Guide to Chemistry: Difference between revisions

Jump to navigation Jump to search
67 bytes removed ,  11:47, 21 July 2023
m
→‎Pyrotechnics: alphabetical
m (→‎Pyrotechnics: alphabetical)
Line 989: Line 989:
==Pyrotechnics==
==Pyrotechnics==
The manipulation of fire and matter.
The manipulation of fire and matter.
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
!scope="col" style="width:150px; background-color:#FFDD66;"|Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
!scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;"|Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
!style="background-color:#FFEE88;"|{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
!style="background-color:#FFEE88;"|{{anchor|Black Powder}}Black Powder
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|-
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
!style="background-color:#FFEE88;"|{{anchor|Cryostylane}}Cryostylane
|2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.  
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
!style="background-color:#FFEE88;"|{{anchor|EMP}}EMP
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|1 part Iron<br>1 part Uranium
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
!style="background-color:#FFEE88;"|{{anchor|Explosion}}Explosion
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|1 part Potassium<br>1 part Water
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
!style="background-color:#FFEE88;"|{{anchor|Flash Powder}}Flash Powder
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
!style="background-color:#FFEE88;"|{{anchor|Fluorosurfactant}}Fluorosurfactant
| 1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable (hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
!style="background-color:#FFEE88;"|{{anchor|Holy Explosion}}Holy Explosion
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part Potassium<br>1 part Holy Water
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.  
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|-
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
| 1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|-
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sorium}}Sorium
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
|{{User:Helpful Herbert/ChemBottle|#210021|32px}}
! style="background-color:#FFEE88;" |{{anchor|Liquid Dark Matter}}Liquid Dark Matter
!style="background-color:#FFEE88;"|{{anchor|Liquid Dark Matter}}Liquid Dark Matter
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|1 part Stable Plasma<br>1 part Radium<br>1 part Carbon
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|When detonated it will suck in any movable object or person. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
!style="background-color:#FFEE88;"|{{anchor|Meth Explosion}}Meth Explosion
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
!style="background-color:#FFEE88;"|{{anchor|Napalm}}Napalm
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
!style="background-color:#FFEE88;"|{{anchor|Nitroglycerin}}Nitroglycerin
| 1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3.
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Explosion}}Explosion
!style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|1 part Potassium<br>1 part Water
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
|This explodes immediately on mixing, which may knock you over or even kill you. Only useful in [[grenade]] production.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|-
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Pyrosium}}Pyrosium
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Smoke}}Smoke
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Smoke Powder}}Smoke Powder
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
!style="background-color:#FFEE88;"|{{anchor|Sonic Powder}}Sonic Powder
|1 part Potassium<br>1 part Holy Water
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.  
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.  
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
!style="background-color:#FFEE88;"|{{anchor|Sorium}}Sorium
| 1 part Iron<br>1 part Uranium
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
| This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate.
|-
|-
|
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Bee Explosion}}Bee Explosion (Beesplosion)
!style="background-color:#FFEE88;"|{{anchor|Stabilizing Agent}}Stabilizing Agent
|1 part {{Tooltip|[[#Honey|Honey]]|{{RecursiveChem/Honey}}}}<br>1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part Radium
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|Creates bees. 1 bee per 5 created volume. If mixed in a beaker or grenade containing other reagents, then every bee will contain one of those reagents. The bees from this reaction have a limited lifespan, and will die after 50 seconds.
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|-
|-
|
|
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
!style="background-color:#FFEE88;"|{{anchor|Tesla Shock}}Tesla Shock
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
| This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.  
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite  
!style="background-color:#FFEE88;"|{{anchor|Thermite}}Thermite
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
|}
|}
==Other Recipes==
==Other Recipes==
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of [[Grenade|grenades]], but many can be quite dangerous.
Wiki Staff
6,167

edits

Navigation menu