Wiki Staff
6,460
edits
(→Necropolis Tendrils: PR#17340 no chasm yes lava) |
(→Necropolis Tendrils: chasms are back) |
||
Line 799: | Line 799: | ||
==Necropolis Tendrils== | ==Necropolis Tendrils== | ||
[[File:Tendril.png|100px]]<br> | [[File:Tendril.png|100px]]<br> | ||
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn | Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while, up to a maximum of three living monsters per tendril. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided. | ||
===Statistics=== | ===Statistics=== | ||
'''Difficulty''': Medium to Very High | '''Difficulty''': Medium to Very High |