Guide to robotics: Difference between revisions

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67 bytes added ,  21:14, 11 June 2023
IPC revival fix for guide to robotics
(→‎Cyborg Upgrades: Adds broom upgrade)
(IPC revival fix for guide to robotics)
Tags: Visual edit Mobile edit Mobile web edit
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#[[File:Hud target chest.gif]] Target the chest
#[[File:Hud target chest.gif]] Target the chest
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Revival", then you'll start unscrewing the shell
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Revival", then you'll start unscrewing the shell
#[[File:Hud-hands.gif]] With an empty hand, unscrew the hatch
#[[File:Multitool.png]] Use a multitool to reactivate the brain
#[[File:Multitool.png]] Use a multitool to reactivate the brain
#[[File:Screwdriver tool.png]] Use a screwdriver to close the shell
#[[File:Screwdriver tool.png]] Use a screwdriver to close the shell
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#Insert the [[Proximity Sensor]] and your Medibot is ready!
#Insert the [[Proximity Sensor]] and your Medibot is ready!
}}
}}
====Cleanbot====
====Cleanbot ====
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
Cleanbots are great, as they serve the exact same purpose as the Janitor. What makes it even better is that it uses Space Cleaner to mop, so no slipping on everything! When Emagged (or hacked) it will spew slippery foam and melt people with acid.
{{GeneralConstruction
{{GeneralConstruction
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#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
#[[File:Prox_Sensor.png]] Add a [[Proximity Sensor]] and your Firebot is ready.
}}
}}
====Honkbot====
====Honkbot ====
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.
It's annoying and useless, but the clown might bug you to make one of this in absentia of a H.O.N.K. mech. God forbid if a traitor emags the thing.
{{GeneralConstruction
{{GeneralConstruction
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#Toss in a [[Stun Baton]] and your Securitron is ready!
#Toss in a [[Stun Baton]] and your Securitron is ready!
}}
}}
==== AtmosBot====
====AtmosBot====
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station.
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station.


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The current list of exosuits is as follows.
The current list of exosuits is as follows.
----
----
====[[File:LockerMechClosed.png|64x64px]] Locker Mech ====
====[[File:LockerMechClosed.png|64x64px]] Locker Mech====
'''Equipment slots''': 2
'''Equipment slots''': 2


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}}
}}
----
----
====[[File:Ripley MK-I.png|64px]] Ripley APLU ====
====[[File:Ripley MK-I.png|64px]] Ripley APLU====
'''Equipment slots''': 6
'''Equipment slots''': 6


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Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
Much like Epimetheus and Oppenheimer, you have unleashed unspeakable evil - a weapon that has lain dormant since the Honk Ages. I hope you're happy with yourself.
----
----
===CentCom Exosuits===
=== CentCom Exosuits===
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].
If you see these, you know that things have '''really''' gone to shit. These exosuits are typically only found in the repositories of the elite [[Emergency Response Team]] and [[Death Squad]].
====[[File:Marauder.png|64px]] Marauder====
====[[File:Marauder.png|64px]] Marauder====
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'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span>
'''<span style="color:white">Description</span>'''<span style="color:white">: A nigh invisible, silent, fast assassination mech popular among mimes, equipped with a suppressed S.H.H. "Quietus" Carbine that injects you with mute toxin and a mounted RCD.<br> It distinguishes itself in being incredibly weak, but very hard to see and making no noise when walking or turning. It also packs a punch, knocking back people similarly to the Durand.</span>
==Exosuit operation and maintenance==
==Exosuit operation and maintenance ==
To climb into an exosuit, just drag and drop your character onto it.
To climb into an exosuit, just drag and drop your character onto it.
==== Exosuit beacons====
====Exosuit beacons====
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.


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For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
* Enter the exosuit and unlock the ID upload panel.
*Enter the exosuit and unlock the ID upload panel.
*Exit the exosuit.
*Exit the exosuit.
* Use an ID card/PDA on exosuit and select "Edit operation keycodes".
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".
B) '''DNA lock''':
B) '''DNA lock''':


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This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.  
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.  
*Enter the exosuit and open the stats menu.
*Enter the exosuit and open the stats menu.
* Unter Permissions&Logging, click "DNA-lock".
*Unter Permissions&Logging, click "DNA-lock".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
====Exosuit Damage and Repairs====
====Exosuit Damage and Repairs====
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#[[File:Wrench.png|Wrench]] Wrench
#[[File:Wrench.png|Wrench]] Wrench
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
# Forbid maintenance protocols inside the mech.
#Forbid maintenance protocols inside the mech.
====Exosuit Wreckage Repair====
====Exosuit Wreckage Repair====
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.
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! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
|-
|-
! [[File:Exosuit drill.png]]!!Drill
![[File:Exosuit drill.png]]!!Drill
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
! [[File:Mecha diamond drill.png]]!!Diamond Drill
![[File:Mecha diamond drill.png]]!!Diamond Drill
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
| Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
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|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|-
|-
! [[File:Mecha teleporter.png]] !!Mounted Teleporter
![[File:Mecha teleporter.png]]!!Mounted Teleporter
|A mounted teleporter that can teleport the exosuit to any location in view.
|A mounted teleporter that can teleport the exosuit to any location in view.
|-
|-
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
| Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|-
|-
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator
| As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
| As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|-
|-
![[File:Mounted RCD.png]]!!Mounted RCD
![[File:Mounted RCD.png]]!!Mounted RCD  
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|-
|-
![[File:Brokenbottle.png]] !!217-D Heavy Plasma Cutter
![[File:Brokenbottle.png]]!!217-D Heavy Plasma Cutter
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters.
| Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters.
|-
|-
![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator
![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator
|Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators.  
|Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators.
|-
|-
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry)
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry)
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|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|-
|-
![[File:Repair droid.png]] !!Repair Droid
![[File:Repair droid.png]]!!Repair Droid  
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|-
|-
! [[File:Energy relay.png]]!!Exosuit Energy Relay
![[File:Energy relay.png]]!!Exosuit Energy Relay
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
| Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|-
|-
![[File:Energy relay.png]]!!Exosuit Plasma Converter  
![[File:Energy relay.png]]!!Exosuit Plasma Converter
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
| Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.  
|-
|-
![[File:Energy relay.png]]!!ExoNuclear Reactor  
![[File:Energy relay.png]]!!ExoNuclear Reactor  
|Generates power using uranium sheets as fuel. Irradiates the environment.
|Generates power using uranium sheets as fuel. Irradiates the environment.
|}
|}
====Specialized Exosuit Equipment====
==== Specialized Exosuit Equipment====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image  
! style="background-color:#EEEEEF;" width="200" |Equipment  
! style="background-color:#EEEEEF;" width="200" |Equipment
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" width="200" |Can be attached to
! style="background-color:#EEEEEF;" width="200" |Can be attached to
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!Ripley, Firefighter
!Ripley, Firefighter
|-
|-
![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher
![[File:Exosuit extinguisher.png]]!! Exosuit Extinguisher
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
!Ripley, Firefighter, Clarke
! Ripley, Firefighter, Clarke
|-
|-
![[File:Cable layer.png]]!!Cable Layer  
![[File:Cable layer.png]]!!Cable Layer
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
!Ripley, Firefighter, Clarke
!Ripley, Firefighter, Clarke
|-
|-
![[File:Sgun.png]]!!Exosuit Syringe Gun
![[File:Sgun.png]]!!Exosuit Syringe Gun  
| Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.  
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.  
!Odysseus
!Odysseus
|-
|-
![[File:Sleeper.gif]]!!Mounted Sleeper
![[File:Sleeper.gif]]!!Mounted Sleeper  
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.  
!Odysseus  
!Odysseus
|-
|-
![[File:Mecha_medigun.png]]!!Medigun  
![[File:Mecha_medigun.png]]!!Medigun
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
| Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
!Odysseus
!Odysseus
|-
|-
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====Exosuit Weapons====
====Exosuit Weapons====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
! style="background-color:#EEEEEF;" width="20" class="unsortable" | Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
! style="background-color:#EEEEEF;" width="200" |Weapon
! style="background-color:#EEEEEF;" width="200" |Weapon
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" width="200" |Can be attached to
! style="background-color:#EEEEEF;" width="200" |Can be attached to
|-
|-
![[File:Mecha_disabler.png]] !!CH-DS "Peacemaker" Disabler
![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler
|Fires a disabler beam, identical to disablers.
|Fires a disabler beam, identical to disablers.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser
![[File:Mecha_laser.png]]!! CH-PS "Immolator" Laser
|Fires a Laser bolt, identical to laser rifles.
|Fires a Laser bolt, identical to laser rifles.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
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![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon
|Fires a Heavy Laser bolt, identical to the laser cannon.
|Fires a Heavy Laser bolt, identical to the laser cannon.
! Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser
![[File:Mecha_xray.png]]!! CH-XC "Transitum" X-Ray Laser
|Fires an xray beam, identical to the xray gun.  
|Fires an xray beam, identical to the xray gun.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon  
|-
|-
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!! eZ-13 mk2 Heavy pulse rifle
|Fires a heavy pulse laser. [[Death Squad]] only.
|Fires a heavy pulse laser. [[Death Squad]] only.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"  
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"
|Fires six bullets in a spread pattern, 16 damage each.
| Fires six bullets in a spread pattern, 16 damage each.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
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!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon
![[File:MKIV ion heavy cannon.png]]!!MKI Tesla Cannon  
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well.
|Fires a tesla ball that arcs off anything it hits. It causes EMP as well.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
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![[File:Banana mortar.png]]!!Banana Mortar
![[File:Banana mortar.png]]!!Banana Mortar
|Launches a banana peel. Very annoying, thus, fun.
|Launches a banana peel. Very annoying, thus, fun.
!H.O.N.K.
!H.O.N.K.  
|-
|-
![[File:Mousetrap mortar.png]]!!Mousetrap Mortar
![[File:Mousetrap mortar.png]]!!Mousetrap Mortar
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!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:HoNkER BlAsT 5000.png]]!!HoNkER BlAsT 5000
![[File:HoNkER BlAsT 5000.png]]!! HoNkER BlAsT 5000
|Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around.
| Creates a loud honk sound which will deafen, stun, and paralyze your target and everybody around.  
!H.O.N.K.
!H.O.N.K.
|-
|-
![[File:Mecha_punching_glove.png]]!!Oingo Boingo Punch-face
![[File:Mecha_punching_glove.png]]!! Oingo Boingo Punch-face  
|Launches a boxing glove that can punch airlocks right out of their frames.
|Launches a boxing glove that can punch airlocks right out of their frames.
!H.O.N.K.
!H.O.N.K.
|}
|}
[[Category:Guides]]
[[Category:Guides]]
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