Security Items: Difference between revisions

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45 bytes added ,  08:50, 6 March 2023
m
https://github.com/yogstation13/Yogstation/pull/18072 flashes knockdown now
m (https://github.com/yogstation13/Yogstation/pull/17582 update the advanced egun)
m (https://github.com/yogstation13/Yogstation/pull/18072 flashes knockdown now)
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  |usedfor = Subjugating criminals.  
  |usedfor = Subjugating criminals.  
  |strategy = Use it on the criminal (make sure they don't have protective eyewear) or activate it in your hand.
  |strategy = Use it on the criminal (make sure they don't have protective eyewear) or activate it in your hand.
  |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and stunning someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to <strike>beat them to death</strike> handcuff them. This is an acceptable alternative to a [[Stun Baton]] in a pinch, but is not recommended as an alternative due to it not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, overexposure can cause blindness, and the flash's bulb is prone to burning out after repeated usage. There is no point spamming the target once they are down, as the stun lasts for several seconds. In addition, a target already stunned by a flash will be stunned for a shorter duration if flashed again. As a result, it's advisable to let them become un-stunned before flashing again or act quickly so you don't have to use the flash again. Failure to do so will burn your flash out quickly.
  |description = A versatile tool! Flashes are small devices capable of producing an extremely bright light that is capable of blinding and knocking down someone for as long as a baton if they are immediately adjacent to you. This light will overcome visual senses, causing them to fall like a little bitch, allowing plenty of time to <strike>beat them to death</strike> stun and cuff them. A good strategy is opening with a flash then following up with a [[Stun Baton]], but is not recommended to overrely on it due to not working against anybody wearing protective eye coverings such as [[welding helmet]]s or [[Sunglasses]]. On the downside, the flash's bulb is prone to burning out after repeated usage and an EMP will instantly burn it out. There is no point spamming the target once they are down, as the knockdown lasts for several seconds and a target already downed by a flash will be knocked down for a shorter duration if flashed again. As a result, it's advisable to let them get back up before flashing again or act quickly so you don't have to use the flash again. Failure to do so will burn your flash out quickly.


Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt.
Handheld flashes are effective at stunning [[Cyborg|Cyborgs]], and are one of the few ways of stunning them. Carry it in your pocket or security belt.


Leaders of [[Game_Modes#Revolution|revolutions]] can use flashes to brainwash members of the crew who are not wearing protective gear into assisting them in carrying out a mutiny.
Leaders of [[Game_Modes#Revolution|revolutions]] use an implanted syndicate version of flashes to brainwash members of the crew who are not wearing protective gear into assisting them in carrying out a mutiny.


'''Damage:''' N/A.
'''Damage:''' N/A.
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