Wiki Team
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|Upgrades a mining cyborg's kinetic accelerator. | |Upgrades a mining cyborg's kinetic accelerator. | ||
|[[File:Metal.png]]8000 Metal,[[File:Glass.png]]1500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]2000 Diamond | |[[File:Metal.png]]8000 Metal,[[File:Glass.png]]1500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]2000 Gold,[[File:Diamonddone.png]]2000 Diamond | ||
|- | |||
!Night Vision Mesons | |||
|An upgrade for cyborgs that replaces their normal meson goggles, if they have them, with a night vision variant. | |||
|[[File:Metal.png]]600 Metal,[[File:Glass.png]]600 Glass,[[File:Plasmadone.png]]350 Plasma,[[File:Uraniumdone.png]]1000 Uranium,[[File:Sheet plastic1.png]]150 Plastic | |||
|- | |- | ||
!Plasma Cutter | !Plasma Cutter | ||
|A plasma cutter module for the mining cyborg. | |A plasma cutter module for the mining cyborg. | ||
|[[File:Metal.png]]3000 Metal,[[File:Glass.png]]1000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Golddone.png]]500 Gold | |[[File:Metal.png]]3000 Metal,[[File:Glass.png]]1000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Golddone.png]]500 Gold | ||
|- | |||
!Gem Satchel | |||
|An upgrade that grants mining cyborgs a gem satchel. | |||
|[[File:Metal.png]]5000 Metal | |||
|} | |} | ||
'''Engineering cyborgs'''[[File:Engborg.png]] | '''Engineering cyborgs'''[[File:Engborg.png]] | ||
{| class="wikitable mw-collapsible" width="100%" | {|class="wikitable mw-collapsible" width="100%" | ||
|- | |- | ||
! width="20%" |Name | !width="20%"|Name | ||
! width="40%" |Description | !width="40%"|Description | ||
! width="40%" |Materials to produce | !width="40%"|Materials to produce | ||
|- | |- | ||
! RPED | !RPED | ||
|A rapid part exchange device for the engineering cyborg. | |A rapid part exchange device for the engineering cyborg. | ||
|[[File:Metal.png]]10000 Metal,[[File:Glass.png]] | |[[File:Metal.png]]8500 Metal,[[File:Glass.png]]5000 Glass | ||
|- | |||
!BRPED | |||
|A bluespace-variant of the special mechanical module made to store, sort, and apply standard machine parts. | |||
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]5000 Glass,[[File:Silverdone.png]]2500 Silver | |||
|- | |||
!Advanced Engineering Tools | |||
|An upgrade for engineering cyborgs which replaces their basic tools with an advanced version of them. | |||
|[[File:Metal.png]]10000 Metal,[[File:Silverdone.png]]4300 Silver,[[File:Golddone.png]]300 Gold,[[File:Titaniumdone.png]]6000 Titanium | |||
|- | |||
!ATMOS Holofan Projector | |||
|An upgrade that gives engineering cyborgs their own ATMOS holofan projector. | |||
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]1000 Glass,[[File:Silverdone.png]]1000 Silver,[[File:Golddone.png]]1000 Gold,[[File:Sheet plastic1.png]]500 Plastic | |||
|- | |||
!Night Vision Mesons | |||
|An upgrade for cyborgs that replaces their normal meson goggles, if they have them, with a night vision variant. | |||
|[[File:Metal.png]]600 Metal,[[File:Glass.png]]600 Glass,[[File:Plasmadone.png]]350 Plasma,[[File:Uraniumdone.png]]1000 Uranium,[[File:Sheet plastic1.png]]150 Plastic | |||
|} | |} | ||
'''Janitor cyborgs'''[[File:Janiborg.png]] | '''Janitor cyborgs'''[[File:Janiborg.png]] | ||
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! width="40%" class="unsortable" |Description | ! width="40%" class="unsortable" |Description | ||
! width="40%" class="unsortable" |Materials to produce | ! width="40%" class="unsortable" |Materials to produce | ||
|- | |||
!Autocleaner | |||
|An upgrade to the janitor cyborg that lets them automatically cleans the floor wherever they go. | |||
|[[File:Metal.png]]3000 Metal,[[File:Glass.png]]200 Glass | |||
|- | |- | ||
!Trash Bag of Holding | !Trash Bag of Holding | ||
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|- | |- | ||
!Hypospray Expanded Synthesiser | !Hypospray Expanded Synthesiser | ||
|Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], [[ | |Adds [[Oculine]], [[Inacusiate]], [[Mutadone]], [[Mannitol]], [[Salicylic Acid]], [[Guide_to_chemistry#Oxandrolone|Oxandrolone]], [[Rezadone]], [[Guide_to_chemistry#Pentetic_Acid|Pentetic Acid]], and [[Guide_to_chemistry#Haloperidol|Haloperidol]] to a Medical Cyborg's hypospray chemicals. | ||
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]8000 Plasma,[[File:Uraniumdone.png]]8000 Uranium | |[[File:Metal.png]]15000 Metal,[[File:Glass.png]]15000 Glass,[[File:Plasmadone.png]]8000 Plasma,[[File:Uraniumdone.png]]8000 Uranium | ||
|- | |- | ||
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|- | |- | ||
!Advanced Surgical Kit | !Advanced Surgical Kit | ||
| An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones. | |An upgrade to the Medical module, loading a more advanced array of surgical tools into the holder's module, replacing the old ones. | ||
|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium | |[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium | ||
|- | |||
!Medical Gripper | |||
|An upgrade for medical cyborgs which grants them a gripper to hold and interact with medical related items. | |||
|[[File:Metal.png]]1000 Metal,[[File:Golddone.png]]2000 Gold,[[File:Silverdone.png]]500 Silver | |||
|} | |||
'''Service cyborgs'''[[File:Maximillian.png]] | |||
{|class="wikitable sortable mw-collapsible" width="100%" | |||
|- | |||
!width="20%"|Name | |||
!width="40%" class="unsortable"|Description | |||
!width="40%" class="unsortable"|Materials to produce | |||
|- | |||
!Cookbook | |||
|A robot cookbook! Grants the cyborg access to the cooking crafting menu. | |||
|[[File:Metal.png]]15000 Metal,[[File:Diamonddone.png]]3000 Diamond | |||
|- | |||
!Condiment Synthesiser | |||
|An upgrade to the service model cyborg, allowing it to produce solid condiments. | |||
|[[File:Metal.png]]15000 Metal,[[File:Glass.png]]12000 Glass,[[File:Plasmadone.png]]6000 Plasma,[[File:Uraniumdone.png]]6000 Uranium | |||
|} | |||
'''Syndicate: Medical cyborgs'''[[File:Syndiemedborg.gif]] | |||
{|class="wikitable sortable mw-collapsible" width="100%" | |||
|- | |||
!width="20%"|Name | |||
!width="40%" class="unsortable"|Description | |||
!width="40%" class="unsortable"|Materials to produce | |||
|- | |||
!Advanced Analyzer | |||
|An upgrade to the Medical module, loading a more advanced health analyzer into the holder's module, replacing the old one. | |||
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]2500 Glass,[[File:Silverdone.png]]2000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Sheet plastic1.png]]1000 Plastic | |||
|} | |||
'''Syndicate: Saboteur'''[[File:Saboteurborg.png]] | |||
{|class="wikitable sortable mw-collapsible" width="100%" | |||
|- | |||
!width="20%"|Name | |||
!width="40%" class="unsortable"|Description | |||
!width="40%" class="unsortable"|Materials to produce | |||
|- | |||
!RPED | |||
|A rapid part exchange device for the engineering cyborg. | |||
|[[File:Metal.png]]8500 Metal,[[File:Glass.png]]5000 Glass | |||
|- | |||
!Cyborg Upgrade (ATMOS Holofan Projector) | |||
|An upgrade that gives engineering cyborgs their own ATMOS holofan projector. | |||
|[[File:Metal.png]]5000 Metal,[[File:Glass.png]]1000 Glass,[[File:Silverdone.png]]1000 Silver,[[File:Golddone.png]]1000 Gold,[[File:Sheet plastic1.png]]500 Plastic | |||
|} | |} | ||
==IPC's == | ==IPC's== | ||
Occasionally a dead or injured IPC might roll in, and it is your job to get them back in tip top condition. | Occasionally a dead or injured IPC might roll in, and it is your job to get them back in tip top condition. | ||
===IPC Repairs=== | ===IPC Repairs=== | ||
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*[[File:CableCoils.png|Cable Coil]] Use [[cable coil]] on them to fix their burns | *[[File:CableCoils.png|Cable Coil]] Use [[cable coil]] on them to fix their burns | ||
====Toxins and Brain Damage ==== | ====Toxins and Brain Damage==== | ||
*Feed them liquid solder to fix any brain damage, as well as basic traumas. | *Feed them liquid solder to fix any brain damage, as well as basic traumas. | ||
* Feed them system cleaner to purge any toxin damage. | *Feed them system cleaner to purge any toxin damage. | ||
If an IPC is dead or you cannot get liquid solder, you will have to recalibrate their brain to heal brain damage and traumas. | If an IPC is dead or you cannot get liquid solder, you will have to recalibrate their brain to heal brain damage and traumas. | ||
#[[File:Hud target chest.gif]] Target the chest | #[[File:Hud target chest.gif]] Target the chest | ||
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Recalibration", then you'll start unscrewing the shell | #[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Recalibration", then you'll start unscrewing the shell | ||
#[[File:Hud-hands.gif]] With an empty hand, unscrew the hatch | #[[File:Hud-hands.gif]] With an empty hand, unscrew the hatch | ||
# [[File:Wrench.png]] Use a wrench to unfasten the bolts | #[[File:Wrench.png]] Use a wrench to unfasten the bolts | ||
#[[File:Multitool.png]] Use a multitool to prepare the electronics within the IPC | #[[File:Multitool.png]] Use a multitool to prepare the electronics within the IPC | ||
#[[File:Multitool.png]] Use a multitool again to recalibrate their brain | #[[File:Multitool.png]] Use a multitool again to recalibrate their brain | ||
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You can '''rename incomplete bots''' by using a pen on them! | You can '''rename incomplete bots''' by using a pen on them! | ||
==== Medibot==== | ====Medibot ==== | ||
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly. | Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
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|materials= | |materials= | ||
*1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right) | *1x [[File:Cyborg_right_arm.png]]Cyborg Arm (left or right) | ||
*1x [[File: | *1x [[File:Medikit.png|Med-kit]]Med-kit (empty, any color) | ||
*1x [[File:Healthanalyzer.png]]Health Analyzer | *1x [[File:Healthanalyzer.png]]Health Analyzer | ||
*1x [[File:Prox_Sensor.png]]Proximity Sensor | *1x [[File:Prox_Sensor.png]]Proximity Sensor | ||
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#Insert the [[Proximity Sensor]] and your Medibot is ready! | #Insert the [[Proximity Sensor]] and your Medibot is ready! | ||
}} | }} | ||
====Cleanbot ==== | |||
====Cleanbot==== | |||
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid. | Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
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#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready. | #[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready. | ||
}} | }} | ||
====Honkbot ==== | ====Honkbot==== | ||
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing. | It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
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'''Equipment slots''': 6 | '''Equipment slots''': 6 | ||
'''Movement speed''': | '''Movement speed''': Fastest. | ||
'''Special abilities''': | '''Special abilities''': Armor can be upgraded with Goliath plates. You can enter the cockpit in a quarter of the time. | ||
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 20 rad. 20.000°K max temperature*. | '''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 20 rad. 20.000°K max temperature*. | ||
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'''Integrity''': 200 | '''Integrity''': 200 | ||
'''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for construction | '''Description:''' The Ripley APLU (Autonomous Power Loading Unit) Mark II is a slow moving, decently protected exosuit that's often used for mining, construction or assisting combat mechs. | ||
The MK-II has a pressurized cabin for space operations, but the added weight | The MK-II has a pressurized cabin for space operations and covers your face against projectiles, but the added weight halves its movement speed. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Ripley APLU MK-II | |name=Ripley APLU MK-II | ||
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|tools= | |tools= | ||
|materials= | |materials= | ||
* 1x [[File:Ripley_MK-I.png|Ripley MK-I]]Ripley APLU MK-I | * 1x [[File:Ripley_MK-I.png|Ripley MK-I]]Ripley APLU MK-I | ||
* 1x [[File:Ripley_conversionkit.png]]MK-I to MK-II Conversion Kit | * 1x [[File:Ripley_conversionkit.png]]MK-I to MK-II Conversion Kit | ||
|steps= | |steps= | ||
# [[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.''' | # [[File:Ripley_conversionkit.png|MK-I to MK-II Conversion Kit]] The Ripley MK-II is created by using a conversion kit on a Ripley MK-I exosuit. This kit is available from the Exosuit Fabricator and costs 10 sheets of plasma [[File:Plasmadone.png|Plasma]] and iron [[File:Metal.png|Metal]]. The conversion process requires the MK-I to have an empty cargo bay, no pilot sitting inside, and the Maintenance Procedures function permitted.<br>'''Once converted to the MK-II design, the exosuit cannot be restored to MK-I.''' | ||
}} | }} | ||
---- | ---- | ||
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'''Movement speed''': Slow. | '''Movement speed''': Slow. | ||
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat | '''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat, acid and lavaproof. | ||
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad. 65.000°K max temperature. | '''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad. 65.000°K max temperature. | ||
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'''Integrity''': 250 | '''Integrity''': 250 | ||
'''Description''': The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed. | '''Description''': The Firefighter APLU (Autonomous Power Loading Unit) is the Ripley's big brother that has significantly improved armor and can walk on lava unscathed, but is even slower. | ||
Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and | Once you outfit it with a plasma cutter and hydraulic clamp, it becomes great for mining and the survivability of your miner crew! | ||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Firefighter APLU | |name=Firefighter APLU | ||
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---- | ---- | ||
====[[File:Clarke.gif|64px]] Clarke==== | ====[[File:Clarke.gif|64px]] Clarke==== | ||
'''Equipment slots''': | '''Equipment slots''': 6, plus an inbuilt non-removable ore box | ||
'''Movement speed''': | '''Movement speed''': Fastest. Slightly higher energy drain when moving. | ||
'''Special abilities''': Even faster movement speed in low pressure environments (Lavaland, space, etc.) Unable to strafe but can shoot behind itself. Displays a diagnostic HUD to the pilot. | '''Special abilities''': Even faster movement speed in low pressure environments (Lavaland, space, etc.) Unable to strafe but can shoot behind itself. Displays a diagnostic HUD to the pilot. | ||
'''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad. 65.000°K max temperature. | '''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad. 65.000°K max temperature. Deflects one out of ten shots. | ||
'''Integrity''': 200 | '''Integrity''': 200 | ||
'''Description''': A quick but clunky to operate mining mech, possesses an inbuilt ore box that will automatically pick up any ores on the ground. Completely heat | '''Description''': A quick but clunky to operate mining mech, possesses an inbuilt ore box that will automatically pick up any ores on the ground. Completely heat, acid and lavaproof. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
|name=Clarke | |name=Clarke | ||
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* 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets | * 5x [[File:Metal_r.png|Plasteel]]Plasteel sheets | ||
* 5x [[File:Golddone.png|Gold]] Gold sheets | * 5x [[File:Golddone.png|Gold]] Gold sheets | ||
* 4X [[File:ConveyorBelt. | * 4X [[File:ConveyorBelt.gif|32px|Conveyor Belt]] conveyor belts | ||
* 2x [[File:Circuitboard.png]]Clarke circuit boards | * 2x [[File:Circuitboard.png]]Clarke circuit boards | ||
* 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption) | * 1x [[File:Scanning_Module.gif]]Scanning Module (Higher tier = less power consumption) | ||
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# Create all of the Clarke parts using the Exosuit Fabricator. | # Create all of the Clarke parts using the Exosuit Fabricator. | ||
# Assemble all of the Clarke parts to the chassis. | # Assemble all of the Clarke parts to the chassis. | ||
# [[File:ConveyorBelt. | # [[File:ConveyorBelt.gif|32px|Conveyor Belt]] Add 4 conveyor belts | ||
# [[File:Wrench.png|Wrench]] Wrench | # [[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | # [[File:Screwdriver_tool.png|Screwdriver]] Screwdriver | ||
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---- | ---- | ||
====[[File:Odysseus.png|64px]] Odysseus==== | ====[[File:Odysseus.png|64px]] Odysseus==== | ||
'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
'''Movement speed''': Fast. | '''Movement speed''': Fast. It has a moderate energy consumption when moving. | ||
'''Special abilities''': | '''Special abilities''': It is the only mech that can use medical exosuit equipment. Displays an advanced medical HUD to the pilot. | ||
'''Armor''': 20 melee, 10 bullet. 15.000°K max temperature. | '''Armor''': 20 melee, 10 bullet. 15.000°K max temperature. | ||
'''Integrity''': 120 | '''Integrity''': 120. After losing two thirds of its integrity it can suffer internal damage. | ||
'''Description''': A fast, lightly armored exosuit that can use unique medical equipment. | '''Description''': A fast, lightly armored exosuit that can use unique medical equipment. | ||
Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents. | Examples are a mounted sleeper that can carry and stabilize patients, as well as a syringe gun that can scan and replicate most reagents. | ||
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'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
'''Movement speed''': Average. | '''Movement speed''': Average. It has the lowest energy consumption when moving. | ||
'''Special abilities''': Can overload leg actuators to move at very high speeds and smash through walls, at the cost of extreme energy consumption. | '''Special abilities''': Can overload leg actuators to move at very high speeds and smash through walls, at the cost of extreme energy consumption. | ||
'''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy, 40 rad. 25.000°K max temperature. | '''Armor''': 25 melee, 20 bullet, 30 laser, 15 energy, 40 rad. 25.000°K max temperature. It can deflect one out of 25 shots. | ||
'''Integrity''': 250 | '''Integrity''': 250. After losing two thirds of its integrity it can suffer internal damage. | ||
'''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds. | '''Description''': While lightly armored, the Gygax has incredible mobility thanks to its ability that lets it smash through walls at high speeds. | ||
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---- | ---- | ||
====[[File:Durand.png|64px]] Durand==== | ====[[File:Durand.png|64px]] Durand==== | ||
'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
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'''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn. | '''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn. | ||
'''Armor''': 40 melee, 35 bullet, 15 laser | '''Armor''': 40 melee, 35 bullet, 15 laser, 20 bomb, 50 rad. 30.000°K max temperature. Deflects one out of five attacks. | ||
'''Integrity''': 400 | '''Integrity''': 400. After losing half of its integrity it can suffer internal damage. | ||
'''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it! | '''Description''': A slow but beefy combat exosuit that is extra scary in confined spaces due to its punches and defense mode. Xenos hate it! | ||
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}} | }} | ||
---- | ---- | ||
====[[File:Sidewinder.png|64px]] Sidewinder==== | ====[[File:Sidewinder.png|64px]] Sidewinder==== | ||
'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
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'''Special abilities''': Can attack in any direction regardless of where it is facing, able to turn with clicking rather than moving. '''Cannot equip ranged weaponry''' | '''Special abilities''': Can attack in any direction regardless of where it is facing, able to turn with clicking rather than moving. '''Cannot equip ranged weaponry''' | ||
'''Armor''': 40 melee, 20 bullet, 20 laser, | '''Armor''': 40 melee, 20 bullet, 20 laser, 0 energy, 40 bomb, 75 rad. 25.000°K max temperature. After losing three quarters of its integrity it can suffer internal damage. | ||
'''Integrity''': | '''Integrity''': 250 | ||
'''Description''': A very maneuverable exosuit designed for melee combat. | '''Description''': A very maneuverable exosuit designed for melee combat. | ||
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---- | ---- | ||
====[[File:honk.png|64px]]H.O.N.K. ==== | ====[[File:honk.png|64px]]H.O.N.K.==== | ||
'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
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Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself. | Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself. | ||
---- | ---- | ||
=== CentCom Exosuits=== | ===CentCom Exosuits=== | ||
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]]. | If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]]. | ||
====[[File:Marauder.png|64px]] Marauder==== | ====[[File:Marauder.png|64px]] Marauder==== | ||
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'''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower. Explodes a short while after being destroyed.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, an antiprojectile armor booster, and an emergency ejection system. | '''Description:''' A modified Marauder used by the Syndicate that's not as maneuverable as the Dark Gygax, but it makes up for that in armor and sheer firepower. Explodes a short while after being destroyed.<br> Starts off with the Ultra AC 2 LMG, the LBX AC 10 "Scattershot", the SRM-8 missile rack, a Tesla Energy Relay, an antiprojectile armor booster, and an emergency ejection system. | ||
---- | ---- | ||
===<span style="color:white">...</span>=== | ===<span style="color:white">...</span>=== | ||
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>==== | ====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>==== | ||
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'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span> | '''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span> | ||
==Exosuit operation and maintenance == | ==Exosuit operation and maintenance== | ||
To climb into an exosuit, just drag and drop your character onto it. | To climb into an exosuit, just drag and drop your character onto it. | ||
====Exosuit beacons==== | ====Exosuit beacons==== | ||
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*Unter Permissions&Logging, click "DNA-lock". | *Unter Permissions&Logging, click "DNA-lock". | ||
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:". | *To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:". | ||
====Exosuit Damage and Repairs==== | ====Exosuit Damage and Repairs ==== | ||
For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window. | For external damage to the exosuit, simply use a welder on it. When a mech takes damage while its integrity is below a certain threshold, it has a chance to break internally. The reports for internal damage can be seen in the stats window. | ||
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![[File:Mecha diamond drill.png]]!!Diamond Drill | ![[File:Mecha diamond drill.png]]!!Diamond Drill | ||
| Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | |Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | ||
Can't be attached to the Odysseus. | Can't be attached to the Odysseus. | ||
|- | |- | ||
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![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult | ![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult | ||
| Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | |Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | ||
|- | |- | ||
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator | ![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator | ||
| As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location. | |As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location. | ||
|- | |- | ||
![[File:Mounted RCD.png]]!!Mounted RCD | ![[File:Mounted RCD.png]]!!Mounted RCD | ||
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | |An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | ||
|- | |- | ||
![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter | ![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter | ||
| Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters. | |Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters. | ||
|- | |- | ||
![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator | ![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator | ||
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|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | |Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | ||
|- | |- | ||
![[File:Repair droid.png]]!!Repair Droid | ![[File:Repair droid.png]]!!Repair Droid | ||
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | | Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | ||
|- | |- | ||
![[File:Energy relay.png]]!!Exosuit Energy Relay | ![[File:Energy relay.png]]!!Exosuit Energy Relay | ||
| Wirelessly drains energy from any APC's available power channel in the area. Not very effective. | |Wirelessly drains energy from any APC's available power channel in the area. Not very effective. | ||
|- | |- | ||
![[File:Energy relay.png]]!!Exosuit Plasma Converter | ![[File:Energy relay.png]]!!Exosuit Plasma Converter | ||
| Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | |Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | ||
|- | |- | ||
![[File:Energy relay.png]]!!ExoNuclear Reactor | ![[File:Energy relay.png]]!!ExoNuclear Reactor | ||
|Generates power using uranium sheets as fuel. Irradiates the environment. | |Generates power using uranium sheets as fuel. Irradiates the environment. | ||
|} | |} | ||
==== Specialized Exosuit Equipment==== | ====Specialized Exosuit Equipment==== | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | ||
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image | ! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image | ||
! style="background-color:#EEEEEF;" width="200" |Equipment | ! style="background-color:#EEEEEF;" width="200" |Equipment | ||
! style="background-color:#EEEEEF;" class="unsortable" |Description | ! style="background-color:#EEEEEF;" class="unsortable" |Description | ||
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![[File:Hydraulic clamp.png]]!!Hydraulic Clamp | ![[File:Hydraulic clamp.png]]!!Hydraulic Clamp | ||
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | | Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | ||
!Ripley, Firefighter | !Ripley, Firefighter | ||
|- | |- | ||
![[File:Exosuit extinguisher.png]]!! Exosuit Extinguisher | ![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher | ||
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | |Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | ||
! Ripley, Firefighter, Clarke | !Ripley, Firefighter, Clarke | ||
|- | |- | ||
![[File:Cable layer.png]]!!Cable Layer | ![[File:Cable layer.png]]!!Cable Layer | ||
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!Ripley, Firefighter, Clarke | !Ripley, Firefighter, Clarke | ||
|- | |- | ||
![[File:Sgun.png]]!!Exosuit Syringe Gun | ![[File:Sgun.png]]!!Exosuit Syringe Gun | ||
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu. | |Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu. | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Sleeper.gif]]!!Mounted Sleeper | ![[File:Sleeper.gif]]!!Mounted Sleeper | ||
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | |Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Mecha_medigun.png]]!!Medigun | ![[File:Mecha_medigun.png]]!!Medigun | ||
| Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! | |Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
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{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | ||
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image | ! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image | ||
! style="background-color:#EEEEEF;" width="200" |Weapon | ! style="background-color:#EEEEEF;" width="200" | Weapon | ||
! style="background-color:#EEEEEF;" class="unsortable" |Description | ! style="background-color:#EEEEEF;" class="unsortable" |Description | ||
! style="background-color:#EEEEEF;" width="200" |Can be attached to | ! style="background-color:#EEEEEF;" width="200" | Can be attached to | ||
|- | |- | ||
![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler | ![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler | ||
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!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_laser.png]]!! CH-PS "Immolator" Laser | ![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser | ||
|Fires a Laser bolt, identical to laser rifles. | |Fires a Laser bolt, identical to laser rifles. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
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!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_xray.png]]!! CH-XC "Transitum" X-Ray Laser | ![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser | ||
|Fires an xray beam, identical to the xray gun. | | Fires an xray beam, identical to the xray gun. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon | ![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon | ||
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself! | |Fires an Ion bolt, identical to ion rifles. Don't hit yourself! | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!! eZ-13 mk2 Heavy pulse rifle | ![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle | ||
|Fires a heavy pulse laser. [[Death Squad]] only. | |Fires a heavy pulse laser. [[Death Squad]] only. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot" | ![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot" | ||
| Fires six bullets in a spread pattern, 16 damage each. | |Fires six bullets in a spread pattern, 16 damage each. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Ultra AC 2.png]]!!Ultra AC 2 | ![[File:Ultra AC 2.png]]!! Ultra AC 2 | ||
|Fires a three-shot burst of 20 damage bullets. | |Fires a three-shot burst of 20 damage bullets. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:SRM-8 missile rack.png]]!!SRM-8 Missile Rack | ![[File:SRM-8 missile rack.png]]!! SRM-8 Missile Rack | ||
|Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one. | |Fires a missile that will explode on impact. Deals 30 damage. Despite having 9 slots on the sprite it has 8 shots. Hitting a non-living target makes a 1/2/4 explosion, hitting a living target makes a 0/0/2 one. | ||
!Durand, Gygax, Honker, and Phazon | ! Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:BRM-6 missile rack.png]]!!BRM-6 Missile Rack | ![[File:BRM-6 missile rack.png]]!! BRM-6 Missile Rack | ||
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage. | |Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon | ![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon | ||
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well. | |Fires a tesla ball that arcs off anything it hits. It causes EMP as well. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
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![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher | ||
|Launches a cluster of flashbangs at medium range. High cooldown. | |Launches a cluster of flashbangs at medium range. High cooldown. | ||
!Durand, Gygax, Honker, and Phazon | ! Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine | ![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine | ||
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![[File:Banana mortar.png]]!!Banana Mortar | ![[File:Banana mortar.png]]!!Banana Mortar | ||
|Launches a banana peel. Very annoying, thus, fun. | |Launches a banana peel. Very annoying, thus, fun. | ||
!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:Mousetrap mortar.png]]!!Mousetrap Mortar | ![[File:Mousetrap mortar.png]]!!Mousetrap Mortar | ||
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!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:HoNkER BlAsT 5000.png]]!! HoNkER BlAsT 5000 | ![[File:HoNkER BlAsT 5000.png]]!!HoNkER BlAsT 5000 | ||
| Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around. | | Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around. | ||
!H.O.N.K. | !H.O.N.K. | ||
|- | |- | ||
![[File:Mecha_punching_glove.png]]!! Oingo Boingo Punch-face | ![[File:Mecha_punching_glove.png]]!!Oingo Boingo Punch-face | ||
|Launches a boxing glove that can punch airlocks right out of their frames. | |Launches a boxing glove that can punch airlocks right out of their frames. | ||
!H.O.N.K. | ! H.O.N.K. | ||
|} | |} | ||
[[Category:Guides]] | [[Category:Guides]] |