Guide to robotics: Difference between revisions

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1,802 bytes added ,  06:11, 24 May 2023
adds basic IPC healing info
(→‎64px Dark Gygax: equipment slots 5)
(adds basic IPC healing info)
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|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium
|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium
|}
|}
== Bots==
 
==IPC's ==
Occasionally a dead or injured IPC might roll in, and it is your job to get them back in tip top condition.
 
===IPC Repairs===
IPCs are fairly simple to repair, and follow a similar process to borgs.
 
====Brute and Burn====
 
*[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents
 
*[[File:CableCoils.png|Cable Coil]] Use [[cable coil]] on them to fix their burns
 
====Toxins and Brain Damage ====
 
*Feed them liquid solder to fix any brain damage, as well as basic traumas.
* Feed them system cleaner to purge any toxin damage.
 
If an IPC is dead or you cannot get liquid solder, you will have to recalibrate their brain to heal brain damage and traumas.
 
#[[File:Hud target chest.gif]] Target the chest
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Recalibration", then you'll start unscrewing the shell
#[[File:Hud-hands.gif]] With an empty hand, unscrew the hatch
# [[File:Wrench.png]] Use a wrench to unfasten the bolts
#[[File:Multitool.png]] Use a multitool to prepare the electronics within the IPC
#[[File:Multitool.png]] Use a multitool again to recalibrate their brain
#[[File:Wrench.png]] Use a wrench to fasten the bolts
#[[File:Screwdriver tool.png]] Use a screwdriver to fasten the shell
 
====Death====
If an IPC is dead, you will have to ensure that the damage (Brute, Burn and Brain damage) done to the IPC is fixed before you can attempt revival.
 
Once that is done follow these steps
 
#[[File:Hud target chest.gif]] Target the chest
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Revival", then you'll start unscrewing the shell
#[[File:Multitool.png]] Use a multitool to reactivate the brain
#[[File:Screwdriver tool.png]] Use a screwdriver to close the shell
 
==Bots==
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create.
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create.


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You can '''rename incomplete bots''' by using a pen on them!
You can '''rename incomplete bots''' by using a pen on them!
====Medibot====
==== Medibot====
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly.
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly.
{{GeneralConstruction
{{GeneralConstruction
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#Toss in a [[Stun Baton]] and your Securitron is ready!
#Toss in a [[Stun Baton]] and your Securitron is ready!
}}
}}
====AtmosBot====
==== AtmosBot====
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station.
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station.


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With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them!
===List of Exosuits ===
===List of Exosuits===
The current list of exosuits is as follows.
The current list of exosuits is as follows.
----
----
====[[File:LockerMechClosed.png|64x64px]] Locker Mech====
====[[File:LockerMechClosed.png|64x64px]] Locker Mech ====
'''Equipment slots''': 2
'''Equipment slots''': 2


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}}
}}
----
----
====[[File:Ripley MK-I.png|64px]] Ripley APLU====
====[[File:Ripley MK-I.png|64px]] Ripley APLU ====
'''Equipment slots''': 6
'''Equipment slots''': 6


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}}
}}
----
----
==== [[File:Ripley.png|64px]] Ripley APLU MK-II====
====[[File:Ripley.png|64px]] Ripley APLU MK-II====
'''Equipment slots''': 6
'''Equipment slots''': 6


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}}
}}
----
----
==== [[File:Firefighter.png|64px]] Firefighter APLU ====
====[[File:Firefighter.png|64px]] Firefighter APLU====
'''Equipment slots''': 5
'''Equipment slots''': 5


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}}
}}
----
----
====[[File:Gygax.png|64px]] Gygax ====
====[[File:Gygax.png|64px]] Gygax====
'''Equipment slots''': 3
'''Equipment slots''': 3


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----
----
====[[File:honk.png|64px]]H.O.N.K.====
====[[File:honk.png|64px]]H.O.N.K. ====
'''Equipment slots''': 3
'''Equipment slots''': 3


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'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster.
----
----
=== Syndicate Exosuits===
===Syndicate Exosuits===
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s.
====[[File:DarkGygax.png|64px]] Dark Gygax====
====[[File:DarkGygax.png|64px]] Dark Gygax====
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'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.
'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay.
====[[File:DarkMarauder.png|64px]] Mauler====
====[[File:DarkMarauder.png|64px]] Mauler====
'''Equipment slots''': 5
'''Equipment slots''': 5
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----
----
===<span style="color:white">...</span>===
===<span style="color:white">...</span>===
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span> ====
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>====
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span>
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span>


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==Exosuit operation and maintenance==
==Exosuit operation and maintenance==
To climb into an exosuit, just drag and drop your character onto it.
To climb into an exosuit, just drag and drop your character onto it.
====Exosuit beacons====
==== Exosuit beacons====
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary.


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For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter.
*Enter the exosuit and unlock the ID upload panel.
* Enter the exosuit and unlock the ID upload panel.
*Exit the exosuit.
*Exit the exosuit.
*Use an ID card/PDA on exosuit and select "Edit operation keycodes".
* Use an ID card/PDA on exosuit and select "Edit operation keycodes".
B) '''DNA lock''':
B) '''DNA lock''':


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This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.  
This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies.  
*Enter the exosuit and open the stats menu.
*Enter the exosuit and open the stats menu.
*Unter Permissions&Logging, click "DNA-lock".
* Unter Permissions&Logging, click "DNA-lock".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:".
====Exosuit Damage and Repairs====
====Exosuit Damage and Repairs====
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#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol".
#[[File:Wrench.png|Wrench]] Wrench
#[[File:Wrench.png|Wrench]] Wrench
# [[File:Crowbar.png|Crowbar]] Crowbar
#[[File:Crowbar.png|Crowbar]] Crowbar
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part.
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part.
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part
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#[[File:Wrench.png|Wrench]] Wrench
#[[File:Wrench.png|Wrench]] Wrench
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again.
#Forbid maintenance protocols inside the mech.
# Forbid maintenance protocols inside the mech.
====Exosuit Wreckage Repair====
====Exosuit Wreckage Repair====
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair.
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! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
|-
|-
![[File:Exosuit drill.png]]!!Drill
! [[File:Exosuit drill.png]]!!Drill
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
! [[File:Mecha diamond drill.png]] !!Diamond Drill
! [[File:Mecha diamond drill.png]]!!Diamond Drill
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br>
Can't be attached to the Odysseus.
Can't be attached to the Odysseus.
|-
|-
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner  
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached.
|-
|-
![[File:Mecha teleporter.png]]!! Mounted Teleporter
! [[File:Mecha teleporter.png]] !!Mounted Teleporter
|A mounted teleporter that can teleport the exosuit to any location in view.
|A mounted teleporter that can teleport the exosuit to any location in view.
|-
|-
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).  
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode).
|-
|-
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
| As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location.
|-
|-
![[File:Mounted RCD.png]]!!Mounted RCD
![[File:Mounted RCD.png]]!!Mounted RCD
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls.
|-
|-
![[File:Brokenbottle.png]]!! 217-D Heavy Plasma Cutter
![[File:Brokenbottle.png]] !!217-D Heavy Plasma Cutter
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters.
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters.
|-
|-
![[File:Mecha kineticgun.png]] !!Exosuit Proto-kinetic Accelerator
![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator
|Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators.
|Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators.  
|-
|-
![[File:Armor booster module.png]]!! Armor Booster Module (Close Combat Weaponry)
![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry)
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|Boosts exosuit armor against armed melee attacks. Requires energy to operate.
|-
|-
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry)
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry)
| Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate.
|-
|-
![[File:Repair droid.png]]!!Repair Droid
![[File:Repair droid.png]] !!Repair Droid
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage.
|-
|-
![[File:Energy relay.png]]!!Exosuit Energy Relay
! [[File:Energy relay.png]]!!Exosuit Energy Relay
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective.
|-
|-
![[File:Energy relay.png]]!!Exosuit Plasma Converter
![[File:Energy relay.png]]!!Exosuit Plasma Converter  
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.  
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire.
|-
|-
![[File:Energy relay.png]]!!ExoNuclear Reactor  
![[File:Energy relay.png]]!!ExoNuclear Reactor  
| Generates power using uranium sheets as fuel. Irradiates the environment.
|Generates power using uranium sheets as fuel. Irradiates the environment.
|}
|}
====Specialized Exosuit Equipment====
====Specialized Exosuit Equipment====
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![[File:Hydraulic clamp.png]]!!Hydraulic Clamp
![[File:Hydraulic clamp.png]]!!Hydraulic Clamp
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box.
! Ripley, Firefighter
!Ripley, Firefighter
|-
|-
! [[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher
![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank.
! Ripley, Firefighter, Clarke
!Ripley, Firefighter, Clarke
|-
|-
![[File:Cable layer.png]]!!Cable Layer
![[File:Cable layer.png]]!!Cable Layer  
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer.
!Ripley, Firefighter, Clarke
!Ripley, Firefighter, Clarke
|-
|-
![[File:Sgun.png]]!!Exosuit Syringe Gun
![[File:Sgun.png]]!!Exosuit Syringe Gun
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.
| Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu.  
!Odysseus
!Odysseus
|-
|-
![[File:Sleeper.gif]]!!Mounted Sleeper  
![[File:Sleeper.gif]]!!Mounted Sleeper
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated.
!Odysseus
!Odysseus  
|-
|-
![[File:Mecha_medigun.png]]!!Medigun
![[File:Mecha_medigun.png]]!!Medigun  
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams!
!Odysseus
!Odysseus
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====Exosuit Weapons====
====Exosuit Weapons====
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;"
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image
! style="background-color:#EEEEEF;" width="20" class="unsortable" | Image
! style="background-color:#EEEEEF;" width="200" |Weapon
! style="background-color:#EEEEEF;" width="200" |Weapon
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" class="unsortable" |Description
! style="background-color:#EEEEEF;" width="200" |Can be attached to
! style="background-color:#EEEEEF;" width="200" |Can be attached to
|-
|-
![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler
![[File:Mecha_disabler.png]] !!CH-DS "Peacemaker" Disabler
|Fires a disabler beam, identical to disablers.
|Fires a disabler beam, identical to disablers.
!Durand, Gygax, Honker, and Phazon  
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser
|Fires a Laser bolt, identical to laser rifles.  
|Fires a Laser bolt, identical to laser rifles.
!Durand, Gygax, Honker, and Phazon  
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon
|Fires a Heavy Laser bolt, identical to the laser cannon.
|Fires a Heavy Laser bolt, identical to the laser cannon.
!Durand, Gygax, Honker, and Phazon
! Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser
![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser
|Fires an xray beam, identical to the xray gun.
|Fires an xray beam, identical to the xray gun.  
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
! [[File:MKIV ion heavy cannon.png]]!! mkIV Ion Heavy Cannon
![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself!
!Durand, Gygax, Honker, and Phazon  
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!! eZ-13 mk2 Heavy pulse rifle
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle
|Fires a heavy pulse laser. [[Death Squad]] only.
|Fires a heavy pulse laser. [[Death Squad]] only.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot"  
|Fires six bullets in a spread pattern, 16 damage each.
|Fires six bullets in a spread pattern, 16 damage each.
!Durand, Gygax, Honker, and Phazon  
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:Ultra AC 2.png]]!!Ultra AC 2
![[File:Ultra AC 2.png]]!!Ultra AC 2
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!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:BRM-6 missile rack.png]]!! BRM-6 Missile Rack
![[File:BRM-6 missile rack.png]]!!BRM-6 Missile Rack
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage.
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
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!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SGL-6 grenade launcher.png]]!! SGL-6 Grenade Launcher
![[File:SGL-6 grenade launcher.png]]!!SGL-6 Grenade Launcher
|Launches a flashbang at medium range.
|Launches a flashbang at medium range.
!Durand, Gygax, Honker, and Phazon  
!Durand, Gygax, Honker, and Phazon
|-
|-
![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher
![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher
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!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
! [[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine  
![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine
| Shoots incendiary bullets that leave a burning trail.
|Shoots incendiary bullets that leave a burning trail.
!Durand, Gygax, Honker, and Phazon
!Durand, Gygax, Honker, and Phazon
|-
|-
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