{anchor|Stargazer}}Stargazer
|Stargazers are the telepathic branch of jellypeople, able to project psychic messages and to link minds with willing (optional) participants.
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*Anything that would deal toxin damage will heal toxin damage instead.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Can grow limbs back using their slimelike blood.
*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead.
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*Lose limbs when blood volume is low.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
|-
![[File:flypeople.png|128px|link=Flyperson]]<br>{{anchor|Flyperson}}[[Flyperson|Flypeople]]
|Walking abominations of mismatched DNA caused by teleporter malfunctions. Careful calibration of the teleporter can assure those that dabble with it don't end up in this sorry state.
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*None.
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*Buz-zz-zing lisp.
*Grotesque appearance.
*Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor).
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*Near a [[teleporter]].
|}
=Construct Races=
These races were never human to begin with, rather they were made without any original human to convert. They are decidedly even LESS human in the eyes of many, and are frequently mistrusted as a result.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
|-
![[File:Golem adamantine.png|110px|link=Adamantine Golem]]<br>{{anchor|Golem}}[[Adamantine Golem]]s
|Lumbering people of shining stone, adamantine golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.
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*Extremely resilient to brute damage.
*Spaceworthy: immune to pressure, temperature, and breathing.
* Their punches deal high damage and can stun.
*Have no blood to lose.
*Immune to the effects of radiation, embedding and chemical injections.
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*Bound to the will of the creator unless freed.
*Extremely slow.
*Immune to cryogenic drugs.
*Immune to medical injections.
* Cannot equip clothing.
*Cannot use guns.
* Often prejudiced against and slain without mercy by [[Security]] at the first sign of trouble.
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*[[Xenobiology]].
|}
=Exotic Races=
These races have very few ways to come about, and often rely on very rare situations to exist at all. You will almost never have to deal with them, but should be aware of them all the same for when the time comes.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" | Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Found
|-
![[File:skeletons.png|128px|link=Skeletons]]<br>{{anchor|Skeletons}}Skeleton
| The skeleton within, unleashed! Somehow still alive, a skeleton is just a sack of stark white bones. Clattering spooks, due to their supernatural qualities they're almost always associated with wizards. Skeletons enjoy a wide selection of useful immunities, just don't expect the crew to ever enjoy looking at you ever again.
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* Don't need to breathe.
*Can survive in extreme temperatures.
*Have no blood to lose.
*Are immune to the effects of radiation.
*Immune to viruses.
*Immune to item embedding.
*Immune to chemical injections.
*Does not need to eat.
* Can attach limbs from the ground without surgery.
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*Loses limbs easily.
*Too spooky for most to tolerate.
*Immune to medical injections.
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*With [[wizard|wizards]].
|-
! [[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.
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*Don't need to breathe.
*Can survive in extreme temperatures.
*Have no blood to lose.
*Are immune to the effects of radiation.
*Can attach limbs from the ground without surgery.
* Immune to viruses.
*Healed by toxins.
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*Damaged by anti-toxins.
*Loses limbs easily.
*Moves slowly.
*Very hard to understand.
*Very hard to look at.
|
*N/A
|-
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
|Cursed beings of darkness, shadows that cannot exist for long in the light. They skulk in darkened maintenance corridors or in workplaces with intentionally destroyed lighting. They are not intrinsically evil, but still invoke an understandable level of mistrust in pretty much everyone.
They share many of the passive effects of [[shadowling]]s, but none of their innate spells or abilities. They are far less a threat.
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*Gradually heals in the dark.
* Don't need to breathe.
*Have no blood to lose.
*Are immune to the effects of radiation.
*Can see far in the dark.
*Immune to viruses.
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*Will perish in the light.
*Generally impossible to maintain a normal life on the station.
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*In the darkness.
|-
![[File:Changeling.gif|96px|link=Synths]][[File:Synth_revealed.png|96px|link=Synths]]<br>{{anchor|Synths}}Synths
| Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.
|
*Immune to all chemicals but synthflesh.
* Immune to radiation.
*Does not need to breathe.
*Immune to viruses.
*Can't be dismembered.
*Does not need to eat.
*Gains all the passive bonuses/immunities of the race they're disguised as, until the disguise falls.
*25% natural armor against all damages (military synth only).
* High punch damage, with 50% chance of stunning on hit (military synth only).
* Need to take 50 damage instead of 25 for the disguise to fail (military synth only).
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*Usually valid. Expect the crew to attack you if you're revealed as synth.
*Disguise falls if you take more than 25 damage.
*Can only heal with synthflesh.
|
*Only if the <s>admins</s> gods spawn them.
|-
![[File:Androids.png|96px|link=Androids]]<br>{{anchor|Androids}}Androids
|Humanlike robots, distant cousins of synths. A similar result can be achieved by fully augmenting a human.
|
*Does not bleed.
*Immune to viruses.
*Does not need to eat.
*Immune to gases.
*Can repair brute damage with welding and burn damage by replacing wires.
|
*Cannot heal brute and burn damage with conventional means.
*Paralyzed and heavily damaged by EMPs.
|
*Xenobiology
|-
![[File:Abductor_base.png|96px|link=Abductor]]<br>{{anchor|Abductor}}[[Abductor]]s
|Alien beings sent here to probe the station's crew. They cannot speak normally, but instead use a special frequency tuned to their mothership: different abductor teams have separate channels. Abductors created in different ways share a common abductor channel instead, and cannot hear natural abductors.
|
*Does not bleed.
*Does not need to breathe.
*Is immune to viruses.
*Can use abductor-specific equipment.
*Can see in the dark for short ranges.
* Can communicate without restrictions with fellow abductors.
|
*Can't use guns, except the one they start with.
*Cannot be heard by non-abductors when speaking.
|
*[[Abductor]] ships
|-
![[File:Golem-party.png|192px|link=Golem]]<br>{{anchor|Golems}}[[Golem#Free_Golems|Free Golems]]
|They function equivalently to their adamantine counterpart; they are made in Free Golem ships by completing printed golem shells. Unlike adamantine golems, they are not compelled to serve their creator, and can be made out of different minerals, although that will only change their appearance.
|
*Extremely resilient to brute damage.
*Spaceworthy: immune to pressure, temperature, and breathing.
*Improved unarmed attacks.
*Have no blood to lose.
*Are immune to the effects of radiation.
|
*Extremely slow.
*Immune to cryogenic drugs.
*Cannot equip clothing.
*Cannot use guns.
|
*[[Lavaland]]
|}
=How- To Pick A Race=
To play one of the mentioned races, there are many overlapping options:
*Roundstart races can be selected in the character-settings (where you would specify your haircolor, job-preferences etc.). Some might be restricted though.
*Admins, so consider the in-character praying or the out of character ahelp if you want to request a race. Provided you have a worthy reason of course.
*Mutation toxins change your race and randomise your appearance. Ask xenobiology for some:
**Stable Mutation Toxin ('''Human''')
**Mutation Toxin ('''Slimepeople''')
**Imperfect Mutation Toxin ('''Jellypeople''')
**Shadow Mutation Toxin ('''Shadowpeople''')
**'''Abductor''' Mutation Toxin
**'''Android''' Mutation Toxin
**'''Ash''' Mutation Toxin
**'''Felinid''' Mutation Toxin
**'''Fly''' Mutation Toxin
**'''Golem''' Mutation Toxin
**'''Lizard''' Mutation Toxin
**'''Moth''' Mutation Toxin
**'''Plasma''' Mutation Toxin
**'''Podperson''' Mutation Toxin
**'''Skeleton''' Mutation Toxin
**'''Zombie''' Mutation Toxin
*Some special effects, including zombification by transmission
Make sure to consult the race-articles for specific information.
Wiki Team
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