Bloodsuckers: Difference between revisions

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adds some structure info, can't finish now
m (Missatessatessy moved page Blood Suckers to Bloodsuckers over redirect: it's supposed to be bloodsuckers not blood suckers)
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*You slowly take burn damage over time.
*You slowly take burn damage over time.
If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims.
If you're still drinking your victim's blood when they die, you lose Humanity. Humanity loss makes it easier to become Frenzied and increases the damage over time in this state, forcing you to be more aggressive about claiming victims.
== Structures ==
The most important thing to a Bloodsucker, is sucking blood. The second most important thing is setting a good and safe base for your dark affairs.


== Structures ==
Structures are necessary to create such a base.
 
=== Coffin ===
The first and most important step to creating your base is a coffin. They are needed to stablish the area, level up, and to protect yourself from the burning light of the Sun.
 
To create a coffin either use 5 wood in hand, or craft it through the Tribal crafting menu. Once your coffin is built, you can enter and close it to claim the area around as your '''lair .''' Further structures can only be built within your lair, and if you unclaim your coffin by AltClicking it, all the Bloodsucker structures will be unbolted and your lair will cease to exist.
 
=== Persuasion Rack ===
The second most important structure in your lair, the persuasion rack allows you to turn innocent crew members into your vampiric slaves, the Vassals.


==Clans==
==Clans==
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*Your eyes become bright red.
*Your eyes become bright red.
*Your heart changes to a ''heart of darkness'', which will fully revive you if your body is in the dark for long enough even if you've been staked.
*Your heart changes to a ''heart of darkness'', which will fully revive you if your body is in the dark for long enough even if you've been staked.
===== Resting Place Altar =====
===== Resting Place Altar =====
Accepting the Lasombra clan grants you the ability to build a resting place altar from metal, rods, and cloth. This structure works the same as a normal blood altar, but you can ascend it to unlock special features exclusive to the clan. You may ascend the altar using '''abyssal essence''', which you can harvest from '''reality smash''' locations on the station. These locations appear randomly and are invisible to mortals; you may harvest one unit of essence per location.
Accepting the Lasombra clan grants you the ability to build a resting place altar from metal, rods, and cloth. This structure works the same as a normal blood altar, but you can ascend it to unlock special features exclusive to the clan. You may ascend the altar using '''abyssal essence''', which you can harvest from '''reality smash''' locations on the station. These locations appear randomly and are invisible to mortals; you may harvest one unit of essence per location.
 
Once you've ascended the altar, you can use it to permanently upgrade your purchased skills for points.  The first upgrade point is free, but you need to spend ranks to gain more.  '''Accepting the Lasombra clan adds an objective to ascend 4-5 skills at the altar.'''


Once you've ascended the altar, you can use it to permanently upgrade your purchased skills for points. The first upgrade point is free, but you need to spend ranks to gain more. '''Accepting the Lasombra clan adds an objective to ascend 4-5 skills at the altar.'''
===== Subservent Armor =====
===== Subservent Armor =====
Lasombra bloodsuckers gain the ability to build Subservent Armor using metal and rods; this suit of armor looks inanimate but comes alive if a non-bloodsucker passes too close. Once awakened, it will chase and attack anything around it until subdued, '''including you and your thralls.''' As a Lasombra, however, you are immune to brute damage so this may not be a problem. When killed the armor reverts to its inanimate and unanchored form, allowing you to reuse it.
Lasombra bloodsuckers gain the ability to build Subservent Armor using metal and rods; this suit of armor looks inanimate but comes alive if a non-bloodsucker passes too close. Once awakened, it will chase and attack anything around it until subdued, '''including you and your thralls.''' As a Lasombra, however, you are immune to brute damage so this may not be a problem. When killed the armor reverts to its inanimate and unanchored form, allowing you to reuse it.


The armor may be upgraded with five sheets of silver, adding a sword and improving its melee damage output.
The armor may be upgraded with five sheets of silver, adding a sword and improving its melee damage output.
=== Gangrel ===
=== Gangrel ===
''Also known as 'Werewolves', the Gangrel are closely linked with their inner beast, being quicker to fall into Frenzy and more powerful in its throes. The more often they survive a Frenzy, the more animalistic and dangerous they become.''
''Also known as 'Werewolves', the Gangrel are closely linked with their inner beast, being quicker to fall into Frenzy and more powerful in its throes. The more often they survive a Frenzy, the more animalistic and dangerous they become.''


Accepting the Gangrel clan immediately causes the following effects:
Accepting the Gangrel clan immediately causes the following effects:
* You gain the ability to transform into an animal once per night.
* You gain the ability to transform into an animal once per night.
* You lose a large amount of humanity, making it easier to go into a Frenzy.
* You lose a large amount of humanity, making it easier to go into a Frenzy.
* You lose your Masquerade ability.
* You lose your Masquerade ability.
===== Frenzy Effects =====
===== Frenzy Effects =====
Gangrel bloodsuckers become Frenzied more easily due to their initial loss of humanity. The first two times they enter Frenzy after accepting the clan, they get no special effects. '''On the third Frenzy after entering the Clan, the beast awakens and you become a full werewolf. Accepting the Gangrel clan adds an objective to enter Frenzy 3-4 times in total.'''
Gangrel bloodsuckers become Frenzied more easily due to their initial loss of humanity. The first two times they enter Frenzy after accepting the clan, they get no special effects. '''On the third Frenzy after entering the Clan, the beast awakens and you become a full werewolf. Accepting the Gangrel clan adds an objective to enter Frenzy 3-4 times in total.'''
 
====== Werewolves ======
====== Werewolves ======
As a werewolf you are fast, durable, and do a lot of damage. Instead of biting people to feed, you can use the '''Devour''' power to consume a corpse whole and heal yourself. Your normal Bloodsucker arsenal is unavailable in this state, but you can gain wolf-themed powers depending on which standard powers you have unlocked.
As a werewolf you are fast, durable, and do a lot of damage. Instead of biting people to feed, you can use the '''Devour''' power to consume a corpse whole and heal yourself. Your normal Bloodsucker arsenal is unavailable in this state, but you can gain wolf-themed powers depending on which standard powers you have unlocked.
 
Using Devour on three corpses will satiate you and end your Frenzy.  '''Accepting the Gangrel clan adds an objective to enter Frenzy 3-4 times in total.'''  The first four times you leave Frenzy as a werewolf, you will become more robust but more wolf-like, starting with a dog collar.  You can't take it off, but at least you can maul anyone that laughs at you.


Using Devour on three corpses will satiate you and end your Frenzy. '''Accepting the Gangrel clan adds an objective to enter Frenzy 3-4 times in total.''' The first four times you leave Frenzy as a werewolf, you will become more robust but more wolf-like, starting with a dog collar. You can't take it off, but at least you can maul anyone that laughs at you.
===== Transforming =====
===== Transforming =====
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
Accepting Gangrel grants you the ability to transform into an animal. The strength of the transformation depends on the total amount of blood you've drunk:
 
# Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
# Under 500 blood you permanently turn into a Felinid. If you're already a Felinid, you become a lizard. Either way, you punch slightly harder and gain natural 30% damage reduction.
# Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage.
# Between 500 and 1000 blood you permanently become a Gorillaperson. You get 35% damage reduction and even more robust unarmed damage.
# Between 1000 and 1500 blood, the power has no effect.
# Between 1000 and 1500 blood, the power has no effect.
# Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities.
# Over 1500 blood, you become a Giant Bat. This transformation lasts for two minutes but you can turn back at will. The giant bat is less robust than a full Werewolf, but it still does heavy damage and gets powers based on your unlocked bloodsucker abilities.
 
Your transformation power is single use, but you can recharge it by sleeping in a coffin during the day. You can only have one use of transformation at a time.
Your transformation power is single use, but you can recharge it by sleeping in a coffin during the day. You can only have one use of transformation at a time.
 
=== Tzimisce ===
=== Tzimisce ===
''The Tzimisce are flesh-shapers, using their mastery of anatomy to create monsters and cripple foes. They often avoid others of their kind, preferring to focus on their experiments.''
''The Tzimisce are flesh-shapers, using their mastery of anatomy to create monsters and cripple foes. They often avoid others of their kind, preferring to focus on their experiments.''
 
The Tzimisce clan can only be played as a ghost role and cannot be selected by ordinary bloodsuckers.  They begin with the '''Dice''' power, which allows them to cut muscles off of corpses or cripple limbs in combat.  Tzimisce cannot use the Masquerade or Veil of Many Faces abilities, as they do not care about blending into mortal society.


The Tzimisce clan can only be played as a ghost role and cannot be selected by ordinary bloodsuckers. They begin with the '''Dice''' power, which allows them to cut muscles off of corpses or cripple limbs in combat. Tzimisce cannot use the Masquerade or Veil of Many Faces abilities, as they do not care about blending into mortal society.
===== Vassal Rituals =====
===== Vassal Rituals =====
Adding muscles to a Persuasion Rack will empower it, allowing you to perform transformation rituals on the poor soul fastened within. All rituals cost blood except for Huskification, which grants a large amount of blood as you draw it all out of the victim.
Adding muscles to a Persuasion Rack will empower it, allowing you to perform transformation rituals on the poor soul fastened within. All rituals cost blood except for Huskification, which grants a large amount of blood as you draw it all out of the victim.


Most rituals require a willing vassal, living or dead; however, a Tzimisce may revive a dead and unvassalized human at the cost of 150 blood.
Most rituals require a willing vassal, living or dead; however, a Tzimisce may revive a dead and unvassalized human at the cost of 150 blood.
===== Dice =====
===== Dice =====
Tzimisce can harvest muscles from dead humans by targeting their limbs and using the Dice power. Muscles can be combined freely into larger muscles or separated into smaller ones with a sharp object. All limbs can be Diced except for the head and the chest.
Tzimisce can harvest muscles from dead humans by targeting their limbs and using the Dice power. Muscles can be combined freely into larger muscles or separated into smaller ones with a sharp object. All limbs can be Diced except for the head and the chest.
 
Dice can be used in combat by targeting arms and legs.  The effect depends on the rank of the power:


Dice can be used in combat by targeting arms and legs. The effect depends on the rank of the power:
# Below rank 3, deals a large amount of stamina damage to the limb, usually crippling it.
# Below rank 3, deals a large amount of stamina damage to the limb, usually crippling it.
# Between rank 3 and 5, deals stamina and brute damage to the limb. Regardless of what you were aiming for, the victim drops items in their hands.
# Between rank 3 and 5, deals stamina and brute damage to the limb. Regardless of what you were aiming for, the victim drops items in their hands.
# At rank 6 and above, outright severs the targeted limb.
# At rank 6 and above, outright severs the targeted limb.
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others.
Note that Tzimisce bloodsuckers cannot build an altar, but they can use altars built by others.
==Vassals==
==Vassals==
==Monster Hunters==
==Monster Hunters==
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