870
edits
(Adds Floor Light) |
m (→APC: crowbar for broken cover) |
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! colspan="1" style="background-color:#99ccff; width:20%" |Tools | ! colspan="1" style="background-color:#99ccff; width:20%" |Tools | ||
| colspan="3" rowspan="2" | | | colspan="3" rowspan="2" | | ||
#Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), | #Swipe '''Card''' to unlock APC. Alternatively, if the APC is broken (tilted and cracked cover), you can use a crowbar to remove the cover, allowing access to the battery then proceed to step 3. | ||
#Open the panel and disengage the cover lock. | #Open the panel and disengage the cover lock. | ||
#Remove power cell by '''hand'''. | #Remove power cell by '''hand'''. | ||
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====Reflector==== | ====Reflector==== | ||
{{anchor|Reflector}} | {{anchor|Reflector}} | ||
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!'' | This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!'' | ||
*You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it. | *You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it. | ||
*Use a '''screwdriver''' to lock or unlock its rotation. | *Use a '''screwdriver''' to lock or unlock its rotation. |
edits