Wiki Staff
6,460
edits
(→Clown: replace waterflower with HONK holobanana projector) |
(→The Latest Models: emag and clockcult items colored, like the tables in supply crates, for better clarity) |
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|For when a someone really needs a hug. | |For when a someone really needs a hug. | ||
|- | |- | ||
![[File:ESword.png|32px]]<br>Energy Sword | !style="background-color:#dd0000cc"|[[File:ESword.png|32px]]<br>Energy Sword | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An edged weapon with a blade of pure energy. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | **'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | ||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
====Miner==== | ====Miner==== | ||
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|Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable. | |Put them down as a light source or use them as breadcrumbs to find your way back. Holds 30 charges and is rechargeable. | ||
|- | |- | ||
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm | !style="background-color:#dd0000cc"|[[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard and Spatial Gateway. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | **'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | ||
|- | |- | ||
![[File:Bow_clockwork.png|32px]]<br>Clockwork Bow | !style="background-color:#d3d3d3"|[[File:Bow_clockwork.png|32px]]<br>Clockwork Bow | ||
|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A bow creating burning arrows than can embed in their target for additional damage. | ||
|- | |- | ||
![[File:Truesight_lens.png|32px]]<br>Truesight Lens | !style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens | ||
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | ||
|} | |} | ||
====Security==== | ====Security==== | ||
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|A self-recharging device used to rapidly deploy donuts. | |A self-recharging device used to rapidly deploy donuts. | ||
|- | |- | ||
![[File:Laser gun.png|32px]]<br>Laser Gun | !style="background-color:#dd0000cc"|[[File:Laser gun.png|32px]]<br>Laser Gun | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. An energy-based laser gun that self-charges. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
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|For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color. | |For wiring stuff, can't be crafted into cuffs (1 charge per use). Click to set color. | ||
|- | |- | ||
![[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm | !style="background-color:#dd0000cc"|[[File:Elecarm.gif|32px]]<br>Electrically-Charged Arm | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. A stun arm that works on humans ''and'' silicons. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | ||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
====Medical==== | ====Medical==== | ||
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|Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine. | |Dispense vanilla ice cream or shoot lollipops/gumballs. It is hard to avoid the temptation to use as a nerfgun without being ordered. Lollipops contains omnizine. | ||
|- | |- | ||
![[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray | !style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Cyborg Hypospray | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Apply 5u at a time ([[Guide_to_Chemistry#Fluorosulfuric_Acid|Fluorosulfuric Acid]], [[Guide_to_Chemistry#Mute_Toxin|Mute Toxin]], [[Guide_to_Chemistry#Cyanide|Cyanide]], [[Guide_to_Chemistry#Sodium_Thiopental|Sodium Thiopental]], [[Guide_to_Chemistry#Heparin|Heparin]], [[Guide_to_Chemistry#Lexorin|Lexorin]]). Each medicine has a 30u buffer that will slowly refill over time. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
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|Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space. | |Will reduce floor wetness a tiny bit, can be sprayed on multiple tiles at once. Mainly useful for navigation in space. | ||
|- | |- | ||
![[File:Cleaner.png|32px]]<br>Lube Spray | !style="background-color:#dd0000cc"|[[File:Cleaner.png|32px]]<br>Lube Spray | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Contains space lube. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Sigil of Transgression, Ocular Warden and Mania Motor. | ||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
==== Service==== | ==== Service==== | ||
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|Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor. | |Your cleaning tool. You can clean everything without slipping anyone, but you will often need multiple swipes for the floor. | ||
|- | |- | ||
![[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker | !style="background-color:#dd0000cc"|[[File:Threemileislandglass.gif|32px]]<br>Cyborg Shaker | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Instantly knocks out. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant, Spatial Gateway and Clockwork Obelisk. | ||
|- | |- | ||
![[File:Truesight_lens.png|32px]]<br>Truesight Lens | !style="background-color:#d3d3d3"|[[File:Truesight_lens.png|32px]]<br>Truesight Lens | ||
|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Allows you to notice people with the Chameleon mutation fading out, allowing you to attack them before they realize you know they're there. | ||
|} | |} | ||
====Peacekeeper==== | ====Peacekeeper==== | ||
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|Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles. | |Prevents people from buckling themselves to cyborgs in its radius, and weakens and slows down projectiles. | ||
|- | |- | ||
![[File:Borghypo_s.png|32px]]<br>Peace Hypospray | !style="background-color:#dd0000cc"|[[File:Borghypo_s.png|32px]]<br>Peace Hypospray | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Confuses, tires and injects toxin. Will slowly refill over time. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
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|A compact fibreglass-framed model fire extinguisher. Holds 30u. | |A compact fibreglass-framed model fire extinguisher. Holds 30u. | ||
|- | |- | ||
![[File:Borghypo.png|32px]]<br>Laughter Injector | !style="background-color:#dd0000cc"|[[File:Borghypo.png|32px]]<br>Laughter Injector | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Injects super laughter, which causes stunning. | ||
|- | |- | ||
![[File:Sunflower.png|32px]]<br>Nova Flower | !style="background-color:#dd0000cc"|[[File:Sunflower.png|32px]]<br>Nova Flower | ||
|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride. | |style="background-color:#dd0000cc"|Requires [[Syndicate_Items#Cryptographic_Sequencer|emagging]] to acquire. Shoots out chlorine trifluoride. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Judicial Marker and Linked Vanguard. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
**'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | **'''Longsword:''' Does 16 damage with a very small armor penetration, on hit applies an EMP effect on the target and needs some time to recharge before doing it again. | ||
|- | |- | ||
![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
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|An integrated tracking device, jury-rigged to search for living Syndicate operatives. | |An integrated tracking device, jury-rigged to search for living Syndicate operatives. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Hateful Manacles and Judicial Marker. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
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|It is a bag to store organs. | |It is a bag to store organs. | ||
|- | |- | ||
![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Linked Vanguard, Sentinel's Compromise and Vitality Matrix. | ||
|- | |- | ||
![[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | !style="background-color:#d3d3d3"|[[File:Ratvarian_spear.png|32px]][[File:Ratvarian_hammer.png|32px]][[File:Ratvarian_sword.png|32px]]<br>Ratvarian Armament | ||
|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Can transform into one of the 3 ratvarian melee weapons at will: | ||
**'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | **'''Spear:''' Does 15 damage with a small armor penetration by default, plus 5 extra burn on non-servants and 25 burn on cyborgs. This burn damage also produces global [[Clockwork_Cult#Sigils|vitality]] equal to the damage dealt. | ||
**'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | **'''Battle-Hammer:''' Does 15 damage and knocks back non-servants. | ||
Line 841: | Line 841: | ||
|Disguises you as a normal Engineering cyborg. | |Disguises you as a normal Engineering cyborg. | ||
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![[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | !style="background-color:#d3d3d3"|[[File:Clockwork slab.gif|32px]]<br>Clockwork Slab | ||
|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. Includes Abscond, Replicant and Sigil of Transmission. | ||
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![[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | !style="background-color:#d3d3d3"|[[File:Replica_fabricator.gif|32px]]<br>Cyborg Fabricator | ||
|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | |style="background-color:#d3d3d3"|Requires being converted to [[Clockwork Cult]]. A cyborg's internal fabricator. | ||
|} | |} | ||
==Donator Skins== | ==Donator Skins== | ||
Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own! | Sometimes you may see a borg that doesn't look like the rest, these will most likely be a donator using one of the donator skins. These offer no mechanical advantage and are purely cosmetic. You can [{{Constant/Donateurl}} donate] and then request a borg skin, by contacting a spriter on our [{{Constant/Discordurl}} discord] or creating your own! |