Head of Personnel: Difference between revisions
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it wasn't deleted, it was moved, see the talk page
imported>Bandit (ian you're in the wrong place get out of there) |
imported>Episkopos (it wasn't deleted, it was moved, see the talk page) |
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|superior = [[Captain]] | |superior = [[Captain]] | ||
|duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the ship when the captain dies | |duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the ship when the captain dies | ||
|guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[ | |guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[Paper BBCode|Guide to Paperwork]], [[The Five Points of Human Resources Management]] | ||
}} | }} | ||
''No, I didn't give all-access to the Clown, nor did I give all of the Assistants access to the Toxins lab. What do you take me for, a liar?'' | ''No, I didn't give all-access to the Clown, nor did I give all of the Assistants access to the Toxins lab. What do you take me for, a liar?'' | ||
The main responsibility of the Head of Personnel is to sit in their [[Head of Personnel's Office|office]] and listen to people request access to X area or ask for Y job. They are also in charge of making sure the [[Quartermaster]] is managing the supply sector well and that each civil department is working. Should the worst come to pass they may need to assume command of the station as acting Captain. | |||
High in access and low in responsibility, they are often seen running around other people's departments, evading security and angry crewmembers alike, their motivations only known to themselves. | |||
[[File:HopOffice.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]] | [[File:HopOffice.png|300px|thumb|alt=HoP Office|[[Head of Personnel's Office|Your office.]] You sit in it.]] | ||
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Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads. | Your primary purpose is to sit at your desk and process people's requests for access. People often wish to change jobs, or require additional access in order to do their job more effectively (or further their dirty Syndicate goals). It's also your responsibility to wipe access from the IDs of troublemakers at the request of other heads. | ||
If you want to maintain a good relationship with the other heads | If you want to maintain a good relationship with the other heads, ask them over the command channel for their opinion before assigning someone to their department. | ||
==== Your ID ==== | ==== Your ID ==== | ||
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=== Job slots === | === Job slots === | ||
Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[ | Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[engineer]] or whatever might be useful, or where a crewmember is incapacitated, incompetent, dead, traitorous, demoted or a chucklefuck. | ||
=== Departmental management === | === Departmental management === | ||
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=== Security === | === Security === | ||
If security is low on officers, or when shit really hits the fan you can help make up the numbers. You have access to security lockers and security records, so make sure you grab a security HUD, security encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. | If security is low on officers, or when shit really hits the fan you can help make up the numbers. You have access to security lockers and security records, so make sure you grab a security HUD, security encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. You may also get yelled for playing "HoPcurity" by those who have nothing more worthwhile to do with their miserable lives. | ||
Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers. | Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers. | ||
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=== Ian === | === Ian === | ||
Just so we're clear. Ian is ''your'' little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all. | Just so we're clear. Ian is ''your'' little buddy. Protect him from the [[traitor|various]] [[assistant|dangerous]] [[clown|criminals]], and make sure he escapes on the shuttle alive. This is your most important job of all. | ||
== Taking a Stroll as John Doe == | == Taking a Stroll as John Doe == |