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{{Needs revision | |||
|reason = Information may not be fully completed and/or inaccurate. | |||
|user = Redmoogle | |||
}}{{RacePageHeader | |||
|headerbgcolor = darkgreen | |||
|headerfontcolor = white | |||
|genus = Synthetic | |||
|imagebgcolor = lightgrey | |||
|img_generic = Moths.gif | |||
|img = | |||
|specietype = IPCs | |||
|speciename = IPC | |||
|homeworld = None | |||
|central authority = TBD | |||
|allowed command roles = None | |||
|guides = No external guides | |||
}} | |||
IPCs are a synthetic lifeform created by Nanotrasen. | |||
==History== | |||
TBD | |||
==Roleplay== | |||
TBD | |||
==Gameplay== | |||
IPCs are an optional playable race. You can make a IPC character in the character panel, and change aspects of its appearance such as the antenna style, TV style, body style, and colors. They are named from posibrains. | |||
IPCs take more burn damage (2x), more heat damage (1.5x), more electrically conductive(1.75), take no toxin damage, and take less stamina damage(0.8x). | |||
For gameplay purposes, IPCs can change their screens at will, along with being able to reattach their limbs. They also do not process most chemicals only being affected by a select few. | |||
Unlike most races IPCs cannot be clone and instead have to be revived using a[[File:Circuitboard.png]]Emergency Reboot Board. | |||
And also unlike other races they do not eat and instead recharge by using a powercord that works on APCs or by going into a cyborg recharger. | |||
They are repaired with[[File:Welder.png]] Welders(Brute) and[[File:CableCoils.png]] Cable coils(Burn) | |||
Note that as a IPC, the AI does not consider you human and is not obligated to listen to you under the Asimov rule set. | |||
==Lore== | |||
TBD | |||
{{Jobs}} |
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