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m (→Components) |
m (→Core Healing Medicines: alphabetical) |
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! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ! scope="col" class="unsortable" style="background-color:#FFDD66;" |Metabolism Rate | ||
! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ! scope="col" style="background-color:#FFDD66;" |Overdose Threshold | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#8C93FF|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Aiuri}}Aiuri | |||
|2 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}} <br>1 part Sulphuric Acid<br>2 parts Hydrogen | |||
|Burn | |||
|A very basic burn medicine which heals 2 burn damage per tick while in the bloodstream. Deals 0.25 damage to the eyes every tick.<br>'''Overdose-Effect:''' Deals liver and stomach damage. | |||
|0.2u / tick | |||
|30u | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Anti-Toxin}}Anti-Toxin | ||
|1 part {{Tooltip|[[# | |1 part Nitrogen<br>1 part Silicon<br>1 part Potassium <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | ||
| | |Toxin | ||
| | |Heals 2 toxin damage per tick, and will purge '''toxins''' at a rate of 1u per tick.<br>'''Overdose-Effect:''' Deals 4 toxin damage per tick instead. | ||
|0.4u / tick | |0.4u / tick | ||
| | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Bicaridine}}Bicaridine | ||
|1 part | |1 part Carbon <br>1 part Oxygen<br>1 part Sugar<br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | ||
|Brute | |Brute | ||
| | |Heals 2 brute damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 brute damage per tick instead. | ||
|0.4u / tick | |0.4u / tick | ||
| | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#BD328A|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|BurnMix}}BurnMix | ||
|1 part | |1 part Welding Fuel<br>1 part Carbon<br>1 part Iron<br>Temperature 700K | ||
|Brute, burn | |Brute, burn | ||
| | |It heals brute and burn damage at the cost of dizziness. Won't heal in crit. Can also be used to clean floors.<br>'''Overdose-Effect:''' All effects (positive and negative) are increased over 15 units. Effects are also boosted when Epinephrine and/or Perfluorodecalin is present in the body. '''See''' [[BurnMix]] for more details. | ||
|0. | |0.4u / tick | ||
| | |15u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Cap Mix}}Cap Mix | ||
| | |10 parts {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>1 part {{Tooltip|[[#EntropicPolypnium|Entropic Polypnium]]|{{RecursiveChem/EntropicPolypnium}}}}<br> Temperature 420K | ||
| | |Toxin | ||
| | |Heals toxin damage and removes toxins in the bloodstream via vomit. (Results in 10 units instead of 11). | ||
|0.4u / tick | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#000000|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Charcoal}}Charcoal | ||
| | |1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part {{Tooltip|[[#Ash|Ash]]|{{RecursiveChem/Ash}}}}<br>Temperature 380K | ||
| | |Toxin | ||
|Heals | |Heals 2 toxin damage per tick, and will purge other chemicals at a rate of 1u per tick. | ||
|0.2u / tick | |0.2u / tick | ||
|N/A | |N/A | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Clonexadone}}Clonexadone | |||
|1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part Sodium<br>5 units Plasma (catalyst) | |||
|Clone | |||
|Heals clone damage extremely quickly, but only when in a cold environment, similar to [[#Cryoxadone|Cryoxadone]]. Requires the user to be asleep. | |||
|0.75u / tick (At 0 kelvin, increases alongside body-temperature) | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#0000C8|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Cryoxadone}}Cryoxadone | |||
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Unstable Mutagen|Unstable Mutagen]]|{{RecursiveChem/Unstable Mutagen}}}}<br>1 part Stable Plasma | |||
|All types | |||
|Required for the proper function of cryogenics. It heals up to 6 (9 for oxygen damage) all types of damage per tick (including clone damage), but only when in a very cold environment. Is more effective in colder environments. | |||
|0.5u / tick (At 0 kelvin, increases alongside body-temperature) | |||
|100u | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Kelotane}}Kelotane | ||
|1 part Carbon <br>1 part | |1 part Carbon <br>1 part Silicon <br>1 part {{Tooltip|[[#Lemoline|Lemoline]]|{{RecursiveChem/Lemoline}}}} | ||
| | |Burn | ||
|Heals 2 | |Heals 2 burn damage per tick while in the bloodstream.<br>'''Overdose-Effect:''' Deals 4 burn damage per tick instead. | ||
|0.4u / tick | |0.4u / tick | ||
|30u | |30u | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#6171FF|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Lenturi}}Lenturi | |||
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Bromine | |||
|Burn | |||
|Heals 3 burn damage per tick while in the bloodstream. Deals 0.4 damage to the stomach every tick. Makes you move slower when in your system. | |||
|0.2u / tick | |||
|N/A | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}} | |{{User:Helpful Herbert/ChemBottle|#ECEC8D|32px}} | ||
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|0.2u / tick | |0.2u / tick | ||
|30u | |30u | ||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Mannitol}}Mannitol | |||
|1 part Hydrogen<br>1 part Water<br>1 part Sugar | |||
|Brain | |||
|Heals 2 brain damage per tick. Often used in cryogenics alongside {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}. Does not heal traumas. | |||
|0.4u / tick | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#DCDCFF|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Neurine}}Neurine | |||
|1 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part {{Tooltip|[[#Mannitol|Mannitol]]|{{RecursiveChem/Mannitol}}}}<br>1 part Oxygen | |||
|Minor brain traumas | |||
|Reacts with neural tissue, helping reform damaged connections. 15% chance every tick to cure minor traumas. More severe traumas require [[surgery]]. Purges 5u [[Guide_to_drinks#Neurotoxin|Neurotoxin]] / tick. | |||
|0.4u / tick | |||
|N/A | |||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}} | |{{User:Helpful Herbert/ChemBottle|#FFFF6B|32px}} | ||
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|20u | |20u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#f7832a|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Pyroxadone}}Pyroxadone | ||
|1 part | |1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#Omnizine|Omnizine]]|{{RecursiveChem/Omnizine}}}}<br>1 part {{Tooltip|[[#Phlogiston|Phlogiston]]|{{RecursiveChem/Phlogiston}}}}<br>'''''or'''''<br>1 part {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | ||
| | |All types | ||
| | |Inverse {{Tooltip|[[#Cryoxadone|Cryoxadone]]|{{RecursiveChem/Cryoxadone}}}} which heals faster the hotter the patient is (factor 2 to 5). Only heals when temperature above the damage-limit. Double Bonus if they're on fire! Base-Heal: 2 oxygen, 1 brute, 1.5 burn, 1 toxin and 1 clone damage. | ||
|0.4u / tick | |||
|N/A | |||
|- | |||
|{{User:Helpful Herbert/ChemBottle|#91D865|32px}} | |||
! style="background-color:#FFEE88;" |{{anchor|Regenerative Jelly}}Regenerative Jelly | |||
|1 part {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}}<br>1 part {{Tooltip|[[#SlimeJelly|Slime Jelly]]|{{RecursiveChem/SlimeJelly}}}} | |||
|All types | |||
|An improved variation of {{Tooltip|[[#Tricordrazine|Tricordrazine]]|{{RecursiveChem/Tricordrazine}}}} that heals 1.5 of each damage type per tick without the risk of overdose or damaging [[Guide_to_races#Slimepeople|jellypeople]]. | |||
|0.4u / tick | |0.4u / tick | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#DCDCDC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Saline-Glucose Solution}}Saline-Glucose Solution | ||
| | |1 part {{Tooltip|[[#Sodium Chloride|Sodium Chloride]]|{{RecursiveChem/Sodium Chloride}}}}<br>1 part Water<br>1 part Sugar | ||
| | |Brute, burn | ||
| | |Has a 33% chance per tick to heal 0.5 brute and 0.5 burn damage. Can be used as a <u>temporary</u> substitute for blood, but it will take blood volume back as it is metabolized.<br>'''Overdose-Effect:''' 33% chance to deal 0.5 brute and 0.5 burn damage and a small chance to become salt or sugar each tick. | ||
|0.2u / tick | |0.2u / tick | ||
| | |60u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Silver Sulfadiazine}}Silver Sulfadiazine | ||
|1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part | |1 part {{Tooltip|[[#Ammonia|Ammonia]]|{{RecursiveChem/Ammonia}}}}<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine | ||
|Burn | |Burn | ||
| | |On touch, instantly heals 1 burn damage for every unit applied, up to 45 units, then heals 0.5 burn damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FF9696|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Styptic Powder}}Styptic Powder | ||
|1 part | |1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Sulphuric Acid | ||
| | |Brute | ||
| | |On touch, instantly heals 1 brute damage for every unit applied, up to 45 units, then heals 0.5 brute damage per tick while it remains in the bloodstream. Ingestion will cause minor toxin damage. | ||
|0.4u / tick | |0.4u / tick | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FFEBEB|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Synthflesh}}Synthflesh | ||
|1 part {{Tooltip|[[# | |1 part {{Tooltip|[[#Styptic Powder|Styptic Powder]]|{{RecursiveChem/Styptic Powder}}}}<br>1 part Blood<br>1 part Carbon | ||
| | |Brute, burn | ||
| | |Instantly heals 2 brute and burn damage per unit of the chemical applied on corpses, but only up to 60 units will be effective at healing. Used to prepare corpses for defibrillation (needs under 180 brute and burn) and to repair burn husks (100 units applied while the body has under 50 burn damage).<br>Touch and [[#Smoke|smoke]] application only. Does nothing while inside a mob's bloodstream or on a living mob. | ||
|0. | |0.4u / tick | ||
|N/A | |N/A | ||
|- | |- | ||
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|6u | |6u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|# | |{{User:Helpful Herbert/ChemBottle|#FF6464|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Tirimol}}Tirimol | ||
| | |3 part Nitrogen<br>2 part {{Tooltip|[[#Acetone|Acetone]]|{{RecursiveChem/Acetone}}}}<br>1 part Sulphuric Acid | ||
| | |Suffocation | ||
| | |Heals 3 oxygen damage per tick. Makes the user drowsy and prolonged exposure will cause the user to fall asleep once completely metabolized (Produces 5 parts instead of 6). | ||
|0. | |0.2u / tick | ||
| | |N/A | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
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|0.4u / tick | |0.4u / tick | ||
|30u | |30u | ||
|- | |- | ||
|{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | |{{User:Helpful Herbert/ChemBottle|#C8A5DC|32px}} | ||
! style="background-color:#FFEE88;" |{{anchor| | ! style="background-color:#FFEE88;" |{{anchor|Tricordrazine}}Tricordrazine | ||
| | |1 part {{Tooltip|[[#Kelotane|Kelotane]]|{{RecursiveChem/Kelotane}}}}<br>1 part {{Tooltip|[[#Bicaridine|Bicaridine]]|{{RecursiveChem/Bicaridine}}}}<br>1 part {{Tooltip|[[#Anti-Toxin|Anti-Toxin]]|{{RecursiveChem/Anti-Toxin}}}} | ||
|Toxin | |Brute/Burn/Toxin | ||
| | |Has an 80% chance to heal 1 of each damage type per tick.<br>'''Overdose-Effect:''' Deals 2 of each damage type per tick. | ||
|0.4u / tick | |0.4u / tick | ||
| | |30u | ||
|} | |} | ||
===Superior Healing Medicines=== | ===Superior Healing Medicines=== | ||
These healing drugs are harder to make than the core healing medicines, however they often heal faster. | These healing drugs are harder to make than the core healing medicines, however they often heal faster. |