870
edits
m (makes mention of blood cult, clock cult, inquisition, and mindshields. Still need to make more mentions of them, of Vahlen Pharma, of wizards, of slings/spawn, of heretics, of undead, of changelings, and of scavs) |
m (→Nanotrasen) |
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* Exploration of a strange set of alien ruins on the arctic planet of SLA-9 in the Val system marks the first discovery of the remnants of a now-dead civilization | * Exploration of a strange set of alien ruins on the arctic planet of SLA-9 in the Val system marks the first discovery of the remnants of a now-dead civilization | ||
2405 | 2405 | ||
* Bluespace crystals are further researched, as Nanotrasen begins production of some of the first warp drives. | * Bluespace crystals are further researched, as Nanotrasen begins production of some of the first warp drives. | ||
2406 | 2406 | ||
* A rise in the availability and usage of Plasma leads to continuous, spontaneous incidents of plasmafires, which result in the creation of more plasmamen over time | * A rise in the availability and usage of Plasma leads to continuous, spontaneous incidents of plasmafires, which result in the creation of more plasmamen over time | ||
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* Conflicts with space pirates become more prominent as space travel and expansion grows | * Conflicts with space pirates become more prominent as space travel and expansion grows | ||
2411 | 2411 | ||
* A prominent Nanotrasen research vessel, the NVS Baxter, quickly cuts off communication after a bluespace jump on the outskirts of the Val system. SIC response finds a maniacal, hostile crew possessing abilities best described as magic. The blood cultists are ruthlessly put down by force, the few who lived being passed along into cells where they are observed and interrogated. A quick jailbreak forces the termination of the few left, though much information is gained about a supposed force known as the Geometer, or Nar'sie. An alarming number of personnel with exposure to the event report distressing nightmares and the constant sound of gears clicking in their head | * A prominent Nanotrasen research vessel, the NVS Baxter, quickly cuts off communication after a bluespace jump on the outskirts of the Val system. SIC response finds a maniacal, hostile crew possessing abilities best described as magic. The blood cultists are ruthlessly put down by force, the few who lived being passed along into cells where they are observed and interrogated. A quick jailbreak forces the termination of the few left, though much information is gained about a supposed force known as the Geometer, or Nar'sie. An alarming number of personnel with exposure to the event report distressing nightmares and the constant sound of gears clicking in their head | ||
2414 | 2414 | ||
* The Nanotrasen Extradimensional Affairs Division is created, focused on combatting the uncanny and magical | * The Nanotrasen Extradimensional Affairs Division is created, focused on combatting the uncanny and magical | ||
2419 | 2419 | ||
* Martian explorers discover another series of Vxtvul ruins on an otherwise unnotable dwarf planet on the fringes of Val which yields the secrets of Man-Machine Interface technology, which permits for the immortalization of a sapient brain in a machine which sustains and keeps it alive. It is quickly discovered that such a device can be connected to machines in surprising and horrifying ways | * Martian explorers discover another series of Vxtvul ruins on an otherwise unnotable dwarf planet on the fringes of Val which yields the secrets of Man-Machine Interface technology, which permits for the immortalization of a sapient brain in a machine which sustains and keeps it alive. It is quickly discovered that such a device can be connected to machines in surprising and horrifying ways | ||
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* The first Galactic Common lawset, designated Asimov, is successfully flashed onto the initial generation of cyborg units | * The first Galactic Common lawset, designated Asimov, is successfully flashed onto the initial generation of cyborg units | ||
2423 | 2423 | ||
* A set of different ruins primarily made of aged brass is found by independent explorers on the oceanic planet of EYS-44. Unable to access what they thought to be Vxtvul ruins, they rent out a first-generation cyborg. The unit is able to access the ruins, but turns on the crew after it enters into a chamber filled with drawings on the floor. After the cyborg is destroyed, the site is abandoned | * A set of different ruins primarily made of aged brass is found by independent explorers on the oceanic planet of EYS-44. Unable to access what they thought to be Vxtvul ruins, they rent out a first-generation cyborg. The unit is able to access the ruins, but turns on the crew after it enters into a chamber filled with drawings on the floor. After the cyborg is destroyed, the site is abandoned | ||
2424 | 2424 | ||
* The Inquisition, a fanatical group that arises after news of the events of the NVS Baxter and EYS-44, throws meteors in a slingshot orbit at the brass structures on the aforementioned planet. Most of the planet's fauna dies in the resulting environmental shock, and the planet is rendered inhabitable. The individuals responsible are tried and sentenced permanently for their crimes against life. Cybersun quietly negotiates the de-braining of the guilty to become the first set of non-Nanotrasen cyborgs | * The Inquisition, a fanatical group that arises after news of the events of the NVS Baxter and EYS-44, throws meteors in a slingshot orbit at the brass structures on the aforementioned planet. Most of the planet's fauna dies in the resulting environmental shock, and the planet is rendered inhabitable. The individuals responsible are tried and sentenced permanently for their crimes against life. Cybersun quietly negotiates the de-braining of the guilty to become the first set of non-Nanotrasen cyborgs | ||
2429 | 2429 | ||
* Second generation of cyborg units is made, possessing far greater resistance to water, heat and electricity, as well as being less prone to errors or unpredictability | * Second generation of cyborg units is made, possessing far greater resistance to water, heat and electricity, as well as being less prone to errors or unpredictability | ||
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===[[Nanotrasen]]=== | ===[[Nanotrasen]]=== | ||
[[File:NTlogo.png|200px|thumb|Nanotrasen's corporate logo]] | [[File:NTlogo.png|200px|thumb|Nanotrasen's corporate logo]] | ||
The largest human corporation in existence. While their subsidiaries and business transactions cover several aspects of space life, they have not faced significant anti-trust breakup despite their significant horizontal influence. Pioneers of materials technology that helped to lead humanity out of Sol and into the rest of the universe, their most recent endeavors have been replicating the exceptional technology of the Vxtvul Empire. Their current CEO, Theo Deimi, is a static, cutthroat individual whose beliefs of pragmaticism and technological progress have curiously raked in thousands of non-human employees, though several alien sympathizers point out Nanotrasen's unjust payment of non-humans in incredibly demanding positions, such as medical professions, engineering contracts, or even management. While not official, it's generally accepted that their coffers filling the SIC's has helped to keep their ambitions uninterrupted for so long, though several have grown contemptuous of Nanotrasen's exception from judicial consequences. | |||
Notable subsidiaries include: | |||
* Sano-Waltfield Industries, a terraforming company at the forefront of human exploration. | |||
===[[The Syndicate]]=== | ===[[The Syndicate]]=== | ||
[[File:Syndilogo.png|200px|thumb|The Syndicate's official logo]] | [[File:Syndilogo.png|200px|thumb|The Syndicate's official logo]] |
edits