Guide to Genetics: Difference between revisions

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480 bytes removed ,  20:30, 20 January 2023
updates half the genetics guide, reorganises the table, will do the rest some other time
(updates half the genetics guide, reorganises the table, will do the rest some other time)
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Now, let's get you acquainted with the DNA Scanner Access Console. It has a few things of note. First you need to learn some terms:
Now, let's get you acquainted with the DNA Scanner Access Console. It has a few things of note. First you need to learn some terms:
===Unique Enzymes===
*'''Unique Enzymes (UE):''' Your name. Even if you mutate the UE it will have no effect on the name. What you can do however, is to transfer UE from one person to another, copying their name.
*Unique Enzymes (UE) = '''Your name'''. Even if you mutate the UE it will have no effect on the name. What you can do however, is to transfer UE from one person to another, copying their name.
*'''Unique Identifiers (UI):''' Your cosmetic details: eye color, skin color, hair style, hair color and gender.
===Unique Identifiers===
*'''Genetic Sequence:''' Your mutations. They contain data relevant to your genetic structure: your race and mutations.
*Unique Identifiers (UI) = '''Your cosmetic details''' - eye color, skin color, hair style, hair color and gender. <br>
===Unique Enzymes and Identifiers===
In the DNA scanner access console there is a tab named "Unique Identifiers". This tab can be used to copy both UE and UI between people.  
In the DNA scanner access console there is a tab named "Enzymes". This tab can be used to copy both UE and UI between people.  
* Click "Save to Buffer" to save a person's UE + UI to the console. '''You cannot save mutations this way'''.
*In this tab, you will see a section named "Genetic Makeup Buffers". Press "Save" next to an empty slot to save a person's UE and UI to the console. Note that you cannot save mutations this way.
* Click "Occupant" to copy the genes of the buffer to whoever is inside the scanner. You can choose between UE, UI and UE+UI.
**You will notice the console has saved some basic information about the person to that slot: their name, blood type, UE and UI.
* Click "Occupant: Delayed" to copy the genes of the buffer to the next person who steps into the scanner and closes it (such as yourself).
*Under "Makeup Actions", click "Transfer" to copy the genes of the buffer to whoever is inside the scanner. You can choose between UE, UI and both (Full Makeup).
*Click "Injector" to print a DNA injector containing the genes of the saved buffer. Injecting this into a person will transfer the UE, UI or UE+UI to that person. Unlike mutation [[#Activators_and_Injectors|injectors and activators]] however, these DNA injectors are not permanent, and will only last for a short while after injected.
*If the scanner does not have an occupant, click "Transfer (Delayed)" to copy the genes of the buffer to the next person who steps into the scanner and closes it.
===Structural Enzymes===
*Click "Print" to print a DNA injector containing the genes of the saved buffer. Injecting this into a person will transfer the UE, UI or both to that person. Unlike mutation [[#Activators_and_Injectors|injectors and activators]] however, these DNA injectors are not permanent, and will only last for a short while after injected.
*Structural Enzymes/Genetic Sequence = '''Your mutations'''. They contain data relevant to your genetic structure. This governs your race and mutations. The term "Structural Enzymes" is no longer used by the DNA scanner access console since it was replaced with "Genetic Sequence" (which is the same thing), but the term may still show up elsewhere.
 
===Genetic Sequencer===
===Genetic Sequencer===
In the DNA scanner access console there is a tab named "Genetic Sequencer". Here you will alter genes to find mutations. There are '''four''' types of blocks: A, T, C and G. Each pair of letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. Each pair has a correct combination of "AT, TG, CG or GC" that needs to be filled. If you see an unmodified pair be X-T it means the right combination of that pair is A-T. When all 16 pairs have the right blocks, the mutation will activate and you will be able to store it. Monkeys can only have the "monkified" mutation unless [[#Humanizing_a_Monkey|humanized]]. Once you have found the name of a mutation, that mutation will be permanently identified in all DNA scanner access consoles. <br>
In the DNA scanner access console there is a tab named "Sequencer". Here you will alter genes to find mutations. There are '''four''' types of blocks: A, T, C and G. Each pair of letters in the boxes are connected. '''A goes with T, and G goes with C.''' Order does not matter. Each pair has a correct combination of "AT, TG, CG or GC" that needs to be filled. If you see an unmodified pair be X-T it means the right combination of that pair is A-T. When all 16 pairs have the right blocks, the mutation will activate and you will be able to store it. Monkeys can only have the "monkified" mutation unless [[#Humanizing_a_Monkey|humanized]]. Once you have found the name of a mutation, that mutation will be permanently identified in all DNA scanner access consoles. <br>
One might want to disable the monkey mutation by replacing one of the healthy pairs with an X. How to do all this will be detailed in the guide below.<br>
One might want to disable the monkey mutation by replacing one of the healthy pairs with an X. How to do all this will be detailed in the guide below.<br>
====[[File:Gene_scanner.gif]] Genetic Sequence Scanner====
====[[File:Gene_scanner.gif]] Genetic Sequence Scanner====
The more difficult mutations will have a lot of unknown (X-X) pairs. You cannot just randomly enter A-T, since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic sequence scanner [[File:Gene_scanner.gif]] from your pocket. If you're looking for the correct pairs of mutation 39, scan people until you find a person with mutation 39. Then use the scanner in your hand for a menu to pop up. In the menu, select "mutation 39". This gives you a reading which will likely give you more information about which pairs you need to finish mutation 39.
The more difficult mutations will have a lot of unknown (X-X) pairs. You can randomly enter blocks, but it will take you a very long time to guess correctly since it's predetermined what it's supposed to be. Knowing all this, you could whip out the genetic sequence scanner [[File:Gene_scanner.gif]] from your pocket. If you're looking for the correct pairs of mutation 39, scan people until you find a person with mutation 39. Then use the scanner in your hand for a menu to pop up. In the menu, select "mutation 39". This gives you a reading which will likely give you more information about which pairs you need to finish mutation 39.


You can use your Genetic Sequence Scanner [[File:Gene_scanner.gif]] on a DNA scanner access console to permanently sync the item, which makes you see the names of discovered mutations when scanning people with it.<br>
You can use your Genetic Sequence Scanner [[File:Gene_scanner.gif]] on a DNA scanner access console to permanently sync the item, which makes you see the names of discovered mutations when scanning people with it.<br>
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===[[File:Hulk.png|64px]] Mutations and Their Consequences===
===[[File:Hulk.png|64px]] Mutations and Their Consequences===
Before we start splicing, you must know what possible monstrosities can be done to a human. Some mutations are incompatible with each others in a subject.
Before we start splicing, you must know what possible monstrosities can be done to a human. Some mutations are incompatible with each others in a subject.
{| class="wikitable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
{|class="wikitable sortable" style="width:80%" border="1" cellspacing="0" cellpadding="2"
! style="background-color:#3BB9FF; width:10%" |Mutation Name
!style="background-color:#3BB9FF; width:10%"|Mutation Name
! style="background-color:#3BB9FF; width:30%" |Description
!style="background-color:#3BB9FF; width:30%" class="unsortable"|Description
! style="background-color:#3BB9FF; width:20%" |Indicators
!style="background-color:#3BB9FF; width:20%" class="unsortable"|Indicators
! style="background-color:#3BB9FF; width:20%" |Message
!style="background-color:#3BB9FF; width:20%" class="unsortable"|Message
! style="background-color:#3BB9FF; width:15%" |How/Where to Obtain
!style="background-color:#3BB9FF; width:15%"|How to Obtain
! style="background-color:#3BB9FF; width:15%" |Incompatible with
!style="background-color:#3BB9FF; width:15%"|Incompatible with
! style="background-color:#3BB9FF; width:5%" |Instability
!style="background-color:#3BB9FF; width:5%"|Instability
|-
|-
!Space Adaptation {{anchor|Space Adaptation}}
!{{anchor|Antenna}}Antenna
|This makes the subject resistant to cold and lack of pressure, effectively allowing it to survive in space (they still have to wear internals, however). This will not make them immune to fire.
|Subject sprouts an antenna. This is known to allow them to access common radio channels (engineering, science, medical, supply, and service) passively.
|Subject has a pulsating orange-blueish "aura".
|An antenna is visible on the user's head.
| style="color:#0000ff" |''"Your body feels warm!"''
|style="color:#0000FF"|''"You feel an antenna sprout from your forehead."''
|Genetic
|Genetic
|None
|None
|40
|10
|-
!{{anchor|Anti-Glow}}Anti-Glow
|Surrounds the subject in darkness.
|The area around the subject appears dark.
|style="color:#0000ff"|''"Your light around you seems to disappear."''
|Combine Glowy and Void Magnet
|Glowy,<br>Chameleon
|0
|-
|-
!Telekinesis {{anchor|Telekinesis}}
!{{anchor|Bone Densification}}Bone Densification
|This power allows the subject to control things with their mind from far away. It is the most sought after power, since it allows for incredible deeds and makes a strong robuster nearly immortal. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object. You can also use any console from a distance.
|Subject become more resistant to [[Guide to Wounds|wounds]] and melee damages.
|Appears as a blue glow around the subject's head.
|No indicators.
| style="color:#0000ff" |''"You feel smarter!"''
|style="color:#0000ff"|''"You feel your bones get denser."''
|Genetic
|Genetic
|None
|None
|40
|25
|-
!{{anchor|Cerebral Neuroplasticity}}Cerebral Neuroplasticity
|Reduces the time of stuns afflicting the subject and makes them more resistant to stamina damage.
|No indicators.
|style="color:#0000ff"|''"You feel your brain get sturdier"''
|Combine Insulated and Mind Reader
|None
|70
|-
|-
!Nervousness {{anchor|Nervousness}}
!{{anchor|Chameleon}}Chameleon
|Makes the subject stammer. Annoying at best.
|Makes the subject's skin transparent over time while they remain immobile, though they cannot become fully invisible. Moving or being in crit cancels the effect.
|Subject stammers when they speak.
|Subject starts fading while not moving.
| style="color:#ff0000" |''"You feel nervous."''
|style="color:#0000ff"|''"You feel one with your surroundings."''
|Genetic
|Genetic
|None
|Glowy<br>Anti-Glow
|0
|20
|-
|-
!Epilepsy {{anchor|Epilepsy}}
!{{anchor|Chav}}Chav
|Subject randomly falls down and keeps shaking. Horrible and with no easy cure short of fixing the block.
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
|Subject falls down and begins shaking.
|No indicators.
| style="color:#ff0000" |''"You get a headache."''
|style="color:#0000ff"|''"Ye feel like a reet prat like, innit?"''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Cough {{anchor|Cough}}
!{{anchor|Cryokinesis}}Cryokinesis
|Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annoying.
|Allow the subject to fire a frozen bolt at will.
|Subject coughs.
|No indicators.
| style="color:#ff0000" |''"You start coughing."''
|style="color:#0000ff"|''"Your hand feels cold."''
|Genetic
|Genetic
|None
|Fire Breath
|0
|20
|-
|-
!Dwarfism {{anchor|Dwarfism}}
!{{anchor|Dwarfism}}Dwarfism
|Turns the subject into a manlet, making them unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping.
|Makes the subject unusually shorter than the rest of the crew. Dwarfs can pass over tables without stopping.
|Subject looks smaller.
|Subject looks smaller.
| style="color:#0000ff" |''"Everything around you seems to grow.."''
|style="color:#0000ff"|''"Everything around you seems to grow.."''
|Human Species
|Human Species
|Gigantism
|Gigantism
|5
|5
|-
|-
!Gigantism {{anchor|Gigantism}}
!{{anchor|Extended Shock Touch}}Extended Shock Touch
|The cells within the subject spread out to cover more area, making them appear larger.
|The subject can channel excess electricity through their hands without shocking themselves, allowing them to shock others at range.
|Subject looks larger.
| style="color:#0000ff" |''"Everything around you seems to shrink.."''
|Genetic
|Dwarfism
|0
|-
!Clumsiness {{anchor|Clumsiness}}
|Subject has a clown-like clumsiness. For those that have always wanted to be clowns. It makes the subject accidentally drop things they hold, unable to use tasers or handcuffs, and guns explode in their face.
|No indicators.
|No indicators.
| style="color:#ff0000" |''"You feel lightheaded."''
|style="color:#0000ff"|''"You feel unlimited power flow through your hands."''
|Genetic or Clowns
|Combine Shock Touch and Telekinesis
|None
|Insulated,<br>Shock Touch
|0
|30
|-
|-
!Tourette's Syndrome {{anchor|Tourette's Syndrome}}
!{{anchor|Extendo Arm}}Extendo Arm
|The subject swears all the time. They may also experience paralysis that takes even longer than seizures. Avoid.
|Allows the subject to stretch their arms to grab objects from a distance.
|Subject curses out loudly and twitches.
|Subject's arm hardens and softens at will.
| style="color:#ff0000" |''"You twitch."''
|style="color:#0000ff"|''"Your arms feel stretchy."''
|Genetic
|Genetic
|None
|None
|0
|30
|-
!{{anchor|Fire Breath}}Fire Breath
|Subject becomes able to breathe concentrated balls of fire.
|No indicators.
|style="color:#0000ff"|''"Your throat is burning!"''
|Lizard Species
|Cryokinesis
|30
|-
|-
!Deafness {{anchor|Deafness}}
!{{anchor|Geladikinesis}}Geladikinesis
|Makes the subject deaf. Harmless at best, annoying at worst. You just don't hear anything, not even yourself.
|Allows the subject to concentrate moisture and sub-zero forces into snow.
|No indicators.
|No indicators.
| style="color:#ff0000" |''"You can't seem to hear anything."''
|style="color:#0000ff"|''"Your hand feels cold."''
|Genetic
|Genetic
|None
|None
|0
|10
|-
|-
!Blindness {{anchor|Blindness}}
!{{anchor|Gigantism}}Gigantism
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.
|The cells within the subject spread out to cover more area, making them appear larger.
|Subject's eyes don't react to penlight.
|Subject looks larger.
| style="color:#ff0000" |''"You can't seem to see anything."''
|style="color:#0000ff"|''"Everything around you seems to shrink.."''
|Genetic
|Genetic
|None
|Dwarfism
|0
|0
|-
|-
!Monkified {{anchor|Monkified}}
!{{anchor|Glowy}}Glowy
|Turns the subject into a monkey.
|Gives the subject a faint glow.
|Subject turns into a monkey.
|Subject glows.
|
|style="color:#0000ff"|''"Your skin begins to glow softly."''
|Genetic or Monkeys
|Genetic
|None
|Anti-Glow,<br>Chameleon
|0
|5
|-
|-
!Near Sightedness {{anchor|Near Sightedness}}
!{{anchor|Hyperactive Bone Marrow}}Hyperactive Bone Marrow
|Makes the subject's screen go hazy at about halfway from the edge of their whole vision. Can be temporarily fixed by using prescription glasses.
|Make the subject regenerate blood.
|
|No indicators.
| style="color:#ff0000" |''"You can't see very well."''
|style="color:#0000ff"|''"You feel your bones ache for a moment."''
|Genetic
|Genetic
|None
|None
|0
|20
|-
|-
!Wacky {{anchor|Wacky}}
!{{anchor|Insulated}}Insulated
|Forces the subject to talk in an odd manner.
|Makes the subject shock resistant, not unlike wearing a pair of insulated gloves.
|No indicators.
|The subject does not conduct electricity.
| style="color:#0000ff" |''"You feel an off sensation in your voicebox."''
|style="color:#0000ff"|''"Your fingertips go numb."''
|Genetic
|Genetic
|Shock Touch,<br>Extended Shock Touch
|25
|-
!{{anchor|Mind Reader}}Mind Reader
|The subject can look into the recent memories of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
|An antenna is visible on the user's head.
|style="color:#0000FF"|''"You hear distant voices at the corners of your mind."''
|Combine Antenna and Paranoia
|None
|None
|0
|40
|-
|-
!Mute {{anchor|Mute}}
!{{anchor|Shock Touch}}Shock Touch
|Completely shuts down the speech center of the subject's brain.
|This gives the subject a power that charges their hand with electricity. Using it on somebody give them a good shock, which will do burn damage and large amounts of jittering and confusion. Can also be used for revival surgery.
|No indicators.
|No indicators.
| style="color:#ff0000" |''"You feel unable to express yourself at all."''
|style="color:#0000ff"|''"You feel power flow through your hands."''
|Genetic
|Combine Insulated and Radioactive
|None
|Insulated,<br>Extended Shock Touch
|0
|20
|-
|-
!Smile {{anchor|Smile}}
!{{anchor|Smile}}Smile
|Causes the speech center of the subject's brain to produce large amounts of seratonin and a chemical resembling ecstacy when engaged. Bad words will be replaced with happy alternatives.
|Causes the speech center of the subject's brain to produce large amounts of serotonin and a chemical resembling ecstasy when engaged. Bad words will be replaced with happy alternatives.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel so happy. Nothing can be wrong with anything. :)"''
|style="color:#0000ff"|''"You feel so happy. Nothing can be wrong with anything. :)"''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Unintelligible {{anchor|Unintelligible}}
!{{anchor|Space Adaptation}}Space Adaptation
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.
|Makes the subject resistant to cold and lack of pressure, effectively allowing them to survive in space (they still have to wear internals, however). This will not make them immune to fire.
|No indicators.
|Subject has a pulsating orange-blueish "aura".
| style="color:#ff0000" |''"You can't seem to form any coherent thoughts!"''
|style="color:#0000ff"|''"Your body feels warm!"''
|Genetic
|Genetic
|None
|None
|0
|40
|-
|-
!Swedish {{anchor|Swedish}}
!{{anchor|Strength}}Strength
|Forces the language center of the subject's brain to construct sentences in a vaguely norse manner.
|Subject become stronger, allowing them to quickly carry people with no slowdown. Also makes them punch a little harder.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel Swedish, however that works."''
|style="color:#0000ff"|''"You feel strong."''
|Genetic
|Genetic
|None
|None
|0
|10
|-
|-
!Chav {{anchor|Chav}}
!{{anchor|Swedish}}Swedish
|Forces the language center of the subject's brain to construct sentences in a more rudimentary manner.
|Forces the language center of the subject's brain to construct sentences in a vaguely Norse manner.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"Ye feel like a reet prat like, innit?"''
|style="color:#0000ff"|''"You feel Swedish, however that works."''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Radioactivity {{anchor|Radioactivity}}
!{{anchor|Telekinesis}}Telekinesis
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else.
|This power allows the subject to control things with their mind from far away. To use it, switch to the Grab intent, switch to an empty hand, and click on an object. A circle symbol will appear underneath the object and in your hand and you can now control the object.
|Subject glows with a green aura.
|Appears as a blue glow around the subject's head.
| style="color:#ff0000" |''"You feel it in your bones!"''
|style="color:#0000ff"|''"You feel smarter!"''
|Genetic
|Genetic
|None
|None
|5
|40
|-
|-
!Glowy {{anchor|Glowy}}
!{{anchor|Telepathy}}Telepathy
|Gives the subject a faint glow.
|Subject is able to broadcast their thoughts directly to others.
|Subject glows.
| style="color:#0000ff" |''"Your skin begins to glow softly."''
|Genetic
|Anti-Glow,<br>Chameleon
|5
|-
!Anti-Glow {{anchor|Anti-Glow}}
|Surrounds the subject in darkness.
|The area around the subject appears dark.
| style="color:#0000ff" |''"Your light around you seems to disappear."''
|Combine Glowy and Void Magnet
|Glowy,<br>Chameleon
|0
|-
!Chameleon {{anchor|Chameleon}}
|Make the subject's skin transparent over time while they remain immobile, though they cannot become fully invisible. Moving or being in crit cancels the effect.
|Subject start fading while not moving.
| style="color:#0000ff" |''"You feel one with your surroundings."''
|Genetic
|Glowy<br>Anti-Glow
|20
|-
!Telepathy {{anchor|Telepathy}}
|Subject is able to broadcast it's thoughts directly to others.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You can hear your own voice echoing in your mind!"''
|style="color:#0000ff"|''"You can hear your own voice echoing in your mind!"''
|Genetic
|Genetic
|None
|None
|10
|10
|-
|-
!Fire Breath {{anchor|Fire Breath}}
!{{anchor|Thick Skin}}Thick Skin
|Subject becomes able to breathe concentrated balls of fire.
|The subject's skin acquires a leathery texture, and becomes more resilient to harm.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"Your throat is burning!"''
|style="color:#0000ff"|''"Your skin feels dry and heavy."''
|Lizard Species
|Genetic
|Cryokinesis
|None
|30
|30
|-
|-
!Void Magnet {{anchor|Void Magnet}}
!{{anchor|Transcendent Olfaction}}Transcendent Olfaction
|Subjectgain the power to make themselves invincible at will at the cosst of being unable to move for brief periods of time. They will also enter this state randomly against their will.
|This power lets the subject track people by scent. By holding something in their hand they look for a scent on it. Using it with an empty hand will track the last scent found.
|No indicators.
|No indicators.
| style="color:#0000ff" |"You feel a heavy, dull force just beyond the walls watching you."
|style="color:#0000ff"|''"Smells begin to make more sense..."''
|Genetic
|Genetic
|None
|None
|30
|30
|-
|-
!Strength {{anchor|Strength}}
!{{anchor|Void Magnet}}Void Magnet
|Subject become stronger. Allowing them to quickly carry people with no slowdown. Also make them punch a little harder.
|Subject gains the power to make themselves invincible at will at the cost of being unable to move for brief periods of time. They will also enter this state randomly against their will.
|No indicators.
|No indicators.
| style="color:#0000ff" |"You feel strong."
|style="color:#0000ff"|"You feel a heavy, dull force just beyond the walls watching you."
|Genetic
|Genetic
|None
|None
|10
|30
|-
|-
!Fiery Sweat {{anchor|Fiery Sweat}}
!{{anchor|Wacky}}Wacky
|Subject sweats liquid fire and grows slightly more resistent to fire.
|Forces the subject to talk in an odd manner.
|Subject will spontaneously combust.
|No indicators.
| style="color:#ff0000" |''"You feel hot."''
|style="color:#0000ff"|''"You feel an off sensation in your voicebox."''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Antenna {{anchor|Antenna}}
!{{anchor|Acidic Flesh}}Acidic Flesh
|Subject sprouts an antenna. This is known to allow them to access the engineering, science, medical, supply, and service radio channels passively.
|Subject's skin bubbles due to acid build-up. This is often fatal.
|An antenna is visible on the user's head.
|No indicators.
| style="color:#0000FF" |''"You feel an antenna sprout from your forehead."''
|style="color:#FF0000"|''"A horrible burning sensation envelops you as your flesh turns to acid!"''
|Genetic
|Genetic
|None
|None
|10
|0
|-
|-
!Paranoia {{anchor|Paranoia}}
!{{anchor|Blindness}}Blindness
|Subject is easily terrified, and may suffer from hallucinations.
|Subject goes completely blind, becoming a part of a usually forgotten minority. How sad.
|Subject screams frequently.
|Subject's eyes don't react to penlight.
| style="color:#FF0000" |''"You feel screams echo through your mind..."''
|style="color:#ff0000" |''"You can't seem to see anything."''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Mind Reader {{anchor|Mind Reader}}
!{{anchor|Clumsiness}}Clumsiness
|The subject can look into the recent memories of others. This will reveal the true name of the target, the intent of the target, and some snippets of what the target has said in the past. Tin foil is known to block this power.
|Subject has a clown-like clumsiness. It makes the subject accidentally drop things they hold, unable to use tasers or handcuffs, and guns explode in their face.
|An antenna is visible on the user's head.
|No indicators.
| style="color:#0000FF" |''"You hear distant voices at the corners of your mind."''
|style="color:#ff0000"|''"You feel lightheaded."''
|Combine Antenna and Paranoia
|Genetic or Clowns
|None
|None
|40
|0
|-
|-
!Insulated {{anchor|Insulated}}
!{{anchor|Cough}}Cough
|Make the subject shock resistant, not unlike wearing a pair of insulated gloves.
|Makes the subject drop small items you're holding, like syringes. Pretty harmless, but has potential to be extremely annoying.
|The subject does not conduct electricity.
|Subject coughs.
| style="color:#0000ff" |''"Your fingertips go numb."''
|style="color:#ff0000" |''"You start coughing."''
|Genetic
|Genetic
|Shock Touch,<br>Extended Shock Touch
|None
|25
|0
|-
|-
!Shock Touch {{anchor|Shock Touch}}
!{{anchor|Deafness}}Deafness
|This gives the subject a power that charges their hand with electricity. Using it on somebody give them a good shock, which will do burn damage and large amounts of jittering and confusion. Can also be used for revival surgery.
|Makes the subject deaf.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel power flow through your hands."''
|style="color:#ff0000"|''"You can't seem to hear anything."''
|Combine Insulated and Radioactive
|Genetic
|Insulated,<br>Extended Shock Touch
|None
|20
|0
|-
|-
!Extended Shock Touch {{anchor|Extended Shock Touch}}
!{{anchor|Epilepsy}}Epilepsy
|The subject can channel excess electricity through their hands without shocking themselves, allowing them to shock others at range.
|Subject randomly falls down and keeps shaking.
|No indicators.
|Subject falls down and begins shaking.
| style="color:#0000ff" |''"You feel unlimited power flow through your hands."''
|style="color:#ff0000"|''"You get a headache."''
|Combine Shock Touch and Telekinesis
|Genetic
|Insulated,<br>Shock Touch
|None
|30
|0
|-
|-
!Transcendent Olfaction {{anchor|Transcendent Olfaction}}
!{{anchor|Fiery Sweat}}Fiery Sweat
|This power lets the subject track people by scent. By holding something in their hand they look for a scent on it. Using it with an empty hand will track the last scent found.
|Subject sweats liquid fire and grows slightly more resistant to fire.
|No indicators.
|Subject will spontaneously combust.
| style="color:#0000ff" |''"Smells begin to make more sense..."''
|style="color:#ff0000" |''"You feel hot."''
|Genetic
|Genetic
|None
|None
|30
|0
|-
!{{anchor|Monkified}}Monkified
|Turns the subject into a monkey.
|Subject turns into a monkey.
|
|Genetic or Monkeys
|None
|0
|-
|-
!Acidic Flesh {{anchor|Acidic Flesh}}
!{{anchor|Mute}}Mute
|Subject's skin bubbles due to acid buildup. This is often fatal.
|Completely shuts down the speech center of the subject's brain.
|No indicators.
|No indicators.
| style="color:#FF0000" |''"A horrible burning sensation envelops you as your flesh turns to acid!"''
|style="color:#ff0000"|''"You feel unable to express yourself at all."''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Spatial Instability {{anchor|Spatial Instability}}
!{{anchor|Near Sightedness}}Near Sightedness
|Subject has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
|Makes the subject's screen go hazy at about halfway from the edge of their whole vision. Can be temporarily fixed by using prescription glasses.
|Subject randomly teleports a short distance away and becomes extremely disgusted as a result.
|No indicators.
| style="color:#FF0000" |''"The space around you twists sickeningly."''
|style="color:#ff0000"|''"You can't see very well."''
|Genetic
|Genetic
|None
|None
|10
|0
|-
|-
!Spastic {{anchor|Spastic}}
!{{anchor|Nervousness}}Nervousness
|Causes muscle spasms.
|Makes the subject stammer.
|Subject suffers from muscle spasms.
|Subject stammers when they speak.
| style="color:#FF0000" |''"You flinch."''
|style="color:#ff0000"|''"You feel nervous."''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Two Left Feet {{anchor|Two Left Feet}}
!{{anchor|Paranoia}}Paranoia
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.
|Subject is easily terrified, and may suffer from hallucinations.
|Subject takes longer to recover from being knocked down.
|Subject screams frequently.
| style="color:#FF0000" |''"Your right foot feels... left."''
|style="color:#FF0000"|''"You feel screams echo through your mind..."''
|Genetic
|Genetic
|None
|None
|0
|0
|-
|-
!Geladikinesis {{anchor|Geladikinesis}}
!{{anchor|Radioactivity}}Radioactivity
|Allows the subject to concentrate moisture and sub-zero forces into snow.
|Subject radiates energy from their skin. They're just as susceptible to it as anyone else.
|No indicators.
|Subject glows with a green aura.
| style="color:#0000ff" |''"Your hand feels cold."''
|style="color:#ff0000"|''"You feel it in your bones!"''
|Genetic
|Genetic
|None
|None
|10
|5
|-
|-
!Cryokinesis {{anchor|Cryokinesis}}
!{{anchor|Spastic}}Spastic
|Allow the subject to fire a frozen bolt at will.
|Causes muscle spasms.
|No indicators.
|Subject suffers from muscle spasms.
| style="color:#0000ff" |''"Your hand feels cold."''
|style="color:#FF0000"|''"You flinch."''
|Genetic
|Genetic
|Fire Breath
|None
|20
|0
|-
|-
!Thick Skin {{anchor|Thick Skin}}
!{{anchor|Spatial Instability}}Spatial Instability
|The subject's skin acquires a leathery texture, and becomes more resilient to harm.
|Subject has a very weak link to spatial reality, and may be displaced. Often causes extreme nausea.
|No indicators.
|Subject randomly teleports a short distance away and becomes extremely disgusted as a result.
| style="color:#0000ff" |''"Your skin feels dry and heavy."''
|style="color:#FF0000"|''"The space around you twists sickeningly."''
|Genetic
|Genetic
|None
|None
|30
|10
|-
|-
!Extendo Arm {{anchor|Extendo Arm}}
!{{anchor|Tourette's Syndrome}}Tourette's Syndrome
|Allows the subject to stretch their arms to grab objects from a distance.
|The subject swears all the time. They may also experience paralysis that takes even longer than seizures.
|Subject's arm hardens and softens at will.
|Subject curses out loudly and twitches.
| style="color:#0000ff" |''"Your arms feel stretchy."''
|style="color:#ff0000"|''"You twitch."''
|Genetic
|Genetic
|None
|None
|30
|0
|-
|-
!Hyperactive Bone Marrow {{anchor|Hyperactive Bone Marrow}}
!{{anchor|Two Left Feet}}Two Left Feet
|Make the subject regenerate blood.
|A mutation that replaces the right foot with another left foot. It makes standing up after getting knocked down very difficult.
|No indicators.
|Subject takes longer to recover from being knocked down.
| style="color:#0000ff" |''"You feel your bones ache for a moment."''
|style="color:#FF0000"|''"Your right foot feels... left."''
|Genetic
|Genetic
|None
|None
|20
|0
|-
|-
!Bone Densification {{anchor|Bone Densification}}
!{{anchor|Unintelligible}}Unintelligible
|Subject become more resistant to [[Guide to Wounds|wounds]] and melee damages.
|Heavily corrupts the part of the brain responsible for forming spoken sentences, causing the subject to only be able to speak short sentences.
|No indicators.
|No indicators.
| style="color:#0000ff" |''"You feel your bones get denser."''
|style="color:#ff0000"|''"You can't seem to form any coherent thoughts!"''
|Genetic
|Genetic
|None
|None
|25
|0
|-
!Cerebral Neuroplasticity {{anchor|Cerebral Neuroplasticity}}
|Reduce the time of stuns afflicting the subject and make them more resistant to stamina damage.
|No indicators.
| style="color:#0000ff" |''"You feel your brain get sturdier"''
|Combine Insulated and Mind Reader
|None
|70
|}
|}
===Guide to finding and using mutations===
===Finding and Using Mutations===
This guide here shows you step by step how to find the powers from the mysterious blocks!
This guide here shows you step by step how to find the powers from the mysterious blocks! All mutations are randomized every round.


Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Scanner Access Console and the computer in your lab.
Genes are distorted and twisted by shooting them with radiation. This can be done with the DNA Console and DNA Scanner in your lab.
====First Steps====
====First Steps====
This guide will start with using a monkey, because they're in the pen for a reason.
This guide will start with using a monkey, because they're in the pen for a reason.
*Start by taking a '''monkey''' from the pen.
*Start by taking a '''monkey''' from the pen.


*Shove them into a '''DNA Scanner''' next to the pen.
*Shove them into the '''DNA Scanner'''.


*Check the '''console''' next to it, you'll see a bunch of option and information. Find ''Genetic Sequence''.
*Check the '''console''' next to it, you'll see a bunch of option and information. Find ''Sequencer''.
All mutations are randomized every round.
====Humanizing a Monkey====
====Humanizing a Monkey====
Always humanize your monkey first, or their powers won't work.
Always humanize your monkey first, or their powers won't work.
Wiki Staff
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