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|homeworld = N/A | |homeworld = N/A | ||
|central authority = Sol Interplanetary Coalition | |central authority = Sol Interplanetary Coalition | ||
|allowed command roles = [[Chief Engineer]], [[ | |allowed command roles = [[Head of Personnel]], [[Research Director]], [[Chief Engineer]], [[Chief Medical Officer]] | ||
|guides = This one is it | |guides = This one is it}} | ||
'''Plasmamen''' are the sapient remains of those who have died in plasma fires and then resurrected under mysterious circumstances. As walking, charred skeletons, they only hold onto glimpses of their previous lives, discombobulated with the memories of others who shared in their unfortunate, incendiary fate. After proper rescue and retrieval, most plasmamen often return to work under whichever company they served. In most cases, this ends up being the lead of plasma-based research: '''[[Nanotrasen]]'''. | '''Plasmamen''' are the sapient remains of those who have died in plasma fires and then resurrected under mysterious circumstances. As walking, charred skeletons, they only hold onto glimpses of their previous lives, discombobulated with the memories of others who shared in their unfortunate, incendiary fate. After proper rescue and retrieval, most plasmamen often return to work under whichever company they served. In most cases, this ends up being the lead of plasma-based research: '''[[Nanotrasen]]'''. | ||
=Gameplay= | =Gameplay= | ||
Line 18: | Line 17: | ||
*Plasmamen boast complete rad immunity. | *Plasmamen boast complete rad immunity. | ||
*They have a strong resistance to cold temperatures. | *They have a strong resistance to cold temperatures. | ||
*When wearing | *When wearing an atmospherics fire suit, plasmamen can spacewalk. | ||
*They can heal via drinking milk. | *They can heal via drinking milk and plasma. | ||
*They do not possess blood, thus do not ever suffer from blood loss. | *They do not possess blood, thus do not ever suffer from blood loss. | ||
*No need for sustenance. | *No need for sustenance. | ||
*Mostly resistant to diseases due to their envirosuit and unique biological nature. | *Mostly resistant to diseases due to their envirosuit and unique biological nature. | ||
*The helmet provides '''specifically''' welding protection. It will not protect against flashes or other blinding effects. | |||
*10 percent burn damage resistance. | |||
==Racial Drawbacks== | ==Racial Drawbacks== | ||
*Due to their lack of skin and skeletal nature, they take additional damage from brute force. | *Due to their lack of skin and skeletal nature, they take additional damage from brute force. | ||
*They lack traditionally researched genetics. This means they cannot gain powers from the Genetics department. | *They lack traditionally researched genetics. This means they cannot gain powers from the Genetics department. | ||
*Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time. | *Oxygen is toxic to them, requiring each plasmaman to carry a plasma tank with them which may run out of plasma over time. | ||
*Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up. | *Oxygen is also flammable to them, so if they are not wearing a helmet and a suit, they will burn up. | ||
*Will receive 30 percent more brute damage. | |||
==Diet== | ==Diet== | ||
*Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes. | *Plasmamen do not need to eat like other organic races, but if they choose to eat, they have dislikes and likes. | ||
*Plasmamen | *Plasmamen strongly dislike fruits. | ||
*Plasmamen love grilled foods and vegetables when they have to eat. | *Plasmamen love grilled foods and vegetables when they have to eat. | ||
*Lastly, due to their skeletal nature, plasmamen love milk, which will also heal them. | *Lastly, due to their skeletal nature, plasmamen love milk, which will also heal them. | ||
==Unique Mechanics== | ==Unique Mechanics== | ||
*When gibbed they drop plasma. | *When gibbed they drop plasma. | ||
*Plasmamen are one of the least customizable races. This creates an abundance of visual homogeny. | *Plasmamen are one of the least customizable races; you can only customize their helmet. This creates an abundance of visual homogeny. | ||
*Plasmamen lack any signs of damage like bloodied clothes, due to their lack of blood. | *Plasmamen lack any signs of damage like bloodied clothes, due to their lack of blood. | ||
=Lore= | =Lore= | ||
==History== | ==History== | ||
The first reported encounter with a plasmaman dates to the year 2384, not one year after Nanotrasen probes brought back sizable portions of '''baroxuldium''', the new Element 146, (quickly given the monicker of '''[[plasma]]''') to '''Luna''' to be tested. The solidified ore was brought into orbit, onto a research ship designated ''' | The first reported encounter with a plasmaman dates to the year 2384, not one year after Nanotrasen probes brought back sizable portions of '''baroxuldium''', the new Element 146, (quickly given the monicker of '''[[plasma]]''') to '''Luna''' to be tested. The solidified ore was brought into orbit, onto a research ship designated '''NVS Grey Voyager''' to be tested without endangering the rest of the lunar facility. Initial tests were successful. Plasma was found to bond with traditional metals such as iron with incredible ease in a liquid form to create the substance known as '''plasteel'''. However, it was noted that in a pressurized environment, exposure to oxygen and fire would cause the plasma to become an immensely efficient fuel for the ensuing fire. As a result, the synthesis of plasteel either had to be done in a vacuumed environment or in a safe protection chamber. | ||
Approximately one month and seventeen days into testing, on October 24th, 2384, there was an incident that caused a plasma fire to erupt and burst through the pumping pipes to a chamber. Fire suppression systems failed as the massive heat capacity of plasma and its continuous pumping eventually melted and gnawed through the inner airlocks of the ship. Only the outer insulation to space prevented the plasma from leaking into the void. Once all the oxygen had been consumed, the plasma stopped but continued to fill the ship. The first responders to the incident were unable to hail the ship, and they presumed all crew aboard dead. However, biometric scanners picked up movement and activity on board. A burst of radioactive dusting revealed that there were moving skeletons aboard, and no traces of the crew’s bodies. After twenty-four hours of communication with '''CentCom Special Investigative Affairs''' and the '''Xenospecies Relationship Organization''' from the '''Sol Interplanetary Coalition''', a boarding party was finally sent to make contact, being a mixture of government officials and corporate emergency responders. The communication made marks the first contact between humanity and another sapient species. Only eleven out of fifty-seven crew were successfully extracted, as the boarding party did not immediately realize that plasma had fused to the skeleton’s bones and that their existing organic structures required plasma in order to function. While their livers and lungs had seemingly attached to their bones, the heart was notably missing. There were attempts to keep the incident under wraps, which massively failed. As soon as media outlets and ethical organizations caught wind of the incident and the existence of the quickly dubbed “plasmamen”, public opinion in the SIC split into several, spread opinions, with some believing in excessive, divine violence, others in humane treatment, and a select minority in research. | Approximately one month and seventeen days into testing, on October 24th, 2384, there was an incident that caused a plasma fire to erupt and burst through the pumping pipes to a chamber. Fire suppression systems failed as the massive heat capacity of plasma and its continuous pumping eventually melted and gnawed through the inner airlocks of the ship. Only the outer insulation to space prevented the plasma from leaking into the void. Once all the oxygen had been consumed, the plasma stopped but continued to fill the ship. The first responders to the incident were unable to hail the ship, and they presumed all crew aboard dead. However, biometric scanners picked up movement and activity on board. A burst of radioactive dusting revealed that there were moving skeletons aboard, and no traces of the crew’s bodies. After twenty-four hours of communication with '''CentCom Special Investigative Affairs''' and the '''Xenospecies Relationship Organization''' from the '''Sol Interplanetary Coalition''', a boarding party was finally sent to make contact, being a mixture of government officials and corporate emergency responders. The communication made marks the first contact between humanity and another sapient species. Only eleven out of fifty-seven crew were successfully extracted, as the boarding party did not immediately realize that plasma had fused to the skeleton’s bones and that their existing organic structures required plasma in order to function. While their livers and lungs had seemingly attached to their bones, the heart was notably missing. There were attempts to keep the incident under wraps, which massively failed. As soon as media outlets and ethical organizations caught wind of the incident and the existence of the quickly dubbed “plasmamen”, public opinion in the SIC split into several, spread opinions, with some believing in excessive, divine violence, others in humane treatment, and a select minority in research. | ||
For their first few months of rebirth, the eleven plasmamen were confined and kept in specialized cells filled entirely with gaseous plasma in a secret SIC facility. Nanotrasen, at the behest of legendary chairwoman '''Julianna Deimi''', quickly developed and produced the first envirosuits, which were clunky but effective, a variation of the '''voidsuits''' that were far more resilient to environmental hazards, dubbed '''hardsuits'''. With reassurances that the plasmamen would be kept under a careful eye, as well as significant lobbying forcing the hands of SIC politicians, the remaining eleven crew of the | For their first few months of rebirth, the eleven plasmamen were confined and kept in specialized cells filled entirely with gaseous plasma in a secret SIC facility. Nanotrasen, at the behest of legendary chairwoman '''Julianna Deimi''', quickly developed and produced the first envirosuits, which were clunky but effective, a variation of the '''voidsuits''' that were far more resilient to environmental hazards, dubbed '''hardsuits'''. With reassurances that the plasmamen would be kept under a careful eye, as well as significant lobbying forcing the hands of SIC politicians, the remaining eleven crew of the NVS Grey Voyager were transferred from SIC scientists into the hands of Nanotrasen. | ||
Interrogation of the plasmamen revealed that they remembered only flashes of their previous lives. Strangely, they also recalled histories not fitting themselves. Eventually, cross-referencing of interviews revealed that snippets of memories from each of the subjects had somehow been shared among them all. Overall, confusion about the self and one's own history were paramount, which made identification difficult. When asked and given their names, most refused to accept their old names. Instead, they requested that their name were to be an element from the periodic table followed by a pre-existing roman numeral. When queried, all their justifications had to do with a feeling of an innate bond with the element. No further understanding has been reached on this subject. Most displayed a heightened sense of apathy or distance from common, deep anxieties, such as death, starvation, and affection. While they still displayed self-preservation instincts, panic was not a prevalent response among the subjects. They still retained knowledge and their capability to speak, and very rarely resisted their imprisonment. It was only after the suggestions of researchers that they began to feel ambition once more, wishing to continue their work with Nanotrasen. The final notable development was when in shared cells, the plasmamen communicated using vocal sounds and fluctuations that matched with no pre-existing human language. When queried, the subjects were confused, stating that they had known the method of communication ever since their “resurrection”. | Interrogation of the plasmamen revealed that they remembered only flashes of their previous lives. Strangely, they also recalled histories not fitting themselves. Eventually, cross-referencing of interviews revealed that snippets of memories from each of the subjects had somehow been shared among them all. Overall, confusion about the self and one's own history were paramount, which made identification difficult. When asked and given their names, most refused to accept their old names. Instead, they requested that their name were to be an element from the periodic table followed by a pre-existing roman numeral. When queried, all their justifications had to do with a feeling of an innate bond with the element. No further understanding has been reached on this subject. Most displayed a heightened sense of apathy or distance from common, deep anxieties, such as death, starvation, and affection. While they still displayed self-preservation instincts, panic was not a prevalent response among the subjects. They still retained knowledge and their capability to speak, and very rarely resisted their imprisonment. It was only after the suggestions of researchers that they began to feel ambition once more, wishing to continue their work with Nanotrasen. The final notable development was when in shared cells, the plasmamen communicated using vocal sounds and fluctuations that matched with no pre-existing human language. When queried, the subjects were confused, stating that they had known the method of communication ever since their “resurrection”. |