Guide to Chemistry: Difference between revisions

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711 bytes added ,  02:28, 28 June 2023
Expands on how Probital's works by giving a more precise descriptor regarding how it tires the user and expands on what happens during the overdose.
(→‎Components: sugar od)
(Expands on how Probital's works by giving a more precise descriptor regarding how it tires the user and expands on what happens during the overdose.)
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*Sugar
*Sugar
*Welding Fuel
*Welding Fuel
*Sulfuric Acid
* Sulfuric Acid
'''Upgraded (tier 3 matter manipulator)''':
'''Upgraded (tier 3 matter manipulator)''':
*Acetone
*Acetone
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==Components==
==Components==
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
!scope="col" style="width:150px; background-color:#FFDD66;"|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
!scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;"|Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Acetone}}Acetone
! style="background-color:#FFEE88;" |{{anchor|Acetone}}Acetone
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Oxygen
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Oxygen
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].
|Ingredient in [[#Cryoxadone|Cryoxadone]], [[#Atropine|Atropine]], [[#Mutadone|Mutadone]], [[#Epinephrine|Epinephrine]], [[#Smart Foaming Agent|Smart Foaming Agent]], [[#Sulfonal|Sulfonal]], [[#Modafinil|Modafinil]] and [[#Neurine|Neurine]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#404030|32px}}
|{{User:Helpful Herbert/ChemBottle|#404030|32px}}
! style="background-color:#FFEE88;"|{{anchor|Ammonia}}Ammonia
! style="background-color:#FFEE88;" |{{anchor|Ammonia}}Ammonia
|3 parts Hydrogen<br>1 part Nitrogen
|3 parts Hydrogen<br>1 part Nitrogen
|An effective fertilizer. Adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as [[#Diethylamine|Diethylamine]]. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. Heals [[Podpeople]] for 0.5 brute and 0.5 burn damage / tick.<br>'''Result:''' 3 units instead of 4.
|An effective fertilizer. Adds 1u of nutrient, heals plants and increases yield, though it isn't as powerful as [[#Diethylamine|Diethylamine]]. Ingredient in [[#Diethylamine|Diethylamine]], [[#Silver Sulfadiazine|Silver Sulfadiazine]], [[#Salbutamol|Salbutamol]], [[#Pentetic Acid|Pentetic Acid]], [[#Crank|Crank]], [[#Modafinil|Modafinil]], [[#Nitrous Oxide|Nitrous Oxide]], [[#Space Cleaner|Space Cleaner]], [[#Cyanide|Cyanide]], [[#Itching Powder|Itching Powder]] and [[#Weed Killer|Weed Killer]]. Heals [[Podpeople]] for 0.5 brute and 0.5 burn damage / tick.<br>'''Result:''' 3 units instead of 4.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
!style="background-color:#FFEE88;"|{{anchor|Ash}}Ash
! style="background-color:#FFEE88;" |{{anchor|Ash}}Ash
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>Temperature 480K
|Ingredient in [[#Lye|Lye]], [[#Charcoal|Charcoal]] and [[#Plastic_Sheets|Plastic Sheets]]. Can also be acquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
|Ingredient in [[#Lye|Lye]], [[#Charcoal|Charcoal]] and [[#Plastic_Sheets|Plastic Sheets]]. Can also be acquired by lighting a piece of paper on fire and scooping up the resulting ashes with a beaker. Adds 0.25 health, 0.5 nutrient and kills weeds.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#604030|32px}}
|{{User:Helpful Herbert/ChemBottle|#604030|32px}}
!style="background-color:#FFEE88;"|{{anchor|Diethylamine}}Diethylamine
! style="background-color:#FFEE88;" |{{anchor|Diethylamine}}Diethylamine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Ethanol
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than [[#Ammonia|Ammonia]], heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
|A very potent fertilizer. When used on a growing plant, it adds 2u of nutrient, increases yield more than [[#Ammonia|Ammonia]], heals the plant AND kills pests. Also ingredient in [[#Atropine|Atropine]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Epinephrine|Epinephrine]], [[#Modafinil|Modafinil]], [[#Meth Explosion|Meth Explosion]] and [[#Lipolicide|Lipolicide]]. Heals [[Podpeople]] for 0.5 brute, 0.5 burn, 2 toxin and 2 oxygen damage / tick unless overdosed (20u).
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFF44F|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFF44F|32px}}
!style="background-color:#FFEE88;"|{{anchor|Lemoline}}Lemoline
! style="background-color:#FFEE88;" |{{anchor|Lemoline}}Lemoline
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
|[[Supply_crates#Lemoline|Lemoline Cargo Crate]]
'''''or'''''<br>
'''''or'''''<br>
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;"|{{anchor|Lye}}Lye
! style="background-color:#FFEE88;" |{{anchor|Lye}}Lye
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|Ingredient in [[#Soap|Soap]].
|Ingredient in [[#Soap|Soap]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFD6|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFD6|32px}}
! style="background-color:#FFEE88;"|Lye (Alternate Recipe)
! style="background-color:#FFEE88;" |Lye (Alternate Recipe)
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon
|1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part Water<br>1 part Carbon
|Ingredient in [[#Soap|Soap]].<br>'''Result:''' 2 units instead of 3.
|Ingredient in [[#Soap|Soap]].<br>'''Result:''' 2 units instead of 3.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Oil}}Oil
! style="background-color:#FFEE88;" |{{anchor|Oil}}Oil
|1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Hydrogen
|1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Hydrogen  
|Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs.
| Burns in a small smoky fire. Can be heated into {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}. Also ingredient in [[#Phenol|Phenol]], [[#Acetone|Acetone]], [[#Perfluorodecalin|Perfluorodecalin]], [[#Ephedrine|Ephedrine]], [[#Diphenhydramine|Diphenhydramine]], [[#Miner's Salve|Miner's Salve]], [[#Haloperidol|Haloperidol]], [[#Napalm|Napalm]], [[#Plastic Sheets|Plastic Sheets]], [[#Spray Tan|Spray Tan]] and [[#Cyanide|Cyanide]]. Can be scooped up from destroyed cyborgs.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;"|{{anchor|Phenol}}Phenol
! style="background-color:#FFEE88;" |{{anchor|Phenol}}Phenol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Chlorine<br>1 part Water
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|Ingredient in [[#Salicyclic Acid|Salicyclic Acid]], [[#Oxandrolone|Oxandrolone]], [[#Atropine|Atropine]], [[#Epinephrine|Epinephrine]], [[#Corazone|Corazone]] and [[#Modafinil|Modafinil]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
!style="background-color:#FFEE88;"|{{anchor|Saltpetre}}Saltpetre
! style="background-color:#FFEE88;" |{{anchor|Saltpetre}}Saltpetre
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen
|3 parts Oxygen<br>1 part Potassium<br>1 part Nitrogen  
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Heals [[Podpeople]] for 0.5 toxin and 1.5 burn damage / tick.<br>'''Result:''' 3 units instead of 5.  
|Works as a fertilizer. Heals your plant, increases potency and decreases production time. Doesn't add nutrient. Ingredient in [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]]. Heals [[Podpeople]] for 0.5 toxin and 1.5 burn damage / tick.<br>'''Result:''' 3 units instead of 5.
|-
|-
|
|
!style="background-color:#FFEE88;"|{{anchor|Stable Plasma}}Stable Plasma
! style="background-color:#FFEE88;" |{{anchor|Stable Plasma}}Stable Plasma
|3 parts Plasma<br>3 parts Hydrogen
|3 parts Plasma<br>3 parts Hydrogen
|Ingredient in [[#Cryoxadone|Cryoxadone]] and [[#Nanolytic Agent|Nanolytic Agent]].
|Ingredient in [[#Cryoxadone|Cryoxadone]] and [[#Nanolytic Agent|Nanolytic Agent]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
!style="background-color:#FFEE88;"|{{anchor|Sugar}}Sugar
! style="background-color:#FFEE88;" |{{anchor|Sugar}}Sugar
|1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}
|1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}
|Ingredient in [[#Mannitol|Mannitol]], [[#Saline-Glucose Solution|Saline-Glucose Solution]] and [[#Ephedrine|Ephedrine]]. Will cause hypoglycemic shock if over 100u is present within a body.
|Ingredient in [[#Mannitol|Mannitol]], [[#Saline-Glucose Solution|Saline-Glucose Solution]] and [[#Ephedrine|Ephedrine]]. Will cause hypoglycemic shock if over 100u is present within a body.
|-
|-
|
|
!style="background-color:#FFEE88;"|{{anchor|Welding Fuel}}Welding Fuel
! style="background-color:#FFEE88;" |{{anchor|Welding Fuel}}Welding Fuel
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 180K
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 180K
|Ingredient in [[#Pentetic Acid|Pentetic Acid]].
|Ingredient in [[#Pentetic Acid|Pentetic Acid]].
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" | Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}}
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! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Nitrogen<br>1 part Silicon<br>1 part Potassium<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Toxin
|Toxin  
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead.
|0.4u / tick
|0.4u / tick
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! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine
|1 part Carbon <br>1 part Oxygen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Carbon <br>1 part Oxygen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Brute
|Brute  
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead.
|0.4u / tick
|0.4u / tick
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|1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Carbon<br>1 part Iron<br>Temperature 700K
|Brute, burn
|Brute, burn
|It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when [[#Epinephrine|Epinephrine]] and/or [[#Perfluorodecalin|Perfluorodecalin]] is present in the body. '''See''' [[BurnMix]] for more details.
| It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Result:''' 2 units instead of 3.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when [[#Epinephrine|Epinephrine]] and/or [[#Perfluorodecalin|Perfluorodecalin]] is present in the body. '''See''' [[BurnMix]] for more details.
|0.4u / tick
|0.4u / tick
|15u
|15u
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix
|10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
| 10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K
|Toxin
|Toxin  
|Heals toxin damage and removes toxins in the bloodstream via vomit.<br>'''Result:''' 10 units instead of 11.
|Heals toxin damage and removes toxins in the bloodstream via vomit.<br>'''Result:''' 10 units instead of 11.
|0.4u / tick
|0.4u / tick
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! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K
|Toxin
|Toxin  
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick.
|0.2u / tick
|0.2u / tick
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! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst)
|Clone
|Clone  
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep.  
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|0.75u / tick (At 0 kelvin, increases alongside body-temperature)
|N/A
|N/A
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|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma
|All types
|All types
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.<br>Will occasionally knock down or force you to drop items while it is healing damage.
| Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments.<br>Will occasionally knock down or force you to drop items while it is healing damage.
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|0.5u / tick (At 0 kelvin, increases alongside body-temperature)
|100u
|100u
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! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}}
|Burn
|Burn  
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead.
|0.4u / tick
|0.4u / tick
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! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine
|Burn
|Burn  
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system.
|0.2u / tick
|0.2u / tick
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! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital
! style="background-color:#FFEE88;" |{{anchor|Libital}}Libital
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen
|3 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Oxygen <br>1 part Nitrogen
|Brute
| Brute
|A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|A very basic brute damage medicine which heals 3 brute damage per tick while in the bloodstream. Deals 0.3 damage to the liver every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage.
|0.2u / tick
|0.2u / tick
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! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol
|1 part Hydrogen<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|1 part Hydrogen<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Brain
|Brain  
|Heals 2 brain damage per tick. Often used in cryogenics alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas.
|Heals 2 brain damage per tick. Often used in cryogenics alongside [[#Cryoxadone|Cryoxadone]]. Does not heal traumas.
|0.4u / tick
|0.4u / tick
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|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen  
|Minor brain traumas
|Minor brain traumas
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick.
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! style="background-color:#FFEE88;" |{{anchor|Probital}}Probital
! style="background-color:#FFEE88;" |{{anchor|Probital}}Probital
|1 part Copper<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Phosphorus
|1 part Copper<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Phosphorus
|Brute
|Brute  
|Heals 2.25 brute damage per tick. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating. Will tire the user.<br>'''Overdose-Effect:''' User falls asleep.
|Heals 2.25 brute damage per tick. Deals stamina damage between 2 and 3.5 per tick based on how much stamina damage you already have; low stamina loss means more damage and high stamina loss means less damage. Produces [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]] if ingested, which in turn causes additional healing from eating.<br>'''Overdose-Effect:''' Deals an additional 3 stamina damage per tick. At high stamina loss, drowsiness (80) and sleepiness (100) will occur. 100 stamina is restored if sleepiness was caused by the overdose.
|0.2u / tick
|0.2u / tick
|20u
|20u
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|Inverse [[#Cryoxadone|Cryoxadone]] which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br>'''Result:''' 2 units instead of 3.
|Inverse [[#Cryoxadone|Cryoxadone]] which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage.<br>'''Result:''' 2 units instead of 3.
|0.4u / tick
|0.4u / tick
|N/A
|N/A  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}}
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|An improved variation of [[#Tricordrazine|Tricordrazine]] that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|An improved variation of [[#Tricordrazine|Tricordrazine]] that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]].
|0.4u / tick
|0.4u / tick
|N/A
|N/A  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Brute, burn
| Brute, burn
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick.
|0.2u / tick
|0.2u / tick
|60u
| 60u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine  
|Burn
|Burn
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage.
|0.4u / tick
|0.4u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF9696|32px}}
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|Brute, burn
|Brute, burn
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob.
|0.4u / tick
|0.4u / tick  
|N/A
|N/A
|-
|-
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|Toxin
|Toxin
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick.<br>Metabolizes into [[#Musiver|Musiver]] (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
|Heals 1.5 * [the amount of the reagent transferred] toxin per tick. The amount of reagent transferred must be above 0.6 and is capped at 2. On top of this 1 toxin per tick is healed. The liver is damaged 0.8 per tick.<br>Metabolizes into [[#Musiver|Musiver]] (the reaction will be slower if the liver is damaged). Intended to be used injected via IV and diluted with other chemicals.
|0.3u / tick
|0.3u / tick  
|6u
|6u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
!style="background-color:#FFEE88;"|{{anchor|Tirimol}}Tirimol
! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol
|3 parts Nitrogen<br>2 parts {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} (catalyst)
|3 parts Nitrogen<br>2 parts {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}} (catalyst)
|Suffocation
|Suffocation
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|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine
|1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
| 1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}
|Brute/Burn/Toxin
|Brute/Burn/Toxin
|Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
| Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick.
|0.4u / tick
|0.4u / tick
|30u
|30u
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===Superior Healing Medicines===
===Superior Healing Medicines===
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
These healing drugs are harder to make than the core healing medicines, however they often heal faster.
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
!scope="col" style="width:150px; background-color:#FFDD66;"|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
!scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;"|Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
!scope="col" style="background-color:#FFDD66;"|Treatment for
! scope="col" style="background-color:#FFDD66;" |Treatment for
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
!scope="col" style="background-color:#FFDD66;"|Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
!style="background-color:#FFEE88;"|{{anchor|Atropine}}Atropine
! style="background-color:#FFEE88;" |{{anchor|Atropine}}Atropine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Ethanol<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute, burn and suffocation
|Brute, burn and suffocation
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
|{{User:Helpful Herbert/ChemBottle|#19C832|32px}}
!style="background-color:#FFEE88;"|{{anchor|Calomel}}Calomel
! style="background-color:#FFEE88;" |{{anchor|Calomel}}Calomel
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|1 part Mercury<br>1 part Chlorine<br>Temperature 374K
|Purge
|Purge  
|Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.
| Purges the body of all chemicals by 2.5u / tick. If your health is above 20, 2.5 toxin damage / tick is dealt.  
|0.2u / tick
|0.2u / tick  
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Earthsblood}}Earthsblood
! style="background-color:#FFEE88;" |{{anchor|Earthsblood}}Earthsblood
|Grind Ambrosia Gaia
|Grind Ambrosia Gaia
|All damage types
|All damage types
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
|{{User:Helpful Herbert/ChemBottle|#A98307|32px}}
!style="background-color:#FFEE88;"|{{anchor|Honey}}Honey
! style="background-color:#FFEE88;" |{{anchor|Honey}}Honey
|[[Beekeeping]]
|[[Beekeeping]]
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#5096C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Mutadone}}Mutadone
! style="background-color:#FFEE88;" |{{anchor|Mutadone}}Mutadone
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Bromine
|Genetic
|Genetic
|Instantly removes your genetic mutations, unless the mutation has a [[Guide_to_Genetics#Chromosome_21|reinforcement chromosome]] applied.
|Instantly removes your genetic mutations, unless the mutation has a [[Guide_to_Genetics#Chromosome_21|reinforcement chromosome]] applied.  
|0.4u / tick
|0.4u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
|{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Omnizine}}Omnizine
! style="background-color:#FFEE88;" |{{anchor|Omnizine}}Omnizine
|Grind Ambrosia Deus<br>'''''or'''''<br>Grind Lifeweed<br>'''''or'''''<br>Grind lollipops<br>'''''or'''''<br>Warm and grind Donk Pockets
|Grind Ambrosia Deus<br>'''''or'''''<br>Grind Lifeweed<br>'''''or'''''<br>Grind lollipops<br>'''''or'''''<br>Warm and grind Donk Pockets
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|Heals 0.5 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.1u / tick
| 0.1u / tick  
|30u
| 30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
!style="background-color:#FFEE88;"|{{anchor|Oxandrolone}}Oxandrolone
! style="background-color:#FFEE88;" |{{anchor|Oxandrolone}}Oxandrolone
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|3 parts Carbon<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Hydrogen<br>1 part Oxygen
|Burn
|Burn
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#E6FFF0|32px}}
!style="background-color:#FFEE88;"|{{anchor|Pentetic Acid}}Pentetic Acid
! style="background-color:#FFEE88;" |{{anchor|Pentetic Acid}}Pentetic Acid  
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Sodium<br>1 part Chlorine
|1 part {{Tooltip|[[#Cyanide|Cyanide]]|{{RecursiveChem/Cyanide}}}}<br>1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>1 part Sodium<br>1 part Chlorine
|Radiation, toxin
|Radiation, toxin
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF6464|32px}}
!style="background-color:#FFEE88;"|{{anchor|Perfluorodecalin}}Perfluorodecalin
! style="background-color:#FFEE88;" |{{anchor|Perfluorodecalin}}Perfluorodecalin
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
| 1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Fluorine<br>1 part Hydrogen<br>Temperature 370K
|Suffocation
|Suffocation
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u / tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.
|Heals 2.5 oxygen damage / tick and deals 25% of it as toxin damage.<br>'''Overdose-Effect:''' Increased metabolism rate of 1.1u / tick. Deals the full 1 toxin damage / tick even when there is no oxygen damage to heal.  
|0.1u / tick
|0.1u / tick
|35u
|35u  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F7FFA5|32px}}
!style="background-color:#FFEE88;"|{{anchor|Rhigoxane}}Rhigoxane
! style="background-color:#FFEE88;" |{{anchor|Rhigoxane}}Rhigoxane
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|3 parts {{Tooltip|[[#Cryostylane|Cryostylane]]|{{RecursiveChem/Cryostylane}}}}<br>1 part Bromine <br>1 part {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}} <br>Temperature 47K
|Burn
|Burn
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FFFF|32px}}
!style="background-color:#FFEE88;"|{{anchor|Salbutamol}}Salbutamol
! style="background-color:#FFEE88;" |{{anchor|Salbutamol}}Salbutamol
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|1 part {{Tooltip|[[#Salicyclic Acid|Salicyclic Acid]]|{{RecursiveChem/Salicyclic Acid}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Aluminium<br>1 part Bromine<br>1 part Lithium
|Suffocation
|Suffocation
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2D2D2|32px}}
!style="background-color:#FFEE88;"|{{anchor|Salicyclic Acid}}Salicyclic Acid
! style="background-color:#FFEE88;" |{{anchor|Salicyclic Acid}}Salicyclic Acid
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Sodium<br>1 part Carbon<br>1 part Oxygen<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Brute
|Brute
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! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" style="background-color:#FFDD66;" |Treatment for
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate  
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#00B4C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Antihol}}Antihol
! style="background-color:#FFEE88;" |{{anchor|Antihol}}Antihol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Copper<br>1 part Ethanol
|Alcohol
|Alcohol
|Helps remove alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|Helps remove alcohol from someone's body, as well as eliminating drunkenness, drowsiness, slurring, dizziness and confusion. Heals 0.2 toxin per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A  
|N/A
|N/A
|-
|-
|[[File:Bone-gel.png]]
|[[File:Bone-gel.png]]
!style="background-color:#FFEE88;"|{{anchor|Bone Gel}}Bone Gel
! style="background-color:#FFEE88;" |{{anchor|Bone Gel}}Bone Gel
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|10 parts Milk<br>10 parts Carbon<br>Temperature 630K
|Bones
|Bones
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|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
!style="background-color:#FFEE88;"|{{anchor|Corazone}}Corazone
! style="background-color:#FFEE88;" |{{anchor|Corazone}}Corazone
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium
|2 parts {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Lithium  
|Heart attack
|Heart attack
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.<br>'''Overdose-Effect:''' Causes heart, liver and brain damage.
|Prevents cardiac arrest, fully protects from heart attack damage as well as liver failure.<br>'''Overdose-Effect:''' Causes heart, liver and brain damage.
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|-
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FFE6|32px}}
!style="background-color:#FFEE88;"|{{anchor|Diphenhydramine}}Diphenhydramine
! style="background-color:#FFEE88;" |{{anchor|Diphenhydramine}}Diphenhydramine  
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Bromine<br>1 part Carbon<br>1 part Ethanol
|[[#Histamine|Histamine]] overdose
|[[#Histamine|Histamine]] overdose
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
|{{User:Helpful Herbert/ChemBottle|#CAFF43|32px}}
!style="background-color:#FFEE88;"|{{anchor|Energized Jelly}}Energized Jelly
! style="background-color:#FFEE88;" |{{anchor|Energized Jelly}}Energized Jelly  
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part {{Tooltip|[[#Slime Jelly|Slime Jelly]]|{{RecursiveChem/Slime Jelly}}}}
|Stun
|Stun
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|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
!style="background-color:#FFEE88;"|{{anchor|Ephedrine}}Ephedrine
! style="background-color:#FFEE88;" |{{anchor|Ephedrine}}Ephedrine
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Hydrogen<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Stun
|Stun
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|-
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#D2FFFA|32px}}
!style="background-color:#FFEE88;"|{{anchor|Epinephrine}}Epinephrine
! style="background-color:#FFEE88;" |{{anchor|Epinephrine}}Epinephrine
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Chlorine<br>1 part Hydrogen<br>1 part Oxygen
|Stun, brute, burn, suffocation and toxin
|Stun, brute, burn, suffocation and toxin
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|0.1u / tick
|0.1u / tick
|30u
|30u
|N/A
|N/A  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
|{{User:Helpful Herbert/ChemBottle|#B4004B|32px}}
!style="background-color:#FFEE88;"|{{anchor|Formaldehyde}}Formaldehyde
! style="background-color:#FFEE88;" |{{anchor|Formaldehyde}}Formaldehyde
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420K
|Organs
|Organs
|Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
| Delays organ decay when applied to a dead body. Causes 1 toxin damage per tick. Has a 5% chance to turn into 5 to 15 units of [[#Histamine|Histamine]].
|0.2u / tick
|0.2u / tick
|N/A
| N/A
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
|{{User:Helpful Herbert/ChemBottle|#43bf1d|32px}}
!style="background-color:#FFEE88;"|{{anchor|Grub_Juice}}Grub Juice
! style="background-color:#FFEE88;" |{{anchor|Grub_Juice}}Grub Juice
|Grind Gold Grub Guts
|Grind Gold Grub Guts
|Brute and burn
|Brute and burn
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.
|A potent medicinal product that can have dangerous side effects if used too much. Causes liver damage when used.<br>'''Overdose-Effect:''' Causes severe brute, burn and toxin damage.  
|0.4u / tick
|0.4u / tick
|20u
|20u
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|-
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
|{{User:Helpful Herbert/ChemBottle|#27870a|32px}}
!style="background-color:#FFEE88;"|{{anchor|Haloperidol}}Haloperidol
! style="background-color:#FFEE88;" |{{anchor|Haloperidol}}Haloperidol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Potassium Iodide|Potassium Iodide]]|{{RecursiveChem/Potassium Iodide}}}}<br>1 part Aluminium<br>1 part Chlorine<br>1 part Fluorine
|Anti-drug and light sedative
|Anti-drug and light sedative
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#6600FF|32px}}
!style="background-color:#FFEE88;"|{{anchor|Inacusiate}}Inacusiate
! style="background-color:#FFEE88;" |{{anchor|Inacusiate}}Inacusiate
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Water
|Ear
|Ear
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|-
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFF0|32px}}
!style="background-color:#FFEE88;"|{{anchor|Insulin}}Insulin
! style="background-color:#FFEE88;" |{{anchor|Insulin}}Insulin
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|1 part {{Tooltip|[[#Saline-Glucose Solution|Saline-Glucose Solution]]|{{RecursiveChem/Saline-Glucose Solution}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}}<br>'''''or'''''<br>NanoMed Plus
|Sugar dependency
|Sugar dependency
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Leporazine}}Leporazine
! style="background-color:#FFEE88;" |{{anchor|Leporazine}}Leporazine
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)
|1 part Copper<br>1 part Silicon<br>5 units Plasma (catalyst)  
|Body temperature
|Body temperature
|This keeps a patient's body temperature stable. Not viable for unprotected EVA.
|This keeps a patient's body temperature stable. Not viable for unprotected EVA.
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|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Life}}Life
! style="background-color:#FFEE88;" |{{anchor|Life}}Life
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part Blood<br>Temperature 374K
|Life
|Life
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|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style="background-color:#FFEE88;"|Life (Friendly)
! style="background-color:#FFEE88;" |Life (Friendly)
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>Temperature 374K
|1 part {{Tooltip|[[#Strange Reagent|Strange Reagent]]|{{RecursiveChem/Strange Reagent}}}}<br>1 part {{Tooltip|[[#Synthflesh|Synthflesh]]|{{RecursiveChem/Synthflesh}}}}<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>Temperature 374K
|Life
|Life
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|-
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
|{{User:Helpful Herbert/ChemBottle|#727272|32px}}
!style="background-color:#FFEE88;"|{{anchor|Liquid Solder}}Liquid Solder
! style="background-color:#FFEE88;" |{{anchor|Liquid Solder}}Liquid Solder
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|1 part Ethanol<br>1 part Copper<br>1 part Silver<br>Temperature 370K
|Brain damage on [[IPC]]
|Brain damage on [[IPC]]
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|Heal 3 brain damage per tick and has a chance to heal mild and special brain traumas each tick.<br> Only works on [[IPC]].
|0.4 / tick
|0.4 / tick  
|N/A
|N/A
|N/A
|N/A
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|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|1 Part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Iron<br>1 Part Water
|Brute, burn and surgery
|Brute, burn and surgery
|Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
| Heals 0.25 brute and 0.25 burn damage / tick, but prevents you from telling how injured you are. Causes stomach cramps if not applied via touch/patch. Increases surgery chance by 10%.
|0.16u / tick
|0.16u / tick  
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
|{{User:Helpful Herbert/ChemBottle|#6D6374|32px}}
!style="background-color:#FFEE88;"|{{anchor|Miner's Salve}}Miner's Salve (Alternate Recipe)
! style="background-color:#FFEE88;" |{{anchor|Miner's Salve}}Miner's Salve (Alternate Recipe)
|5 parts Plasma<br>5 parts Iron<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|5 parts Plasma<br>5 parts Iron<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|Brute, burn and surgery
|Brute, burn and surgery
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|-
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
|{{User:Helpful Herbert/ChemBottle|#BEF7D8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Modafinil}}Modafinil
! style="background-color:#FFEE88;" |{{anchor|Modafinil}}Modafinil
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst)
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 unit Bromine (catalyst)
|Stun
|Stun
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|Slowly-metabolizing compound. Heals dizziness, drowsiness, sleep and heats you up if frozen, similarly to [[Guide_to_drinks#Cafe_Latte|Cafe Latte]]. Reduces stun times slightly.<br>No chance for addiction but very finicky OD.<br>'''Overdose-Effect:''' If overdosed causes jitteriness, stuttering, rapid oxygen damage and eventually puts you to a lethal sleep.
|0.02-0.08u / tick
|0.02-0.08u / tick  
|Random, initially 20 but goes up or down 0.1 each tick.
|Random, initially 20 but goes up or down 0.1 each tick.
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
|{{User:Helpful Herbert/ChemBottle|#A9FBFB|32px}}
!style="background-color:#FFEE88;"|{{anchor|Morphine}}Morphine
! style="background-color:#FFEE88;" |{{anchor|Morphine}}Morphine
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|2 parts Carbon<br>2 parts Hydrogen<br>1 part Ethanol<br>1 part Oxygen<br>Temperature 480K
|Slowdown, brute, burn, suffocation, surgery
|Slowdown, brute, burn, suffocation, surgery
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|Will allow you to run at full speed, even when hurt or in a hardsuit, but you'll fall asleep if it's in your system for 24 ticks. Will give a mood buff while in your system. If you are sleeping, or in critical condition, it will heal 1 brute, burn and suffocation damage per tick. Can be ordered from [[Supply_crates#Medical_Supplies_Crate|Cargo]], be grown at [[Guide_to_hydroponics#Reishi|Botany]] or be found in a NanoMed Plus.<br>'''Result:''' 2 units instead of 6.<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted it will cause jitteriness, dizziness and force the victim to drop items in their hands. If addicted it will also eventually deal 0/1/2/3 toxin damage.
|0.2u / tick
| 0.2u / tick
|30u
|30u
|25u
|25u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
!style="background-color:#FFEE88;"|{{anchor|Oculine}}Oculine
! style="background-color:#FFEE88;" |{{anchor|Oculine}}Oculine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Carbon<br>1 part Hydrogen
|Eye
|Eye
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|-
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
|{{User:Helpful Herbert/ChemBottle|#BBD4D9|32px}}
!style="background-color:#FFEE88;"|{{anchor|Peptides}}Peptides
! style="background-color:#FFEE88;" |{{anchor|Peptides}}Peptides
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|1 Nutriment <br>1 [[#Mitogen_Metabolism_Factor|Mitogen Metabolism Factor]]
|Brute and burn
|Brute and burn
|Has a 50% chance to heal 3 brute and 1 burn per tick.
| Has a 50% chance to heal 3 brute and 1 burn per tick.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
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|-
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#9423FF|32px}}
!style="background-color:#FFEE88;"|{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
! style="background-color:#FFEE88;" |{{anchor|Polypyrylium_Oligomers}}Polypyrylium Oligomers
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Grow [[Guide_to_plants#Spaceman.27s_Trumpet|Spaceman's Trumpet]]
|Lungs and brute
|Lungs and brute  
|Heals 0.25 lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 lung damage per tick.
|Heals 0.25 lung damage per tick and 0.35 brute per tick. Stains hair when touched.<br>'''Overdose-Effect:''' Causes 0.5 lung damage per tick.
|0.1u / tick
|0.1u / tick
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|-
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
|{{User:Helpful Herbert/ChemBottle|#14FF3C|32px}}
!style="background-color:#FFEE88;"|{{anchor|Potassium Iodide}}Potassium Iodide
! style="background-color:#FFEE88;" |{{anchor|Potassium Iodide}}Potassium Iodide
|1 part Potassium<br>1 part Iodine
|1 part Potassium<br>1 part Iodine
|Radiation
|Radiation
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|0.8u / tick
|0.8u / tick
|N/A
|N/A
|N/A
|N/A  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
|{{User:Helpful Herbert/ChemBottle|#F5F5F5|32px}}
!style="background-color:#FFEE88;"|{{anchor|Psicodine}}Psicodine
! style="background-color:#FFEE88;" |{{anchor|Psicodine}}Psicodine
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|2 parts {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part {{Tooltip|[[#Impedrezene|Impedrezene]]|{{RecursiveChem/Impedrezene}}}}<br>2 parts Water
|Phobias and [[Mood|mood]]
|Phobias and [[Mood|mood]]
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|0.1u / tick
|0.1u / tick
|30u
|30u
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
!style="background-color:#FFEE88;"|{{anchor|Rezadone}}Rezadone
! style="background-color:#FFEE88;" |{{anchor|Rezadone}}Rezadone
|1 part {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
| 1 part {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}<br>1 part Copper
|Clone
|Clone
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|Heals clone, brute and burn damage over time. If overdosed deals toxin damage. Very good for treating genetic damage.<br>'''Overdose-Effect:''' Deals 1 toxin damage / tick, causes dizziness and jittering.
|0.4u / tick
| 0.4u / tick  
|30u
|30u
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
!style="background-color:#FFEE88;"|{{anchor|Seiver}}Seiver
! style="background-color:#FFEE88;" |{{anchor|Seiver}}Seiver
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium  
|1 part Nitrogen<br>1 part Potassium<br>1 part Aluminium  
|Radiation/Toxin
| Radiation/Toxin
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|Heals radiation or toxin depending on the temperature of the chemical when it's in the body. Heals 1 toxin damage for every 175 degrees past 125 degrees the chemical is heated to (stops at 5 per tick).<br>Heals 1 rad every 6 kelvin under 273 degrees. If cooled below a random temperature ranging from 223.15 to 123.15 degrees, 10% of the radiation is healed as well. If cooled below a random temperature ranging from 22.315 to 12.315 degrees, an additional 15% of radiation damage is healed. <br> 1 point of heart damage is dealt for every 5 points of toxin damage healed. 1 point of heart damage is dealt for every 25 points of rad damage healed.
|0.2u / tick
|0.2u / tick
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|-
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFD0|32px}}
!style="background-color:#FFEE88;"|{{anchor|Silibinin}}Silibinin
! style="background-color:#FFEE88;" |{{anchor|Silibinin}}Silibinin  
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Grow [[Guide_to_plants#Galaxy_thistle|Galaxy Thistle]]
|Liver
|Liver
|Heals 3 liver damage per tick.
|Heals 3 liver damage per tick.  
|0.6u / tick
|0.6u / tick
|N/A
|N/A
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Spaceacillin}}Spaceacillin
! style="background-color:#FFEE88;" |{{anchor|Spaceacillin}}Spaceacillin
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Cryptobiolin|Cryptobiolin]]|{{RecursiveChem/Cryptobiolin}}}}
|Infections
|Infections
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
|{{User:Helpful Herbert/ChemBottle|#78008C|32px}}
!style="background-color:#FFEE88;"|{{anchor|Stimulants}}Stimulants
! style="background-color:#FFEE88;" |{{anchor|Stimulants}}Stimulants
|Traitor/Changeling Adrenals<br>Stimpack
|Traitor/Changeling Adrenals<br>Stimpack
|Stun
|Stun
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|Instantly removes current stuns when injected. Reduces stun times by around 90% or less (depends), increases run speed and rapidly recovers stamina. Will heal 1 of each damage type if health is between 0 and 50.<br>'''Overdose-Effect:''' Deals 2.5 stamina and 1 toxin damage, and some suffocation.
|0.2u / tick
|0.2u / tick
| 60u
|60u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
|{{User:Helpful Herbert/ChemBottle|#A0E85E|32px}}
!style="background-color:#FFEE88;"|{{anchor|Strange Reagent}}Strange Reagent
! style="background-color:#FFEE88;" |{{anchor|Strange Reagent}}Strange Reagent  
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Rezadone|Rezadone]]|{{RecursiveChem/Rezadone}}}}<br>1 part Holy Water
|Death
|Death
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FF00FF|32px}}
!style="background-color:#FFEE88;"|{{anchor|Synaptizine}}Synaptizine
! style="background-color:#FFEE88;" |{{anchor|Synaptizine}}Synaptizine
|1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Lithium<br>1 part Water
|1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}<br>1 part Lithium<br>1 part Water
|Hallucinations
|Hallucinations
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges [[#Mindbreaker Toxin|Mindbreaker Toxin]] very quickly. Mildly toxic.
|Reduces stun times by typically around 30% (depends). Helps Hallucinations go away much faster. Also purges [[#Mindbreaker Toxin|Mindbreaker Toxin]] very quickly. Mildly toxic.
| 0.4u / tick
|0.4u / tick
|N/A
|N/A  
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
|{{User:Helpful Herbert/ChemBottle|#F1C40F|32px}}
!style="background-color:#FFEE88;"|{{anchor|System Cleaner}}System Cleaner
! style="background-color:#FFEE88;" |{{anchor|System Cleaner}}System Cleaner
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|1 part Ethanol<br>1 part Chlorine<br>2 part {{Tooltip|[[#Phenol|Phenol]]|{{RecursiveChem/Phenol}}}}<br>1 part Potassium
|Toxin damage on [[IPC]]
|Toxin damage on [[IPC]]
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===Non-craftable Medicines===
===Non-craftable Medicines===
These healing drugs are used in some situations, but are otherwise uncraftable.
These healing drugs are used in some situations, but are otherwise uncraftable.
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
!scope="col" style="width:150px; background-color:#FFDD66;"|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
!scope="col" style="background-color:#FFDD66;"|Treatment for
! scope="col" style="background-color:#FFDD66;" |Treatment for
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
!scope="col" style="background-color:#FFDD66;"|Overdose Threshold
! scope="col" style="background-color:#FFDD66;" | Overdose Threshold  
!scope="col" style="background-color:#FFDD66;"|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
!style="background-color:#FFEE88;"|{{anchor|Dexalin}}Dexalin
! style="background-color:#FFEE88;" |{{anchor|Dexalin}}Dexalin
|Suffocation
|Suffocation
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|Heals 2 oxygen damage per tick (slower than [[#Salbutamol|Salbutamol]]).<br>'''Overdose-Effect:''' Deals 4 oxygen damage per tick. Used by medibots and [[Cyborg#Medical|medical-cyborgs]].
|0.4u / tick
|0.4u / tick
|30u
|30u
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}}
!style="background-color:#FFEE88;"|{{anchor|Lavaland Extract}}Lavaland Extract
! style="background-color:#FFEE88;" |{{anchor|Lavaland Extract}}Lavaland Extract
|Brute and burn
|Brute and burn
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
|Heals 5 brute and 5 burn damage / tick. Survival medipens come with 2u of this, and also have several other chemicals.<br>'''Overdose-Effect:''' Deals 3 brute, burn and toxin damage per tick. Has very low overdose threshold.
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
|{{User:Helpful Herbert/ChemBottle|#DFD54E|32px}}
!style="background-color:#FFEE88;"|{{anchor|Musiver}}Musiver
! style="background-color:#FFEE88;" |{{anchor|Musiver}}Musiver
|Toxins
|Toxins
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|Heals 1 Toxin damage per tick and Purges chemicals (except Thializid) 0.2 per tick. Produced by the metabolizing of Thializid.<br>'''Overdose-Effect:''' Deals 15 damage to the liver per tick and will paralyze the user's legs.
|0.1u / tick
|0.1u / tick  
|25u
|25u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
|{{User:Helpful Herbert/ChemBottle|#d8c7b7|32px}}
!style="background-color:#FFEE88;"|{{anchor|Protozine}}Protozine
! style="background-color:#FFEE88;" |{{anchor|Protozine}}Protozine
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation  
|Heals 0.2 of each damage type per tick. Functions identically to [[#Omnizine|Omnizine]].<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|Heals 0.2 of each damage type per tick. Functions identically to [[#Omnizine|Omnizine]].<br>'''Overdose-Effect:''' Deals 1.5 damage of each type per tick.
|0.1u / tick
|0.1u / tick  
|30u
|30u
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
|{{User:Helpful Herbert/ChemBottle|#bb2424|32px}}
!style="background-color:#FFEE88;"|{{anchor|Sanguirite}}Sanguirite
! style="background-color:#FFEE88;" |{{anchor|Sanguirite}}Sanguirite
|Bleeding and organs
|Bleeding and organs
|Help bleeding wounds clot faster and slow organ decay in dead bodies.
|Help bleeding wounds clot faster and slow organ decay in dead bodies.  
|0.25u / tick
|0.25u / tick
|N/A
|N/A
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People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
!scope="col" style="width:150px; background-color:#FFDD66;"| Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
!scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;"|Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
!scope="col" style="background-color:#FFDD66;"|Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
!scope="col" style="background-color:#FFDD66;"|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold
|-
|-
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#78FFF0|32px}}
!style="background-color:#FFEE88;"|{{anchor|Aranesp}}Aranesp
! style="background-color:#FFEE88;" |{{anchor|Aranesp}}Aranesp
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part {{Tooltip|[[#Atropine|Atropine]]|{{RecursiveChem/Atropine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|The subject will think they are "amped" and regenerate stamina at an incredible rate. However the drug randomly causes the subject to suffocate about half the time, while also dealing 0.5 toxin damage per tick.
|0.2u / tick
|0.2u / tick  
|N/A
|N/A
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
!style="background-color:#FFEE88;"|{{anchor|Bath Salts}}Bath Salts
! style="background-color:#FFEE88;" |{{anchor|Bath Salts}}Bath Salts
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part {{Tooltip|[[#Bad_Food|Bad Food]]|{{RecursiveChem/Bad Food}}}}<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part {{Tooltip|[[#Bad_Food|Bad Food]]|{{RecursiveChem/Bad Food}}}}<br>1 part Enzyme<br>1 part Nutriment<br>1 part Tea<br>1 part Mercury<br>Temperature 374K
|Gives the user 90% resistance to stuns, 80% stamina damage resistance, and immunity to sleep. Also grants a stamina regeneration buff. However, the subject will suffer severe brain damage, constant hallucinations, and loss of some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
|Gives the user 90% resistance to stuns, 80% stamina damage resistance, and immunity to sleep. Also grants a stamina regeneration buff. However, the subject will suffer severe brain damage, constant hallucinations, and loss of some motor control.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will lose even more motor control, drool, and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage.
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Crank}}Crank
! style="background-color:#FFEE88;" |{{anchor|Crank}}Crank
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 390K
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Lithium<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 390K
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
|Reduces stun times by typically around 30% (depends).<br>'''Addiction/Overdose-Effect:''' If overdosed or addicted, it will deal significant Toxin, Brute and Brain damage.
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}}
!style="background-color:#FFEE88;"|{{anchor|Happiness}}Happiness
! style="background-color:#FFEE88;" |{{anchor|Happiness}}Happiness
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)
|2 parts {{Tooltip|[[#Nitrous Oxide|Nitrous Oxide]]|{{RecursiveChem/NitrousOxide}}}}<br>1 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>1 part Ethanol<br>5 units Plasma (catalyst)  
|Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness and confusion. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
| Suppresses phobias and fills you with ecstasic emotional numbness. Removes jitteriness and confusion. Causes 0.2 brain damage per tick. Highly addictive.<br>'''Addiction/Overdose-Effect:''' If overdosed causes sudden [[mood]] swings and an additional 0.5 brain damage per tick. If addicted it will slowly drive your [[mood]] to "insane".
|0.2u / tick
|0.2u / tick
|20u
|20u
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
|{{User:Helpful Herbert/ChemBottle|#C9C9C9|32px}}
!style="background-color:#FFEE88;"|{{anchor|Ketamine}}Ketamine
! style="background-color:#FFEE88;" |{{anchor|Ketamine}}Ketamine
|3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts {{Tooltip|[[#Chloral Hydrate|Chloral Hydrate]]|{{RecursiveChem/Chloral Hydrate}}}}<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
| 3 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>3 parts {{Tooltip|[[#Chloral Hydrate|Chloral Hydrate]]|{{RecursiveChem/Chloral Hydrate}}}}<br>3 parts {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}<br>3 parts {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain.<br>'''Result:''' 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|A heavy duty tranquilizer found to also invoke feelings of euphoria, and assist with pain.<br>'''Result:''' 3 units instead of 12.<br>'''Overdose-Effect:''' If overdosed, caused a brain trauma that gives you hallucination. Addiction causes jittering.
|0.2u / tick
|0.2u / tick
|16u
|16u  
|8u
|8u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
|{{User:Helpful Herbert/ChemBottle|#0064B4|32px}}
!style="background-color:#FFEE88;"|{{anchor|Krokodil}}Krokodil
! style="background-color:#FFEE88;" |{{anchor|Krokodil}}Krokodil
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 380K
|1 part {{Tooltip|[[#Diphenhydramine|Diphenhydramine]]|{{RecursiveChem/Diphenhydramine}}}}<br>1 part {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>1 part {{Tooltip|[[#Space Cleaner|Space Cleaner]]|{{RecursiveChem/Space Cleaner}}}}<br>1 part Phosphorus<br>1 part Potassium<br>1 part {{Tooltip|[[#Welding Fuel|Welding Fuel]]|{{RecursiveChem/Welding Fuel}}}}<br>Temperature 380K
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
|Provides messages of calmness and protection.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals significant Brain and Toxin damage. If addicted it will begin to deal fatal amounts of Brute damage as the addict's skin falls off.
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
!style="background-color:#FFEE88;"|{{anchor|Methamphetamine}}Methamphetamine
! style="background-color:#FFEE88;" |{{anchor|Methamphetamine}}Methamphetamine  
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
|1 part {{Tooltip|[[#Ephedrine|Ephedrine]]|{{RecursiveChem/Ephedrine}}}}<br>1 part Hydrogen<br>1 part Iodine<br>1 part Phosphorus<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>Temperature 374K
|Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Result:''' 4 units instead of 5.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.
| Reduces stun times by about around 60% (depends), gives a large speed boost, and recovers stamina while dealing a small amount of Brain damage.<br>A great deal of caution must be taken when heating this chemical, as it will explode if it reaches a temperature of or greater than 380K. Can not explode in a body. Creates a small caustic smoke cloud on reaction.<br>'''Result:''' 4 units instead of 5.<br>'''Addiction/Overdose-Effect:''' If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.<br>Neutralises the effect of Mannitol when mixed with it.
|0.3u / tick
|0.3u / tick  
|40u
|40u
|20u
|20u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
!style="background-color:#FFEE88;"|{{anchor|Nicotine}}Nicotine
! style="background-color:#FFEE88;" |{{anchor|Nicotine}}Nicotine
|Cigarettes
|Cigarettes
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|Reduces stun times by typically around 20% (depends). Metabolises slowly.<br>'''Addiction/Overdose-Effect:''' If overdosed, deals 1.1 oxygen and 0.1 toxin damage per tick, and will cause 2 lung damage / tick. Also deals heart damage. Addiction causes jittering.
|0.05u / tick
|0.05u / tick  
| 15u
|15u
|10u
|10u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
|{{User:Helpful Herbert/ChemBottle|#e38e44|32px}}
!style="background-color:#FFEE88;"|{{anchor|Pump-Up}}Pump-Up
! style="background-color:#FFEE88;" |{{anchor|Pump-Up}}Pump-Up  
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|2 part {{Tooltip|[[#Epinephrine|Epinephrine]]|{{RecursiveChem/Epinephrine}}}}<br>5 part {{Tooltip|[[#Coffee|Coffee]]|{{RecursiveChem/Coffee}}}}<br>Autoinjectors can be found in [[Maintenance]].
|Make the subject take 10% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>'''Result:''' 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
|Make the subject take 10% less Stamina damage while in their system and cause jittering, occasionally deal small Toxin damage and suffocation.<br>'''Result:''' 5 units instead of 7.<br>'''Overdose-Effect:''' If overdosed, will cause Stamina and Toxin damage along with suffocation
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|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
|{{User:Helpful Herbert/ChemBottle|#60A584|32px}}
!style="background-color:#FFEE88;"|{{anchor|Space Drugs}}Space Drugs
! style="background-color:#FFEE88;" |{{anchor|Space Drugs}}Space Drugs
|1 part Lithium<br>1 part Mercury<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|1 part Lithium<br>1 part Mercury<br>1 part {{Tooltip|[[#Sugar|Sugar]]|{{RecursiveChem/Sugar}}}}
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.<br>'''Overdose-Effect:''' Causes hallucinations.
|0.2u / tick
|0.2u / tick
|30u
|30u
|N/A
| N/A
|}
|}
===Non-craftable Narcotics===
===Non-craftable Narcotics===
These can only be enjoyed, not synthesized.
These can only be enjoyed, not synthesized.
{|class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
!scope="col" class="unsortable" style="background-color:#FFDD66;"|
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
!scope="col" style="width:150px; background-color:#FFDD66;"|Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
!scope="col" class="unsortable" style="background-color:#FFDD66;"|Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate  
!scope="col" style="background-color:#FFDD66;"|Overdose Threshold
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold
!scope="col" style="background-color:#FFDD66;"|Addiction Threshold
! scope="col" style="background-color:#FFDD66;" |Addiction Threshold  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
|{{User:Helpful Herbert/ChemBottle|#E700E7|32px}}
!style="background-color:#FFEE88;"|{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
! style="background-color:#FFEE88;" |{{anchor|Mushroom Hallucinogen}}Mushroom Hallucinogen
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|A strong hallucinogenic drug derived from certain species of mushroom. Causes jittering, dizziness, drugginess, twitching and giggling.
|0.2u / tick
|0.2u / tick
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" | Recipe
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Recipe
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFF00|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
! style="background-color:#FFEE88;" |{{anchor|Stabilizing Agent}}Stabilizing Agent
| 1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. The stabilizing agent is not consumed when stabilizing explosives, and one unit is enough to stabilize any amount of explosives. '''This does not work on everything, so be warned!'''
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
|{{User:Helpful Herbert/ChemBottle|#9E6B38|32px}}
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
! style="background-color:#FFEE88;" |{{anchor|Fluorosurfactant}}Fluorosurfactant
| 2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|2 parts Carbon<br>2 parts Fluorine<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. The reagents will be absorbed through a mob's exposed skin and somewhat through clothes unless completely impermeable(hardsuit/biohazard/medical gear). The less foam used, the more reagent will be delivered into a person's bloodstream. Foam is slippery! Can not react in a body.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke
! style="background-color:#FFEE88;" |{{anchor|Smoke}}Smoke  
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar
|1 part Phosphorus<br>1 part Potassium<br>1 part Sugar  
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. The chemicals in the smoke will touch and react with everything that the smoke touches. Mobs caught within the smoke cloud without wearing a gas mask or breathing through a gas tank will ingest the smoke chemicals. Great for distributing toxins in a crowded area. Can be stabilized into [[#Smoke_Powder|Smoke Powder]] with {{Tooltip|[[#Stabilizing Agent|stabilizing agent]]|{{RecursiveChem/Stabilizing Agent}}}}.
|-
|-
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! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
! style="background-color:#FFEE88;" |{{anchor|Smoke Powder}}Smoke Powder
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
| 1 part Phosphorus<br>1 part Potassium<br>1 part Sugar<br>1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}} (catalyst)
| The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|The stabilized version of {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} - only one third as effective as the unstabilized chemical reaction. Heat to 374K to activate. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8C8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
! style="background-color:#FFEE88;" |{{anchor|Flash Powder}}Flash Powder
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
|1 part Aluminium<br>1 part Potassium<br>1 part Sulfur
| Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
! style="background-color:#FFEE88;" |{{anchor|Phlogiston}}Phlogiston
|1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma
| 1 part Phosphorus<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>1 part Stable Plasma  
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|Turns into a spreading plasma fire if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. Does not react immediately.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FA00AF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
! style="background-color:#FFEE88;" |{{anchor|Napalm}}Napalm
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part Welding Fuel<br>1 part Ethanol  
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A substance that burns for much longer than other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
|-
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! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
! style="background-color:#FFEE88;" |{{anchor|Sonic Powder}}Sonic Powder
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|1 part Oxygen<br>1 part Cola<br>1 part Phosphorus
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 374K to activate.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
|{{User:Helpful Herbert/ChemBottle|#64FAC8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
! style="background-color:#FFEE88;" |{{anchor|Pyrosium}}Pyrosium
|1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
| 1 part Stable Plasma<br>1 part Radium<br>1 part Phosphorus
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to heat its container for each unit of Oxygen consumed. This does not expend the Pyrosium, so 1u will have the same effect as 50u. Does nothing whatsoever without being mixed with liquid Oxygen. Does not react with the oxygen in air. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#0000DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane
! style="background-color:#FFEE88;" |{{anchor|Cryostylane}}Cryostylane  
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
| 1 part Water<br>1 part Stable Plasma<br>1 part Nitrogen
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
|When first mixed it becomes 20 Kelvin cold. Instantly consumes all liquid Oxygen to cool its container for each unit of Oxygen consumed. This does not expend the Cryostylane, so 1u will have the same effect as 50u, unless you want to prevent it from metabolising out of a body too fast. Does nothing without being mixed with liquid Oxygen. Does not react with the oxygen in air. Deals toxin damage to slimes. Can not react in a body.
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|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFC8C8|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
! style="background-color:#FFEE88;" |{{anchor|Chlorine Trifluoride}}Chlorine Trifluoride
| 3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
|3 parts Fluorine<br>1 part Chlorine<br>Temperature 424K
| When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. Luckily it can't melt reinforced walls.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
|{{User:Helpful Herbert/ChemBottle|#5A64C8|32px}}
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|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
|{{User:Helpful Herbert/ChemBottle|#FAFAFA|32px}}
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
! style="background-color:#FFEE88;" |{{anchor|Meth Explosion}}Meth Explosion
|1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
| 1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 300K
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
||Reagents are 300K (room temperature) by default, so if you are making {{Tooltip|[[#Methamphetamine|methamphetamine]]|{{RecursiveChem/Methamphetamine}}}} and mixing the {{Tooltip|[[#Ephedrine|ephedrine]]|{{RecursiveChem/Ephedrine}}}} last, make sure you're using a chilled container, or it'll blow up just as if it was overheated, additionaly creating 1000K. Definitely safer to just make the ephedrine separately. Blows up with the same strength as {{Tooltip|[[#Black Powder|black powder]]|{{RecursiveChem/Black Powder}}}}. Can not explode in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
! style="background-color:#FFEE88;" |{{anchor|Black Powder}}Black Powder
| 1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part {{Tooltip|[[#Saltpetre|Saltpetre]]|{{RecursiveChem/Saltpetre}}}}<br>1 part Sulfur
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|When heated to 737K it sparks and immediately bursts for a blast approximately 66.66% more powerful than {{Tooltip|[[#Explosion|explosion]]|{{RecursiveChem/Explosion}}}}. Causes hallucinations in plasmamen. Metabolizes exceptionally quickly in living bodies.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
|{{User:Helpful Herbert/ChemBottle|#808080|32px}}
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
! style="background-color:#FFEE88;" |{{anchor|Nitroglycerin}}Nitroglycerin
|1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
| 1 part {{Tooltip|[[#Glycerol|Glycerol]]|{{RecursiveChem/Glycerol}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}<br>1 part {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3.
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing. Can be stabilized with {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}. If stabilized, heat to 474K to activate. Can not react in a body.<br>'''Result:''' 2 units instead of 3.
|-
|-
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|
|
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
! style="background-color:#FFEE88;" |{{anchor|Holy Explosion}}Holy Explosion
|1 part Potassium<br>1 part Holy Water
|1 part Potassium<br>1 part Holy Water  
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.
|This explodes immediately on mixing. If it combined at least 100u of total reagents, it results in a more powerful explosion, which also paralyzes and reveals [[revenant]]s and sets nearby [[Blood Cult|cultists]] on fire. Otherwise it behaves like a normal Water-Potassium explosion.  
|-
|-
|
|
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
! style="background-color:#FFEE88;" |{{anchor|EMP}}EMP
| 1 part Iron<br>1 part Uranium
| 1 part Iron<br>1 part Uranium
|This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
| This reacts immediately on mixing, creating an electromagnetic pulse which affects electronics nearby; very useful for causing chaos. The range depends on the amount. Max: 200u = 16 tiles heavy range and 28 tiles light range.
|-
|-
|
|
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! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
! style="background-color:#FFEE88;" |{{anchor|Tesla Shock}}Tesla Shock
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 part Water<br>'''''or'''''<br>Heating {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}} to 474K
|This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.
| This reacts immediately on mixing, shooting electric bolts at anyone near the reaction, shocking people and disabling/damaging electronics.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
|{{User:Helpful Herbert/ChemBottle|#550000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite
! style="background-color:#FFEE88;" |{{anchor|Thermite}}Thermite  
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
|A mixture that can burn straight through basic walls or floors when splashed and ignited. Needed amount depends on target structure. Does not work on doors, windows, or reinforced walls. Causes minor burn damage to humans when ingested.
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! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|[[File:Aloe_mesh.png]]
|[[File:Aloe_mesh.png]]
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|-
|-
|
|
!style="background-color:#FFEE88;"|{{anchor|Aloe Cream}}Aloe Cream
! style="background-color:#FFEE88;" |{{anchor|Aloe Cream}}Aloe Cream
|30 parts Aloe Juice<br>30 parts Ash
|30 parts Aloe Juice<br>30 parts Ash
|Creates a healing paste you can apply on burn wounds.
|Creates a healing paste you can apply on burn wounds.
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! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
! style="background-color:#FFEE88;" |{{anchor|Carbon Dioxide}}Carbon Dioxide
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
|2 parts Oxygen<br>1 part Carbon<br>Temperature 777K
| Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|Creates [[Guide to Atmospherics#The Gases and Their Functions|CO2]] in liquid form. Spilling this will release gas form CO2 into the atmosphere. Has no other effects.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
|{{User:Helpful Herbert/ChemBottle|#ffb94f|32px}}
!style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
! style="background-color:#FFEE88;" |{{anchor|Chicken Powder}}Chicken Powder
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part Egg Yolk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a chicken.<br>'''Result:''' 3 units instead of 4.
|Combine 30 units with 1 unit water to create a chicken.<br>'''Result:''' 3 units instead of 4.
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|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
! style="background-color:#FFEE88;" |{{anchor|Condensed Capsaicin}}Condensed Capsaicin
|5 parts Ethanol<br>1 part Capsaicin Oil
|5 parts Ethanol<br>1 part Capsaicin Oil  
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit.<br>'''Result:''' 5 units instead of 6.
|A chemical agent used for self-defense and in police work. Stuns when sprayed into unprotected eyes. Protecting your mouth helps a bit.<br>'''Result:''' 5 units instead of 6.
|-
|-
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
|{{User:Helpful Herbert/ChemBottle|#fffbf1|32px}}
!style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
! style="background-color:#FFEE88;" |{{anchor|Cow Powder}}Cow Powder
|5 parts Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|5 parts Milk<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a cow.<br>'''Result:''' 3 units instead of 8.
|Combine 30 units with 1 unit water to create a cow.<br>'''Result:''' 3 units instead of 8.
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! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
! style="background-color:#FFEE88;" |{{anchor|Cryptobiolin}}Cryptobiolin
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|1 part Oxygen<br>1 part Potassium<br>1 part Sugar
|Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.
| Causes confusion and dizziness. This is essential to make {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#A70FFF|32px}}
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#A6FAFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam
! style="background-color:#FFEE88;" |{{anchor|Firefighting Foam}}Firefighting Foam  
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|1 part {{Tooltip|[[#Stabilizing Agent|Stabilizing Agent]]|{{RecursiveChem/Stabilizing Agent}}}}<br>1 part {{Tooltip|[[#Fluorosurfactant|Fluorosurfactant]]|{{RecursiveChem/Fluorosurfactant}}}}<br>1 part Carbon<br>Temperature 200K
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
|When used in a spray or with {{Tooltip|[[#Smoke|smoke]]|{{RecursiveChem/Smoke}}}} it creates a non-slippery {{Tooltip|[[#Fluorosurfactant|foam]]|{{RecursiveChem/Fluorosurfactant}}}} which extinguishes fires and burning creatures, and removes plasma from the air, dumping it on the floor upon dissipation.
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|[[File:Golddone.png]]
|[[File:Golddone.png]]
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
! style="background-color:#FFEE88;" |{{anchor|Gold Solidification}}Gold Solidification
|20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
| 20 parts Gold<br>5 parts Frost Oil<br>1 part Iron
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|Solidifies a large amount of liquid Gold into a bar. Can not react in a body.
|-
|-
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|-
|-
|[[File:Suture_medicated.png]]
|[[File:Suture_medicated.png]]
!style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
! style="background-color:#FFEE88;" |{{anchor|Medicated Suture}}Medicated Suture
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|10 parts {{Tooltip|[[#Cellulose|Cellulose]]|{{RecursiveChem/Cellulose}}}}<br>20 parts {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>15 parts Polypyrylium Oligomers<br>'''or'''<br>10 parts {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>20 parts {{Tooltip|[[#Probital|Probital]]|{{RecursiveChem/Probital}}}}<br>10 parts {{Tooltip|[[#Spaceacillin|spaceacillin]]|{{RecursiveChem/Spaceacillin}}}}
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|Creates a stack of sutures that are more effective than the standard issue ones, healing 15 brute instead of 10 per use and staunching bleeding significantly faster.
|-
|-
|
|
!style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Metal Foam}}Metal Foam  
|3 parts Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
| 3 parts Aluminium<br>1 part {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
|Creates lightweight metal foam walls. These can be easily torn through, but are useful for plugging hull breaches or blocking off AI turrets.<br>
Can be made with either iron or aluminium. Can not react in a body.  
Can be made with either iron or aluminium. Can not react in a body.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFBE00|32px}}
!style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
! style="background-color:#FFEE88;" |{{anchor|Mitogen_Metabolism_Factor}}Mitogen Metabolism Factor
|Ingest [[Guide to Chemistry#Probital|Probital]].
|Ingest [[Guide to Chemistry#Probital|Probital]].
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|Used in [[Guide to Chemistry#Peptide Conversion|Peptide Conversion]] to produce [[Guide to Chemistry#Peptides|Peptides]]. Metabolizes very slowly at .025 per tick unless overdosed past 10u, wherein it metabolizes at .8 per tick.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
|{{User:Helpful Herbert/ChemBottle|#9C5A19|32px}}
!style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
! style="background-color:#FFEE88;" |{{anchor|Monkey Powder}}Monkey Powder
|1 part Banana Juice<br>2 parts Nutriment<br>1 part Liquid Gibs<br>Temperature 500K<br>'''''or'''''<br>Grind a monkey cube
|1 part Banana Juice<br>2 parts Nutriment<br>1 part Liquid Gibs<br>Temperature 500K<br>'''''or'''''<br>Grind a monkey cube
|Combine 30 units with 1 unit water to create a monkey.<br>'''Result:''' 3 units instead of 4.
|Combine 30 units with 1 unit water to create a monkey.<br>'''Result:''' 3 units instead of 4.
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
|{{User:Helpful Herbert/ChemBottle|#8a8782|32px}}
!style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
! style="background-color:#FFEE88;" |{{anchor|Mouse Powder}}Mouse Powder
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part Blood<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a mouse.<br>'''Result:''' 3 units instead of 4.
|Combine 30 units with 1 unit water to create a mouse.<br>'''Result:''' 3 units instead of 4.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
|{{User:Helpful Herbert/ChemBottle|#800000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation
! style="background-color:#FFEE88;" |{{anchor|Mushroom Paste Congealation}}Mushroom Paste Congealation  
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|2 parts Gutlunch Honey<br>2 parts Vitrium Froth<br>2 parts Entropic Polypnium
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
|A fertilizer made from mushrooms and gutlunch honey found on lavaland that prevents plants from mutating.
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|[[File:Sheet_plastic1.png]]
|[[File:Sheet_plastic1.png]]
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
! style="background-color:#FFEE88;" |{{anchor|Plastic Sheets}}Plastic Sheets
| 5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K
|5 parts {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>3 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>2 parts {{Tooltip|[[#Sulfuric Acid|Sulfuric Acid]]|{{RecursiveChem/Sulfuric Acid}}}}<br>Temperature 374K
|Creates Plastic sheets at a rate of 10u per Plastic sheet.
| Creates Plastic sheets at a rate of 10u per Plastic sheet.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
|{{User:Helpful Herbert/ChemBottle|#00FF80|32px}}
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
! style="background-color:#FFEE88;" |{{anchor|Royal Bee Jelly}}Royal Bee Jelly
| 40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
|40 parts Honey<br>10 parts {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}
| Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive.<br>'''Result:''' 5 units instead of 50.
|Causes a Queen Bee to split in two when injected. Deals 5 radiation / tick. Vapors are less likely (33%) to cause mutations. Only 2% mutations will be positive.<br>'''Result:''' 5 units instead of 50.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
|{{User:Helpful Herbert/ChemBottle|#792300|32px}}
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce
! style="background-color:#FFEE88;" |{{anchor|Secret Sauce}}Secret Sauce  
|???
|???
|A delicious sauce created with a secret, non-static recipe. What could it be.
|A delicious sauce created with a secret, non-static recipe. What could it be.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
|{{User:Helpful Herbert/ChemBottle|#ffffff|32px}}
!style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
! style="background-color:#FFEE88;" |{{anchor|Sheep Powder}}Sheep Powder
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|1 part Carpet<br>1 part Liquid Gibs<br>2 parts Nutriment<br>Temperature 500K
|Combine 30 units with 1 unit water to create a sheep.<br>'''Result:''' 3 units instead of 4.
|Combine 30 units with 1 unit water to create a sheep.<br>'''Result:''' 3 units instead of 4.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
|{{User:Helpful Herbert/ChemBottle|#664B63|32px}}
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent
! style="background-color:#FFEE88;" |{{anchor|Smart Foaming Agent}}Smart Foaming Agent  
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|3 parts {{Tooltip|[[#Foaming Agent|Foaming Agent]]|{{RecursiveChem/Foaming Agent}}}}<br>1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Iron
|Required to make smart metal foam.<br>'''Result:''' 3 units instead of 5.
|Required to make smart metal foam.<br>'''Result:''' 3 units instead of 5.
|-
|-
|
|
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam
! style="background-color:#FFEE88;" |{{anchor|Smart Metal Foam}}Smart Metal Foam  
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|3 parts Aluminium<br>1 part {{Tooltip|[[#Smart Foaming Agent|Smart Foaming Agent]]|{{RecursiveChem/Smart Foaming Agent}}}}<br>1 parts {{Tooltip|[[#Fluorosulfuric Acid|Fluorosulfuric Acid]]|{{RecursiveChem/Fluorosulfuric Acid}}}}
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
|A "smart" version of metal foam that reacts to tiles exposed to space by forming floors/walls. Usually doesn't encase people or block hallways. Can not react in a body.
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|[[File:Soap.png]]
|[[File:Soap.png]]
! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap
! style="background-color:#FFEE88;" |{{anchor|Soap}}Liquid Soap
| 2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil
|2 parts {{Tooltip|[[#Lye|Lye]]|{{RecursiveChem/Lye}}}}<br>10 parts Corn or Cooking Oil
Temperature 374K
Temperature 374K
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
|Creates 12u of liquid soap. Putting 25u of it in a Grinder will create a bar of soap, which is 10% faster cleaning than with what you get on the station. Can not react in a body.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride
! style="background-color:#FFEE88;" |{{anchor|Sodium Chloride}}Sodium Chloride  
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|1 part Sodium<br>1 part Chlorine<br>1 part Water
| Commonly known as salt, Sodium Chloride is often used to season food.<br>
|Commonly known as salt, Sodium Chloride is often used to season food.<br>
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
Exotic uses include messing with [[Revenant|Revenants]] - they can't jaunt through salt piles.
|-
|-
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! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
! style="background-color:#FFEE88;" |{{anchor|Spray Tan}}Spray Tan
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|1 part Orange Juice<br>1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}} '''''or''''' Corn Oil
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!
|Darkens the skin when sprayed or applied. Ingesting more than 10u causes side effects!  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
! style="background-color:#FFEE88;" |{{anchor|Sterilizine}}Sterilizine
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
|1 part {{Tooltip|[[#Charcoal|Charcoal]]|{{RecursiveChem/Charcoal}}}}<br>1 part Chlorine<br>1 part Ethanol
| Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|Found in Sterilizer sprays. When applied via touch or vapor, increases the success chance of surgical steps by 20%. Useful for surgery in less than ideal conditions. Can work as a substitute to Space Cleaner.
|-
|-
|[[File:Meat.png]]
|[[File:Meat.png]]
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula  
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Decaying Uranium Gel}} Decaying Uranium Gel  
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}<br>1 part Uranium
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 2.
|Used to get a [[Infections|virus]] symptom of level 6 or 7. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 2.
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! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
! style="background-color:#FFEE88;" |{{anchor|Mutagenic Agar}} Mutagenic Agar
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part {{Tooltip|[[#Virus Food|Virus Food]]|{{RecursiveChem/Virus Food}}}}
|Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}.<br>'''Result:''' 1 unit instead of 2.
| Used to get a [[Infections|virus]] symptom of level 3. Extremely similar to {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}.<br>'''Result:''' 1 unit instead of 2.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel
! style="background-color:#FFEE88;" |{{anchor|Stable Uranium Gel}} Stable Uranium Gel  
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|1 part Plasma<br>10 parts Uranium<br>10 parts Silver '''''or''''' Gold
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 21.
|Used to get a [[Infections|virus]] symptom of level 8. Powerful viral mutagen.<br>'''Result:''' 1 unit instead of 21.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
|{{User:Helpful Herbert/ChemBottle|#41B0C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar
! style="background-color:#FFEE88;" |{{anchor|Sucrose Agar}} Sucrose Agar  
|1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
| 1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part Sugar<br>'''''or'''''<br>1 part {{Tooltip|[[#Mutagenic Agar|Mutagenic Agar]]|{{RecursiveChem/Mutagenic Agar}}}}<br>1 part [[#Saline-Glucose_Solution|Saline-Glucose Solution]]
|Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
| Used to get a [[Infections|virus]] symptom of level 4. Extremely similar to Mutagenic Agar.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
|{{User:Helpful Herbert/ChemBottle|#D18AA5|32px}}
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! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
! style="background-color:#FFEE88;" |{{anchor|Virus Food}} Virus Food
|5 parts Water<br>5 parts Milk
|5 parts Water<br>5 parts Milk
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab.<br>'''Result:''' 15 units instead of 10.
|Used to get a [[Infections|virus]] symptom of level 1 or 2. Allows viruses and bacteria to quickly grow. The [[virologist]] has a dispenser with this on a wall in the lab.<br>'''Result:''' 15 units instead of 10.  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
|{{User:Helpful Herbert/ChemBottle|#A69DA9|32px}}
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
|{{User:Helpful Herbert/ChemBottle|#CEC3C6|32px}}
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma
! style="background-color:#FFEE88;" |{{anchor|Weakened Virus Plasma}} Weakened Virus Plasma  
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|1 part {{Tooltip|[[#Virus Plasma|Virus Plasma]]|{{RecursiveChem/Virus Plasma}}}}<br>1 part {{Tooltip|[[#Synaptizine|Synaptizine]]|{{RecursiveChem/Synaptizine}}}}
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
|Used to get a [[Infections|virus]] symptom of level 5. Weakened variety of virus plasma.
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Formula  
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
|-
|-
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
|{{User:Helpful Herbert/ChemBottle|#13BC5E|32px}}
! style="background-color:#FFEE88;"|{{anchor|Advanced Mutation Toxin}}Advanced Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Advanced Mutation Toxin}}Advanced Mutation Toxin
|Use Plasma on a black slime
|Use Plasma on a black slime
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|Slowly morphs the victim into a [[slime]]. The transformation can be stopped with Frost Oil.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;"|{{anchor|Ethereal Mutation Toxin}}Ethereal Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Ethereal Mutation Toxin}}Ethereal Mutation Toxin
|Use lithium on a green slime
|Use lithium on a green slime
|Mutagenic chemical that transforms into an Ethereal.
|Mutagenic chemical that transforms into an Ethereal.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;"|{{anchor|Felinid Mutation Toxin}}Felinid Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Felinid Mutation Toxin}}Felinid Mutation Toxin
|Use cilk on a green slime
|Use cilk on a green slime
|Mutagenic chemical that transforms into a Felinid.
|Mutagenic chemical that transforms into a Felinid.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
! style="background-color:#FFEE88;"|{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Unstable Mutation Toxin}} Lizard Mutation Toxin
|Use Radium on a green slime
| Use Radium on a green slime
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|Mutagenic chemical that transforms into a [[Guide_to_races#Lizardpeople|lizardperson]].
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
!style="background-color:#FFEE88;"|{{anchor|Moth Mutation Toxin}}Moth Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Moth Mutation Toxin}}Moth Mutation Toxin
|Use silicon on a green slime
|Use silicon on a green slime
|Mutagenic chemical that transforms into a Moth.
|Mutagenic chemical that transforms into a Moth.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
!style="background-color:#FFEE88;"|{{anchor|Podperson Mutation Toxin}}Podperson Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Podperson Mutation Toxin}}Podperson Mutation Toxin
|Use diethylamine on a green slime
|Use diethylamine on a green slime
|Mutagenic chemical that transforms into a Podperson.
|Mutagenic chemical that transforms into a Podperson.
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
!style="background-color:#FFEE88;"|{{anchor|Polysmorph Mutation Toxin}}Polysmorph Mutation Toxin
! style="background-color:#FFEE88;" |{{anchor|Polysmorph Mutation Toxin}}Polysmorph Mutation Toxin
|Use sulphuric acid on a green slime
|Use sulphuric acid on a green slime
|Mutagenic chemical that transforms into a Polysmorph.
|Mutagenic chemical that transforms into a Polysmorph.
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|That transforms into a [[Guide_to_races#Human|human]].
|That transforms into a [[Guide_to_races#Human|human]].
|}
|}
== Toxins{{anchor|Toxins}}==
==Toxins{{anchor|Toxins}}==
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't want to waste telecrystals you can mix it. '''The human liver will quickly purge toxins under 3u from its system.'''
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
{| class="wikitable sortable" style="width:100%; text-align:left; border: 3px solid #FFDD66; cellspacing=0; cellpadding=2; background-color:white;"
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|Will deal 0.5 toxin damage per tick.
|Will deal 0.5 toxin damage per tick.
|0.1u / tick
|0.1u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
|{{User:Helpful Herbert/ChemBottle|#5B2E0D|32px}}
!style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
! style="background-color:#FFEE88;" |{{anchor|Coffee Grounds}}Coffee Grounds
|Grinding coffee beans
|Grinding coffee beans
|Toxin
|Toxin
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F8400|32px}}
!style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
! style="background-color:#FFEE88;" |{{anchor|Ground Tea Leaves}}Ground Tea Leaves
|Grinding tea leaves
|Grinding tea leaves
|Toxin
|Toxin
|Will deal 0.5 toxin damage per tick.
|Will deal 0.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
|{{User:Helpful Herbert/ChemBottle|#000067|32px}}
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate
! style="background-color:#FFEE88;" |{{anchor|Chloral Hydrate}}Chloral Hydrate  
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|3 parts Chlorine<br>1 part Ethanol<br>1 part Water
|Stun, Toxin
|Stun, Toxin
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death.<br>'''Result:''' 1 unit instead of 5.
|A powerful sedative which first dizzies and confuses, and then after 10 ticks puts the victim to sleep. After 51 total ticks, it starts dealing increasing toxin damage starting at 1 and increasing by 1 per tick, until death.<br>'''Result:''' 1 unit instead of 5.
|0.6u / tick
|0.6u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
|{{User:Helpful Herbert/ChemBottle|#B31008|32px}}
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|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations.<br>'''Result:''' 5 units instead of 3.
|A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".<br> For people with the Reality Dissociation Syndrome trait, this will instead suppress hallucinations.<br>'''Result:''' 5 units instead of 3.
|0.4u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Muscle Relaxant}}Muscle Relaxant
! style="background-color:#FFEE88;" |{{anchor|Muscle Relaxant}}Muscle Relaxant
|[[Guide to Combat#Energy Crossbow|Ebow]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]
|[[Guide to Combat#Energy Crossbow|Ebow]]<br>[[Syndicate_Items#Poison_Kit|Poison Kit]]
|Slowness
|Slowness  
|A paralytic that make the subject move and act slower.
|A paralytic that make the subject move and act slower.
|0.4u / tick
|0.4u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}}
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|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy.<br>'''Result:''' 2 units instead of 3.
|A narcotic that impedes one's ability by slowing down the higher brain cell functions. Has 80% chance each tick to deal 2 brain damage and 50% chance each tick to make you drowsy.<br>'''Result:''' 2 units instead of 3.
|0.4u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
! style="background-color:#FFEE88;" |{{anchor|Mute Toxin}}Mute Toxin
|2 parts Uranium<br>1 part Water<br>1 part Carbon
|2 parts Uranium<br>1 part Water<br>1 part Carbon
| Speech
|Speech
|Makes the subject unable to speak for some time.<br>'''Result:''' 2 units instead of 4.
|Makes the subject unable to speak for some time.<br>'''Result:''' 2 units instead of 4.
|0.4u / tick
|0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
! style="background-color:#FFEE88;" |{{anchor|Mime's Bane}}Mime's Bane
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
|1 part {{Tooltip|[[#Mute Toxin|Mute Toxin]]|{{RecursiveChem/Mute Toxin}}}}<br>1 part [[Guide_to_drinks#Nothing|Nothing]]<br>1 part Radium
| Gestures
|Gestures
|Makes the subject unable to gesticulate.
|Makes the subject unable to gesticulate.
|0.4u / tick
| 0.4u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0F8FF|32px}}
!style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
! style="background-color:#FFEE88;" |{{anchor|Bone Hurting Juice}}Bone Hurting Juice
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|3 parts {{Tooltip|[[#Itching_Powder|Itching Powder]]|{{RecursiveChem/Itching Powder}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part [[Guide_to_drinks#Milk|Milk]]
|Stamina Damage and Delimbing Skeletons
|Stamina Damage and Delimbing Skeletons
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|Does 7.5 stamina damage per tick. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], it will deal 15 stamina and 0.5 brute damage per tick.<br>'''Overdose-Effect:''' Has a 4% chance of causing a spike of 200 stamina damage to a random limb, temporarily disabling it. If you're a [[Guide_to_races#Skeletons|skeleton]] or a [[Guide_to_races#Plasmaman|plasmaman]], overdosing can cause a spike of 200 brute damage to a random limb, instead of stamina.
|0.4u / tick
|0.4u / tick
| 50u
|50u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
|{{User:Helpful Herbert/ChemBottle|#5EFF3B|32px}}
!style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
! style="background-color:#FFEE88;" |{{anchor|Mulligan Toxin}}Mulligan Toxin
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|1 part {{Tooltip|[[#Slime Mutation Toxin|Slime Mutation Toxin]]|{{RecursiveChem/Slime Mutation Toxin}}}}<br>1 Part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>'''''or'''''<br>Found in the [[Syndicate Items|Traitor Uplink]]
|Identity
|Identity
|Randomizes the subject's appearance.<br>'''Result:''' 1 unit instead of 2.
|Randomizes the subject's appearance.<br>'''Result:''' 1 unit instead of 2.
|Infinite
| Infinite
|N/A
|N/A  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
!style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
! style="background-color:#FFEE88;" |{{anchor|Lexorin}}Lexorin
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|1 part [[Plasma]]<br>1 part [[#Chloral Hydrate|Chloral Hydrate]]<br>1 part Oxygen
|Suffocation
|Suffocation
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|Temporarily stops respiration and causes oxyloss damage. Large doses are fatal, and will cause people to pass out quickly. Deals 3 straight oxy damage each tick while also choking you.
|0.5u / tick
| 0.5u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7F10C0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril
! style="background-color:#FFEE88;" |{{anchor|Initropidril}}Initropidril  
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Cardiac Arrest
|Cardiac Arrest  
| Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|Deals heavy toxin damage, with a 25% chance each tick to cause one of the following: 6 second paralyze, 5-25 oxy damage and choking, or cardiac arrest. Combat the latter with electric shocks from grilles and doors in a pinch, or a defib if available.
|0.2u / tick
| 0.2u / tick
|N/A
|N/A
|-
|-
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|Peacekeeper Cyborgs
|Peacekeeper Cyborgs
|Stamina Damage
|Stamina Damage
|Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
| Deals 10 stamina damage per tick, slowing down. Won't go higher than 50 stamina damage.
|0.6u / tick
|0.6u / tick
|N/A
|N/A
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|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]
|Radiation
|Radiation
|Give 40 rads each tick. It's metabolized very slowly.
|Give 40 rads each tick. It's metabolized very slowly.  
|0.05u / tick
|0.05u / tick  
|N/A
|N/A
|-
|-
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|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|After 10 ticks it stuns you for 4 seconds each tick with no warning. 20% chance to choke you each tick.
|0.1u / tick
|0.1u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
|{{User:Helpful Herbert/ChemBottle|#6496FA|32px}}
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|Knockout and Stamina
|Knockout and Stamina
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
|Knocks you out after 10 ticks, and deals 10 stamina damage per tick. Similar to [[#Chloral Hydrate|Chloral Hydrate]] but longer lasting and can't kill you.
| 0.3u / tick
|0.3u / tick
| N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
|{{User:Helpful Herbert/ChemBottle|#7DC3A0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
! style="background-color:#FFEE88;" |{{anchor|Sulfonal}}Sulfonal
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Diethylamine|Diethylamine]]|{{RecursiveChem/Diethylamine}}}}<br>1 part Sulfur  
|Knockout and Toxin
|Knockout and Toxin
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|Deals 0.5 toxin damage / tick, knocks you out after 22 ticks. Metabolized very slowly.
|0.05u / tick
|0.05u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
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|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|When it is fully metabolized, deals toxin damage equal to 3 times the amount of ticks it was in your system. Larger doses means a longer waiting period but more damage.
|0.2u / tick
|0.2u / tick
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
|{{User:Helpful Herbert/ChemBottle|#FFFFFF|32px}}
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|Toxin Damage
|Toxin Damage
|Deals 2.5 toxin damage per tick.
|Deals 2.5 toxin damage per tick.
|0.4u / tick
|0.4u / tick  
| N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
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|Brute, toxin, oxyloss and eyesight
|Brute, toxin, oxyloss and eyesight
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|25% chance each to blur vision, cough or sneeze. A 20% chance to scratch for 2 brute damage.<br>'''Overdose-Effect:''' Deals 2 brute, toxin and oxy damage each tick.
|0.1u / tick
| 0.1u / tick  
|30u
|30u
|-
|-
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
|{{User:Helpful Herbert/ChemBottle|#F0FFF0|32px}}
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
! style="background-color:#FFEE88;" |{{anchor|Venom}}Venom
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites
|[[Syndicate_Items#Poison_Kit|Poison Kit]]<br>[[Syndicate_Items#Biohazardous_Chemical_Sprayer|Bioterror Spray]]<br>[[Critters#Giant_Spider|Giant Spider]] bites  
|Brute, toxin
|Brute, toxin
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|Will deal 0.2 toxin and 0.3 brute damage per unit in your system per tick. Has a 15% chance to turn into 5 to 10 units of [[#Histamine|Histamine]].
|0.1u / tick
| 0.1u / tick  
|N/A
|N/A
|-
|-
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|Toxin, brain
|Toxin, brain
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|Will deal up to 60 points of toxin damage (1 per tick) and 150 points of brain damage (3 per tick) (brains have 200 points of health). If the drug is not removed before 18 ticks it will knock the user unconscious for 4 seconds per tick.
|0.2u / tick
| 0.2u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
|{{User:Helpful Herbert/ChemBottle|#00B4FF|32px}}
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
! style="background-color:#FFEE88;" |{{anchor|Cyanide}}Cyanide
|1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
| 1 part {{Tooltip|[[#Oil|Oil]]|{{RecursiveChem/Oil}}}}<br>1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Oxygen<br>Temperature 380K
|Toxin, oxyloss
|Toxin, oxyloss
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
|Deals a constant 1.25 toxin damage per tick with a 5% chance to choke and 8% chance to stun for 4 seconds and deal a bonus 2 toxin damage. Metabolizes slowly.<br>Turns {{Tooltip|[[#Carpet|Carpet]]|{{RecursiveChem/Carpet}}}} into cyan carpet when it comes in contact.
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
|{{User:Helpful Herbert/ChemBottle|#669900|32px}}
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder
! style="background-color:#FFEE88;" |{{anchor|Zombie Powder}}Zombie Powder  
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper
|5 parts {{Tooltip|[[#Morphine|Morphine]]|{{RecursiveChem/Morphine}}}}<br>5 parts {{Tooltip|[[#Carpotoxin|Carpotoxin]]|{{RecursiveChem/Carpotoxin}}}}<br>5 parts Copper  
|Fake death, stun
|Fake death, stun
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick.<br>'''Result:''' 2 units instead of 15.
|Paralyses people, and makes them appear dead to the most rudimentary of tests. Deals 0.5 oxy and toxin damage per tick.<br>'''Result:''' 2 units instead of 15.
|0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
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|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|Will cause annoying effects, as well as three 15% chances that the subject will scratch themselves dealing 0.2 brute damage. Has a 3% chance to transform into 1 to 3 units of {{Tooltip|[[#Histamine|Histamine]]|{{RecursiveChem/Histamine}}}}.
|0.16u / tick
|0.16u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
! style="background-color:#FFEE88;" |{{anchor|Mint Extract}}Mint Extract
! style="background-color:#FFEE88;" |{{anchor|Mint Extract}}Mint Extract  
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Mint<br>Emagged Chem Dispenser<br>Mushroom Shavings (Lavaland)
|Conditional death
|Conditional death
|Instantly gibs fat people when ingested.
|Instantly gibs fat people when ingested.  
|0.4u / tick
|0.4u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
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|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|The base reagent for slime based chemicals. Grinding extracts yields 20u jelly per use left. Heals brute damage over time, but randomly deals bursts of 20-60 toxin damage.
|0.4u / tick
|0.4u / tick
|N/A
| N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
|{{User:Helpful Herbert/ChemBottle|#801E28|32px}}
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! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
! style="background-color:#FFEE88;" |{{anchor|Heparin}}Heparin
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|1 part {{Tooltip|[[#Formaldehyde|Formaldehyde]]|{{RecursiveChem/Formaldehyde}}}}<br>1 Part Sodium<br>1 Part Chlorine<br>1 Part Lithium
|Brute, Bleeding
| Brute, Bleeding
|Causes wounds to bleed more profusely
|Causes wounds to bleed more profusely
|0.08u / tick
|0.08u / tick
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|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
|{{User:Helpful Herbert/ChemBottle|#20324D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
! style="background-color:#FFEE88;" |{{anchor|Teslium}}Teslium
|1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
| 1 Part {{Tooltip|[[#Black Powder|Black Powder]]|{{RecursiveChem/Black Powder}}}}<br>1 Part Silver<br>1 Part Stable Plasma<br>Temperature 400K
|Random Shocks
|Random Shocks
|Randomly shocks the victim while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Grants EMP immunity when drank. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]].
|Randomly shocks the victim while it is in their system, ignoring any protection because the shock comes from inside them. Also increases damage taken from normal shocks. Grants EMP immunity when drank. Heating this to 474K will create a [[#Tesla Shock|Tesla Shock]].
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|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|1 Part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>1 Part {{Tooltip|[[#Mindbreaker Toxin|Mindbreaker Toxin]]|{{RecursiveChem/Mindbreaker Toxin}}}}<br>1 Part {{Tooltip|[[#Fentanyl|Fentanyl]]|{{RecursiveChem/Fentanyl}}}}
|Toxin
|Toxin
|Causes the victim's screen to rotate and deals moderate toxin damage.
| Causes the victim's screen to rotate and deals moderate toxin damage.
|0.24u / tick
|0.24u / tick
|N/A
|N/A
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|Toxin and Purges Medicines
|Toxin and Purges Medicines
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|Metabolizes very slowly. Deals 0.15 toxin damage / tick and purges 5u medicines / tick (only 0.5u when there is [[#Calomel|Calomel]] / [[#Pentetic_Acid|Pentetic Acid]] present).
|0.032u / tick
| 0.032u / tick  
|N/A
|N/A
|-
|-
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|Toxin, Brute and Instant damage
|Toxin, Brute and Instant damage
|A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick.
|A caustic substance. Damage equipment and clothes it touches. Instantly deals about 0.15 brute and 0.35 burn damage per unit if splashed on naked people. Deal 1 toxin damage per tick.
|0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
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|Toxin
|Toxin
|Kills weeds, deals 1.5 toxin damage / tick.
|Kills weeds, deals 1.5 toxin damage / tick.
|0.4u / tick
| 0.4u / tick
|N/A
|N/A
|-
|-
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! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer
! style="background-color:#FFEE88;" |{{anchor|Pest Killer}}Pest Killer
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Ethanol
|Toxin
|Toxin  
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|Kills pests in hydroponics trays, causes 1 toxin damage / tick to humans. Deals heavy toxin damage to fly people.
|0.4u / tick.
|0.4u / tick.
|N/A
| N/A  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
|{{User:Helpful Herbert/ChemBottle|#49002E|32px}}
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|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|1 part {{Tooltip|[[#Toxin|Toxin]]|{{RecursiveChem/Toxin}}}}<br>4 parts Water
|Toxin
|Toxin
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.
|A potent herbicide which is useful to replace the limited supply the botanist starts with. Deals 1 toxin damage / tick to humans. Deals 3 toxin damage / tick to pod people.  
| 0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
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! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax
! style="background-color:#FFEE88;" |{{anchor|Synthpax}}Synthpax
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]<br>Slimes
|Special
|Special  
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
||Same as [[#Pax|Pax]] but metabolises much faster. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6u / tick
|0.6u / tick
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! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution
! style="background-color:#FFEE88;" |{{anchor|Dizzying_Solution}}Dizzying Solution
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|[[Cyborg#Peacekeeper|Peacekeeper Cyborgs]]
|Special
| Special
|| Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
||Makes the target dizzy and confused. Can only be used by [[Cyborg#Peacekeeper|Peacekeeper Cyborgs]].
|0.6u / tick
|0.6u / tick
|N/A
|N/A
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
|{{User:Helpful Herbert/ChemBottle|#9A6750|32px}}
!style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility
! style="background-color:#FFEE88;" |{{anchor|Tranquility}}Tranquility
|Gondola Meat
|Gondola Meat
|Special
|Special
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
|Induces a [[Infections|virus]] that creates [[#Pax|Pax]] within the victims body and slowly turns the victim into a Gondola.
| 0.4u / tick
|0.4u / tick
|N/A
| N/A  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
|{{User:Helpful Herbert/ChemBottle|#97EE63|32px}}
!style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity
! style="background-color:#FFEE88;" |{{anchor|Liquid Electricity}}Liquid Electricity
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood
|1 part {{Tooltip|[[#Teslium|Teslium]]|{{RecursiveChem/Teslium}}}}<br>2 parts Blood  
|Special
| Special
|Periodically electrocutes any non-Ethereals that have this in their system.<br>'''Result:''' 2 units instead of 3.
| Periodically electrocutes any non-Ethereals that have this in their system.<br>'''Result:''' 2 units instead of 3.
|0.4u / tick
|0.4u / tick
|N/A
|N/A
|-
|-
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
|{{User:Helpful Herbert/ChemBottle|#CF3600|32px}}
!style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites
! style="background-color:#FFEE88;" |{{anchor|BZ Metabolites}}BZ Metabolites
|Breathing in BZ
|Breathing in BZ
|Special
|Special
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|-
|-
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
|{{User:Helpful Herbert/ChemBottle|#000000|32px}}
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost
! style="background-color:#FFEE88;" |{{anchor|Shadowfrost}}Shadowfrost  
|[[Shadowling#icy Veins|Shadowling]]
|[[Shadowling#icy Veins|Shadowling]]
|Special
|Special
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" class="unsortable" style="background-color:#FFDD66;" |
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" style="width:150px; background-color:#FFDD66;" |Name
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in
! scope="col" class="unsortable" style="width:150px; background-color:#FFDD66;" |Found in  
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" style="background-color:#FFDD66;" |Type
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" | Description
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate
|-
|-
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
|{{User:Helpful Herbert/ChemBottle|#1D043D|32px}}
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium
! style="background-color:#FFEE88;" |{{anchor|Entropic Polypnium}}Entropic Polypnium
|Mushroom Cap (Inocybe), from tall mushrooms
|Mushroom Cap (Inocybe), from tall mushrooms  
|Poison
|Poison
|20% chance to deal 10 stamina, 2 brain, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|20% chance to deal 10 stamina, 2 brain, 3 toxin and 4 oxygen damage / tick. Also knocks you unconcious after 10 ticks.
|0.4u / tick
|0.4u / tick  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
|{{User:Helpful Herbert/ChemBottle|#B5A213|32px}}
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|Other
|Other
|Makes the consumer glow.
|Makes the consumer glow.
|0.4u / tick
|0.4u / tick  
|-
|-
|{{User:Helpful Herbert/ChemBottle|#D3A308|32px}}
|{{User:Helpful Herbert/ChemBottle|#D3A308|32px}}
! style="background-color:#FFEE88;" |{{anchor|Vitrium Froth}}Vitrium Froth
! style="background-color:#FFEE88;" |{{anchor|Vitrium Froth}}Vitrium Froth  
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
|Cactus Fruit (Fruiting Cactus), Mushroom Leaf (Porcini)
|Medicine
|Medicine
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==Reagent Delivery{{anchor|Reagent Delivery}}==
==Reagent Delivery{{anchor|Reagent Delivery}}==
There are different ways you can apply chemicals to a person or the environment.  
There are different ways you can apply chemicals to a person or the environment.  
===Under the hood===
===Under the hood ===
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
First of all, there are actually 5 different ways of delivery, called '''ingest''', '''inject''', '''vapor''', '''touch''' and '''patch'''. If you are not interested in the details, you can skip to [[#Smoke_vs_foam|Smoke vs Foam vs others]].<br>
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
*'''Ingest'''{{anchor|Ingest}} and '''inject'''{{anchor|Inject}} both almost always do the exact same thing. The reagent simply enters the target's bloodstream. Used by pills, gummy bears, syringes, cigarettes, e-cigarettes, inhaling [[#Smoke|smoke]] and drinking the reagent directly.
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*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
*'''Patch'''{{anchor|Patch}} is used by patches and medical sprays. The reagent enters the target's bloodstream entirely AND if the reagent has a "patch" based component, that component will affect the target. Currently all "patch" components are also "touch" components.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
When a reagent enters a bloodstream, it will then "tick" about every 1-2 seconds. Each tick will cause the chemical to apply its effects, while removing the amount described under the metabolism-column of this guide.
=== Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
===Smoke vs foam vs others{{anchor|Smoke_vs_foam}}===
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
These are the major practical differences between pills, gummy bears, syringes, patches, cigarettes, [[#Smoke|smoke]], [[#Fluorosurfactant|foam]], splash and spray.<br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 15u. <br>
*'''Pills'''{{anchor|Pills}}: Can be instantly [[#Ingest|ingested]] if used on yourself. It doesn't work if mouth is covered. [[Plasmaman|Plasmamen]] will have trouble taking these. Holds up to 15u. <br>
Line 1,966: Line 1,966:
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>
*'''Cigarettes''': Can be dipped in reagents to be filled. If smoking/vaping, you will slowly [[#Ingest|ingest]] whatever reagents the cigarette/cigar/e-cig contains. Though, if the reagents are too diluted, they may not build up in your bloodstream fast enough to have any effect at all. E-cigarettes can be trimmed with a screwdriver and multitool to also create [[#Smoke|smoke]]. <br>


*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight.  
*'''[[#Smoke|Smoke]]''': When a smoke reaction occurs, the smoke will consume any other reagent in its original containers, and spread that reagent to flooring and people/mobs who enter its area of effect. People who enter the smoke will be [[#Touch|touched]] by the reagents. If they do not have internals on, they will also [[#Ingest|ingest]] the reagents. The amount of smoke does not dilute the reagents. The reagents will be copied to every individual or tile (not walls, windows or doors) over the cloud's duration. Reagents that are special coded to affect floor/environment (such as blood, [[#Fluorosulfuric Acid|acid]] or [[#Space_Cleaner|Space Cleaner]]) will do so. Smoke will usually block sight.
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br>
*'''Gummy Bears''': Can be [[#Ingest|ingested]] like pills, but take '''1.5s''' to do so. Holds up to 30u<br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
'''Smoke example 1:''' Smoke containing 20u [[#Styptic Powder|Styptic Powder]]. Everyone caught in the cloud, including people wearing hardsuits, will slowly heal 20 brute (and scream in pain), if they stay in the smoke for its full duration (otherwise they will heal partially). Those who are not wearing internals will also [[#Ingest|ingest]] 20u of the medicine, making it enter their bloodstream and start healing them over time. But since this particular medicine will deal toxin damage if not applied via [[#Touch|touch]]/[[#Patch|patch]], those who inhale it will also start taking toxin damage. <br>
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