Security Items: Difference between revisions

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11 bytes added ,  13:21, 5 August 2022
Add the damage value of the disabler, add info on the disable mode of the egun and remove the melee damage of guns because it’s just 5 brute
m (all wt bullets deal 2 more damage now)
(Add the damage value of the disabler, add info on the disable mode of the egun and remove the melee damage of guns because it’s just 5 brute)
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  |strategy = Shoot it at people.
  |strategy = Shoot it at people.
  |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune.  
  |description = This is the primary law enforcement weapon. It only has one firing mode, which fires disabler beams. Disabler beams deal stamina damage. Dealing over 100 stamina damage to a chest or head puts the target into "stamina-crit" which paralyzes for a long time. It takes 4 shots to paralyze someone. You can also target individual limbs (arms and legs) to paralyze those with 2 shots. Paralyzing both legs will make the target unable to stand, even if stun immune.  
'''Damage''' = 25 stamina on shot.
  }}
  }}


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In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.
In the event of a [[Blob|massive biological outbreak]], security staff usually freely distribute laser weapons to the crew, as they are effective against the blob and lack stun capabilities.


'''Damage''' = 10 brute on melee and 20 burn on shot.
'''Damage''' = 20 burn on shot.
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  }}
{{anchor|Energy Gun}}
{{anchor|Energy Gun}}
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  |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion.
  |description = Distributed by the [[Warden]] and standard issue for the [[Head of Personnel]], [[Head of Security]] and the [[Captain]]. This state of the art weapon combines the function of a Disabler and a [[laser gun]] in one. Clicking the weapon while it's held alternates between a disabling shot and a burning laser: blue for stun, red for kill. E-guns are stored in the armory and can be ordered in a secure [[Supply crates|crate]] by the [[quartermaster]]. They are to be distributed only under the [[Space_law#Major_Crimes|most extreme circumstances]] or at the Head of Security's discretion.


'''Damage''' = 10 brute on melee and 20 burn on shot if turned to the "kill" setting.
'''Damage''' = 25 stamina on shot if turned to the "disable" setting and 20 burn on shot if turned to the "kill" setting.
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  }}
{{Item
{{Item
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  |description = Distributed by the [[Warden]] and requiring to be bought from cargo. A brutal laser weapon using more energy per shots to do more damages but as a result possess less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to it's target that can seriously debilitate them if left untreated.
  |description = Distributed by the [[Warden]] and requiring to be bought from cargo. A brutal laser weapon using more energy per shots to do more damages but as a result possess less shots than a regular [[laser gun]]. It is very likely to inflict severe burn wounds to it's target that can seriously debilitate them if left untreated.


'''Damage''' =10 brute on melee and 25 burn on shot
'''Damage''' = 25 burn on shot.
  }}
  }}
{{anchor|Multiphase Energy Gun}}
{{anchor|Multiphase Energy Gun}}
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The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.
The choice to acquire this weapon is usually in the hands of the [[Head of Security]] or the [[Warden]], and as such is a very uncommon weapon to see in Security's hands, however if Security has sufficient warning about a imminent attack, such as [[Nuclear Operative|Nuclear Operatives]] declaring war, then the weapon tends to be a popular choice.


'''Damage''' = 13 brute on shot with standard ammunition, 10 damage on melee
'''Damage''' = 15 brute on shot with standard ammunition.
  }}
  }}
{{anchor|Riot Shotgun}}
{{anchor|Riot Shotgun}}
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