870
edits
m (→Abilities Available via Evolution Menu: minor syntax changes in armblade to address its wound bonus PLUS updates transformation sting) |
m (minor chemical value tweaks) |
||
Line 80: | Line 80: | ||
Regardless of Team Objectives, changelings can share absorbed genomes via hivemind. DNA shared in this manner does <i>not count towards your personal absorption count.</i> | Regardless of Team Objectives, changelings can share absorbed genomes via hivemind. DNA shared in this manner does <i>not count towards your personal absorption count.</i> | ||
==Changeling Abilities== | ==Changeling Abilities== | ||
The changeling possesses other dangerous abilities, including precooked stinger abilities, which it can fire out of a crafted dart at a moment's notice! Their stored chemicals regenerate quickly at a rough set rate of half | The changeling possesses other dangerous abilities, including precooked stinger abilities, which it can fire out of a crafted dart at a moment's notice! Their stored chemicals regenerate quickly at a rough set rate of two and a half chemicals per second. The default max chemicals is 150, but this is increased by 35 every time another changeling is absorbed. | ||
Changelings start with 10 evolution points. The cost of abilities (if applicable) is listed in parentheses after their entry. By husking a lifeform, a changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10. | Changelings start with 10 evolution points. The cost of abilities (if applicable) is listed in parentheses after their entry. By husking a lifeform, a changeling gains the ability to reset their learned abilities and choose new ones, adapting to situations as they arise. This will reset their evolution points back to the starting 10. |
edits