User:AMyriad: Difference between revisions

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154 bytes removed ,  14:04, 6 November 2023
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*Exposure to oxygen will make them catch fire and burn.
*Exposure to oxygen will make them catch fire and burn.
*They rely on a constant source of plasma gas to survive.
*They rely on a constant source of plasma gas to survive.
*Unique anatomy, and lacking a heart meaning '''they can't be revived by normal defibrillation.'''
*Unique anatomy, and lacking a heart making revival difficult.
*Unable to wear most headgear.
*Unable to wear most headgear.
*Completely dependent on sealed clothing such as their envirosuit and helmet.
*Completely dependent on environmentally sealed clothing such as their envirosuit and helmet.
*More vulnerable to brute damage.
*More vulnerable to brute damage.
*Very vulnerable to high temperatures.
*Very vulnerable to high temperatures.
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*'''Dislikes:''' Vegetables
*'''Dislikes:''' Vegetables
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*All actions using tools and objects are done faster.
*They use tools and objects faster.
*Able to be healed with welders and cable coil.
*Able to be healed with welding and cable coil.
*Punches have a greater chance to knock people over.
*Punches have a greater chance to knock people over.
*Innate maglock ability built into their legs.
*Innate maglock ability built into their legs.
*Enhanced lungs and eyes let them see better in the dark and breathe more efficiently.
*Enhanced lungs and eyes let them see in the dark and breathe more efficiently.
*Unaffected by light EMPs.
*Cannot be husked.
*Cannot be husked.
*Immune to radiation.
*Immune to radiation.
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*Capable of self-surgery.
*Capable of self-surgery.
*Healed when processing oil and welding fuel.
*Healed when processing oil and welding fuel.
*Their blood is universal, and can both give and receive from any blood type.
*Their blood type is universal.
*Able to feed off electricity from power sources.
*Inherent ability to speak Binary.
*Inherent ability to speak Binary.
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*They attack slightly slower.
*They attack slightly slower.
*Damaged by heavy EMPs.
*Damaged by heavy EMPs, albeit unaffected by light ones.
*Water will short their circuits, damaging them heavily.
*Water will short their circuits, damaging them heavily.
*Damaged, and eventually blinded when [[Emag|emagged]].
*Damaged, and eventually blinded when [[Emag|emagged]].
*Stuns last longer, and stamina is regenerated slower.
*They are stunned for longer, and regenerate stamina slower.
*More vulnerable to burns.
*More vulnerable to burns.
*Surgery may need both mechanical and surgical toolsets.
*Surgery may need both mechanical and surgical tools.
*Extremely weak to electric shocks.
*Extremely weak to electric shock and extreme temperatures.
*Extremely weak to both high and low temperatures.
*Cannot process most healing chemicals.
*Cannot process most healing chemicals.
*Unable to wear most footwear on account of digitigrade legs.
*Unable to wear most footwear on account of digitigrade legs.
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|-
|-
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
![[File:Polysmorph.png|80px|link=Polysmorph]]<br>{{anchor|Polysmorph}}[[Polysmorph]]
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.
|A xenomorph and human hybrid. The rarest species in SIC space and the most discriminated against. Possesses features of both of their ancestors, though they lack many of the greater strengths full xenomorphs possess.  
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*'''Likes:''' Meat, and gross food
*'''Likes:''' Meat, and gross food
*'''Dislikes:''' Grain, dairy, vegetables, and fruits
*'''Dislikes:''' Grain, dairy, vegetables, and fruits
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|-
|-
![[File:IPC.png|80px|link=IPC]]<br>{{anchor|IPC}}[[IPC]]
![[File:IPC.png|80px|link=IPC]]<br>{{anchor|IPC}}[[IPC]]
| A positronic in a humanoid cybernetic body. Sentient, but often robotic in mannerisms. Highly controversial due to their free will as machines.
|A positronic in a humanoid cybernetic body. Sentient, but often robotic in mannerisms. Highly controversial due to their free will as machines.
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*'''Likes:''' APCs, cyborg rechargers
*'''Likes:''' APCs, cyborg rechargers
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*Revived using an [[File:Circuitboard.png]]Emergency Reboot Board.
*Revived using an [[File:Circuitboard.png]]Emergency Reboot Board.
*Limbs reattach easily.
*Limbs reattach easily.
*Able to be healed with welders and cable coil.
*Able to be healed with welding and cable coil.
*Unaffected by most chemicals.
*Unaffected by most chemicals.
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*[[Chief Medical Officer]]
*[[Chief Medical Officer]]
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|}
== Donator Races==
==Donator Races==
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
On Yogstation, these are the races allowed to be chosen at round start, but only by donators. Expect to see them often, but more rarely than the freely-available races.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
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! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="170" |Command Roles
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="170" |Command Roles  
|-
|-
![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid
![[File:Felinids.png|148px|link=Felinid]]<br>{{anchor|Felinid}}Felinid
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*AI Protection under the Asimov lawset.
*AI Protection under the Asimov lawset.
*Allowed to work as [[Command_Staff|Command Jobs]].
* Allowed to work as [[Command_Staff|Command Jobs]].
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*More sensitive to loud noises (flashbangs).
*More sensitive to loud noises (flashbangs).
*Easily distracted by laser pointers.
*Easily distracted by laser pointers.
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*[[Captain]]
*[[Captain]]
*[[Head of Personnel]]
*[[Head of Personnel]]
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! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" style="background-color:#A9A9A9;" width="200" |Job
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" |Description
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Diet  
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Benefits
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
! scope="col" class="unsortable" style="background-color:#A9A9A9;" width="200" |Drawbacks
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![[File:Dullahan.png|164px|link=Dullahan]]<br>{{anchor|Dullahan}}Dullahan
![[File:Dullahan.png|164px|link=Dullahan]]<br>{{anchor|Dullahan}}Dullahan
|A headless human, rarely seen outside Halloween. One of the weakest Halloween races, as you rely on your vulnerable head for sight and life.
|A headless human, rarely seen outside Halloween. One of the weakest Halloween races, as you rely on your vulnerable head for sight and life.
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*Does not need to eat.
*Does not need to eat.
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*Does not need to eat.
*Does not need to eat.
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*Able to reform themselves after death, provided their remains aren't burned or destroyed.
*Able to reform themselves after death, provided their remains aren't burned or destroyed.
* Magic resistant.
*Magic resistant.
*Faster than other golems.
*Faster than other golems.
*No blood.
* No blood.
*Does not breath.
*Does not breath.
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*Cannot use guns.
*Cannot use guns.
|}
|}


=Human Mutants=
=Human Mutants=
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|Former humans who were converted to jelly by mutation toxin thus, becoming slime/jellypeople. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass-produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
|Former humans who were converted to jelly by mutation toxin thus, becoming slime/jellypeople. Many scientists working in xenobiology will undergo this mutation willingly to work closer with their slimes, but others may mass-produce the toxin and try to push it on others. Their bodies are composed of a toxic slime, which shouldn't be consumed by other races.
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*Anything that would deal toxin damage will heal toxin damage instead.
* Anything that would deal toxin damage will heal toxin damage instead.
*Full immunity from the wrath of hungry slimes.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
* Immunity to viruses.
*Immunity to bleeding out.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
* Take a quarter of damage from heat.
*Take a quarter of damage from heat.
*Can grow limbs back using their slime-like blood.
*Can grow limbs back using their slime-like blood.
* Can split themselves to create spare bodies.
*Can split themselves to create spare bodies.
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*Lose limbs when blood volume is low.
*Lose limbs when blood volume is low.
* Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
*Take toxin damage from chemicals that would normally cure it. This will also drain blood, and thus causes loss of limbs.
* Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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*Full immunity from the wrath of hungry slimes.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
* Immunity to viruses.
*Immunity to bleeding out.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Take a quarter of damage from heat.
*Can grow limbs back using their slimelike blood.
* Can grow limbs back using their slimelike blood.
*Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]].
*Can incorporate slime cores into their bodies without expending them, becoming capable of [[Guide_to_xenobiology#Formulas|Wondrous reactions]].
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*Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
*[[Xenobiology]].
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*Full immunity from the wrath of hungry slimes.
*Full immunity from the wrath of hungry slimes.
*Toxic blood that can poison others if ingested.
*Toxic blood that can poison others if ingested.
*Immunity to viruses.
* Immunity to viruses.
*Immunity to bleeding out.
*Immunity to bleeding out.
*Take half damage from fire and laser weaponry.
*Take half damage from fire and laser weaponry.
*Take a quarter of damage from heat.
*Take a quarter of damage from heat.
*Can grow limbs back using their slimelike blood.
* Can grow limbs back using their slimelike blood.
*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead.
*Can perform a slime link with anyone that is not mindshielded, magic immune, already linked or dead.
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*Nonhuman to the AI.
*Nonhuman to the AI.
*Take triple damage from sources of cold.
*Take triple damage from sources of cold.
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*[[Xenobiology]].
*[[Xenobiology]].
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|-
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*None.
*None.
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*Buz-zz-zing lisp.
*Buz-zz-zing lisp.
*Grotesque appearance.
*Grotesque appearance.
*Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor).
*Eats vomit and the ingestion in any form of nutriment causes them to vomit the contents (which are then slurped back in from the floor).  
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*Near a [[teleporter]].
*Near a [[teleporter]].
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|}
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|Lumbering people of shining stone, adamantine golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.
|Lumbering people of shining stone, adamantine golems are born into the servitude of their creators. While some will immediately gift these golems with freedom, others will keep them close as assistants, bodyguards, or attack dogs. Golems do not have a will of their own unless granted one by their creator, and are not directly responsible for their actions if commanded.
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* Extremely resilient to brute damage.
*Extremely resilient to brute damage.
*Spaceworthy: immune to pressure, temperature, and breathing.
* Spaceworthy: immune to pressure, temperature, and breathing.
*Their punches deal high damage and can stun.
* Their punches deal high damage and can stun.
* Have no blood to lose.
*Have no blood to lose.
*Immune to the effects of radiation, embedding and chemical injections.
* Immune to the effects of radiation, embedding and chemical injections.
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*Bound to the will of the creator unless freed.
*Bound to the will of the creator unless freed.
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*Immune to cryogenic drugs.
*Immune to cryogenic drugs.
*Immune to medical injections.
*Immune to medical injections.
*Cannot equip clothing.
* Cannot equip clothing.
*Cannot use guns.
*Cannot use guns.
* Often prejudiced against and slain without mercy by [[Security]] at the first sign of trouble.
* Often prejudiced against and slain without mercy by [[Security]] at the first sign of trouble.
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*[[Xenobiology]].
*[[Xenobiology]].
|}
|}
=Exotic Races =
=Exotic Races=
These races have very few ways to come about, and often rely on very rare situations to exist at all. You will almost never have to deal with them, but should be aware of them all the same for when the time comes.
These races have very few ways to come about, and often rely on very rare situations to exist at all. You will almost never have to deal with them, but should be aware of them all the same for when the time comes.
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="100%" style="background-color:#DCDCDC;"
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*Don't need to breathe.
*Don't need to breathe.
*Can survive in extreme temperatures.
*Can survive in extreme temperatures.
* Have no blood to lose.
*Have no blood to lose.
*Are immune to the effects of radiation.
*Are immune to the effects of radiation.
*Immune to viruses.
*Immune to viruses.
*Immune to item embedding.
*Immune to item embedding.
* Immune to chemical injections.
*Immune to chemical injections.
* Does not need to eat.
*Does not need to eat.
*Can attach limbs from the ground without surgery.
*Can attach limbs from the ground without surgery.
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*Loses limbs easily.
*Loses limbs easily.
*Too spooky for most to tolerate.
* Too spooky for most to tolerate.
*Immune to medical injections.
*Immune to medical injections.
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*With [[wizard|wizards]].
*With [[wizard|wizards]].
|-
|-
![[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies
! [[File:zombies.png|128px|link=Zombies]]<br>{{anchor|Zombies}}Zombies  
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.
|Rotted remains of former humans, brought almost all the way back to life. Unlike the zombies you find in movies, these zombies don't crave your brains despite what they might be compelled to say sometimes. It's perfectly possible to coexist with these zombies, though understanding their slurring speech might drive some to wish it wasn't.
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*Don't need to breathe.
* Don't need to breathe.
*Can survive in extreme temperatures.
*Can survive in extreme temperatures.
*Have no blood to lose.
*Have no blood to lose.
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*Immune to viruses.
*Immune to viruses.
*Healed by toxins.
*Healed by toxins.
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*Damaged by anti-toxins.
*Damaged by anti-toxins.
*Loses limbs easily.
*Loses limbs easily.
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*Very hard to look at.
*Very hard to look at.
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*N/A
*N/A  
|-
|-
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
![[File:shadowpeople.png|128px|link=Shadowpeople]]<br>{{anchor|Shadowpeople}}Shadowpeople
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* Don't need to breathe.
* Don't need to breathe.
*Have no blood to lose.
*Have no blood to lose.
*Are immune to the effects of radiation.
* Are immune to the effects of radiation.
*Can see far in the dark.
*Can see far in the dark.
*Immune to viruses.
*Immune to viruses.
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*Will perish in the light.
*Will perish in the light.
*Generally impossible to maintain a normal life on the station.
*Generally impossible to maintain a normal life on the station.
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*In the darkness.
*In the darkness.
|-
|-
![[File:Changeling.gif|96px|link=Synths]][[File:Synth_revealed.png|96px|link=Synths]]<br>{{anchor|Synths}}Synths
! [[File:Changeling.gif|96px|link=Synths]][[File:Synth_revealed.png|96px|link=Synths]]<br>{{anchor|Synths}}Synths
| Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.
|Humanoid robots, disguised as an organic race. When damaged enough, their fake flesh will fall off and has to be repaired with synthflesh.
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*Immune to all chemicals but synthflesh.
*Immune to all chemicals but synthflesh.
*Immune to radiation.
*Immune to radiation.
*Does not need to breathe.
*Does not need to breathe.
*Immune to viruses.
* Immune to viruses.
*Can't be dismembered.
*Can't be dismembered.
*Does not need to eat.
*Does not need to eat.
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*25% natural armor against all damages (military synth only).
*25% natural armor against all damages (military synth only).
*High punch damage, with 50% chance of stunning on hit (military synth only).
*High punch damage, with 50% chance of stunning on hit (military synth only).
*Need to take 50 damage instead of 25 for the disguise to fail (military synth only).
* Need to take 50 damage instead of 25 for the disguise to fail (military synth only).
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*Usually valid. Expect the crew to attack you if you're revealed as synth.
*Usually valid. Expect the crew to attack you if you're revealed as synth.
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![[File:Androids.png|96px|link=Androids]]<br>{{anchor|Androids}}Androids
![[File:Androids.png|96px|link=Androids]]<br>{{anchor|Androids}}Androids
|Humanlike robots, distant cousins of synths. A similar result can be achieved by fully augmenting a human.
|Humanlike robots, distant cousins of synths. A similar result can be achieved by fully augmenting a human.
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*Does not bleed.
*Does not bleed.
*Immune to viruses.
*Immune to viruses.
* Does not need to eat.
*Does not need to eat.
*Immune to gases.
*Immune to gases.
* Can repair brute damage with welding and burn damage by replacing wires.
*Can repair brute damage with welding and burn damage by replacing wires.
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* Cannot heal brute and burn damage with conventional means.
*Cannot heal brute and burn damage with conventional means.
*Paralyzed and heavily damaged by EMPs.
*Paralyzed and heavily damaged by EMPs.
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*Xenobiology
*Xenobiology  
|-
|-
![[File:Abductor_base.png|96px|link=Abductor]]<br>{{anchor|Abductor}}[[Abductor]]s
![[File:Abductor_base.png|96px|link=Abductor]]<br>{{anchor|Abductor}}[[Abductor]]s
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*Does not need to breathe.
*Does not need to breathe.
*Is immune to viruses.
*Is immune to viruses.
* Can use abductor-specific equipment.
*Can use abductor-specific equipment.
*Can see in the dark for short ranges.
*Can see in the dark for short ranges.
*Can communicate without restrictions with fellow abductors.
*Can communicate without restrictions with fellow abductors.
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To play one of the mentioned races, there are many overlapping options:  
To play one of the mentioned races, there are many overlapping options:  
*Roundstart races can be selected in the character-settings (where you would specify your haircolor, job-preferences etc.). Some might be restricted though.
*Roundstart races can be selected in the character-settings (where you would specify your haircolor, job-preferences etc.). Some might be restricted though.
* Admins, so consider the in-character praying or the out of character ahelp if you want to request a race. Provided you have a worthy reason of course.
*Admins, so consider the in-character praying or the out of character ahelp if you want to request a race. Provided you have a worthy reason of course.
* Mutation toxins change your race and randomise your appearance. Ask xenobiology for some:
*Mutation toxins change your race and randomise your appearance. Ask xenobiology for some:
** Stable Mutation Toxin ('''Human''')
**Stable Mutation Toxin ('''Human''')
** Mutation Toxin ('''Slimepeople''')
**Mutation Toxin ('''Slimepeople''')
**Imperfect Mutation Toxin ('''Jellypeople''')
**Imperfect Mutation Toxin ('''Jellypeople''')
**Shadow Mutation Toxin ('''Shadowpeople''')
** Shadow Mutation Toxin ('''Shadowpeople''')
**'''Abductor''' Mutation Toxin
**'''Abductor''' Mutation Toxin
**'''Android''' Mutation Toxin
**'''Android''' Mutation Toxin
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