Security Officer: Difference between revisions

Jump to navigation Jump to search
23 bytes added ,  17:44, 18 September 2023
Merge edit by Aquir
(Mention how it is possible to use your ID to remove an airlock brace and that to remove an airlock brace, you must be on the correct side.)
(Merge edit by Aquir)
Tag: merged edit of another user
 
Line 118: Line 118:
<li>You can use a [[screwdriver]] on a [[flashbang]] to swap between three fuse settings: five seconds, three seconds, and Instant. All flashbangs start at five seconds but three seconds is a lot more viable and effective in most cases than the five second fuse.</li>
<li>You can use a [[screwdriver]] on a [[flashbang]] to swap between three fuse settings: five seconds, three seconds, and Instant. All flashbangs start at five seconds but three seconds is a lot more viable and effective in most cases than the five second fuse.</li>
<li>[[Wirecutters|Wire cutters]] can free criminals who are handcuffed with zipties and regular handcuffs can be destroyed if someone uses the Jaws of Life cutting mode upon it.</li>
<li>[[Wirecutters|Wire cutters]] can free criminals who are handcuffed with zipties and regular handcuffs can be destroyed if someone uses the Jaws of Life cutting mode upon it.</li>
<li>After dealing with a criminal who has deployed a type of [[EMP]], make sure to check your [[Clothing and Accessories|Security Radio Headset]], [[Suit sensors]], and gear. Put your headset in your hand and click it to reactivate your channels and left-click your suit and select the "Suit sensors" Tab to turn them back on. Lastly, make sure to drop by Brig and recharge or replace your nonfunctional gear.</li>
<li>After dealing with a criminal who has deployed a type of [[EMP]], make sure to check your [[Clothing and Accessories|Security Radio Headset]], [[Suit sensors]], and gear. Put your headset in your hand and click it to reactivate your channels and right-click your suit and select the "Suit sensors" Tab to turn them back on. Lastly, make sure to drop by Brig and recharge or replace your nonfunctional gear.</li>
<li>Disablers deal thirty-four holodamage, take three hits to do anything more than slow down, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots in total.</li>
<li>Disablers deal thirty holodamage, take three hits to do anything more than slow down, and can be reflected. However, they paralyze hulks, so they can safely be dehulked, they knock out wizards, so they can't cast anything, and if someone has been knocked out by it, they are down for however long it takes for them to sleep off the holodamage, no shaking them back up. Disablers are nice to have as a sidearm, or if you want to pass out guns. They get twenty shots in total.</li>
<li>Filling half of the [[Pepperspray|pepper spray]] with wielding fuel and having a [[Zippo lighter|zippo]] in your pocket is a pretty flammable thing. It gives a lot of grief to [[Xenos]], if they are horribly [[Robust|unrobust]].</li>
<li>Filling half of the [[Pepperspray|pepper spray]] with welding fuel and having a [[Zippo lighter|zippo]] in your pocket is a pretty flammable thing. It gives a lot of grief to [[Xenos]], if they are horribly [[Robust|unrobust]].</li>
<li>EMP'ed [[Stun Baton|stun batons]] only lose 10% charge, can be a life saver (not that you get EMP'ed often).</li>
<li>EMP'ed [[Stun Baton|stun batons]] only lose 10% charge, can be a life saver (not that you get EMP'ed often).</li>
<li>[[Riot Shields|Riot shields]] have a good chance to block melee attacks, even hugs. In addition, Riot Shields completely protect against [[Xeno]] jump attacks and can block their disarming. If you are fighting them, bring a Riot Shield.</li>
<li>[[Riot Shields|Riot shields]] have a good chance to block melee attacks, even hugs. In addition, Riot Shields completely protect against [[Xeno]] jump attacks and can block their disarming. If you are fighting them, bring a Riot Shield.</li>
Line 165: Line 165:
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
*You can set Officer Beepsky to arrest people (except heads and security staff) who are holding weapons.
*If Beepsky is destroyed, you can always take its parts to a roboticist who can rebuild another one.
*If Beepsky is destroyed, you can always take its parts to a roboticist who can rebuild another one.
*Robotics can create two types of Beepsky if you supply and condone it, being General Beepsky and [[ED-209]]. General Beepsky is a reference to General Grievous from Star Wars, who wields four lightsabers. It will mercilessly track and kill any criminal while being able to block projectiles. [[ED-209]] is a direct upgrade to Beepsky that can now shoot [[disabler]] shots and looks cooler. Be warned that if these units are [[Emag|emagged]], they will do a lot more harm than good to anyone.
*Robotics can create two types of Beepsky if you supply and condone it, being General Beepsky and [[ED-209]]. General Beepsky is a reference to General Grievous from Star Wars, who wields four lightsabers. It will mercilessly track and kill any criminal while being able to block projectiles. [[ED-209]] is a direct upgrade to Beepsky that can now shoot [[Security Items#DRAGnet|DRAGnet]] projectiles and looks cooler. Be warned that if these units are [[Emag|emagged]], they will do a lot more harm than good to anyone.
</div>
</div>
<div style="clear:both"></div>
<div style="clear:both"></div>
Wiki Staff
1,000

edits

Navigation menu