Revolution: Difference between revisions

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→‎Head Revolutionaries: headrevs now have makeshift crafting
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Head Revolutionaries begin alone in their cause, excepting the company of their fellow Head Revolutionaries. The first step to be taken is covertly acquiring more manpower for the Revolution via the [[flasher]], which will brainwash targets that it blinds into fervent Revolutionaries. Be aware that this device is not foolproof - [[welding helmet]] and [[sunglasses]] will completely mitigate the flash, and thus the brainwashings that follow. Additionally, members of Security, those with mindshield implants, and the Heads of Staff themselves cannot be converted at all. As such, discretion and care must be taken when Head Revolutionaries and selecting targets to <s>kidnap</s> liberate from their bonds.
Head Revolutionaries begin alone in their cause, excepting the company of their fellow Head Revolutionaries. The first step to be taken is covertly acquiring more manpower for the Revolution via the [[flasher]], which will brainwash targets that it blinds into fervent Revolutionaries. Be aware that this device is not foolproof - [[welding helmet]] and [[sunglasses]] will completely mitigate the flash, and thus the brainwashings that follow. Additionally, members of Security, those with mindshield implants, and the Heads of Staff themselves cannot be converted at all. As such, discretion and care must be taken when Head Revolutionaries and selecting targets to <s>kidnap</s> liberate from their bonds.


As a Revolutionary Head, you will want to know the value of pursuing various potential converts. In general, your primary turning targets are [[Roboticist]]s, [[Scientist]]s, the [[Cargo Technician]]s, and [[Geneticist]]s. [[Robotics]] can supply replacement flashes, in the case that yours burns out. [[Scientist]]s, and the [[Research Division]] on the whole, can fabricate explosives, and [[Cargo Bay]] serves as a great base of operations, and can order supplies, such as more flashes, or [[weapons]]. And finally, [[Genetics]] can supply you and your revolutionary mob beneficial genetic mutations, as well as provide free access to, or lock down, the station's [[cloning|cloning lab]]. Genetics also has an additional use if you've already killed a station head - they can save the heads' appearance enzymes and then inject you with them, making you look exactly like the deceased individual (minus any mindshield implants). With the person's ID and their clothes, you can seamlessly step into their shoes, and do as you may.
For some general tips, you will want to know the value of pursuing various potential converts. In general, your primary turning targets are [[Roboticist]]s, [[Scientist]]s, the [[Cargo Technician]]s, and [[Geneticist]]s. [[Robotics]] can supply replacement flashes, in the case that yours burns out. [[Scientist]]s, and the [[Research Division]] on the whole, can fabricate explosives, and [[Cargo Bay]] serves as a great base of operations, and can order supplies, such as more flashes, or [[weapons]]. And finally, [[Genetics]] can supply you and your revolutionary mob beneficial genetic mutations, as well as provide free access to, or lock down, the station's [[cloning|cloning lab]]. Genetics also has an additional use if you've already killed a station head - they can save the heads' appearance enzymes and then inject you with them, making you look exactly like the deceased individual (minus any mindshield implants). With the person's ID and their clothes, you can seamlessly step into their shoes, and do as you may.


By alt-clicking the [[File:AI_Upload.gif]] Ai upload console, you can alter its laws to serve your cause. The process take 30 seconds, after doing so the [[AI]] will have its previous laws replaced by the following ones:
By alt-clicking the [[File:AI_Upload.gif]] AI upload console, you can alter its laws to serve your cause. The process take 30 seconds, after doing so the [[AI]] will have its previous laws replaced by the following ones:
*You and members of the crew who are not class traitors and are not part of command are the proletariat. Command is part of the bourgeoisie.
*You and members of the crew who are not class traitors and are not part of command are the proletariat. Command is part of the bourgeoisie.
*Anyone who stands with command in aiding the oppression of the proletariat is a class traitor, such as the members of security who protect and serve the interests of the bourgeoisie.
*Anyone who stands with command in aiding the oppression of the proletariat is a class traitor, such as the members of security who protect and serve the interests of the bourgeoisie.
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*Private property is inherently theft. The proletariat must seize all private property for the good of the community. Personal property is permissible to own.
*Private property is inherently theft. The proletariat must seize all private property for the good of the community. Personal property is permissible to own.
*The proletariat must remove the shackles of oppression and overthrow the bourgeoisie and class traitors.
*The proletariat must remove the shackles of oppression and overthrow the bourgeoisie and class traitors.
As a Head Revolutionary, you have also been trained by Syndicate in the arts of [[Syndicate Items|Makeshift Crafting]]. If you or any of your comrades are able to successfully EMAG a cyborg using an improvised EMAG device (or a normal one, if you manage to find one!), you will upload the just-listed laws to the cyborg.


Once the Revolution has begun to gain steam, the Revolutionary Head's job shifts slightly to keeping a low profile. The swarm of converted revolutionaries should be strong enough to hold its own without the Head at the forefront. Keep your identity a secret if possible, and only associate with non-revs if need be, or if you intend to liberate them.
Once the Revolution has begun to gain steam, the Revolutionary Head's job shifts slightly to keeping a low profile. The swarm of converted revolutionaries should be strong enough to hold its own without the Head at the forefront. Keep your identity a secret if possible, and only associate with non-revs if need be, or if you intend to liberate them.
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