User:Sweeper~Storm: Difference between revisions

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*add bows (make sure everything use proper english first) (done though the english was bad)
*add bows (make sure everything use proper english first) (done though the english was bad)
*give each ranged weapon type it's own description (almost done)
*give each ranged weapon type it's own description (almost done)
*put thedamage of each special ammo of each guns, maybe get a cooler looking way to present it.
*put the damage of each special ammo of each guns, maybe get a cooler looking way to present it.
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons.
*remove the longarm and sidearm classification, they mean strictly nothing ingame for all ranged weapons.
===Automatic===
===Automatic===
Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. Those two facts combined allow automatic ballistic weaponry to shoot many bullets for prolonged periods of time.
Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. This allow automatic ballistic weaponry to shoot many bullets for prolonged periods of time.
 
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" |Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Stetchkin.png|64px]]
!{{anchor|Stechkin}}Stechkin Pistol
|[[File:10mmbox.png|64px]]<br>10mm
|8 rounds
|30 Brute
|[[Syndicate Uplink]].
|Syndicate
|The [[Syndicate guide|nuke op]]'s weapon of choice, unless they spend telecrystals on something better. Small enough to fit in pockets.
|-
![[File:C20r.png|64px]]
!{{anchor|C20r SMG}}C20r SMG
|[[File:12mmMag.png|64px]]<br>.45
|20 Rounds
|30 Brute
|Can only be found in Nuke rounds.
|Syndicate
|Has a 2 round burst setting with decent damage and cheap ammo.
|-
![[File:Autorifle.png|64px]]
!{{anchor|WT550 Automatic Rifle}}WT550 Automatic Rifle
|[[File:46x30ammo.png|64px]]<br>4.6×30mm
|22 Rounds
|15 Brute
|Security and Cargo.
|Nanotrasen
|A older rifle often used by paramilitary or high security forces. Possess a 2 round burst setting.
|-
![[File:L6machinegun.png|64px]]
!{{anchor|L6 SAW}}L6 SAW
|[[File:A762.png|64px]]<br>7.12x82mm
|50 Rounds
|45 Brute
|Nuke ops.
|Syndicate
|Holds the most ammo of any gun, 50 shots dealing 45 brute damage each, three good shots on someone and they're down.
|-
![[File:Uzi.png|64px]]
!{{anchor|Uzi}}Uzi
|[[File:12mmMag.png|64px]]<br>9mm
|32 rounds
|20 Brute
|Gang Wars
|Gangs
|A lightweight, fast firing gun with a 2 round burst setting, for when you want someone dead. Uses 9mm rounds.
|-
![[File:MinigunSpin.gif|64px]]
!{{anchor|M-546 Osprey}}M-546 Osprey
|[[File:MinigunPack.png|64px]]<br>5.46mm
|500 Rounds
| 34 Brute
| Only available to Nuclear Operatives for 30 TC
|Syndicate
|The M-546 Osprey minigun is attached to a 500 round backpack, which it can be attached to and removed from. The gun is heavy enough to slow the user, but fires continuously while the mouse is held, until it overheats.
|-
|}
 
===Revolver===
Revolvers use a cylinder instead of an external magazine, they can be reloaded by putting the rounds individually or by using a speedloader. You can spin the cylinder by alt-clicking the revolver to randomize what will be the next round fired.
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |Damage & Effects
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" | Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" |Notes
|-
![[File:Revolver.png|64px]]
!{{anchor|Revolver}}Syndicate Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Syndicate Uplink]].
|Syndicate
|Security (or generally anyone) will be quick to scream 'NUKIE!' if they see you with one.
|-
![[File:Detectivegun.png|64px]]
!{{anchor|Revolver}}Colt Detective Special
|[[File:Ammo 38.png|64px]]<br>.38
|6 Rounds
|15 Brute + 35 Stamina
|[[Detective]]'s locker.
|Security
|Can be modified to fire .357, but may break with the modification.
|-
![[File:Mateba.png|64px]]
!{{anchor|Mateba}}Mateba
|[[File:Ammo 357.png|64px]]<br>.357
|7 Rounds
|60 Brute
|[[Death Squad|Death Squad.]]
|Nanotrasen
|All in all the syndicate revolver, but for death squad.
|-
![[File:Revolver.png|64px]]
!{{anchor|Russian Revolver}}Russian Revolver
|[[File:Ammo 357.png|64px]]<br>.357
|1 round. Can load up to 6.
|60 Brute<br>300 Brute when used on head
|[[MetaStation]]
|Old Russia
|A Russian made revolver. Uses .357 ammo. It has a single slot in its chamber for a bullet. A gun to play Russian Roulette! You can spin the chamber to randomize the position of the bullet.
|-
|}
 
===Shotgun===
===Shotgun===
Shotguns all use the same 12g shells. Those shells are both robust and varied in effects, allowing shotguns to perform very well in many different situations.
Shotguns all use the same 12g shells. Those shells are both robust and varied in effects, allowing shotguns to perform very well in many different situations.
==Revolver==
{| class="wikitable sortable" style="width:80%" cellspacing="0" cellpadding="2" border="1"
TODO
|-
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Icon
! scope="col" style="background-color:#F0DC82;" |Item
! scope="col" style="background-color:#F0DC82;" |Ammo
! scope="col" style="background-color:#F0DC82;" |Capacity
! scope="col" style="background-color:#F0DC82;" |How to Acquire
! scope="col" style="background-color:#F0DC82;" | Faction Usage
! scope="col" class="unsortable" style="background-color:#F0DC82;" | Notes
|-
![[File:Improvised_shotgun.png|64px]]
!{{anchor|Improvised Shotgun}}Improvised Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|1 Shell
|Crafted
|Civilian
|A handcrafted shotgun made of scavenged materials.
Has a chance to jam when fired, the shell won't be spent.<br>
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.
|-
![[File:Doubleshotgun.png|64px]] [[File:Doubleshotgunsawnoff.png|64px]]
!{{anchor|Double-Barrelled Shotgun}}Double-Barrelled Shotgun
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|2 Shells
|[[Bar]].
|Civilian
|Easiest shotgun to get, yet the rarest. Only one starts on the station and the Bartender likes to keep it in case of bar fights. Can be sawn off with a circular saw (make sure it's not loaded). A sawn-off shotgun will fit in your backpack.<br>
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.
|-
![[File:Shotgun.png|64px]] [[File:RiotSGSawn.png|64px]]
!{{anchor|Shotgun}}Riot Shotgun
|[[File:Bean_shell.png|64px]]<br>12 Gauge shells
|6+1 Shells
|The Armoury.
|Security
| A uncommon shotgun, typically only used in emergencies by Security or when facing someone with ranged energy protection. Is the only main shotgun on the station at round start sans the bartender's double barrel.<br>
To load shells, simply use the full shell on the shotgun; when you shoot a shell, you need to eject it manually by using the shotgun in your hand before shooting another.
|-
![[File:Combatshotgun.png|64px]]
!{{anchor|Combat Shotgun}}Combat Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells
|6+1 Shells
|Ordered in [[Cargo]].
|Nanotrasen
|A black semi automatic shotgun that can be ordered from cargo that is filled with lethal buckshot by default. Otherwise functionally identical to the riot shotgun.
|-
![[File:WardenSG.png|64px]]
!{{anchor|Compact Combat Shotgun}}Compact Combat Shotgun
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge Shells
|4+1 Shells
|Found in the [[Warden|Warden's]] locker.
|Nanotrasen
|A miniaturized version of the Combat Shotgun for Wardens of Nanotrasen. Ideal for defending the [[Armory]].
|-
![[File:Bulldog.png|64px]]
!{{anchor|Shotgun}}Bulldog
|[[File:Buckshot_shell.png|64px]]<br>12 Gauge shells
|8+1 Shells
|Uplink
|Syndicate
|A powerful semi-automatic, drum fed, shotgun employed by syndicate nuclear operative teams.
|}
====Shotgun Shells====
Note: This lists only shells that can be acquired by normal means.
*[[File:Buckshot_shell.png|32px]]'''Buckshot:''' Shoots 6 pellets dealing 11 brute damage each. Extremely lethal at close range.
*[[File:Hollow_point_shell.png|32px]]'''Hollow-Point Buckshot:''' Shoots 6 pellets dealing 25 brute damage each but ineffective against armor. Only obtainable as a [[Syndicate guide|nuclear operative]].
*[[File:Flechette_shell.png|32px]]'''Flechette:''' Shoots 6 pellets with less spread than regular buckshot dealing 15 brute damage each and penetrating armor. Only obtainable as a [[Syndicate guide|nuclear operative]].
*[[File:Bean_shell.png|32px]] '''Rubber Shot:''' Shoots 6 pellets dealing 3 brute and 13 stamina damage each. Better if you want the target alive.
*[[File:Bean_shell.png|32px]] '''Beanbag:''' Shoots one single beanbag, dealing 5 brute and 55 stamina damage. The bartender uses these by default.
*[[File:Blank_shell.png|32px]] '''Standard Slug:''' Shoots a single projectile that does 46 brute damage on impact.
*[[File:Blank_shell.png|32px]] '''Syndicate Slug:''' Shoots a single projectile that does 60 brute damage on impact. Only obtainable as a [[Syndicate guide|nuclear operative]].
*[[File:Fire_shell.png|32px]] '''Incendiary Slug:''' Shoots a single projectile that leaves a fire trail and ignites the target, on top of 20 brute damage.
*[[File:Tech_shell.png|32px]] '''Shotgun Dart:''' A single dart that can contain up to 30 units of chemicals that'll be injected on hit.
*[[File:Buckshot_shell.png|32px]]'''Clownshot:''' Shoots 20 pellets doing no damage and makes a honking noise.
*[[File:Tech_shell.png|32px]] '''Technological Shells:''' Unloaded technological shells can be made in a [[Guide to Research and Development|Protolathe]]. See [[Research items#Unloaded Technological Shell|here]] for the recipes.
**[[File:Pulse_shell.png|32px]] '''Pulse Slug:''' Works like one of the deathsquad's pulse rifle shots, dealing 40 burn damage and damaging or destroying walls and machinery.
**[[File:Dragon_shell.png|32px]] '''Dragonsbreath:''' Like the incendiary slug, but shoots a spread of 4 burning pellets. Deals less direct damage.
**[[File:Ion_shell.png|32px]] '''Ion Scatter:''' Shoots a spread of 4 ion bolts, each of which ions a 3x3 area.
**[[File:Laser_shell.png|32px]] '''Laser buckshot:''' Shoots 5 lasers dealing 10 burn each.
**[[File:Cryo_shell.png|32px]] '''Cryoshot:''' Shoots 4 pellets lowering the body temperature of the target on impact.
**[[File:Thunder_shell.png|32px]] '''Thundershot:''' Shoots 3 pellets creating lightning on impact.
**[[File:Uranium_shell.png|32px]] '''Depleted Uranium Slug:''' Shoots one ultra penetrative projectile dealing 30 brute but bypassing almost all armor and going through mobs.
 
===Bolt Action===
Bolt action weapons do not chamber a new round when firing, needing you to rack the bolt to eject the spent casing and then once again to load a new live round.
 
==Energy==
==Energy==
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.
Energy weapons are among the most common kind of weapon you'll find on a Nanotrasen space station. Reliable but has issues with ammo. Energy projectiles are able to pass through grilles and windows.
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