870
edits
(makeshift pistol no longer jams, flamethrower sucks now (but it's still 4 TC for nukies!)) |
m (overall adjustments of .357, .38, and vxtvul) |
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!{{anchor|Vxtvul Hammer}}Vxtvul Hammer | !{{anchor|Vxtvul Hammer}}Vxtvul Hammer | ||
|4 Brute, 28 Brute Wielded | |4 Brute, 28 Brute Wielded | ||
40 Brute (Supercharged) | |||
| | | | ||
* Located on the [[Nuclear Operative]]'s Shuttle and the Pirate Ship | * Located on the [[Nuclear Operative]]'s Shuttle and the Pirate Ship | ||
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* [[Syndicate Uplink]], 10 TC (only if you are a [[Preternis]]: implant version) | * [[Syndicate Uplink]], 10 TC (only if you are a [[Preternis]]: implant version) | ||
|Remnants of Vxtvul, Syndicate | |Remnants of Vxtvul, Syndicate | ||
|This hefty hammer has massive armor penetration and will ignore most standard armor unless such protection is specially designed for melee combat. | |This hefty hammer has massive armor penetration and will ignore most standard armor unless such protection is specially designed for melee combat. | ||
Grants an okay block chance specifically against melee attacks while held in both hands. In addition, the user will be able to channel for six uninterrupted seconds to prepare a supercharged blow. A supercharged blow will instantly destroy walls, machines, and most structures. If the supercharged hit targets a mech, it will do a third of its max HP in addition to its normal damage. If the supercharged hit targets a person, it will paralyze them for two seconds and send them flying with force. Finally, the supercharged hit from the hammer ignores armor. | |||
If you are a preternis, you charge the hammer in 4.5 seconds, rather than 6. | If you are a preternis, you charge the hammer in 4.5 seconds, rather than 6. | ||
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![[File:Ammo_38.png]] | ![[File:Ammo_38.png]] | ||
!Standard ammo | !Standard ammo | ||
| | |25 Brute | ||
|- | |- | ||
![[File:Ammo_38gut.png]] | ![[File:Ammo_38gut.png]] | ||
!Gutterpunch | !Gutterpunch | ||
| | |20 Brute, induces nausea in target | ||
|- | |- | ||
![[File:Ammo_38hot.png]] | ![[File:Ammo_38hot.png]] | ||
!Hot Shot | !Hot Shot | ||
| | |20 Brute, sets the target on fire | ||
|- | |- | ||
![[File:Ammo_38ice.png]] | ![[File:Ammo_38ice.png]] | ||
!Iceblox | !Iceblox | ||
| | |20 Brute, freezes target | ||
|- | |- | ||
! style="background-color:#d3d3d3" |[[File:357.png]] | ! style="background-color:#d3d3d3" |[[File:357.png]] | ||
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|Found in the [[Detective's Office|Detective's locker]], located in a shoulder holster. | |Found in the [[Detective's Office|Detective's locker]], located in a shoulder holster. | ||
|Security | |Security | ||
|Can be modified to fire .357, but will fire | |Every .38 round struggles to penetrate armor; best used in self-defense situations. | ||
Can be modified to fire .357, but will fire twice as slowly. Alternative ammo can be printed by Security once proper research is completed. | |||
|- | |- | ||
![[File:Russianrevolver.png|64px]] | ![[File:Russianrevolver.png|64px]] | ||
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![[File:357feather.png]] | ![[File:357feather.png]] | ||
!Ironfeather | !Ironfeather | ||
|6 pellets of 8 | |6 pellets of 8 damage each, mildly less damage dropoff than buckshot | ||
|- | |- | ||
![[File:357cracker.png]] | ![[File:357cracker.png]] | ||
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![[File:357shock.png]] | ![[File:357shock.png]] | ||
!Metalshock | !Metalshock | ||
| 10 Brute, then delivers a devastating tesla arc that can chain between | | 10 Brute, then delivers a devastating tesla arc (~33 burn first target) that can chain between victims | ||
|- | |- | ||
![[File:357piercer.png]] | ![[File:357piercer.png]] | ||
!Heartpiercer | !Heartpiercer | ||
| 35 Brute with | | 35 Brute with okay armor penetration. Passes through first mob hit | ||
|- | |- | ||
![[File:357stake.png]] | ![[File:357stake.png]] | ||
!Wallstake | !Wallstake | ||
| | | 36 Brute, throws people two tiles which can impact against walls | ||
|} | |} | ||
|[[Syndicate Uplink]], available for 6 TC | |[[Syndicate Uplink]], available for 6 TC | ||
|Syndicate | |Syndicate | ||
|Fires slower than the stechkin | |Fires slower than the stechkin and also weighs more. However, topping off the internal cylinder is far easier than unloading and reloading an automatic. In addition, it possesses a much wider array of alternative ammunitions which can possess drastic properties. | ||
|} | |} | ||
==== Shotgun ==== | ==== Shotgun ==== |
edits