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(sets up first draft of history and roleplay traits, will fill in the other bullshit later as well as tinker with the first draft as I see fit) |
(adds naming conventions and lifespan and health) |
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Today, the ex’hau still exist in a state of intense decentralization, each power pursuing development and expansion, as trade with the Commonwealth sees certain new technologies and items enter into their lives. Notable is the Commonwealth’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in Commonwealth space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for the therapy of low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional Commonwealth environments, though they are still relatively rare. | Today, the ex’hau still exist in a state of intense decentralization, each power pursuing development and expansion, as trade with the Commonwealth sees certain new technologies and items enter into their lives. Notable is the Commonwealth’s interest in supporting each power equally, so as to prevent a centralizing power from unifying the people. Certain ex’hau who are either seeking fortune, work, or an escape from their past lives tend to end up in Commonwealth space. Some of them shun the fragmented nature of their people, whereas others hold true to their loyalties. Recent experimental treatments meant for the therapy of low-g trauma mean that the ex’hau, through intense therapy and training, are capable of existing and functioning in standard-g environments (albeit commonly with consistent pain). As a result, mothpeople can now occasionally be seen in traditional Commonwealth environments, though they are still relatively rare. | ||
==Naming Conventions== | ==Naming Conventions== | ||
Moth names can often range from puns as a result of bemusement from translation into '''Galactic Common''' to fuel an ex'hai's often eccentric form of humor. They can include ideas and concepts of certain biological functions, often with an ending of "ium" or "ius", based on the naming schemes of their language, such as "Stimulium" as a first name. Surnames tend to retain the language of the ex'hau, but the spelling done in the Latin alphabet. Nicknames or otherwise human names can also be common as working names in Commonwealth areas, as simplistic aliases. | |||
==Culture== | ==Culture== | ||
To be done | To be done soon™ | ||
==Lifespan and Health== | ==Lifespan and Health== | ||
Ex'hau have smaller life spans than humans, about an average of 65 years. Some can live longer, though the wings and body tend to shrivel away rapidly beyond the age of 70. Those who work in normal-g conditions tend to live even shorter, as the stress of therapy and the extensive round of drug treatment they go through tends to cause long-term damage to the lungs and heart, as well as making them more prevalent to developing bone fractures or muscle tears. Those who try to enter and labor in normal-g environments without the proper training and drug cycle tend to die of overexertion within days. | |||
They have a neurotic obsession with light in most of its forms, often acting irrationally in the presence of extreme light (even if their eyes are protected from the damage) or in low-light conditions where a single, notable source of light is observed. Some crew members have gone on to exploit and mock ex'hau for these tendencies, though cases where discipline is issued for such tomfoolery is few and far between. Their brain patterns are otherwise similar to humans, though they have a higher chance of developing attentive disorders such as ADHD or OCD. Those that lose their wings without feasible replacement tend to enter a significantly depressive episode- cases of PTSD have been linked to events where they are lost. A lack of them is often shamed both by communities and the self, except for those close to the victim, which will often extend empathy, acting as supports to hopefully encourage them to return to normal life. | |||
While moths are thin and generally feeble, they are tall, having grown in low-gravity environments. Men tend to stand at around 6'2", with a typical variation of about half a foot, whereas women tend to stand around 6'6", with the same variation. | |||
==Roleplay Traits== | ==Roleplay Traits== | ||
*Often fascinated or irritated with light, as a result of general hypersensitivity | *Often fascinated or irritated with light, as a result of general hypersensitivity |
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