User:Waterpig: Difference between revisions

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808 bytes added ,  07:19, 5 August 2023
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'''I LOVE RATS I LOVE RATS I LOVE RATS'''
'''I LOVE RATS I LOVE RATS I LOVE RATS'''


= SANDBOX OF SOME EDITS I MIGHT DO =
= SANDBOX OF SOME EDITS I MIGHT DO (EMAG) =


  {{Item
  {{Item
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  |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you, as the door will spark.  
  |strategy = Use this to enter areas you don't have access to. Just make sure nobody sees you, as the door will spark.  
  |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. It can also modify how most mundane items and machines function, as well as bend cyborgs to your will.
  |description = Also called an E-Mag ('''e'''lectro'''mag'''netic card), it allows you to quite literally open anything. It will open any door, locker, crate, and can short out weapon locks. It can also modify how most mundane items and machines function, as well as bend cyborgs to your will.
The emag is '''not undetectable''' and '''will leave a trail''' of broken doors or sparks when used.
Experiment! Who knows what else it could work on.
Experiment! Who knows what else it could work on.
  }}
  }}
== Important uses ==
These are the most important use cases. You need to know about these if you want to live long enough and be of any worth to the syndicate.
=== Airlock ===
If it can open, it will force it open and make the airlock stay open.
If it can't open (or is bolted down), it will break it, making the airlock unable to be opened.
''Note: This makes visible sparking on the airlock, and leaves an obvious trace of broken doors. Using gloves and other ways to conceal identity recommended''
=== Locked Lockers and Crates ===
Breaks them open, making them unable to be locked.
''Note: Very useful for steal objectives, or unlocking that laser crate before security comes pick it up''
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