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When you are CMO, you should attempt to learn how to prioritize healing and reviving based on injury and rank. It would be best if you were prioritizing command, sec, then medical over everyone else when reviving; however, these are more so soft guidelines, and the state in which a patient is will heavily affect this. For example, if you have a research director roll in and they are missing all of their organs with 600 brute damage while you have a bartender has 150 burn damage, it would be better to prioritize the bartender as the time to heal is low. However, if you have a doctor on hand, you would order them to fix the bartender while you work on the research director. There are over a million different scenarios that play out, and it will take time to get used to, and it will be hard at first, but as long as you stay calm and use your brain, you should be fine. Remember to utilize your doctors and give them orders, helping them stay organized and focused in an emergency. If they are experienced, you should be able to trust them to work by themselves, however, don't feel scared to try to move them around. | When you are CMO, you should attempt to learn how to prioritize healing and reviving based on injury and rank. It would be best if you were prioritizing command, sec, then medical over everyone else when reviving; however, these are more so soft guidelines, and the state in which a patient is will heavily affect this. For example, if you have a research director roll in and they are missing all of their organs with 600 brute damage while you have a bartender has 150 burn damage, it would be better to prioritize the bartender as the time to heal is low. However, if you have a doctor on hand, you would order them to fix the bartender while you work on the research director. There are over a million different scenarios that play out, and it will take time to get used to, and it will be hard at first, but as long as you stay calm and use your brain, you should be fine. Remember to utilize your doctors and give them orders, helping them stay organized and focused in an emergency. If they are experienced, you should be able to trust them to work by themselves, however, don't feel scared to try to move them around. | ||
===What to do when there's nothing to do=== | ===What to do when there's nothing to do=== | ||
In medical, there are frequent times when absolutely nothing is happening. While this may be boring, there are a few activities that you can do to pass the time, both productive and non-productive. If someone is new, you should try to teach them about surgery and essential medicine. Empty bodies from genetics are the perfect way to demonstrate this. The same goes for your chemist; if they are new, teach them which chemicals are good or help them make healing mixes. If there is nobody in [[virology]] or a slot open in [[genetics]], you could fill in the gaps for those to pass the time. There are also ways that you can benefit other departments as well. Ask for a bounty sheet from cargo if they haven't brought one already and have you or your staff complete them. Frequently [[botany]] will want [[saltpetre]] or | In medical, there are frequent times when absolutely nothing is happening. While this may be boring, there are a few activities that you can do to pass the time, both productive and non-productive. If someone is new, you should try to teach them about surgery and essential medicine. Empty bodies from genetics are the perfect way to demonstrate this. The same goes for your chemist; if they are new, teach them which chemicals are good or help them make healing mixes. If there is nobody in [[virology]] or a slot open in [[genetics]], you could fill in the gaps for those to pass the time. There are also ways that you can benefit other departments as well. Ask for a bounty sheet from cargo if they haven't brought one already and have you or your staff complete them. Frequently [[botany]] will want [[saltpetre]] or unstable mutagen, so make a beaker or so of those and bring them over. Make drying agent and [[space cleaner]] for the [[janitor]], radiation meds for [[Station Engineer|engineers]] and [[atmospheric technician]]s, [[ethanol]] for the [[bartender]], and so on. | ||
Alternatively, you could attempt to communicate and, gasp, roleplay with your staff. Grab a deck of cards or some dice from the [[library]] and play a game of uno or blackjack. Talk about whatever is on your mind or play guess that song; there is a whole array of activities that you can attempt to do if your staff are willing, and you are creative enough. | Alternatively, you could attempt to communicate and, gasp, roleplay with your staff. Grab a deck of cards or some dice from the [[library]] and play a game of uno or blackjack. Talk about whatever is on your mind or play guess that song; there is a whole array of activities that you can attempt to do if your staff are willing, and you are creative enough. | ||
==Emergencies== | ==Emergencies== | ||
Your time to shine; there will be a variety of disasters and emergencies that'll test your abilities as a doctor and a leader. It'd be impossible to account for every situation, and it'll take time to learn how to counter each one. However, here are some of the more common disasters you may face. | Your time to shine; there will be a variety of disasters and emergencies that'll test your abilities as a doctor and a leader. It'd be impossible to account for every situation, and it'll take time to learn how to counter each one. However, here are some of the more common disasters you may face. | ||
===Viral Outbreak=== | ===Viral Outbreak=== | ||
It starts with a cough or an "I'm not feeling well." While a lot of diseases may be mild and, at most, annoying, there are [[Sentient Disease | It starts with a cough or an "I'm not feeling well." While a lot of diseases may be mild and, at most, annoying, there are [[Sentient Disease|some]] that will rapidly mutate and prove to be dangerous. If any individual claims to be sick, take a blood sample and have your virologist scan it in the PanD.E.M.I.C 2200 to identify the symptoms and cure. Once the cure is identified, have you or your virologist collaborate with chemistry to produce and pass it out. Once someone is cured, take a blood sample from them; you can use this can be used to create a vaccine at the PanD.E.M.I.C 2200 Once this is done, the only tricky part should be wrangling people and having them take the vaccine; broadcasting that there is one with your announcement system should help with this. Only .1u of a vaccine is required if injected, but 5u is required if ingested. | ||
===Parts of the station being uninhabitable=== | ===Parts of the station being uninhabitable=== | ||
There are several ways that large parts of the station may be uninhabitable, and not everyone will have the proper protection when it happens. If large areas are spaced, have your geneticist print out space adaptation for people to grab, and hold onto some yourself to pass out; same goes for heat adaptation if the station is too hot. If you have a [[virologist]], try to have them produce a self-respiration virus, however this isn't as reliable as it is entirely down to RNG. | There are several ways that large parts of the station may be uninhabitable, and not everyone will have the proper protection when it happens. If large areas are spaced, have your geneticist print out space adaptation for people to grab, and hold onto some yourself to pass out; same goes for heat adaptation if the station is too hot. If you have a [[virologist]], try to have them produce a self-respiration virus, however this isn't as reliable as it is entirely down to RNG. | ||
===[[Xenomorph]] and [[Zombie]] infestation=== | ===[[Xenomorph]] and [[Zombie]] infestation=== | ||
If [[ | If [[xenomorph]]s or [[zombies]] are called out, medical will be responsible for halting their progression due to the ability to remove tumors and embryos. Ensure that your staff knows how to remove them and have you or your [[paramedic]]s coordinate with [[security]] to retrieve bodies safely. Always have [[charcoal]] or any form of anti-toxin on hand in the case of a zombie outbreak. Keep an escape route in mind and have you and your staff evacuate if there is a significant push and you are unarmed and attempt to regroup in areas such as the [[holodeck]] medbay or the [[brig]]. DO NOT, under any circumstances, attempt to clone a [[zombie]], it will break the cloner and you will need to rebuild it. | ||
===[[Blob]]=== | ===[[Blob]]=== | ||
If a [[blob]] appears, prepare your staff for many bodies and injured individuals. Once the area of a blob is located, it is wise to attempt to set up a secondary and small medical area outside of where the [[blob]] is to try to get people up and running; [[blob]] is a war of attrition, and medbay will often be one of the major deciding factors between success or station destruction, so plan accordingly and act decisively. | If a [[blob]] appears, prepare your staff for many bodies and injured individuals. Once the area of a blob is located, it is wise to attempt to set up a secondary and small medical area outside of where the [[blob]] is to try to get people up and running; [[blob]] is a war of attrition, and medbay will often be one of the major deciding factors between success or station destruction, so plan accordingly and act decisively. | ||
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It shines the most when multiple patients are rolling in with moderate to high damage; you can walk around and inject them, pat them on the back, and send them on their way. Another good use for your hypospray is mass vaccinating people. Set your hypospray to 1 u, fill the vial up with a vaccine, and go ham and watch as the frowny faces disappear. | It shines the most when multiple patients are rolling in with moderate to high damage; you can walk around and inject them, pat them on the back, and send them on their way. Another good use for your hypospray is mass vaccinating people. Set your hypospray to 1 u, fill the vial up with a vaccine, and go ham and watch as the frowny faces disappear. | ||
==First against the wall== | ==First against the wall== | ||
[[Medbay]] is about the worst place to be in a mutiny, so chances are your head will be the first to be in disposal. If people | [[Medbay]] is about the worst place to be in a [[revolution|mutiny]], so chances are your head will be the first to be in disposal. If large groups of people start acting hostile towards you, be prepared to flee from medbay at ''any time''. Your telescopic baton is your obvious first choice for self-defense since you can keep someone stunlocked by repeatedly smacking them, though you can still easily be overpowered by groups, and if someone knocks it out of your hand then the tables are completely turned. Other possible weapons are a fire <strike>extinguisher</strike> axe from the bridge if you're utilitarian, a spray bottle with space lube to buy yourself some time, or a syringe gun if you're lucky enough for science to have researched it. | ||
People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work. | People see you as weak and distracted, and a good target for any traitor wanting bridge access. Be alert as you work. | ||
==Tips== | ==Tips== | ||
*If someone requires operation on multiple body parts, you can do more than one surgery at once by switching limbs when initiating a step as long as the tool remains in your hand. Even better, though, you can have multiple people operating on different body parts; teamwork makes the dream work! | *If someone requires operation on multiple body parts, you can do more than one surgery at once by switching limbs when initiating a step as long as the tool remains in your hand. Even better, though, you can have multiple people operating on different body parts; teamwork makes the dream work! |