Chemist: Difference between revisions

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742 bytes removed ,  10:16, 6 August 2022
update a little bit the chemist page, it no longer tell them that synthflesh is the god tier chem it once was, perfluorodecalin no longer mute people as well and sci doesn't need polysmorph's blood now
m (adds minimum age)
(update a little bit the chemist page, it no longer tell them that synthflesh is the god tier chem it once was, perfluorodecalin no longer mute people as well and sci doesn't need polysmorph's blood now)
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|quote = No, you can't search my bag. Trust me, it's for the best.
|quote = No, you can't search my bag. Trust me, it's for the best.
|age=24}}
|age=24}}
You start in [[Medbay]]. You mess with all sorts of chemicals. That's it. Some of the time you can do what ever you feel like for most of the round or make stuff to deal with the [[Security_Officer|security officers]] or [[traitor|syndicate]] fucking with shit in your lab. Be sure to keep the scientists stocked with acid, and keep your nose out of those space drugs!
You start in [[Medbay]]. You mess with all sorts of chemicals. That's it. Some of the time you can do what ever you feel like for most of the round or make stuff to deal with the [[Security_Officer|security officers]] or [[traitor|syndicate]] fucking with shit in your lab. Be sure to keep the station stocked with plastic, and keep your nose out of those space drugs!


'''Bare minimum requirements:''' Stock the dispenser up with some beneficial medicine before you go off on your own chemical adventures. Give Science [[guide to chemistry#Active Pure Chemicals|sulphuric acid]] and botanists [[guide to chemistry#Unstable Mutagen|unstable mutagen]] when they ask for it
'''Bare minimum requirements:''' Stock the dispenser up with some beneficial medicine before you go off on your own chemical adventures. Make the cure for [[Infections|diseases]] when they appear.
[[File:Chemistry.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEmO.png|The chemical research lab is located in [[Medbay]]. It provides enough work space for two people]]<br>
[[File:Chemistry.png|300px|thumb|alt=Medbay|link=http://puu.sh/3EEmO.png|The chemical research lab is located in [[Medbay]]. It provides enough work space for two people]]<br>
== Getting Things Done ==
== Getting Things Done ==
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=== Being helpful ===
=== Being helpful ===
==== Roundstart ====
==== Roundstart ====
'''If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them.'''
'''If someone comes and requests something from you, make sure you fulfill them first. No one likes a chemist doing his own thing as they have to stand there waiting. If you are in the middle of something, inform them that you will be right with them.''
* For [[Robotics]] and [[R&D]]:
** Fill the large beaker with 100 units of sulfuric acid, put them in bottles and repeat again.


* For the whole crew and especially [[doctor]]s:
* For the whole crew and especially [[doctor]]s:
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*** Styptic Powder (Aluminum, Hydrogen, Oxygen, Sulfuric Acid - heals brute)
*** Styptic Powder (Aluminum, Hydrogen, Oxygen, Sulfuric Acid - heals brute)
*** Silver Sulfadiazine (Ammonia, Silver, Sulfur, Oxygen, Chlorine - heals burn)
*** Silver Sulfadiazine (Ammonia, Silver, Sulfur, Oxygen, Chlorine - heals burn)
*** Synthflesh (Styptic Powder, Carbon, Blood - heals both brute and burn)
*** Synthflesh (Styptic Powder, Carbon, Blood - heals both brute and burn on corpses and allow them to be unhusked)
*** Charcoal (Ash and Table Salt - heals toxins)
*** Charcoal (Ash and Table Salt - heals toxins)
*** Salbutamol (Salicylic Acid, Lithium, Bromine, Ammonia, Aluminum - heals oxy)
*** Salbutamol (Salicylic Acid, Lithium, Bromine, Ammonia, Aluminum - heals oxy)
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* The [[Warden]] might request various chemicals to use in implants for prisoners, to ensure they don't re-offend.
* The [[Warden]] might request various chemicals to use in implants for prisoners, to ensure they don't re-offend.
* Grind up snacks to make nutriment pills and taunt the Chef about his inefficient creations.
* Grind up snacks to make nutriment pills and taunt the Chef about his inefficient creations.
* In the event of a rogue [[Terminology#Hulk|Hulk]] from genetics rampaging about, a syringe gun loaded with a syringe containing 1 unit mutadone and 14 units chloral hydrate will make them very sad.
* In the case of a rogue AI or an alien hive, various people will want thermite in order to break through reinforced or resin walls.
* In the case of a rogue AI or an alien hive, various people will want thermite in order to break through reinforced or resin walls.
* Enable the reagent scanner on your [[PDA]] and test the food and drinks at the bar and kitchen for tampering. This can also be used on people to find out what they've been poisoned with.
* Enable the reagent scanner on your [[PDA]] and test the food and drinks at the bar and kitchen for tampering. This can also be used on people to find out what they've been poisoned with.
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* Mannitol treats brain damage
* Mannitol treats brain damage
* Oculine treats physical eye damage
* Oculine treats physical eye damage
* Synaptizine lowers the duration of stuns, but causes toxin damage.
* Synaptizine to treat the hallucinations cause by a [[Supermattar]]'s  delamination and lowers the duration of stuns, but causes toxin damage.
* A mixture of leporazine and salbutamol will allow a person to survive longer in space without a suit
* A mixture of leporazine and salbutamol will allow a person to survive longer in space without a suit
* Don't only make synthflesh, or people will hate you. While it heals all damage types, isn't very useful on its own. It can be helpful when mixed with other drugs, however.
* Always make synthflesh so the medical doctors can revive husks.
* 1 unit pills of mutadone remove all genetic defects and superpowers like a clean SE injector, useful for the recently cloned, or if high levels of radiation occur near the station
* 1 unit pills of mutadone remove all genetic defects and superpowers like a clean SE injector, useful for the recently cloned, or if high levels of radiation occur near the station
* If the cure for a disease spreading around the station is something you can produce, then make pills of it! If the virologist comes through with vaccine, 0.4u pills of it are enough to cure and immunize people.
* If the cure for a disease spreading around the station is something you can produce, then make pills of it! If the virologist comes through with vaccine, 0.4u pills of it are enough to cure and immunize people.
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==Tips==
==Tips==
* The effects of chloral don't work if you drink coffee beforehand. You'll still take damage if the dose was high enough but you don't get knocked out. Anti-toxin completely negates chloral, however.
* The effects of chloral don't work if you drink coffee beforehand. You'll still take damage if the dose was high enough but you don't get knocked out. Anti-toxin completely negates chloral, however.
* The effects of different chemicals stack, meaning if you slap someone with a 50% silver sulf 50% synthflesh patch they'll heal almost twice as fast, add a bit of omnizine to other chemicals and it’s no longer as useless.
* The effects of different chemicals stack, meaning if you slap someone with a 50% silver sulf 50% syptic powder patch they'll heal both damage types at the same time, add a bit of omnizine to other chemicals and it’s no longer as useless.
* Foam and smoke carry reagents. Foam will continuously apply the reagent's touch effect, while smoke will cause repeated ingestion. One can release a synthflesh foam grenade to heal someone from critical to full health almost instantly, or use a fluorosulfuric smoke grenade to make everyone's stuff melt off and deal absolutely <i>insane</i> amounts of damage.
* Foam and smoke carry reagents. Foam will continuously apply the reagent's touch effect, while smoke will cause repeated ingestion. One can release a synthflesh foam grenade to heal someone from critical to full health almost instantly, or use a fluorosulfuric smoke grenade to make everyone's stuff melt off and deal absolutely <i>insane</i> amounts of damage.
* Grenades are great for everything. Experiment!
* Grenades are great for everything. Experiment!
* You can load a spray bottle with synthflesh to have a portable damage healer wherever you go.
* If you go to the chef at round start and grab a heated donk pocket, and then to the chaplain for some holy water (bring a beaker), you now have the stuff to make Strange Reagent, which can literally bring people back from the dead. Laugh at the geneticists as they space themselves after becoming effectively useless. Also, this strange reagent can be diluted with other reagents. It only requires 0.4u of strange reagent to revive someone.
* If you go to the chef at round start and grab a heated donk pocket, and then to the chaplain for some holy water (bring a beaker), you now have the stuff to make Strange Reagent, which can literally bring people back from the dead. Laugh at the geneticists as they space themselves after becoming effectively useless. Also, this strange reagent can be diluted with other reagents. It only requires 0.4u of strange reagent to revive someone.
* Strange Reagent can only revive someone with less than 100 brute and 100 burn damage. This does not stack; 99 brute and 99 burn means they can still be revived.
* Strange Reagent can only revive someone with less than 100 brute and 100 burn damage. This does not stack; 99 brute and 99 burn means they can still be revived.
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* If you're a traitor, you can pray to trade your telecrystals for a chem sprayer. If the admins are <s>absolutely fucking insane</s>nice, they'll give you a tool which can hold 300 units of <i>any</i> chemical. You can start cackling now.
* If you're a traitor, you can pray to trade your telecrystals for a chem sprayer. If the admins are <s>absolutely fucking insane</s>nice, they'll give you a tool which can hold 300 units of <i>any</i> chemical. You can start cackling now.
* Make a foam grenade with fluorosulfuric acid, chlorine trifluoride, space lube, and phlogiston. You now have a server-lagging, hull-breach causing, people-obliterating grenade full of liquid holocaust. Drop it behind you during a security chase and laugh as your pursuers fall into it and have their gear melted away before dying instantly from the acid.
* Make a foam grenade with fluorosulfuric acid, chlorine trifluoride, space lube, and phlogiston. You now have a server-lagging, hull-breach causing, people-obliterating grenade full of liquid holocaust. Drop it behind you during a security chase and laugh as your pursuers fall into it and have their gear melted away before dying instantly from the acid.
* Perfluorodecalin is a reagent that heals oxygen damage extremely quickly but also mutes people. Put it in a syringe gun with sedatives and they can't scream while they go down.
* Some of the Bartender's drinks are very powerful. If you combine the Pan-Galactic Gargle Blaster with morphine, it will give you Neurotoxin, which will stunlock anyone hit with it. Not to be confused with the toxin-damage inducing neurotoxin of the same name.
* Some of the Bartender's drinks are very powerful. If you combine the Pan-Galactic Gargle Blaster with morphine, it will give you Neurotoxin, which will stunlock anyone hit with it. Not to be confused with the toxin-damage inducing neurotoxin of the same name.
* If you emag a service borg, they can produce infinite amounts of "beer" that will instantly put someone to sleep when they ingest it.
* If you emag a service borg, they can produce infinite amounts of "beer" that will instantly put someone to sleep when they ingest it.
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* "Accidentally" leave some fluorosulfuric acid in the cryo tubes. Unattentive doctors will just flick it on and walk away as the patient dies screaming. Expect to be lynched, however.
* "Accidentally" leave some fluorosulfuric acid in the cryo tubes. Unattentive doctors will just flick it on and walk away as the patient dies screaming. Expect to be lynched, however.
* You can make drugs like methamphetamine to move very fast and have stun reduction in combat, but only take small amounts.
* You can make drugs like methamphetamine to move very fast and have stun reduction in combat, but only take small amounts.
* Aranesp, a narcotic, is one of the most insanely lethal things in the game. It does crazy oxygen damage and can kill people in seconds. Does not combine with perfluorodecalin, obviously, but it usually kills too fast anyway.
* Aranesp, a narcotic, is one of the most insanely lethal things in the game. It does crazy oxygen damage and can kill people in seconds.
* Traitors can buy a special kit for six telecrystals. This box contains ten bottles of horrible poisons that are also very effective in killing people.
* Traitors can buy a [[Syndicate_Items#Poison_Kit|special kit]] for six telecrystals. This box contains ten bottles of horrible poisons that are also very effective in killing people.
* You have an array of syringes that you can produce at your department TechFab, after they have been reserached by R&D. These include a bluespace syringe which has a large capacity, and a piercing syringe which can go through hard suits, good for use on armored targets like security personnel.
* You have an array of syringes that you can produce at your department TechFab, after they have been reserached by R&D. These include a bluespace syringe which has a large capacity, and a piercing syringe which can go through hard suits, good for use on armored targets like security personnel.
==Chemical-X==
==Chemical-X==
Chemistry is one of the most dangerous jobs on the med-sci staff, and it's easy to be a good [[Traitor]] as such. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus. If you can find a room with a light switch, you can inject the light bulbs with liquid plasma while they're off, then enjoy the show as someone flips the lights on.
Chemistry is one of the most dangerous jobs on the medical staff, and it's easy to be a good [[Traitor]] as such. A LOT of the chemicals you have access to will kill when injected. Access to grenades is a plus. If you can find a room with a light switch, you can inject the light bulbs with liquid plasma while they're off, then enjoy the show as someone flips the lights on.


If you're the paranoid type you could potentially acid your own face to screw up your identity, which now lists you as Unknown. The only problems are that Unknowns are naturally suspicious types and people are often quite suspicious of the chemist running around anywhere other than the chemlab. It will probably end up in a [[LAW|interrogation]].
If you're the paranoid type you could potentially acid your own face to screw up your identity, which now lists you as Unknown. The only problems are that Unknowns are naturally suspicious types and people are often quite suspicious of the chemist running around anywhere other than the chemlab. It will probably end up in a [[LAW|interrogation]].
{{Jobs}}
{{Jobs}}
[[Category:Jobs]]
[[Category:Jobs]]
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