Chief Medical Officer: Difference between revisions

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[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay|You run this shit]]]]
[[File:Medbay.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEVj.png|[[Medbay|You run this shit]]]]
You are the ultimate line of defense between the station and permanent death. You oversee your department of potentially functional MDs, make sure people are resurrected or robotized, be certain the virologist doesn't cause an outbreak, and so much more. CMO is an underappreciated position with a wide variety of resources and responsibilities that are entirely essential to a functional station.
You are the ultimate line of defense between the station and permanent death. You oversee your department of potentially functional MDs, making sure people are resurrected or robotized, ensuring the virologist doesn't cause an outbreak, and so much more. CMO is an underappreciated position with a wide variety of resources and responsibilities that are entirely essential to a functional station.


'''Bare minimum requirements:''' Remind the crew about suit sensors, see that cryo is set up, wrangle your staff.
'''Bare minimum requirements:''' Remind the crew about suit sensors, see that cryo is set up, wrangle your staff.
==Command, Medbay, and You==
==Command, Medbay, and You==
When you first arrive, your goal should be to familiarize yourself with your fellow command staff and [[Medbay]]. Say hi, start a conversation, try to gauge the attitude and experience of your peers, and take mental notes. Make an announcement for people to max their [[Suit sensors|Suit Sensors]] and then head to your office. In your locker will be several items; however, the most important to grab will be the compact defibrillator, door remote that functions as a way to bolt and open/close doors, your Hypospray Deluxe, and the defib wall mount that will allow you to mount a defibrillator on a wall.
When you first arrive, your goal should be to familiarize yourself with your fellow command staff and [[Medbay]]. Say hi, start a conversation, and take notes about the attitude and experience of your peers. Make an announcement for people to max their [[Suit sensors|Suit Sensors]] and then head to your office. In your locker will be several items. The most important things to grab will be the compact defibrillator, the door remote (functions as a way to bolt and open/close doors), your Hypospray Deluxe, and the defib wall mount that will allow you to mount a defibrillator on a wall.
===Runtime===
===Runtime===
Runtime is your pet cat who starts her day in your office, and most likely never leaves your office (unless R&D is fucking around with the [[E.X.P.E.R.I-MENTOR]]). She lounges around, sipping on expensive space milk, meowing and mewing all day long. It's the best life a space cat can have, and she is all yours to snuggle with and pet. Some say she is not important, as Ian is the most important pet they say (how dare they), but this is simply not true. While Ian may have more abilities like wearing things, Runtime is a space cat, who don't need no human. She is there because she allows it.
Runtime is your pet cat who starts her day in your office. She will most likely never leaves your office (unless R&D is fucking around with the [[E.X.P.E.R.I-MENTOR]]), mostly lounging around, sipping on expensive space milk, meowing and mewing all day long. It's the best life a space cat can have, and she is all yours to snuggle and pet. Some say she is not important, as Ian is the most important pet they say (how dare they), but this is simply not true. While Ian may have more abilities like wearing things, Runtime is a space cat, who does not require pathetic humans. She is there because she desires to be there.
===Your Staff===
===Your Staff===
As mentioned previously, upon arrival, you should try to measure up and keep tabs on your staff to gauge their attitude of knowledge. You should exercise patience with newer players and attempt to guide and teach them. If someone is acting intentionally obnoxious or counterproductive, warn them, and if they continue, you are well within your rights to fire them. Otherwise, your primary focus should be coordinating your staff to try and work efficiently. As CMO, you shouldn’t be the one doing everything, that should be your staff, and you exist there to function as a leader, teacher, and someone to fill in the gaps in your workforce. Trying to be a completionist and overbearing, and generally trying to do everything yourself, isn’t fun for many other people. Remember that your [[Medical Doctor]]s and [[Chemist]]s and everyone else want to play the game, too.
As mentioned previously, you should try to measure up and keep tabs on your staff upon arrival in order to gauge their attitude of knowledge. You should exercise patience with newer players while attempting to guide and teach them. If someone is acting intentionally obnoxious or counterproductive, warn them, and if they continue, you are well within your rights to fire them. Otherwise, your primary focus should be coordinating your staff to try and work efficiently. As CMO, you shouldn’t be the one doing everything, that should be your staff, and you exist there to function as a leader, teacher, and someone to fill in workforce gaps as needed. Trying to be a overbearing completionist as well as trying to do everything yourself isn’t fun for many other people. Remember that your [[Medical Doctor]]s, [[Chemist]]s, and everyone else want to play the game, too.
The two jobs you should attempt to monitor the most are [[chemistry]] and [[virology]]. Ensure that your [[chemist]] is, at the very least, producing healing chemicals before they go off and start their chemical adventures. If they are unfamiliar with what to make or what is useful, list different healing medicines and the best way to administer them so they have something to work off of. Whether or not you want your chemist to make narcotics is down to your discretion. However, you should ensure that the doses they make them in should not enough to cause someone to have an addiction or overdose.
The two jobs you should attempt to monitor the most are [[chemistry]] and [[virology]]. Ensure that your [[chemist]] is, at the very least, producing healing chemicals before they go off and start their own adventures. If they are unfamiliar with what to make or what is useful, list different healing medicines and the best way to administer them so they have something to work off of. Whether or not you want your chemist to make narcotics is down to your discretion. However, you should ensure that the doses they make them in should not enough to cause someone to have an addiction or overdose.
With your [[virologist]], check in occasionally on what they're making and ensure they don't release viruses without your approval; have them ask before doing so. If they struggle with making a healing virus or seem unknowledgeable, try to educate them on some good starter viruses.
With your [[virologist]], check in occasionally on what they're making and ensure they don't release viruses without your approval; have them ask before doing so. If they struggle with making a healing virus or seem unknowledgeable, try to educate them on some good starter viruses.
===Command===
===Command===
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In medical, there are frequent times when absolutely nothing is happening. While this may be boring, there are a few activities that you can do to pass the time, both productive and non-productive. If someone is new, you should try to teach them about surgery and essential medicine. Empty bodies from genetics are the perfect way to demonstrate this. The same goes for your chemist; if they are new, teach them which chemicals are good or help them make healing mixes. If there is nobody in [[virology]] or a slot open in [[genetics]], you could fill in the gaps for those to pass the time. There are also ways that you can benefit other departments as well. Ask for a bounty sheet from cargo if they haven't brought one already and have you or your staff complete them. Frequently [[botany]] will want [[saltpetre]] or unstable mutagen, so make a beaker or so of those and bring them over. Make drying agent and [[space cleaner]] for the [[janitor]], radiation meds for [[Station Engineer|engineers]] and [[atmospheric technician]]s, [[ethanol]] for the [[bartender]], and so on.
In medical, there are frequent times when absolutely nothing is happening. While this may be boring, there are a few activities that you can do to pass the time, both productive and non-productive. If someone is new, you should try to teach them about surgery and essential medicine. Empty bodies from genetics are the perfect way to demonstrate this. The same goes for your chemist; if they are new, teach them which chemicals are good or help them make healing mixes. If there is nobody in [[virology]] or a slot open in [[genetics]], you could fill in the gaps for those to pass the time. There are also ways that you can benefit other departments as well. Ask for a bounty sheet from cargo if they haven't brought one already and have you or your staff complete them. Frequently [[botany]] will want [[saltpetre]] or unstable mutagen, so make a beaker or so of those and bring them over. Make drying agent and [[space cleaner]] for the [[janitor]], radiation meds for [[Station Engineer|engineers]] and [[atmospheric technician]]s, [[ethanol]] for the [[bartender]], and so on.
Alternatively, you could attempt to communicate and, gasp, roleplay with your staff. Grab a deck of cards or some dice from the [[library]] and play a game of uno or blackjack. Talk about whatever is on your mind or play guess that song; there is a whole array of activities that you can attempt to do if your staff are willing, and you are creative enough.
Alternatively, you could attempt to communicate and, gasp, roleplay with your staff. Grab a deck of cards or some dice from the [[library]] and play a game of uno or blackjack. Talk about whatever is on your mind or play guess that song; there is a whole array of activities that you can attempt to do if your staff are willing, and you are creative enough.
==Emergencies==
==Emergencies==
Your time to shine; there will be a variety of disasters and emergencies that'll test your abilities as a doctor and a leader. It'd be impossible to account for every situation, and it'll take time to learn how to counter each one. However, here are some of the more common disasters you may face.
Your time to shine; there will be a variety of disasters and emergencies that'll test your abilities as a doctor and a leader. It'd be impossible to account for every situation, and it'll take time to learn how to counter each one. However, here are some of the more common disasters you may face.
===Viral Outbreak===
===Viral Outbreak===
It starts with a cough or an "I'm not feeling well." While a lot of diseases may be mild and, at most, annoying, there are [[Sentient Disease|some]] that will rapidly mutate and prove to be dangerous. If any individual claims to be sick, take a blood sample and have your virologist scan it in the PanD.E.M.I.C 2200 to identify the symptoms and cure. Once the cure is identified, have you or your virologist collaborate with chemistry to produce and pass it out. Once someone is cured, take a blood sample from them; you can use this can be used to create a vaccine at the PanD.E.M.I.C 2200 Once this is done, the only tricky part should be wrangling people and having them take the vaccine; broadcasting that there is one with your announcement system should help with this. Only .1u of a vaccine is required if injected, but 5u is required if ingested.
It starts with a cough or an "I'm not feeling well." While a lot of diseases may be mild and, at most, annoying, there are [[Sentient Disease|some]] that will rapidly mutate and prove to be dangerous. If any individual claims to be sick, take a blood sample and have your virologist scan it in the PanD.E.M.I.C 2200 to identify the symptoms and cure. Once the cure is identified, have you or your virologist collaborate with chemistry to produce and pass it out. Once someone is cured, take a blood sample from them; you can use this can be used to create a vaccine at the PanD.E.M.I.C 2200 Once this is done, the only tricky part should be wrangling people and having them take the vaccine; broadcasting that there is one with your announcement system should help with this. Only .1u of a vaccine is required if injected, but 5u is required if ingested.
===Parts of the station being uninhabitable===
===Parts of the station being uninhabitable===
There are several ways that large parts of the station may be uninhabitable, and not everyone will have the proper protection when it happens. If large areas are spaced, have your geneticist print out space adaptation for people to grab, and hold onto some yourself to pass out; same goes for heat adaptation if the station is too hot. If you have a [[virologist]], try to have them produce a self-respiration virus, however this isn't as reliable as it is entirely down to RNG.
There are several ways that large parts of the station may be uninhabitable, and not everyone will have the proper protection when it happens. If large areas are spaced, have your geneticist print out space adaptation for people to grab, and hold onto some yourself to pass out; same goes for heat adaptation if the station is too hot. If you have a [[virologist]], try to have them produce a self-respiration virus, however this isn't as reliable as it is entirely down to RNG.
===[[Xenomorph]] and [[Zombie]] infestation===
===[[Xenomorph]] and [[Zombie]] infestation===
If [[xenomorph]]s or [[zombies]] are called out, medical will be responsible for halting their progression due to the ability to remove tumors and embryos. Ensure that your staff knows how to remove them and have you or your [[paramedic]]s coordinate with [[security]] to retrieve bodies safely. Always have [[charcoal]] or any form of anti-toxin on hand in the case of a zombie outbreak. Keep an escape route in mind and have you and your staff evacuate if there is a significant push and you are unarmed and attempt to regroup in areas such as the [[holodeck]] medbay or the [[brig]]. DO NOT, under any circumstances, attempt to clone a [[zombie]], it will break the cloner and you will need to rebuild it.
If [[xenomorph]]s or [[zombies]] are called out, medical will be responsible for halting their progression due to the ability to remove tumors and embryos. Ensure that your staff knows how to remove them and have you or your [[paramedic]]s coordinate with [[security]] to retrieve bodies safely. Always have [[charcoal]] or any form of anti-toxin on hand in the case of a zombie outbreak. Keep an escape route in mind and have you and your staff evacuate if there is a significant push and you are unarmed and attempt to regroup in areas such as the [[holodeck]] medbay or the [[brig]]. DO NOT, under any circumstances, attempt to clone a [[zombie]], it will break the cloner and you will need to rebuild it.
===[[Blob]]===
===[[Blob]]===
If a [[blob]] appears, prepare your staff for many bodies and injured individuals. Once the area of a blob is located, it is wise to attempt to set up a secondary and small medical area outside of where the [[blob]] is to try to get people up and running; [[blob]] is a war of attrition, and medbay will often be one of the major deciding factors between success or station destruction, so plan accordingly and act decisively.
If a [[blob]] appears, prepare your staff for many bodies and injured individuals. Once the area of a blob is located, it is wise to attempt to set up a secondary and small medical area outside of where the [[blob]] is to try to get people up and running; [[blob]] is a war of attrition, and medbay will often be one of the major deciding factors between success or station destruction, so plan accordingly and act decisively.
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People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work.
People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work.
==Tips==
==Tips==
*If someone requires operation on multiple body parts, you can do more than one surgery at once by switching limbs when initiating a step as long as the tool remains in your hand. Even better, though, you can have multiple people operating on different body parts; teamwork makes the dream work!
*If someone requires operation on multiple body parts, you can do more than one surgery at once by switching limbs when initiating a step as long as the tool remains in your hand. Even better, though, you can have multiple people operating on different body parts; teamwork makes the dream work!
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