Revolution: Difference between revisions

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170 bytes added ,  21:06, 12 July 2023
Rev timer mention
(rev page tweaks, mentions flash implant)
(Rev timer mention)
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An important mechanic of note for this '''game mode''' is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to non-lethally remove a target.
An important mechanic of note for this '''game mode''' is that Heads of Staff '''as well as Head Revolutionaries''' are considered to be exiled if they leave the z-level of the station or enter a locker. This means that if either team of Heads hides in lockers, takes the Mining transport shuttle to [[Lavaland]] (willingly or unwillingly), or is thrown far enough out into space, they will be listed as having abandoned the station. This can lead to Revolution rounds ending pre-maturely, but this can also allow one side to non-lethally remove a target.


The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.
The [[Emergency_Shuttle|Emergency Shuttle]] can be called but will never arrive during this game mode. The round will not end until either side has won by eliminating the leadership of the other side.
 
 
However, be aware, if one hour passes, or all of the heads are dead, a Central Command announcement will play indicating that there are revolutionaries on the station.
===Head Revolutionaries [[File:Hudrevhead.png]]===
===Head Revolutionaries [[File:Hudrevhead.png]]===
The Syndicate wishes to take the state-of-the-art research vessel, Space Station 13, for themselves. However before you can do so, they must sway the crew to their side and overthrow the NT loyalists. This is where you come in.
The Syndicate wishes to take the state-of-the-art research vessel, Space Station 13, for themselves. However before you can do so, they must sway the crew to their side and overthrow the NT loyalists. This is where you come in.
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* You and your fellow revolutionaries can speak French (use '',v'' before your text to speak it). Useful for making plans without anyone understanding.
* You and your fellow revolutionaries can speak French (use '',v'' before your text to speak it). Useful for making plans without anyone understanding.
* The mime can understand French by default, so convert them early or be careful discussing ideas around them.
* The mime can understand French by default, so convert them early or be careful discussing ideas around them.
* Steel bats are robust, they do heavy wound damage. Target someone's legs if you wish to ensure that your victim is slowed down until they receive proper medical care.  
* Steel bats are robust, they do heavy wound damage. Target someone's legs if you wish to ensure that your victim is slowed down until they receive proper medical care.
[[Category:Guides]]
[[Category:Guides]]
[[Category:Game Modes]]
[[Category:Game Modes]]
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