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(adds summon magic arrows, break bow, and ranger cloak) |
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|[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75/56.5/38/19.5/1 | |[[Image:lessersummonguns.png|64px]]||Lesser Summon Guns||Why reload when you have infinite guns? Summons an unending stream of bolt action rifles that deal little damage, but will knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Arcane Barrage.||3||✓||75/56.5/38/19.5/1 | ||
|- | |- | ||
|[[Image:arcanebarrage.png|64px]]||Arcane Barrage||Fire a torrent of arcane energy at your foes with this (powerful) spell. Deals much more damage than Lesser Summon Guns, but won't knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Lesser Summon Gun.||3||✓||75/56.5/38/19.5/1 | |[[File:Arrow magic.png|64px]]||Summon Magic Arrows||A spell that summons a homing arrow in the user's hand, ready to be shot out of a bow. It quickly becomes dull after hitting something. Can be quickly cast by pressing the 'quick-equip' key on an empty hand. You can also throw them!</nowiki>||1|| ✗|| | ||
|- | |||
|[[Image:arcanebarrage.png|64px]]||Arcane Barrage||Fire a torrent of arcane energy at your foes with this (powerful) spell. Deals much more damage than Lesser Summon Guns, but won't knock targets down. Requires both hands free to use. Learning this spell makes you unable to learn Lesser Summon Gun.|| 3||✓||75/56.5/38/19.5/1 | |||
|- | |- | ||
|[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||✗||15/12/9/6/3 | |[[Image:curseoftheyard.png|64px]]||Curse of the Barnyard||This spell dooms an unlucky soul to possess the speech and facial attributes of a barnyard animal.||2||✗||15/12/9/6/3 | ||
|- | |- | ||
|[[File:Staff change.png|64px]]||Staff of Change ||Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.||2||✗|| | |[[File:Staff change.png|64px]]||Staff of Change||Allows the wizard to randomly change anyone and anything into an alien, slime, lizardman, cyborg, Syndicate cyborg, monkey, or more! Although it has limited uses, it recharges its magic over time.||2||✗|| | ||
|- | |- | ||
|[[File:Staff of chaos.png|64px]]||Staff of Chaos||Shoots random bolts of magic equal to any of the other wands (including wand of nothing).||2||✗|| | |[[File:Staff of chaos.png|64px]]||Staff of Chaos||Shoots random bolts of magic equal to any of the other wands (including wand of nothing).||2||✗|| | ||
|- | |- | ||
|[[File:Spellblade.gif|64px]]||Spellblade||A sword capable of firing blasts of energy which rip targets limb from limb.||2||✗|| | |[[File:Spellblade.gif|64px]]||Spellblade||A sword capable of firing blasts of energy which rip targets limb from limb.||2|| ✗|| | ||
|- | |- | ||
|[[File:GrayCrate.png|64px]]||Rune Crate||A wizard specialized in runecrafting is offering two chests full of runes! The problem is, he mixed up the contents of them so you won't know what you will get! Can include: | |[[File:Breakbow.gif|64px]]||Break Bow||An incredibly versatile bow that can be handled while retaining significant agility. Can be split into two blades which can be swung at the same time, as well as thrown and returned like boomerangs. Also comes with a quiver of unlimited arrows.||2|| ✗|| | ||
|- | |||
|[[File:GrayCrate.png|64px]]||Rune Crate || A wizard specialized in runecrafting is offering two chests full of runes! The problem is, he mixed up the contents of them so you won't know what you will get! Can include: | |||
[[File:Icycle-rune.gif|64px]]'''Icicle Rune:''' This obsidian rune has the ability to shoot icicles out of it. You do not want to hit yourself with it.<br> | [[File:Icycle-rune.gif|64px]]'''Icicle Rune:''' This obsidian rune has the ability to shoot icicles out of it. You do not want to hit yourself with it.<br> | ||
[[File:Mutation-rune.gif|64px]]'''Mutation Rune:''' This rune has the ability to mutate the target. Be careful, you don't want to mutate right?<br> | [[File:Mutation-rune.gif|64px]]'''Mutation Rune:''' This rune has the ability to mutate the target. Be careful, you don't want to mutate right?<br> | ||
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||1||✗|| | ||1||✗|| | ||
|- | |- | ||
|[[File:Mjollnirr.gif|64px]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||3||✗|| | |[[File:Mjollnirr.gif|64px]]||Mjolnir||The mighty hammer of Thor. Striking your foes with it will send them flying away from you, and can be thrown to achieve the same effect.||3||✗ || | ||
|- | |- | ||
|[[File:SingularityHammer.gif|64px]]||Singularity Hammer ||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗|| | |[[File:SingularityHammer.gif|64px]]||Singularity Hammer||A hammer that creates a powerful gravitational field around its target, pulling everything towards it on hit.||2||✗|| | ||
|- | |- | ||
|[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne ||This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60/46.8/33.7/20.6/7.5 | |[[Image:cluwnecurse.png|64px]]||Curse of the Cluwne|| This spell dooms the fate of any unlucky soul to the live of a pitiful cluwne, a terrible creature that is hunted for fun.||2||✓||60/46.8/33.7/20.6/7.5 | ||
|- | |- | ||
|[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.||2||✓||30/25/20/15/10 | |[[File:Slip_spell.png|64px]]||Slip||Causes the floor within three tiles to become slippery.|| 2||✓|| 30/25/20/15/10 | ||
|- | |- | ||
|[[Image:Demonic_chainsaw.png|64px]]||Demonic Chainsaw||A demon with the form of a chainsaw that lets you steal the life of your foes as you tear through them.||3||✗|| | | [[Image:Demonic_chainsaw.png|64px]]|| Demonic Chainsaw||A demon with the form of a chainsaw that lets you steal the life of your foes as you tear through them. ||3||✗|| | ||
|- | |- | ||
|[[Image:Flagellation.png|64px]]||Pacify||Charge your hand with pure pacifism. On touch will give the target [[Guide_to_chemistry#Mute Toxin|Mute Toxin]] and [[Guide_to_chemistry#Pax|Pax]] while giving them a disease that will eventually turn them into a Gondola.||2||✗||60/50/40/30/20 | |[[Image:Flagellation.png|64px]]||Pacify||Charge your hand with pure pacifism. On touch will give the target [[Guide_to_chemistry#Mute Toxin|Mute Toxin]] and [[Guide_to_chemistry#Pax|Pax]] while giving them a disease that will eventually turn them into a Gondola.||2||✗||60/50/40/30/20 | ||
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Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased. | Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Icon!!Name!! class="unsortable" |Description!!Cost!!Robed?!!Cooldown | !Icon!! Name!! class="unsortable" |Description!!Cost!! Robed? !!Cooldown | ||
|- | |- | ||
|[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20/16.5/13/9.5/6 | |[[Image:magicmissilespell.png|64px]]||Magic Missile||This spell fires several, slow moving, magic projectiles at nearby targets.||2||✓||20/16.5/13/9.5/6 | ||
|- | |- | ||
|[[Image:empspell.png|64px]]||Disable Tech||This spell disables all weapons, cameras and most other technology in range. ||1||✓||40/35/30/25/20 | |[[Image:empspell.png|64px]]|| Disable Tech||This spell disables all weapons, cameras and most other technology in range.||1||✓||40/35/30/25/20 | ||
|- | |- | ||
|[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||✓||40/33.7/27.5/21.2/15 | |[[Image:repulsespell.png|64px]]||Repulse||This spell throws everything around the user away.||2||✓||40/33.7/27.5/21.2/15 | ||
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|[[Image:defaultspell.png|64px]]||Thrown Lightning||Forged from eldrich energies, a packet of pure power, known as a spell packet will appear in your hand, that when thrown will stun the target.||2||✓||1 | |[[Image:defaultspell.png|64px]]||Thrown Lightning||Forged from eldrich energies, a packet of pure power, known as a spell packet will appear in your hand, that when thrown will stun the target.||2||✓||1 | ||
|- | |- | ||
|[[Image:stoptimespell.png|64px|link=https://www.youtube.com/watch?v=Ec0SbbLAr44]]||[https://www.youtube.com/watch?v=Ec0SbbLAr44, Stop Time]||This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen.||2||✓||50/40/30/20/10 | |[[Image:stoptimespell.png|64px|link=https://www.youtube.com/watch?v=Ec0SbbLAr44]]|| [https://www.youtube.com/watch?v=Ec0SbbLAr44, Stop Time]||This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen.||2||✓ ||50/40/30/20/10 | ||
|- | |- | ||
|[[Image:smokespell.png|64px]]||{{anchor|Smoke}}Smoke||This spell spawns a cloud of choking smoke at your location.||1||✗||12/9.5/7/4.5/2 | |[[Image:smokespell.png|64px]]||{{anchor|Smoke}}Smoke||This spell spawns a cloud of choking smoke at your location.||1||✗|| 12/9.5/7/4.5/2 | ||
|- | |- | ||
|[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.||1||✗||10/8.7/7.5/6.2/5 | |[[Image:forcewallspell.png|64px]]||Force Wall||Create a magical barrier that only you can pass through.|| 1|| ✗||10/8.7/7.5/6.2/5 | ||
|- | |- | ||
|[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain. ||4||✗||1 | |[[Image:bindsoulspell.png|64px]]||Bind Soul||A dark necromantic pact that can forever bind your soul to an item of your choosing. So long as both your body and the item remain intact and on the same plane you can revive from death, though the time between reincarnations grows steadily with use, along with the weakness that the new skeleton body will experience upon 'birth'. Note that becoming a lich destroys all internal organs except the brain.||4||✗||1 | ||
|- | |- | ||
|[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||✓||30 | |[[Image:defaultspell.png|64px]]||Spacetime Distortion||Entangle the strings of space-time in an area around you, randomizing the layout and making proper movement impossible. The strings vibrate...||1||✓|| 30 | ||
|- | |- | ||
|[[Image:thetrapsspell.gif|64px]]||The Traps! ||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||✓||25/20/15/10/5 | |[[Image:thetrapsspell.gif|64px]]||The Traps!||Summon a number of traps around you. They will damage and enrage any enemies that step on them.||1||✓ ||25/20/15/10/5 | ||
|- | |- | ||
|[[File:Staffofhealing.png|64px]]||Staff of Healing||Shoots bolts that can fully heal the living and raise the dead.||1||✗|| | |[[File:Staffofhealing.png|64px]]||Staff of Healing||Shoots bolts that can fully heal the living and raise the dead.||1||✗|| | ||
|- | |- | ||
|[[File:Lockerstaff.png|64px]]||Staff of the Locker ||A staff that shoots lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.||2||✗|| | |[[File:Lockerstaff.png|64px]]||Staff of the Locker||A staff that shoots lockers. It eats anyone it hits on its way, leaving a welded locker with your victims behind.|| 2||✗|| | ||
|- | |- | ||
|[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes: | |[[File:Soulstone Belt.png|64px]]||Wand Assortment||A belt that comes of one of each useful wand, generated with the highest number of shots possible; they will not, however, regenerate their shots. Includes: | ||
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[[File:Wand of door creation.png|64px]] '''Wand of Door Creation:''' For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?<br> | [[File:Wand of door creation.png|64px]] '''Wand of Door Creation:''' For when you need an easy way out. Point at a solid wall and fire -- who needs ID cards in this day and age?<br> | ||
[[File:Wand of fireball.gif|64px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face. | [[File:Wand of fireball.gif|64px]] '''Wand of Fireball:''' Useful for burning those you don't like and everyone else too. Point away from face. | ||
||2||✗|| | ||2||✗ || | ||
|- | |||
|[[File:Wizardsuit.png|64px]]||Mastercrafted Armor Set||Functions the same as normal wizard robes, plus being space-worthy and armored. Now you can cast spells in space and low temperature places! Additionally provides anti-magic protection, though this may interfere with magic you cast on yourself (i.e Mutate or wands).||1||✗|| | |||
|- | |- | ||
|[[File: | |[[File:Battlemagesuit.png|64px]]||Battlemage Armour||An ensorceled suit of armour, protected by a powerful shield. The shield can completely negate sixteen attacks before being permanently depleted. It is not protected against the void of space.||2||✗|| | ||
|- | |- | ||
|[[File: | |[[File:Ranger_cloak.png|64px]]||Ranger Cloak||A cape that makes the wearer quickly invisible while standing still, permitting them to dodge ranged attacks. Moving or dodging projectiles reduces the effect.||2||✗|| | ||
|- | |- | ||
|[[File:Electricity2.gif|64px]]||Battlemage Armour Charges||A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.||1||✗|| | |[[File:Electricity2.gif|64px]]||Battlemage Armour Charges||A powerful defensive rune, it will grant eight additional charges to a suit of battlemage armour.||1||✗|| | ||
|- | |- | ||
|[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level. ||2||✓||80/75 | |[[File:Spells_cauterize.png|64px]]||Cauterize||Replace all brute/burn damage with burn damage, taken over time. Higher levels increases time taken to return back to original damage level. || 2||✓||80/75 | ||
|} | |} | ||
===Mobility=== | ===Mobility=== | ||
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Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased. | Items are not bound to you and can be stolen. Additionally they cannot typically be returned once purchased. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
!Icon!!Name!! class="unsortable" |Description!!Cost!!Robed?!!Cooldown | ! Icon!!Name!! class="unsortable" |Description!!Cost!!Robed?!!Cooldown | ||
|- | |- | ||
|[[Image:mindswapspell.png|64px]]||Mind Transfer||This spell allows the user to switch bodies with a target. '''Cannot be purchased from the spellbook, only available to [[Wizard#Faithful Apprentice|robeless apprentices]].'''||N/A||✗||60/50 | |[[Image:mindswapspell.png|64px]]||Mind Transfer||This spell allows the user to switch bodies with a target. '''Cannot be purchased from the spellbook, only available to [[Wizard#Faithful Apprentice|robeless apprentices]].'''||N/A|| ✗||60/50 | ||
|- | |- | ||
|[[Image:blinkspell.png|64px]]||Blink||This spell randomly teleports you a short distance.||2||✓||2/1.6 | |[[Image:blinkspell.png|64px]]||Blink||This spell randomly teleports you a short distance.||2||✓||2/1.6 | ||
|- | |- | ||
|[[Image:defaultspell.png|64px]]||Teleport||This spell teleports you to an area of your selection.||2||✓||60/50 | |[[Image:defaultspell.png|64px]]|| Teleport||This spell teleports you to an area of your selection.||2||✓||60/50 | ||
|- | |- | ||
|[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls. ||2||✓||30/25 | |[[Image:jauntspell.png|64px]]||Ethereal Jaunt||This spell turns your form ethereal, temporarily making you invisible and able to pass through walls.||2||✓ ||30/25 | ||
|- | |- | ||
|[[Image:knockspell.png|64px]]||Knock||This spell opens nearby doors and closets.||1||✗||10/8/6/4 | |[[Image:knockspell.png|64px]]||Knock|| This spell opens nearby doors and closets. ||1|| ✗||10/8/6/4 | ||
|- | |- | ||
|[[File:Staff of door creation.png|64px]]||Staff of Door Creation||Turns any wall into a door and opens unbolted doors. ||1||✗|| | |[[File:Staff of door creation.png|64px]]||Staff of Door Creation||Turns any wall into a door and opens unbolted doors.||1||✗|| | ||
|- | |- | ||
|[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗|| | |[[File:Wizard_whistle.png|64px]]||Warp Whistle||A strange whistle that will transport you to a distant safe place on the station. There is a window of vulnerability at the beginning of every use.||1||✗|| | ||
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|[[Image:Bg_spell.png|64px]]||Instant Summons||This spell can be used to recall a previously marked item to your hand from anywhere in the universe.||1||✗||10 | |[[Image:Bg_spell.png|64px]]||Instant Summons||This spell can be used to recall a previously marked item to your hand from anywhere in the universe.||1||✗||10 | ||
|- | |- | ||
|[[Image:defaultspell.png|64px]]||Charge||This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.||1||✗||60/55/50 | |[[Image:defaultspell.png|64px]]||Charge || This spell can be used to recharge a variety of things in your hands, from magical artifacts to electrical components. A creative wizard can even use it to grant magical power to a fellow magic user.||1||✗||60/55/50 | ||
|- | |- | ||
|[[File:Shapechage_spell.png|64px]]||Shapechange||Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed.||1||✗||20/16.2/12.5 | |[[File:Shapechage_spell.png|64px]]||Shapechange||Take on the shape of another for a time to use their natural abilities. Once you've made your choice it cannot be changed.||1||✗||20/16.2/12.5 | ||
|- | |- | ||
|[[File:Soultap_spell.png|64px]]||Soul Tap|| Fuel your spells using your own soul!||1||✓||1 | |[[File:Soultap_spell.png|64px]]||Soul Tap ||Fuel your spells using your own soul!||1||✓||1 | ||
|- | |- | ||
|[[File:Changeling.gif|64px]]||Mimicry||Temporarily disguises you as a random crewmember on the station, changing your appearance and voice to theirs. Purchasing this spell multiple times will make the disguise last longer.||1||✗||30/27.5/25 | |[[File:Changeling.gif|64px]]|| Mimicry||Temporarily disguises you as a random crewmember on the station, changing your appearance and voice to theirs. Purchasing this spell multiple times will make the disguise last longer.||1||✗||30/27.5/25 | ||
|- | |- | ||
|[[File:Staff of animation.png|64px]]||Staff of Animation||An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines.||2||✗|| | |[[File:Staff of animation.png|64px]]||Staff of Animation|| An arcane staff capable of shooting bolts of eldritch energy which cause inanimate objects to come to life. This magic doesn't affect machines. || 2||✗|| | ||
|- | |- | ||
|[[File:Soulstone.png|64px]]||Six Soul Stone Shards and the spell Artificer||Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot. ||2||✗|| | |[[File:Soulstone.png|64px]]||Six Soul Stone Shards and the spell Artificer||Soul Stone Shards are ancient tools capable of capturing and harnessing the spirits of the dead and dying. The spell Artificer allows you to create arcane machines for the captured souls to pilot.||2||✗|| | ||
|- | |- | ||
|[[File:Necrostone.gif|64px]]||A Necromantic Stone||A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.||2||✗|| | |[[File:Necrostone.gif|64px]]|| A Necromantic Stone||A Necromantic stone is able to resurrect three dead individuals as skeletal thralls for you to command.||2||✗|| | ||
|- | |- | ||
|[[File:Scroll.png|64px]]||[[Wizard#Faithful Apprentice|Contract of Apprenticeship]]||A magical contract binding an apprentice wizard to your service, using it will summon them to your side.||2||✗|| | |[[File:Scroll.png|64px]]||[[Wizard#Faithful Apprentice|Contract of Apprenticeship]]||A magical contract binding an apprentice wizard to your service, using it will summon them to your side.||2||✗|| | ||
|- | |- | ||
|[[File:Syndi cards.png|64px]]||Guardian Deck||A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.||2||✗|| | |[[File:Syndi cards.png|64px]]|| Guardian Deck|| A deck of guardian tarot cards, capable of binding a personal guardian to your body. There are multiple types of guardian available, but all of them will transfer some amount of damage to you. It would be wise to avoid buying these with anything capable of causing you to swap bodies with others.|| 2||✗|| | ||
|- | |- | ||
|[[File:Bloodvial.gif|64px]]||Bottle of Blood||A bottle of magically infused blood, the smell of which will attract extradimensional beings (slaughter demons) when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim.||2||✗|| | |[[File:Bloodvial.gif|64px]]||Bottle of Blood||A bottle of magically infused blood, the smell of which will attract extradimensional beings (slaughter demons) when broken. Be careful though, the kinds of creatures summoned by blood magic are indiscriminate in their killing, and you yourself may become a victim.||2||✗|| | ||
|- | |- | ||
|[[File:Bloodvial.gif|64px]]||Bottle of Tickles||A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permamently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon's death. Chaotic, but not ultimately damaging. The crew's reaction to the other hand could be very destructive.||1||✗|| | |[[File:Bloodvial.gif|64px]]||Bottle of Tickles||A bottle of magically infused fun, the smell of which will attract adorable extradimensional beings when broken. These beings are similar to slaughter demons, but they do not permamently kill their victims, instead putting them in an extradimensional hugspace, to be released on the demon's death. Chaotic, but not ultimately damaging. The crew's reaction to the other hand could be very destructive. ||1||✗|| | ||
|} | |} | ||
===Rituals=== | ===Rituals=== | ||
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!Name!! class="unsortable" |Description!!Cost | !Name!! class="unsortable" |Description!!Cost | ||
|- | |- | ||
|Summon Ghosts ||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.||0 | |Summon Ghosts||Spook the crew out by making them see dead people. Be warned, ghosts are capricious and occasionally vindicative, and some will use their incredibly minor abilities to frustrate you.|| 0 | ||
|- | |- | ||
|Summon Portal Storm||Terrorize the crew with a portal storm! Whatever crawls out of these portals will be a threat not just to the crew, but you as well!||1 | | Summon Portal Storm||Terrorize the crew with a portal storm! Whatever crawls out of these portals will be a threat not just to the crew, but you as well! ||1 | ||
|- | |- | ||
|Curse of Madness||Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4 | |Curse of Madness|| Curses the station, warping the minds of everyone inside, causing lasting traumas. Warning: this spell can affect you if not cast from a safe distance.||4 | ||
|} | |} | ||
==Faithful Apprentice== | ==Faithful Apprentice== | ||
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You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialize. | You only get five spells to chose, meaning your spell loadout will be limited. So don't overspecialize. | ||
===Stock=== | === Stock=== | ||
*Magic Missile | *Magic Missile | ||
*Ethereal Jaunt | *Ethereal Jaunt | ||
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Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack. Blink and Knock offer an effective fallback to escaping a bad situation or if you screw up. | Using Ethereal Jaunt to launch an ambush, then using Magic Missiles to grant you an effective area stun attack. Blink and Knock offer an effective fallback to escaping a bad situation or if you screw up. | ||
===Offensive=== | === Offensive=== | ||
*Magic Missile | *Magic Missile | ||
*Disable Technology | *Disable Technology | ||
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*Smoke OR offensive spell | *Smoke OR offensive spell | ||
This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use. | This loadout focuses on survivability almost exclusively. You're going to have to rely on stealing station weapons in order to kill people, however you yourself will be really hard to kill as you have a large array of defensive and retreat spells to use. | ||
===Stealth=== | === Stealth=== | ||
'''CHOOSE A REALISTIC NAME.''' | '''CHOOSE A REALISTIC NAME.''' | ||
No Robes | No Robes | ||
*Fireball | *Fireball | ||
*Knock | * Knock | ||
*Mind Swap | *Mind Swap | ||
*2x Free Robeless Spells | *2x Free Robeless Spells | ||
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*Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP then veil render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects. | *Wizard EMP shocks doors, so you should not better use doors as wizard, after you use EMP skill. Also the staff of animation is even more OP then veil render, just use it on knifes, hatchets and other items of big robustness. Combine this with EMPing security guys, which approach you and mutating in hulk, when you see guys with syringe guns (however, if chemist is not mainstream and deploys lexorin or unstable mutagen, you would get outrobusted) for greater effects. | ||
*The wizard's Knock spell opens bolted doors too. | *The wizard's Knock spell opens bolted doors too. | ||
*The staff of change works on AIs. | * The staff of change works on AIs. | ||
*Fire balling someone with anti magic will stun and blind you. | * Fire balling someone with anti magic will stun and blind you. | ||
*Trying to use disintegrate on someone with anti-magic will decapitate your arm and do nothing to the victim. | *Trying to use disintegrate on someone with anti-magic will decapitate your arm and do nothing to the victim. | ||
*You can not jaunt over tiles that were sprayed with holy water. | *You can not jaunt over tiles that were sprayed with holy water. |
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