Guide to Construction: Difference between revisions

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1,362 bytes added ,  19:07, 14 November 2022
Adds Floor Light
m (→‎Cardboard: mmmm pizza cardboard)
(Adds Floor Light)
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| colspan="1" style="text-align: center;" |
| colspan="1" style="text-align: center;" |
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
[[File:Wirecutters.png|Wirecutters]] or<br>[[File:Screwdriver_tool.png|Screwdriver]]
|}
====Floor Light ====
{{anchor|Floor Light}}
Iluminates the crew's path. Exactly like a light fixture but on the floor.
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:FloorLight.png|64px|Floor Light]]<br>Floor Light
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
|-
|[[File:Metal.png|Metal]]X1<br>[[File:CableCoils.png|Cable Pieces]]X1<br>[[File:Light_Bulb.png|Light Bulb]]X1<br>[[File:Screwdriver_tool.png|Screwdriver]]
| style="vertical-align: top; padding: 10px;" |
#Make a floor light frame using metal.
#Anchor it to the floor by using hand.
#Add wires.
#Screwdriver.
#Add bulb.
|-
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
| colspan="3" rowspan="2" |
#Turn off the light if needed and remove the light tube or bulb from the fixture.
#'''Screwdriver''' the light fixture to expose the wires.
#'''Wirecutters''' to cut the wires.
#'''Wrench''' the fixture frame to deconstruct it.
|-
| colspan="1" style="text-align: center;" |
[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Wirecutters.png|Wirecutters]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====Barricade====
====Barricade====
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The poor man's barrier, not nearly as strong or cool looking. Useful for:
The poor man's barrier, not nearly as strong or cool looking. Useful for:
*Keeping people in or out, for a short while.
*Keeping people in or out, for a short while.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
! rowspan="2" style="background-color:#cce6ff;" |[[File:Wooden_Barricade.png|64px|Wooden Barricade]]<br>Wooden Barricade
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build  
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" |How to build
|-
|-
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[[File:Crowbar.png]]
[[File:Crowbar.png]]
|-
|-
! colspan="3" style="background-color:#99ccff" |How to repair
! colspan="3" style="background-color:#99ccff" | How to repair
|-
|-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
! colspan="1" style="background-color:#99ccff; width:20%" | Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
Use '''wooden planks''' to repair.
Use '''wooden planks''' to repair.
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{{anchor|Window-door}}{{anchor|Windoor}}
{{anchor|Window-door}}{{anchor|Windoor}}
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  
Like a door, but with access controls. Windoors can't be hacked or even pried open with jaws of life. Emagging works.  
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:windoor.gif|64px|Windoor]]<br>Windoor
! rowspan="2" style="background-color:#cce6ff;" |[[File:windoor.gif|64px|Windoor]]<br>Windoor
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build  
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" |How to build
|-
|-
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====Button====
==== Button====
{{anchor|Button}}
{{anchor|Button}}
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
This is a button - it can remotely control an airlock. You can also put a signaler in one to have it pulse the signaler when pressed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirLockButton.png|A Button]]<br>Button
! rowspan="2" style="background-color:#cce6ff;" |[[File:AirLockButton.png|A Button]]<br>Button
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" | How to build
|-
|-
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
|[[File:Metal.png|Metal]]x1<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>'''OPTIONAL'''[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1
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| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#('''Screwdriver''' the button open.)
#('''Screwdriver''' the button open.)
#Remove the airlock electronics.
# Remove the airlock electronics.
#'''Wrench''' the open button frame.
#'''Wrench''' the open button frame.
#'''Weld''' it to deconstruct to metal plates.
#'''Weld''' it to deconstruct to metal plates.
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{{anchor|Firelock}}
{{anchor|Firelock}}
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
This is a firelock - it locks an area when a fire alarm in the area is triggered. Don't get squished!
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:firelock.png|A Firelock]]<br>Firelock
! rowspan="2" style="background-color:#cce6ff;" |[[File:firelock.png|A Firelock]]<br>Firelock
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
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#'''Crowbar''' to pry the wire cover off.
#'''Crowbar''' to pry the wire cover off.
#'''Wirecut''' the wires out.
#'''Wirecut''' the wires out.
#'''Crowbar''' the electronics out.
# '''Crowbar''' the electronics out.
#'''Weld''' it to deconstruct to metal plates.
#'''Weld''' it to deconstruct to metal plates.
|-
|-
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====Reflector====
====Reflector====
{{anchor|Reflector}}
{{anchor|Reflector}}
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''
This is an angular beam reflector. Any energy projectiles hitting it will be reflected at an angle depending on rotation. There are also "box" reflectors that change the direction of struck projectiles to face a single way, regardless of where they impact the reflector. The supermatter engine uses reflectors to make its emitters' beams go through a single path. ''Ballistic projectiles will not be reflected!''  
*You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
*You can '''weld''' it to anchor it to or unanchor it from the floor, or to repair it.
*Use a '''screwdriver''' to lock or unlock its rotation.
*Use a '''screwdriver''' to lock or unlock its rotation.
*'''Alt-click''' it to rotate its angle.
*'''Alt-click''' it to rotate its angle.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! rowspan="2" style="background-color:#cce6ff;" |[[File:Energy_reflector.png|A reflector|64px]] [[File:Energy_reflector_double.png|A double reflector|64px]][[File:Energy_reflector_box.png|A box reflector|64px]]<br>Reflector
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
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! colspan="1" style="background-color:#99ccff; width:20%" |Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#'''Weld''' the reflector to cut it free from the floor.
# '''Weld''' the reflector to cut it free from the floor.
#'''Wrench''' the reflector to disassemble it.
#'''Wrench''' the reflector to disassemble it.
|-
|-
| colspan="1" style="text-align: center;" |
| colspan="1" style="text-align: center;" |
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]  
|}
|}
====Airlock====
====Airlock====
{{anchor|Airlock}}
{{anchor|Airlock}}
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
This is an airlock - it locks air. Everyone just calls them doors, although they are not actual [[#Door|doors]]. If you want to hack an airlock, [[Hacking#Airlocks|see here]].
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Airlock.gif|64px|Swish]]<br>Airlock
! rowspan="2" style="background-color:#cce6ff;" |[[File:Airlock.gif|64px|Swish]]<br>Airlock
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]
|[[File:Metal.png|Metal]]x4<br>[[File:Wrench.png|Wrench]]<br>''OPTIONAL:'' [[File:Pen.png|Pen]] [[File:Glass_r.png|Reinforced glass]]x1<br>[[File:CableCoils.png|Cable Pieces]]x1<br>[[File:Door_electronics.png|Airlock Electronics]]Airlock Electronics x1<br>[[File:Screwdriver_tool.png|Screwdriver]]  
| style="vertical-align: top; padding: 10px;" |
| style="vertical-align: top; padding: 10px;" |
#Use the metal and make an Airlock Assembly.
#Use the metal and make an Airlock Assembly.
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#Screwdriver to finish.
#Screwdriver to finish.
|-
|-
! colspan="3" style="background-color:#99ccff" |How to deconstruct
! colspan="3" style="background-color:#99ccff" | How to deconstruct
|-
|-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
If the airlock has been [[Syndicate_Items#Cryptographic_Sequencer|'''emagged''']], skip to step 4.
#'''Weld''' the door shut. (Must be in ''harm'' intent).
# '''Weld''' the door shut. (Must be in ''harm'' intent).
#'''Screwdriver''' the door.
#'''Screwdriver''' the door.
#Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
#Use '''multitool''' and/or '''wirecutters''' to disable the power whilst keeping the doorbolts up as detailed [[Hacking#Airlocks|here.]]
#'''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
# '''Crowbar''' the electronics out. (Make sure you have exposed the panel with a screwdriver first.)
#'''Wirecut''' the wires out.
#'''Wirecut''' the wires out.
#Unsecure it with a '''wrench'''.
#Unsecure it with a '''wrench'''.
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**'''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
**'''Neutralize Identified Criminals: ''Yes/No''''' - neutralizes crew members set to Arrest on the Security Records.
**'''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
**'''Neutralize All Non-Security and Non-Command Personnel: ''No/Yes''''' - self explanatory.
**'''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
** '''Neutralize All Unidentified Life Signs: ''Yes/No''''' - neutralizes aliens.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Turret.PNG|64px|Turret]]<br>Turret
! rowspan="2" style="background-color:#cce6ff;" |[[File:Turret.PNG|64px|Turret]]<br>Turret
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" |How to build  
|-
|-
|[[File:Metal.png|Metal]]x9<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
|[[File:Metal.png|Metal]]x9<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Welder.png|Welder]]<br>[[File:Hybrid taser.gif|Any energy-based gun]] Any energy-based gun x1<br>[[File:Prox_Sensor.png|Proximity Sensor]]x1
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[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]<br>[[File:Screwdriver_tool.png|Screwdriver]]<br>[[File:Crowbar.png|Crowbar]]
|}
|}
====AI Core====
==== AI Core====
The [[AI]]'s house.
The [[AI]]'s house.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:AI.gif|64px]]<br>AI Core
! rowspan="2" style="background-color:#cce6ff;" |[[File:AI.gif|64px]]<br>AI Core
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
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#[[File:3AICore.png|AI Core building phase 4]] Add wires.
#[[File:3AICore.png|AI Core building phase 4]] Add wires.
#[[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
#[[File:4AICore.png|AI Core building phase 5]] Add brain placed in an MMI (only if you want a NEW AI).
#[[File:5AICore.png|AI Core building phase 6]] Add <font color="blue">'''reinforced glass'''</font>.
# [[File:5AICore.png|AI Core building phase 6]] Add <font color="blue">'''reinforced glass'''</font>.
#Screwdriver.
#Screwdriver.
|-
|-
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{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
{{anchor|Solar Panel}}{{anchor|Solar Panels}}{{anchor|Solar Tracker}}
You can [[Solars|generate power]] with these things.
You can [[Solars|generate power]] with these things.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker
! rowspan="2" style="background-color:#cce6ff;" |[[File:solar_panel.png|64px|Solar Panel]]<br>Solar Panel<br>[[File:solar_tracker.png|64px|Solar Tracker]]<br>Solar Tracker  
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build  
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" | How to build
|-
|-
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
|[[File:solar_assembly.png|Solar Assembly]]x1<br>[[File:Wrench.png|Wrench]]<br>[[File:Glass.png|Glass]]x2 or<br>[[File:Glass_r.png|Reinforced Glass]]x2<br>Tracker:<br> [[File:Circuitboard.png|Tracker Electronics]]x1
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{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
{{anchor|Disposal Pipes}}{{anchor|Disposal Machinery}}
The disposal system of the station.
The disposal system of the station.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery
! rowspan="2" style="background-color:#cce6ff;" |[[File:disposal_bin.png|64px|Disposal Bin]]<br>[[File:disposal_outlet.png|64px|Disposal Outlet]]<br>Disposal Pipes and Machinery  
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build  
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" |How to build
|-
|-
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| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
#''If Disposal Bin, start here:'' first turn off the pump and use a '''screwdriver''' to remove power connection, and continue...
#''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
# ''If Disposal Pipe, start here:'' '''Welder''' it to remove its joints.
#'''Wrench''' to detach it from the plating.
#'''Wrench''' to detach it from the plating.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
:Note: You can then click and drag the pipe segment onto the Disposal Pipe Dispenser to delete it.
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([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
([[File:Screwdriver_tool.png|Screwdriver]])<br>[[File:Welder.png|Welder]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====[[Computers]]====
==== [[Computers]]====
{{anchor|Computer}}
{{anchor|Computer}}
[[Computers]] can have various uses.
[[Computers]] can have various uses.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
! rowspan="2" style="background-color:#cce6ff;" |[[File:Computer_Solar.png|64px|Some computer]]<br>Computer
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
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#Insert the Circuitboard of your selection.
#Insert the Circuitboard of your selection.
#Screwdriver.
#Screwdriver.
#Wires.
# Wires.
#Glass.
#Glass.
#Screwdriver to finish.
#Screwdriver to finish.
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! colspan="3" style="background-color:#99ccff" |How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
! colspan="1" style="background-color:#99ccff; width:20%" | Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#'''Screwdriver''' to detach the screen.
#'''Screwdriver''' to detach the screen.
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#'''Crowbar''' to pry out the circuitboard.
#'''Crowbar''' to pry out the circuitboard.
#'''Wrench''' to detach the frame.
#'''Wrench''' to detach the frame.
#'''Welder''' to disassemble the frame.
# '''Welder''' to disassemble the frame.
|-
|-
| colspan="1" style="text-align: center;" |
| colspan="1" style="text-align: center;" |
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{{anchor|Modular_Console}}
{{anchor|Modular_Console}}
[[Modular Computers|Modular Consoles]] are very flexible machines.
[[Modular Computers|Modular Consoles]] are very flexible machines.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Modular console.gif|64px|A console]]<br>Console
! rowspan="2" style="background-color:#cce6ff;" |[[File:Modular console.gif|64px|A console]]<br>Console
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
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#Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
#Add your drive (HDD or SSD), processing unit and power source (wired or powercells, powercells require an additional "powercell controller" component).
#install a network card to access the NET and download more programs.
#install a network card to access the NET and download more programs.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.
#Use disks to transfer data or programs from another modular decive in case you cannot access the NET.  
|-
|-
! colspan="3" style="background-color:#99ccff" |How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
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====[[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]]====
====[[File:Machine_Frame.png|64px]] [[Guide_to_advanced_construction|Machines]]====
{{anchor|Machine}}
{{anchor|Machine}}
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! rowspan="2" style="background-color:#cce6ff;" |[[File:Machine_Frame_Board.png|64px|A machine frame with wiring and board installed]]<br>A machine frame with wiring and board installed
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" |How to build
|-
|-
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board
|[[File:Metal.png|Metal]]x5<br>[[File:CableCoils.png|Cable pieces]]x5<br>[[File:Circuitboard.png|Circuitboard]]x1<br>Components as specified by examining the mounted board  
| style="vertical-align: top; padding: 10px;" |
| style="vertical-align: top; padding: 10px;" |
#Use the metal and make a machine frame.
#Use the metal and make a machine frame.
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! colspan="3" style="background-color:#99ccff" |How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
! colspan="1" style="background-color:#99ccff; width:20%" | Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#'''Screwdriver''' to open the panel.
#'''Screwdriver''' to open the panel.
#'''Crowbar''' to remove all components.
#'''Crowbar''' to remove all components.
#'''Wirecutters''' to remove the wires.
#'''Wirecutters''' to remove the wires.
#'''Wrench''' to unsecure the frame.
# '''Wrench''' to unsecure the frame.
#'''Screwdriver''' to disassemble into sheets.
#'''Screwdriver''' to disassemble into sheets.
|-
|-
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{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
{{anchor|Door}}{{anchor|Doors}}{{anchor|Mineral Door}}
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
The actual doors of the game. Nobody ever uses these poor things and they aren't even airtight. Every ore material (and wood) can be made into a door. Other door types (which act otherwise similar, just made out of different material) are: sand, gold, silver, plasma, uranium and diamond. Keep in mind that Uranium doors put out a pulse of radiation every time they're opened.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! rowspan="2" style="background-color:#cce6ff;" |[[File:Golddoor.gif|64px|Door]]<br><br>[[File:Irondoor.gif|64px|Door]]<br>Doors
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
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| style="vertical-align: top; padding: 10px;" |
| style="vertical-align: top; padding: 10px;" |
#Stand where you would like the door.
#Stand where you would like the door.
#Use the metal and make a Door.
#Use the metal and make a Door.  
|-
|-
! colspan="3" style="background-color:#99ccff" |How to deconstruct
! colspan="3" style="background-color:#99ccff" |How to deconstruct
|-
|-
! colspan="1" style="background-color:#99ccff; width:20%" |Tools
! colspan="1" style="background-color:#99ccff; width:20%" |Tools  
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#'''Wrench''' to unwrench it.
#'''Wrench''' to unwrench it.
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====Conveyor Belt====
====Conveyor Belt====
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
The Conveyor Belts seen in Cargo, Disposals, and other places around the station can be set up similar to a floor tile, only they require a bit more setting up to become functional.  
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#cce6ff;" |Conveyor Belt and Conveyor Belt Switch
! rowspan="2" style="background-color:#cce6ff;" |Conveyor Belt and Conveyor Belt Switch
[[File:ConveyorBelt.png]]
[[File:ConveyorBelt.png]]
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff; width:20%" |Requires to build
! style="background-color:#99ccff" |How to build
! style="background-color:#99ccff" | How to build
|-
|-
|An Autolathe, with enough metal and glass.
|An Autolathe, with enough metal and glass.
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{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
{{anchor|Chair}}{{anchor|Stool}}{{anchor|Bar Stool}}{{anchor|Comfy Chair}}{{anchor|Office Chair}}{{anchor|Winged Wooden Chair}}{{anchor|Swivel Chair}}
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
Chairs are for sitting down and making the place look nice. The only real use for chairs are to restrain people, building electric chairs or to buckle in when the shuttle is about to take off. Office chairs can also be used to move buckled people around.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! rowspan="2" style="background-color:#ddddff;" |[[File:Chair.png|64px|Chair]]<br>Chair<br>[[File:Stool.png|64px|Stool]]<br>Stool<br>[[File:bar stool.png|64px|Bar Stool]]<br>Bar Stool<br>[[File:Comfy_Chair.png|64px|Comfy Chair]]<br>Comfy Chair<br>[[File:Office_Chair.png|64px|Office Chair]]<br>Office Chair<br>[[File:Wooden_Chair.png|64px|Wooden Chair]]<br>Wooden Chair<br>[[File:Winged_wooden_chair.png|64px|Winged Wooden Chair]]<br>Winged Wooden Chair
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build
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#Stand where you want the chair.
#Stand where you want the chair.
#Pick up some metal or planks.
#Pick up some metal or planks.
#Click it in hand.
# Click it in hand.
#Select Chair from menu.
#Select Chair from menu.
|-
|-
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{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
{{anchor|Table}}{{anchor|Tables}}{{anchor|Reinforced Table}}{{anchor|Wooden Table}} {{anchor|Poker Table}} {{anchor|Fancy Table}}
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
Tables are used to hold objects on. The most common ones are metal, glass and reinforced. You can climb onto tables, though it takes a short while. Tables can also be used for [[Ghetto Surgery|ghetto surgery]].
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
! rowspan="2" style="background-color:#ddddff;" |[[File:table.png|64px|Table]]<br>Table<br>[[File:woodtable.png|64px|Wooden Table]]<br>Wooden Table<br>[[File:Glass table.png|64px|Glass Table]]<br>Glass Table<br>[[file:Poker_Table.png|64px|Poker Table]]<br>Poker Table<br>[[file:Fancy_table.png|64px|Fancy Table]]<br>Fancy Table<br>[[file:r-table.png|64px|Reinforced Table]]<br>Reinforced Table
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build
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| style="vertical-align: top; padding: 10px;" |
| style="vertical-align: top; padding: 10px;" |
#Pick up some rods (or wooden planks, if you want to make a poker table).
#Pick up some rods (or wooden planks, if you want to make a poker table).
#Stand on the tile where you want the table.
# Stand on the tile where you want the table.
#Activate them in your hand.
#Activate them in your hand.
#Select table frame from menu.
#Select table frame from menu.
#Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).
#Use material on the table frame (Wood/glass/plasteel/metal/)(carpet on metal frame for fancy table, on wooden frame for poker table).  
|-
|-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
! colspan="1" style="background-color:#ccccee; width:20%" | Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#Select '''grab''' [[File:Intent Grab.png]] or '''disarm''' [[File:Intent Disarm.png]] intent.
#Select '''grab''' [[File:Intent Grab.png]] or '''disarm''' [[File:Intent Disarm.png]] intent.
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Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
Different types of lockers: [[File:Jumpsuitlocker.png|Jumpsuit Locker]][[File:Emergencylocker.png|Emergency Locker]][[File:Medicallocker.png|Medical Locker]][[File:Securitylocker.png|Security Locker]][[File:Firesafetycloset.png|Fire Saftey Locker]][[File:L2locker.png|L2 Locker]][[File:L3locker.png|L3 Locker]][[File:L4locker.png|L4 Locker]][[File:Coffin.png|Coffin]]
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Locker]]<br>Locker
! rowspan="2" style="background-color:#ddddff;" |[[File:Locker.png|64px|Locker]]<br>Locker
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build
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| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#Open the locker.
#Open the locker.
#Weld the locker with a '''welder''' to disassemble it into metal.
#Weld the locker with a '''welder''' to disassemble it into metal.  
|-
|-
| colspan="1" style="text-align: center;" |
| colspan="1" style="text-align: center;" |
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{{anchor|Racks}}
{{anchor|Racks}}
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
Racks are flat and wide, incapable of being walked over, and bolted together. They can hold any number of items, but they hold them stacked on top of each other like a [[table]]. They are most common in [[maintenance]] tunnels and the [[EVA]] room.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack
! rowspan="2" style="background-color:#ddddff;" |[[File:rack.png|64px|Rack]]<br>Rack
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build
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! colspan="3" style="background-color:#ccccee" |How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
|-
|-
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
! colspan="1" style="background-color:#ccccee; width:20%" | Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#Select '''grab''' [[File:Intent Grab.png]] or '''disarm''' [[File:Intent Disarm.png]] intent.
#Select '''grab''' [[File:Intent Grab.png]] or '''disarm''' [[File:Intent Disarm.png]] intent.
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[[File:Wrench.png|Wrench]]
[[File:Wrench.png|Wrench]]
|}
|}
====Beds====
====Beds ====
{{anchor|Bed}}
{{anchor|Bed}}
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.
Get your mind out of the gutter, they're for sleeping! Most station's beds come with a bedsheet, and new beds without sheets can be made with metal. The Medbay's preferred variation of a bed is the movable and collapsible [[File:Roller_Bed.png|Roller Bed]] Roller Bed, which is extremely useful for transporting patients.


You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
You use a bed by going on top of it and ''*sleep''. To buckle someone, put them on the bed and drag their sprite on it, to release click on the bed.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed
! rowspan="2" style="background-color:#ddddff;" |[[File:Bed.png|64px|Bed]]<br>Bed
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build
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| style="vertical-align: top; padding: 10px;" |
| style="vertical-align: top; padding: 10px;" |
#Stand where you want the bed.
#Stand where you want the bed.
#Activate metal in hand.
# Activate metal in hand.
#Choose Bed from the list.
# Choose Bed from the list.
|-
|-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
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====Bookcase====
====Bookcase====
Holds any number of books inside.
Holds any number of books inside.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! rowspan="2" style="background-color:#ddddff;" |[[File:Bookcase.png|64px|Bookcase]]<br>Bookcase
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build  
! style="background-color:#ccccee" |How to build
! style="background-color:#ccccee" |How to build
|-
|-
|[[File:Planks.png|Planks]]x5
| [[File:Planks.png|Planks]]x5
| style="vertical-align: top; padding: 10px;" |
| style="vertical-align: top; padding: 10px;" |
#Construct a frame with 4 wooden planks.
#Construct a frame with 4 wooden planks.
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| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#'''Crowbar''' out the shelf.
#'''Crowbar''' out the shelf.
#Unsecure the frame with a '''wrench'''.
# Unsecure the frame with a '''wrench'''.
#Break apart the frame with a '''crowbar'''.
#Break apart the frame with a '''crowbar'''.
|-
|-
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[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
[[File:crowbar.png|Crowbar]]<br>[[File:Wrench.png|Wrench]]
|}
|}
====Drying Rack====
====Drying Rack ====
Dries herbs for smoking, meat into jerky and grapes into raisins.
Dries herbs for smoking, meat into jerky and grapes into raisins.
{| class="wikitable" border="1" cellspacing="0" style="width:80%; background-color:#FFFFFF;"
{| class="wikitable" style="width:80%; background-color:#FFFFFF;" cellspacing="0" border="1"
! rowspan="2" style="background-color:#ddddff;" |[[File:Drying rack.png|alt=|32x32px|Drying rack]]<br>Drying rack
! rowspan="2" style="background-color:#ddddff;" |[[File:Drying rack.png|alt=|32x32px|Drying rack]]<br>Drying rack
! style="background-color:#ccccee; width:20%" |Requires to build
! style="background-color:#ccccee; width:20%" |Requires to build
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|[[File:Planks.png|Planks]]x10<br>
|[[File:Planks.png|Planks]]x10<br>
| style="vertical-align: top; padding: 10px;" |
| style="vertical-align: top; padding: 10px;" |
#Use the planks in hand.
# Use the planks in hand.
|-
|-
! colspan="3" style="background-color:#ccccee" |How to deconstruct
! colspan="3" style="background-color:#ccccee" |How to deconstruct
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! colspan="1" style="background-color:#ccccee; width:20%" |Tools
! colspan="1" style="background-color:#ccccee; width:20%" |Tools
| colspan="3" rowspan="2" |
| colspan="3" rowspan="2" |
#'''Wrench''' to unsecure the rack.
# '''Wrench''' to unsecure the rack.
#'''Screwdriver''' to disassemble it.
# '''Screwdriver''' to disassemble it.
|-
|-
| colspan="1" style="text-align: center;" |
| colspan="1" style="text-align: center;" |
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==Power Wires==
==Power Wires==
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
Power wires are only available from yellow toolboxes, engineering vending machines or scattered about the station's maintenance-, construction- and storage-areas.
*All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
* All wires are electrified if connected to a power net (a charged SMES battery is attached to the wire), and you will get fried if you touch them.
*[[Insulated gloves]] negate any electrical shocks to the player.
*[[Insulated gloves]] negate any electrical shocks to the player.
===How Do I Wire?===
===How Do I Wire?===
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|-
|-
|}
|}
===Connecting Machines===
=== Connecting Machines===
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):
Machines are connected to powernets exclusively by nodes cables (a.k.a knot wires):


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