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(→64px Dark Gygax: equipment slots 5) |
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|[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium | |[[File:Metal.png]]22000 Metal,[[File:Glass.png]]75000 Glass,[[File:Plasmadone.png]]2000 Plasma,[[File:Uraniumdone.png]]3000 Uranium,[[File:Silverdone.png]]6000 Silver,[[File:Golddone.png]]1500 Gold,[[File:Diamonddone.png]]200 Diamond,[[File:Titaniumdone.png]]12000 Titanium | ||
|} | |} | ||
== Bots== | |||
==IPC's == | |||
Occasionally a dead or injured IPC might roll in, and it is your job to get them back in tip top condition. | |||
===IPC Repairs=== | |||
IPCs are fairly simple to repair, and follow a similar process to borgs. | |||
====Brute and Burn==== | |||
*[[File:Welder.png]][[Welding Tool|Weld]] them to fix the dents | |||
*[[File:CableCoils.png|Cable Coil]] Use [[cable coil]] on them to fix their burns | |||
====Toxins and Brain Damage ==== | |||
*Feed them liquid solder to fix any brain damage, as well as basic traumas. | |||
* Feed them system cleaner to purge any toxin damage. | |||
If an IPC is dead or you cannot get liquid solder, you will have to recalibrate their brain to heal brain damage and traumas. | |||
#[[File:Hud target chest.gif]] Target the chest | |||
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Recalibration", then you'll start unscrewing the shell | |||
#[[File:Hud-hands.gif]] With an empty hand, unscrew the hatch | |||
# [[File:Wrench.png]] Use a wrench to unfasten the bolts | |||
#[[File:Multitool.png]] Use a multitool to prepare the electronics within the IPC | |||
#[[File:Multitool.png]] Use a multitool again to recalibrate their brain | |||
#[[File:Wrench.png]] Use a wrench to fasten the bolts | |||
#[[File:Screwdriver tool.png]] Use a screwdriver to fasten the shell | |||
====Death==== | |||
If an IPC is dead, you will have to ensure that the damage (Brute, Burn and Brain damage) done to the IPC is fixed before you can attempt revival. | |||
Once that is done follow these steps | |||
#[[File:Hud target chest.gif]] Target the chest | |||
#[[File:Screwdriver tool.png]] Using your screwdriver, click on the IPC and select "Positronic Brain Revival", then you'll start unscrewing the shell | |||
#[[File:Multitool.png]] Use a multitool to reactivate the brain | |||
#[[File:Screwdriver tool.png]] Use a screwdriver to close the shell | |||
==Bots== | |||
As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create. | As a Roboticist, you serve another important purpose: making robots. Robots can benefit the station in many ways, and are really easy to create. | ||
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You can '''rename incomplete bots''' by using a pen on them! | You can '''rename incomplete bots''' by using a pen on them! | ||
====Medibot==== | ==== Medibot==== | ||
Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly. | Heals anyone nearby. Can be equipped with a beaker to stick people with instead of the default medicine, and when [[Syndicate Items#Cryptographic Sequencer|emagged]] it will inject people with [[Guide to Chemistry#Toxin|toxin]], repeatedly. | ||
{{GeneralConstruction | {{GeneralConstruction | ||
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#Toss in a [[Stun Baton]] and your Securitron is ready! | #Toss in a [[Stun Baton]] and your Securitron is ready! | ||
}} | }} | ||
====AtmosBot==== | ==== AtmosBot==== | ||
This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station. | This bot looks just like a grenade with legs! It will use foamed metal to secure any breaches it sees. If [[Emag|emagged]] it will explode instead of using foam, creating even more damage to the station. | ||
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With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them! | With all Exosuits, [[MMI]]s can be installed as drivers. But remember, MMIs are not bound to the AI or its laws, so don't put any [[Traitor|deranged]] [[Clown|maniacs]] inside them. Remember to grant MMI controlled mechs access keys, because they don't have a keycard on them! | ||
===List of Exosuits === | ===List of Exosuits=== | ||
The current list of exosuits is as follows. | The current list of exosuits is as follows. | ||
---- | ---- | ||
====[[File:LockerMechClosed.png|64x64px]] Locker Mech==== | ====[[File:LockerMechClosed.png|64x64px]] Locker Mech ==== | ||
'''Equipment slots''': 2 | '''Equipment slots''': 2 | ||
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}} | }} | ||
---- | ---- | ||
====[[File:Ripley MK-I.png|64px]] Ripley APLU==== | ====[[File:Ripley MK-I.png|64px]] Ripley APLU ==== | ||
'''Equipment slots''': 6 | '''Equipment slots''': 6 | ||
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}} | }} | ||
---- | ---- | ||
==== [[File:Ripley.png|64px]] Ripley APLU MK-II==== | ====[[File:Ripley.png|64px]] Ripley APLU MK-II==== | ||
'''Equipment slots''': 6 | '''Equipment slots''': 6 | ||
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}} | }} | ||
---- | ---- | ||
==== [[File:Firefighter.png|64px]] Firefighter APLU ==== | ====[[File:Firefighter.png|64px]] Firefighter APLU==== | ||
'''Equipment slots''': 5 | '''Equipment slots''': 5 | ||
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}} | }} | ||
---- | ---- | ||
====[[File:Gygax.png|64px]] Gygax ==== | ====[[File:Gygax.png|64px]] Gygax==== | ||
'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
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---- | ---- | ||
====[[File:honk.png|64px]]H.O.N.K.==== | ====[[File:honk.png|64px]]H.O.N.K. ==== | ||
'''Equipment slots''': 3 | '''Equipment slots''': 3 | ||
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'''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster. | '''Description:''' An advanced [[Death Squad]] exosuit for when the going gets seriously tough. Usually reserved for CentCom high command.<br> It starts off with the LBX AC 10 "Scattershot", the SRM-8 missile rack, a teleporter, a Tesla Energy Relay, and an antiprojectile armor booster. | ||
---- | ---- | ||
=== Syndicate Exosuits=== | ===Syndicate Exosuits=== | ||
For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s. | For dealing with particularly resilient obstacles. Typically only found in the arsenals of the famed [[Nuclear Operative]]s. | ||
====[[File:DarkGygax.png|64px]] Dark Gygax==== | ====[[File:DarkGygax.png|64px]] Dark Gygax==== | ||
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'''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay. | '''Description:''' A modified Gygax used for nefarious purposes.<br> It starts off with the FNX-99 "Hades" Carbine, the SGL-6 grenade launcher, a Teleporter, and a Tesla Energy Relay. | ||
====[[File:DarkMarauder.png|64px]] Mauler==== | ====[[File:DarkMarauder.png|64px]] Mauler==== | ||
'''Equipment slots''': 5 | '''Equipment slots''': 5 | ||
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---- | ---- | ||
===<span style="color:white">...</span>=== | ===<span style="color:white">...</span>=== | ||
====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span> ==== | ====[[File:ReticenceWhiter.png|64px]] <span style="color:white">Reticence</span>==== | ||
'''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span> | '''<span style="color:white">Equipment slots</span>'''<span style="color:white">: 2</span> | ||
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==Exosuit operation and maintenance== | ==Exosuit operation and maintenance== | ||
To climb into an exosuit, just drag and drop your character onto it. | To climb into an exosuit, just drag and drop your character onto it. | ||
====Exosuit beacons==== | ==== Exosuit beacons==== | ||
Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. | Adding a tracking beacon (exofab "Misc" category) to a mech allows the RD's exosuit control console to track the mech, view detailed stats, message the pilot and even EMP it when neccessary. | ||
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For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter. | For example: A mech with "bridge" and "robotics" keycodes has access to both areas, but requires an ID card with at least bridge and robotics access to enter. | ||
*Enter the exosuit and unlock the ID upload panel. | * Enter the exosuit and unlock the ID upload panel. | ||
*Exit the exosuit. | *Exit the exosuit. | ||
*Use an ID card/PDA on exosuit and select "Edit operation keycodes". | * Use an ID card/PDA on exosuit and select "Edit operation keycodes". | ||
B) '''DNA lock''': | B) '''DNA lock''': | ||
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This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies. | This can be abused by Changelings and crafty Geneticists! Another downside is that you will be locked out if you swap bodies. | ||
*Enter the exosuit and open the stats menu. | *Enter the exosuit and open the stats menu. | ||
*Unter Permissions&Logging, click "DNA-lock". | * Unter Permissions&Logging, click "DNA-lock". | ||
*To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:". | *To remove the lock, hit "[ Reset ]" next to your DNA string under "DNA-locked:". | ||
====Exosuit Damage and Repairs==== | ====Exosuit Damage and Repairs==== | ||
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#[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol". | #[[File:Id_regular.png]] Hit the exosuit with your ID card or PDA with ID inside and select "Initiate maintenance protocol". | ||
#[[File:Wrench.png|Wrench]] Wrench | #[[File:Wrench.png|Wrench]] Wrench | ||
# [[File:Crowbar.png|Crowbar]] Crowbar | #[[File:Crowbar.png|Crowbar]] Crowbar | ||
#[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part. | #[[File:Id_regular.png]] Swipe your ID again and choose to empty the cell or either part. | ||
#[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part | #[[File:Power_cell.png]][[File:Scanning_Module.gif]][[File:Capacitor.png]] New part | ||
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#[[File:Wrench.png|Wrench]] Wrench | #[[File:Wrench.png|Wrench]] Wrench | ||
#[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again. | #[[File:Id_regular.png]] ID Card and select "Initiate maintenance protocol" again. | ||
#Forbid maintenance protocols inside the mech. | # Forbid maintenance protocols inside the mech. | ||
====Exosuit Wreckage Repair==== | ====Exosuit Wreckage Repair==== | ||
Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair. | Depending on the mech's [[File:Capacitor.png]] capacitor tier when it was destroyed, it will be easier/harder to repair. The higher the tier, the faster it will be to repair. | ||
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! style="background-color:#EEEEEF;" class="unsortable" |Description | ! style="background-color:#EEEEEF;" class="unsortable" |Description | ||
|- | |- | ||
![[File:Exosuit drill.png]]!!Drill | ! [[File:Exosuit drill.png]]!!Drill | ||
|The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br> | |The drill can completely destroy most objects (with the exception of reinforced walls) and kill people who stand still within a few seconds.<br> | ||
When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br> | When used for mining, the targeted and two adjacent mineral deposits will be drilled. Drills are rarely used for mining once Plasma Cutters become available.<br> | ||
Can't be attached to the Odysseus. | Can't be attached to the Odysseus. | ||
|- | |- | ||
! [[File:Mecha diamond drill.png]] !!Diamond Drill | ! [[File:Mecha diamond drill.png]]!!Diamond Drill | ||
|Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | |Essentially an upgraded drill that's faster and much stronger - you can go right through minerals and reinforced walls.<br> | ||
Can't be attached to the Odysseus. | Can't be attached to the Odysseus. | ||
|- | |- | ||
![[File:MiningScanner.gif]]!!Exosuit Mining Scanner | ![[File:MiningScanner.gif]]!!Exosuit Mining Scanner | ||
|A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached. | |A mech-mounted version of an advanced mining scanner with the same range, but less than half the cooldown. Is always active once attached. | ||
|- | |- | ||
![[File:Mecha teleporter.png]]!! Mounted Teleporter | ! [[File:Mecha teleporter.png]] !!Mounted Teleporter | ||
|A mounted teleporter that can teleport the exosuit to any location in view. | |A mounted teleporter that can teleport the exosuit to any location in view. | ||
|- | |- | ||
![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult | ![[File:Mecha teleporter.png]]!!Mounted Gravitational Catapult | ||
|Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | |Can be used to throw objects around ('''S'''ling mode) or blast anything away from a targeted area ('''P'''ush mode). | ||
|- | |- | ||
![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator | ![[File:Wormhole generator.gif]]!!Exosuit Wormhole Generator | ||
|As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location. | | As the name implies, the wormhole generator creates a wormhole (similar to ones spawned by Space-Time Anomaly events) at a targeted location. | ||
|- | |- | ||
![[File:Mounted RCD.png]]!!Mounted RCD | ![[File:Mounted RCD.png]]!!Mounted RCD | ||
|An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | |An exosuit-mounted Rapid Construction Device. Rapidly drains battery charge, but can deconstruct reinforced walls. | ||
|- | |- | ||
![[File:Brokenbottle.png]]!! 217-D Heavy Plasma Cutter | ![[File:Brokenbottle.png]] !!217-D Heavy Plasma Cutter | ||
|Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters. | |Cuts through solid rock and can dismember unlucky targets. More effective in low pressure environments.<br>Longer range and higher damage than portable cutters. | ||
|- | |- | ||
![[File:Mecha kineticgun.png]] !!Exosuit Proto-kinetic Accelerator | ![[File:Mecha kineticgun.png]]!!Exosuit Proto-kinetic Accelerator | ||
|Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators. | |Breaks rocks and severely harms anything hit by it. More effective in low pressure environments.<br> Longer range and lower cooldown than portable proto-kinetic accelerators. | ||
|- | |- | ||
![[File:Armor booster module.png]]!! Armor Booster Module (Close Combat Weaponry) | ![[File:Armor booster module.png]]!!Armor Booster Module (Close Combat Weaponry) | ||
|Boosts exosuit armor against armed melee attacks. Requires energy to operate. | |Boosts exosuit armor against armed melee attacks. Requires energy to operate. | ||
|- | |- | ||
![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry) | ![[File:Armor booster module.png]]!!Armor Booster Module (Ranged Weaponry) | ||
| Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | |Boosts exosuit armor against ranged attacks. Completely blocks taser shots. Requires energy to operate. | ||
|- | |- | ||
![[File:Repair droid.png]]!!Repair Droid | ![[File:Repair droid.png]] !!Repair Droid | ||
|Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | |Automated repair droid. Scans exosuit for damage and repairs it. Can fix almost all types of external or internal damage. | ||
|- | |- | ||
![[File:Energy relay.png]]!!Exosuit Energy Relay | ! [[File:Energy relay.png]]!!Exosuit Energy Relay | ||
|Wirelessly drains energy from any APC's available power channel in the area. Not very effective. | |Wirelessly drains energy from any APC's available power channel in the area. Not very effective. | ||
|- | |- | ||
![[File:Energy relay.png]]!!Exosuit Plasma Converter | ![[File:Energy relay.png]]!!Exosuit Plasma Converter | ||
|Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | |Generates power using solid plasma sheets as fuel. Occasionally releases clouds of plasma that may catch on fire. | ||
|- | |- | ||
![[File:Energy relay.png]]!!ExoNuclear Reactor | ![[File:Energy relay.png]]!!ExoNuclear Reactor | ||
| Generates power using uranium sheets as fuel. Irradiates the environment. | |Generates power using uranium sheets as fuel. Irradiates the environment. | ||
|} | |} | ||
====Specialized Exosuit Equipment==== | ====Specialized Exosuit Equipment==== | ||
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![[File:Hydraulic clamp.png]]!!Hydraulic Clamp | ![[File:Hydraulic clamp.png]]!!Hydraulic Clamp | ||
|Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | |Gives it an ability to load objects into a cargo compartment, or lets you crush people with it.<br> Great in combination with an ore box - nearby minerals will be loaded straight into the box. | ||
! Ripley, Firefighter | !Ripley, Firefighter | ||
|- | |- | ||
! [[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher | ![[File:Exosuit extinguisher.png]]!!Exosuit Extinguisher | ||
|Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | |Exosuit-mounted extinguisher. Holds up to 1.000 units and can be refilled by clicking on a water tank. | ||
! Ripley, Firefighter, Clarke | !Ripley, Firefighter, Clarke | ||
|- | |- | ||
![[File:Cable layer.png]]!!Cable Layer | ![[File:Cable layer.png]]!!Cable Layer | ||
|Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer. | |Pries up floor tiles, lays cables and cuts them; similar to a rapid cable layer. | ||
!Ripley, Firefighter, Clarke | !Ripley, Firefighter, Clarke | ||
|- | |- | ||
![[File:Sgun.png]]!!Exosuit Syringe Gun | ![[File:Sgun.png]]!!Exosuit Syringe Gun | ||
|Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu. | | Exosuit-mounted chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur until the syringe injects someone.<br> Can scan and produce most reagents - these will be available for syringes and the mounted sleeper. To load syringes, click on syringe boxes or individual syringes with the gun selected.<br> Reagent synthesis has to be manually started by opening the equipment tab of the mech's status menu. | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Sleeper.gif]]!!Mounted Sleeper | ![[File:Sleeper.gif]]!!Mounted Sleeper | ||
|Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | |Exo-suit mounted sleeper that stabilizes patients inside and lets you inject chemicals that were produced by the mounted syringe gun.<br> Can also be used to abduct people and keep them sedated. | ||
!Odysseus | !Odysseus | ||
|- | |- | ||
![[File:Mecha_medigun.png]]!!Medigun | ![[File:Mecha_medigun.png]]!!Medigun | ||
|Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! | |Exo-suit mounted medigun which gradually heals people it's used on. Don't cross the streams! | ||
!Odysseus | !Odysseus | ||
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====Exosuit Weapons==== | ====Exosuit Weapons==== | ||
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | {| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" | ||
! style="background-color:#EEEEEF;" width="20" class="unsortable" |Image | ! style="background-color:#EEEEEF;" width="20" class="unsortable" | Image | ||
! style="background-color:#EEEEEF;" width="200" |Weapon | ! style="background-color:#EEEEEF;" width="200" |Weapon | ||
! style="background-color:#EEEEEF;" class="unsortable" |Description | ! style="background-color:#EEEEEF;" class="unsortable" |Description | ||
! style="background-color:#EEEEEF;" width="200" |Can be attached to | ! style="background-color:#EEEEEF;" width="200" |Can be attached to | ||
|- | |- | ||
![[File:Mecha_disabler.png]]!!CH-DS "Peacemaker" Disabler | ![[File:Mecha_disabler.png]] !!CH-DS "Peacemaker" Disabler | ||
|Fires a disabler beam, identical to disablers. | |Fires a disabler beam, identical to disablers. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser | ![[File:Mecha_laser.png]]!!CH-PS "Immolator" Laser | ||
|Fires a Laser bolt, identical to laser rifles. | |Fires a Laser bolt, identical to laser rifles. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon | ![[File:Mecha_laser.png]]!!CH-LC "Solaris" Laser Cannon | ||
|Fires a Heavy Laser bolt, identical to the laser cannon. | |Fires a Heavy Laser bolt, identical to the laser cannon. | ||
!Durand, Gygax, Honker, and Phazon | ! Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser | ![[File:Mecha_xray.png]]!!CH-XC "Transitum" X-Ray Laser | ||
|Fires an xray beam, identical to the xray gun. | |Fires an xray beam, identical to the xray gun. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
! [[File:MKIV ion heavy cannon.png]]!! mkIV Ion Heavy Cannon | ![[File:MKIV ion heavy cannon.png]]!!mkIV Ion Heavy Cannon | ||
|Fires an Ion bolt, identical to ion rifles. Don't hit yourself! | |Fires an Ion bolt, identical to ion rifles. Don't hit yourself! | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!! eZ-13 mk2 Heavy pulse rifle | ![[File:EZ-13_MK2_heavy_pulse_rifle.png]]!!eZ-13 mk2 Heavy pulse rifle | ||
|Fires a heavy pulse laser. [[Death Squad]] only. | |Fires a heavy pulse laser. [[Death Squad]] only. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot" | ![[File:Mecha_scatter.png]]!!LBX AC 10 "Scattershot" | ||
|Fires six bullets in a spread pattern, 16 damage each. | |Fires six bullets in a spread pattern, 16 damage each. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:Ultra AC 2.png]]!!Ultra AC 2 | ![[File:Ultra AC 2.png]]!!Ultra AC 2 | ||
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!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
|- | |- | ||
![[File:BRM-6 missile rack.png]]!! BRM-6 Missile Rack | ![[File:BRM-6 missile rack.png]]!!BRM-6 Missile Rack | ||
|Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage. | |Fires a missile that will 0/1/1 explode on the impact of another mech, any closed turf, or any door, and otherwise breaks. Deals 30 damage. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
Line 1,323: | Line 1,361: | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
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![[File:SGL-6 grenade launcher.png]]!! SGL-6 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]]!!SGL-6 Grenade Launcher | ||
|Launches a flashbang at medium range. | |Launches a flashbang at medium range. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
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![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher | ![[File:SGL-6 grenade launcher.png]]!!SOB-3 Grenade Launcher | ||
Line 1,331: | Line 1,369: | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
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! [[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine | ![[File:Hades-Carbine.png]]!!FNX-99 "Hades" Carbine | ||
| Shoots incendiary bullets that leave a burning trail. | |Shoots incendiary bullets that leave a burning trail. | ||
!Durand, Gygax, Honker, and Phazon | !Durand, Gygax, Honker, and Phazon | ||
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