Guide to robotics: Difference between revisions

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275 bytes added ,  20:58, 11 September 2022
m
Add the rad armor of every exosuit with some, also add a mention of the ridiculous deflect that the H.O.N.K has for some reason (this thing got 60, Durand got only 20 and Marauder 25)
(#15626 Add the Clarke and the mech PKA, also change the max temperature of the Odysseus to 15,000°K)
m (Add the rad armor of every exosuit with some, also add a mention of the ridiculous deflect that the H.O.N.K has for some reason (this thing got 60, Durand got only 20 and Marauder 25))
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'''Special abilities''': Is fully spaceproof and can function as a ghetto hardsuit for EVA, if a bit slow and unmaneuverable. Can equip the ghetto mech equipment that you can also craft, specifically the ghetto clamp and drill.
'''Special abilities''': Is fully spaceproof and can function as a ghetto hardsuit for EVA, if a bit slow and unmaneuverable. Can equip the ghetto mech equipment that you can also craft, specifically the ghetto clamp and drill.


'''Armor''': 20 melee, 10 bullet, 10 laser, 10 bomb. 20.000°K max temperature*.
'''Armor''': 20 melee, 10 bullet, 10 laser, 10 bomb. 25.000°K max temperature*.


'''Integrity''': 100  
'''Integrity''': 100  
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'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.). Armor can be upgraded with Goliath plates.


'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb. 20.000°K max temperature*.
'''Armor''': 40 melee, 20 bullet, 10 laser, 20 energy, 40 bomb, 20 rad. 20.000°K max temperature*.


'''Integrity''': 200  
'''Integrity''': 200  
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'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.
'''Special properties''': Fast movespeed in low pressure environments. Armor can be upgraded with Goliath plates. Completely heat- and lavaproof.


'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb. 65.000°K max temperature.
'''Armor''': 40 melee, 30 bullet, 30 laser, 30 energy, 60 bomb, 70 rad. 65.000°K max temperature.


'''Integrity''': 250
'''Integrity''': 250
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====[[File:Clarke.gif|64px]] Clarke====
====[[File:Clarke.gif|64px]] Clarke====
'''Equipment slots''': 7
'''Equipment slots''': 7 (only 6 available)


'''Movement speed''': Fast.
'''Movement speed''': Fast.
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'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.) Unable to strafe but can shoot behind itself. Displays a diagnostic HUD to the pilot.
'''Special abilities''': Even faster movespeed in low pressure environments (Lavaland, space, etc.) Unable to strafe but can shoot behind itself. Displays a diagnostic HUD to the pilot.


'''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb. 65.000°K max temperature.
'''Armor''': 20 melee, 10 bullet, 20 laser, 10 energy, 60 bomb, 70 rad. 65.000°K max temperature.


'''Integrity''': 200
'''Integrity''': 200
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'''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn.
'''Special abilities''': Has devastating punches that can knock people out. Can enable defense mode, which increases its armor's deflect chance, but leaves the mech unable to move or turn.


'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb. 30.000°K max temperature. Additional deflect chance.
'''Armor''': 40 melee, 35 bullet, 15 laser, 10 energy, 20 bomb, 50 rad. 30.000°K max temperature. Additional deflect chance.


'''Integrity''': 400
'''Integrity''': 400
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'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.
'''Special abilities''': Can phase through solid objects at reduced movespeed. Fist attacks can be reconfigured to deal brute, burn or toxin damage.


'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb. 25.000°K max temperature.
'''Armor''': 30 melee, 30 bullet, 30 laser, 30 energy, 30 bomb, 50 rad. 25.000°K max temperature.


'''Integrity''': 200
'''Integrity''': 200
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'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  
'''Special abilities''': Can equip Clown weapons of mass pranking. Makes squeaking noises while walking and has a special menu to play even more annoying sounds.  


'''Armor''': -20 melee, 25.000°K max temperature. Yikes.
'''Armor''': -20 melee, 25.000°K max temperature. Incredible deflect chance..


'''Integrity''': 140
'''Integrity''': 140
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'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.
'''Special abilities''': Smoke grenades, thrusters (for space navigation), optical zoom. Destroys walls by running into them. Punches harder than a Durand. Lava- and fireproof.


'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb. 60.000°K max temperature. Has a chance to deflect attacks.
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb 60 rad. 60.000°K max temperature. Has a chance to deflect attacks.


'''Integrity''': 500
'''Integrity''': 500
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'''Special abilities''': Same as the Marauder's, but punches even harder.
'''Special abilities''': Same as the Marauder's, but punches even harder.


'''Armor''': Same as the Marauder's.
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb 60 rad. 60.000°K max temperature. Has a chance to deflect attacks.


'''Integrity''': 550
'''Integrity''': 550
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'''Special abilities''': Same as the Marauder's.
'''Special abilities''': Same as the Marauder's.


'''Armor''': Same as the Marauder's.
'''Armor''': 50 melee, 55 bullet, 40 laser, 30 energy, 30 bomb 60 rad. 60.000°K max temperature. Has a chance to deflect attacks.


'''Integrity''': 500
'''Integrity''': 500
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