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If command, or generally anyone, dies, you should likely let security know before attempting to retrieve them as to not to risk yourself or your paramedics. If there is an AI, ask them to scout the area to ensure no foul play. | If command, or generally anyone, dies, you should likely let security know before attempting to retrieve them as to not to risk yourself or your paramedics. If there is an AI, ask them to scout the area to ensure no foul play. | ||
===Delegation and Prioritization=== | ===Delegation and Prioritization=== | ||
When you are CMO, you should attempt to learn how to prioritize healing and reviving based on injury and rank. It would be best if you were prioritizing command, sec, then medical over everyone else when reviving; however, these are more so soft guidelines, and the state in which a patient is will heavily affect this. For example, if you have a research director roll in and they are missing all of their organs with 600 brute damage while you have a bartender has 150 burn damage, it would be better to prioritize the bartender as the time to heal is low. However, if you have a doctor on hand, you would order them to fix the bartender while you work on the research director. There are over a million different scenarios that play out, and it will take time to get used to, and it will be hard at first, but as long as you stay calm and use your brain, you should be fine. Remember to utilize your doctors and give them orders, helping them stay organized and focused in an emergency. If they are experienced, you should be able to trust them to work by themselves, however, don't feel scared to try to move them around. | When you are CMO, you should attempt to learn how to prioritize healing and reviving based on injury and rank. It would be best if you were prioritizing command, sec, then medical over everyone else when reviving; however, these are more so soft guidelines, and the state in which a patient is will heavily affect this. For example, if you have a research director roll in and they are missing all of their organs with 600 brute damage while you have a bartender has 150 burn damage, it would be better to prioritize the bartender as the time to heal is low. However, if you have a doctor on hand, you would order them to fix the bartender while you work on the research director. There are over a million different scenarios that play out, and it will take time to get used to, and it will be hard at first, but as long as you stay calm and use your brain, you should be fine. Remember to utilize your doctors and give them orders, helping them stay organized and focused in an emergency. If they are experienced, you should be able to trust them to work by themselves, however, don't feel scared to try to move them around. | ||
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Sleepers are nifty little machines that, when used, will passively heal brute and burn damage and, when upgraded, can also heal organs and toxin damage. It's best that you don't rely on the sleeper due to its slow nature and instead use it as a backup tool for when you are flooded with more patients than you can handle. Although, the organ healing function of the sleeper can be beneficial if you don't have the time to fully replace someone's damaged organs if they're moderately damaged. | Sleepers are nifty little machines that, when used, will passively heal brute and burn damage and, when upgraded, can also heal organs and toxin damage. It's best that you don't rely on the sleeper due to its slow nature and instead use it as a backup tool for when you are flooded with more patients than you can handle. Although, the organ healing function of the sleeper can be beneficial if you don't have the time to fully replace someone's damaged organs if they're moderately damaged. | ||
===Cryo=== | ===Cryo=== | ||
'''Advantages''' - Fast, heals wounds and clone damage, doesn't consume manpower, cools people down quickly. | '''Advantages''' - Fast, heals burn wounds and clone damage, doesn't consume manpower, cools people down quickly. | ||
'''Disadvantages''' - People will be asleep when they come out, and cryoxadone causes dizziness. | '''Disadvantages''' - People will be asleep when they come out, and cryoxadone causes dizziness, will not heal most wounds. | ||
Arguably a better sleeper, the cryo tube can be used to heal brute, burn, suffocation, toxin, and clone damage at quick speeds, as well as remedy all forms of wounds. However, a slight downside is that patients will remain asleep for a bit, and [[cryoxadone]], the chemical that cryo uses, causes dizziness, which may cause annoyance on the patients' part. It's best to use cryo to keep patients out of critical condition while you focus on someone else (don't forget about them!) or toss someone in there post-revival, as it is the best way to heal suffocation damage. | Arguably a better sleeper, the cryo tube can be used to heal brute, burn, suffocation, toxin, and clone damage at quick speeds, as well as remedy all forms of wounds. However, a slight downside is that patients will remain asleep for a bit, and [[cryoxadone]], the chemical that cryo uses, causes dizziness, which may cause annoyance on the patients' part. It's best to use cryo to keep patients out of critical condition while you focus on someone else (don't forget about them!) or toss someone in there post-revival, as it is the best way to heal suffocation damage. |