User:Sweeper~Storm: Difference between revisions

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165 bytes added ,  11:04, 2 July 2022
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no edit summary
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|-
|-
![[File:Bow.png|64px]]
![[File:Bow.png|64px]]
|Wooden Bow
!{{anchor|Wooden Bow}}Wooden Bow
|[[File:Arrow.png|32px]]<br>Arrow
|[[File:Arrow.png|32px]]<br>Arrow
|0.5 second
|0.5 second
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|-
|-
![[File:Bow_ash.png|64px]]
![[File:Bow_ash.png|64px]]
|Bone Bow
!{{anchor|Bone Bow}}Bone Bow
|[[File:Arrow_bone.png|32px]]<br>Arrow
|[[File:Arrow_bone.png|32px]]<br>Arrow
|0.5 second
|0.5 second
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|-
|-
![[File:Bow_makeshift.png|64px]]
![[File:Bow_makeshift.png|64px]]
|Makeshift Bow
!{{anchor|Makeshift Bow}}Makeshift Bow
|[[File:Arrow_glass.png|32px]]<br>Arrow
|[[File:Arrow_glass.png|32px]]<br>Arrow
|2 second
|2 second
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|-
|-
![[File:Pipebow.png|64px]]
![[File:Pipebow.png|64px]]
|Pipe Bow
!{{anchor|Pipe Bow}}Makeshift Bow
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow
|[[File:Arrow_plasmaglass.png|32px]]<br>Arrow
|1 second
|1 second
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|-
|-
![[File:Bow_hardlight.gif|64px]]
![[File:Bow_hardlight.gif|64px]]
|Hardlight Bow
!{{anchor|Hardlight Bow}}Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)
|25 Burn (Burn damage on embed),<br>40 Stamina (Stamina damage on embed)
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|-
|-
![[File:Bow_syndicate.gif|64px]]
![[File:Bow_syndicate.gif|64px]]
|Syndicate Hardlight Bow
!{{anchor|Syndicate Hardlight Bow}}Syndicate Hardlight Bow
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|[[File:Powercell.png|64px]]<br>Energy (Self-Charging)
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)
|25 Burn (Burn damage on embed),<br>15 Burn + 300 irradiate (Toxin damage on embed)
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|-
|-
![[File:Bow_clockwork.png|64px]]
![[File:Bow_clockwork.png|64px]]
|Brass Bow
!{{anchor|Brass Bow}}Brass Bow
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|[[File:Clockwork_slab.gif|32px]]<br>Magic (Self-Charging)
|25 Burn (Burn damage on embed)
|25 Burn (Burn damage on embed)
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*remove the longarm and sidearm classification, they are only somewhat useful for ballistics but mean strictly nothing ingame for energy weapons.
*remove the longarm and sidearm classification, they are only somewhat useful for ballistics but mean strictly nothing ingame for energy weapons.
===Automatic===
===Automatic===
Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. Those two facts combined allow automatic ballistic weaaponry to shoot many bullets for prolonged periods of time.
Automatic weapon's ammunition are stored in magazines that can switched quickly with another once they're empty, some can be tactically reloaded by simply using another magazine on the weapon, switching the two without requiring to remove tthe previous magazine. Many of them possess a burst fire mode making them shoot multiple bullets per click. Those two facts combined allow automatic ballistic weaponry to shoot many bullets for prolonged periods of time.
===Shotgun===
===Shotgun===
TODO
TODO
446

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