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(→Clans: Hecata) |
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Accepting the Gangrel clan immediately causes the following effects: | Accepting the Gangrel clan immediately causes the following effects: | ||
* You gain the ability to transform into an animal once per night. | *You gain the ability to transform into an animal once per night. | ||
*You lose a large amount of humanity, making it easier to go into a Frenzy. | *You lose a large amount of humanity, making it easier to go into a Frenzy. | ||
*You lose your Masquerade ability. | *You lose your Masquerade ability. | ||
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=====Transforming===== | =====Transforming===== | ||
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk: | Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk: | ||
# Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction. | #Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction. | ||
#Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage. | #Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage. | ||
#Between 1000 and 1500 blood, the power has no effect. | #Between 1000 and 1500 blood, the power has no effect. | ||
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#At rank 6 and above, outright severs the targeted limb. | #At rank 6 and above, outright severs the targeted limb. | ||
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others. | Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others. | ||
===Hecata=== | |||
''The unified clan of death. The Hecata utilize the art of Oblivion to raise the dead, summon hostile ghosts, and communicate with their vassals from afar.'' | |||
Accepting the Hecata clan immediately causes the following effects: | |||
*Adds an objective to necromance 6-8 people. | |||
*You can no longer silently feed. Feeding must be done with an aggressive grab. | |||
*You cannot interact with blood altars to do tasks or gain ranks. | |||
*You gain three abilities: Necromancy, Spirit Call and Deathly Communion. | |||
=====Necromancy===== | |||
The prime ability of the clan. It has a hefty blood cost, but lets you quickly convert the dead into temporary zombie vassals (does not work on Monster Hunters or other Bloodsuckers). | |||
Zombie vassals last 2 minutes at level 0, and up to 17 minutes at level 5 ability level (+3 minutes per level). It can also be used on dead vassals you already own in order to resurrect them permanently. The victim becomes a Sanguine Zombie, which cannot use guns, has some slowdown, takes slightly more damage, has soft crit resistance, and high punch damage. | |||
=====Spirit Call===== | |||
Summons temporary wraiths which attack nearby people who aren't zombies (including vassals). They are weak and primarily good as distractions for escapes or bolstering your horde. | |||
=====Deathly Communion===== | |||
On a cooldown you can send messages to all your vassals, allowing you to coordinate your zombie horde. | |||
==Vassals== | ==Vassals== | ||
{{JobPageHeader | {{JobPageHeader |