Head of Personnel: Difference between revisions
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|superior = [[Captain]] | |superior = [[Captain]] | ||
|duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the ship when the captain dies | |duties = Altering access on [[ID|ID cards]], manage civil and supply departments, being [[Ian]]'s bodyguard, running the ship when the captain dies | ||
|guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[The Five Points of Human Resources Management]] | |guides = [[Space Law]], [[Chain of Command]], [[Identification Card#ID Console Access List|Default ID Access List]], [[Paper_BBCode#Forms_Ready_for_Use|Guide to Paperwork]], [[The Five Points of Human Resources Management]] | ||
}} | }} | ||
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=== Job slots === | === Job slots === | ||
Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[ | Your ID console has the ability to open and close slots for most jobs. This is useful for <s>opening infinite clown positions oh god</s> situations where no more positions remain available (for large crews), where an extra [[janitor]] or [[engineer]] or whatever might be useful, or where a crewmember is incapacitated, incompetent, dead, traitorous, demoted or a chucklefuck. | ||
=== Departmental management === | === Departmental management === | ||
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=== Security === | === Security === | ||
If security is low on officers, or when shit really hits the fan you can help make up the numbers. You have access to security lockers and security records, so make sure you grab a security HUD, security encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. Also, everyone will hate you for playing HoPcurity. | If security is low on officers, or when shit really hits the fan you can help make up the numbers. You have access to security lockers and security records, so make sure you grab a security HUD, security encryption key, and carry plenty of handcuffs (lasering someone to death because you didn't have the foresight to bring enough restraints is incredibly shit). Remember that your high level of access is a double-edged sword: if you get yourself trapped or killed somewhere that security officers can't access, they won't be able to rescue you, so be careful. | ||
(Also, everyone will hate you for playing HoPcurity.) | |||
Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers. | Even if you're not playing officer, you have a lot of power to respond to an emergency. Order the AI to bolt EVA open, order relevant supplies from cargo, and hand out extra access to security and engineers. |