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m (→The Eminence: adds further eminence abilities) |
m (→Structures: adds some minor details about the clockwork floors) |
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Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health. | Clockwork structures with effects become up to 50% less effective (at 25% of maximum health) as they lose health. | ||
All structures can be unsecured from the floor with a wrench.<br> | All structures can be unsecured from the floor with a wrench; floors can be removed after prying at it with a crowbar for several seconds (though this would only typically be done by crew on station).<br> | ||
This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps. | This only applies to actual structures; brass windows, tables, and doors all have their own deconstruction/unsecuring steps. | ||
{| class="wikitable" border="3" cellspacing="0" cellpadding="5" | {| class="wikitable" border="3" cellspacing="0" cellpadding="5" | ||
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|A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br> | |A clockwork floor produced by brass or a replica fabricator. Reebe is covered in an indestructible variety.<br> | ||
Replica fabricators can swap between these and clockwork walls at a power cost.<br> | Replica fabricators can swap between these and clockwork walls at a power cost.<br> | ||
|Servants standing on clockwork floors heal 3 toxin damage per second. | |Servants standing on clockwork floors heal 3 toxin damage per second. If located on station, cultists will teleport to them much more rapidly than other tile types. | ||
|1 | |1 | ||
|- style="text-align: center;" | |- style="text-align: center;" |
edits